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Moonvale Walkthrough — Game Guide. Episode 2 — All Achievements

A detailed guide to all choices, answers, decisions, consequences. How to get achievements. To take Eric's pills or not. Other important decisions.
Moonvale Walkthrough — Game Guide. Episode 2 — All Achievements
Author
Julia Kushnaryova
Date of publication
24 February 2025

At the start of Episode 2, Charlie will want to contact Eric, but will soon go offline. Ash will point out the oddity of the situation and offer to send a media file, which will later become unavailable. A video of Adam's call will appear in the chat, and Ash will note that it was unusual. Violet will report that the video won't play, and you will try sending it again. Eric will come online, and you will tell him about Adam's call. Eric will then send a video from the cave, but there will be a discrepancy between its contents and what Adam saw.



Eric will explain that he explored the cave, but chose a dead end and decided to leave it. Ash will begin to doubt that everything was understood correctly. When Eric is about to enter the cave again, you can stop him and share your thoughts on the situation. Later, Eric will come out of the cave and tell you that its second part is flooded. We accept a video call in which he will encounter a stranger. A message from Charlie appears in the chat, and you tell him about the incident in the forest.

A moment later, Eric will appear in the chat. The others will start asking him about the mysterious stranger, but he will only answer with a voice message. After listening, the achievement "With the last percent of battery charge" will be received .

You will be able to select multiple replicas, for example:

·         "Probably when I climbed over the fence..."



Также рекомендуем сайт наших партнёров — ТОП лучших игр.


·         "I can tell you..."

·         "I'm not sure about that..."

·         "There was too much blood for a simple scratch..."

You can add some thoughts:



·         "If this man wanted to harm Eric, he would have done it a long time ago."

About the cave and Adam:

·         "The second tunnel was completely flooded."

·         "Adam couldn't walk on it."

·         "Eric would have asked you to do this if it would help."



Ash will suddenly announce that she has an idea, and then log offline. This will end the second part.

After a while, a message from Ash will appear in the chat. She will send an important image in private messages, and you will ask her to provide a more detailed photo. Then, disprove her assumption that it is a cabin.

A new Maps app will be available. Open it, move the camera to the right to find the roof of the hut. If you have any difficulties, use the hint in the lower right corner of the screen.

To get the "Cartographer" achievement, you need to find four objects on the map:



1.       A small area with no trees in the lower left corner.

2.       Large lake in the central part.

3.       A rock formation that resembles a cave entrance at the bottom of the map.

4.       The location is located slightly to the right of the hut, in Ash's screenshots, between the hut and the supposed entrance to the cave.

After you find the roof of the cabin, return to Ash and send her a screenshot. If you have found other important places, mention the cave and send her a photo of it. To get the achievement "The Man in the Woods" , you must ask Ash if she wants to tell the others about it. Ash will refuse, and you need to choose the lines "I think we should tell them" and "I can do it for you". If you skip this dialogue, the option to share the coordinates of the cabin will disappear, and the achievement will become unavailable.



To make Ash laugh, choose the "Tell the others" option, but change your mind at the last minute and send the message: "In that case, let's leave it as is."

When you return to the group chat, use the following lines:

·         "Sorry to bother you."

·         "Ash and I discovered something here."

·         "(Share link)."

·         "This is the location of the hut."

·         "I hope this will calm you down a little."

·         "Oh yeah, Charlie?"

·         "Please stay away from the Dark Path."

·         "I don't want to regret what I said."

After a while, the Nymos bot will add your contact. Select any lines, and it will start forwarding previously undelivered messages from friends in Duskwood . Read all the texts to get the achievement "Going to Duskwood " .

When Eric appears online, he will share information about his wound and talk about the stranger and the cabin, including the old man's name - Joseph Whitmore . To progress further and get the achievement "Man in the Woods" , be sure to select the options related to the cabin:

·         "Tell us about the hut."

·         "What do you mean?"

·         "What's inside?"

·         "I'm trying to imagine it."

·         "So you were able to charge your phone?"

·         "And then what?"

·         "Or something else unusual?"

·         "Are you good at judging people?"

·         "Where is he now?" (This is also necessary for the achievement "The Man in the Forest" ).

Charlie will then intervene in the conversation and if you support his hypothesis to have Eric compare you to a specific character, this will lead to the achievement "It's unthinkable" . To play along with Charlie, choose the following lines:

·         "Hide the body?"

·         "Or so that you can get some sleep?"

·         "I had the same assumption."

·         "Especially when it comes to endangered species of animals."

·         "I think the hunter theory isn't that bad after all."

·         "Well, for example, something like hunting trophies."

·         "Or animal heads on the walls."

·         "You didn't tell us this on purpose?"

·         "Exactly, the case is solved."

·         "Can you walk the whole way?"

·         "That's what I just wanted to say."

·         "We're just calculating all the possible options."

·         "What do you mean?"

·         "But certainly not on a person."

·         "Yes, his clothes were black." (Get the achievement "At night, all cats are gray" ).

·         "Not knowing he was aiming at a person."

·         "I've heard of such things before."

·         "That's why Whitmore was walking around there with a torch."

·         "We need to do this, Ash."

·         "Even if it hurts a lot."

·         "And besides, Charlie?"

When Charlie leaves the computer, the other participants in the conversation will go offline. You will then have to complete several mini-games.

The "Late Visit" conversation between Ash and Charlie is now available. If you unlock it with diamonds, you will receive the "Well Informed" achievement . In this conversation, choose the following lines to get the achievements:

·         "Conversation with Eric."

·         "Huh? Are you online?"

·         "What are you doing?"

·         "Does your leg hurt?"

·         "We're just worried about you."

·         "Is this hut even big?"

·         “Yeah, this Whitmore is full of surprises.”

·         "You actually need to see a doctor immediately."

·         "Did he tell you what drug was in there?"

"Can I see it?" (after selecting this line, the media file will open and the achievements "Doctor" and "Can I see it?" will be unlocked ). You will get the first achievement immediately, the second - after watching all four media files in this episode.

After this, you will have to make an important decision - to give Eric the pills or not. We will learn more about the consequences of this decision later.

After starting a new dialogue, to unlock the "Say..." achievement , select the option:

·         “Listen… Why did you send me a message?”

·         "Well, I mean specifically to me."

·         "Eric, you can tell me absolutely anything."

·         "Oh, is that so?"

·         " And what exactly were you thinking about?"

·         "Or are you not going to tell me anything?"

·         "It's not fair."

·         "By the way, I was thinking about you."

·         "I want you to know this."

·         "Smile."

After completing this dialogue, the "Say What..." achievement will be automatically added to the collection.

Then the discussion of Charlie's theory will begin. If you choose the following option:

·         "He thinks Whitmore shot Adam."

·         "It fits with what we know."

·         "Or maybe he just wants to see if he can finish you off?"

Eric will notice that you sound like Charlie, and the sub-task for the "It's Unthinkable" achievement will be completed.

Whitmore's whereabouts arises . If the subquest for "The Man in the Woods" has already been completed, choose:

·         "Where is Whitmore now anyway ?"

·         "Maybe he locked you out?"

·         "Because he has something to hide."

·         "If I were you, I'd double-check that."

·         "But only quietly."

Eric will send a video of an old man standing at the door with a gun. To get the "Can I see?" achievement, open this video.

To unlock the "Sleepless Night" achievement , select the following lines in sequence:

·         "...In the shade of the trees."

·         "So said Adam."

·         "That's exactly what he said!"

·         "He saw something."

·         "There was someone there."

·         "It scared him pretty good anyway."

·         "I remember he seemed to be in shock."

·         "No, he was sure of it."

·         "Obviously, it's because you haven't really slept."

·         "Come on, make an effort."

These lines will lead to the achievement "Sleepless Night".

After Eric writes that he heard a strange sound, if you ask him what exactly he heard, he will initially be confused. He will assume that it was a knock on the window, and then suddenly video call you. However, regardless of your choice of answers, he will soon log out, and Part 6 will end.

Then Eric decides to check the rooms in the hut. When he returns, he reports that he found nothing suspicious. But at that moment, someone knocks on his door, and an anonymous person writes you a private message. It turns out to be the same person who knocked on Eric's door and mistook you for him, thinking that you were in the house with the old man.

During the dialogue you can choose the following lines:

·         "I should have guessed."

·         "We haven't heard from you for a long time."

·         "How did you find me?"

·         "That's my concern now."

·         "Yes, and he actually helped me."

·         "I don't understand what you're talking about."

·         "It doesn't concern me."

·         "Why should I do this?"

·         "To run into someone like you?"

·         "I don't believe you."

·         "Oh no, that's out of the question."

·         "No way."

·         "But this is complete nonsense."

·         "How do I know I can trust you?"

After the conversation ends, Eric will report that there was no one on the veranda. If someone knocked on the door, they had already managed to disappear into the forest.

Then you can choose:

·         "Yes, and I know why."

·         "Listen carefully, we don't have much time."

·         "We're talking about your mystery guest."

·         "He suddenly sent me a message."

·         "And no, I don't know his name or who he is."

·         "He thinks it's me in this house."

·         "He wants to get you out of the forest."

·         "He set off the alarm, Eric."

·         “Yes… Basically, that’s the most important thing.”

·         "Are you crazy?"

·         "What do you mean?"

At this point, Eric will call and you will see Old Man Whitmore returning to the cabin. He throws Eric out into the street, but Eric manages to tell you that in the old man's fireplace he found a black envelope with a map, almost identical to the one found in Adam's car.

Eric has no choice but to move away from the hut towards the fence on the Dark Path. Along the way, you can start a conversation with him, but the dialogue will not affect the plot. If you have not previously tried to find out about his wound to get the achievement, a new option will appear - select the option "How is your leg?"

Soon Charlie will appear in the general chat. Switch there and tell him what happened to Eric. Charlie will offer to drive to the fence to pick up a friend - support this idea. Continue the conversation until you receive a message from Ash. In conclusion, you can ask Charlie to increase the volume of the phone - he will appreciate it.

Switch to a private message with Ash and wait for her to send you a link to the diner where the buddies are hanging out. Open the menu, scroll down and leave a review (any option). This will unlock the achievement "Deserved and Fair" .

Once Ash is offline, go to the chat with the Nymos bot and read the previously undelivered messages. This will complete the story segment.

Open a group chat and choose any lines. Friends will come and go, after which Eric will offer to discuss the events of the previous night:

·         Have you ever heard a fire alarm?

·         It was brutal.

·         He told Eric not to leave the house under any circumstances.

·         Yes, we found out.

·         Absolutely intentional.

·         I don't really understand how I should feel about him.

·         He confused me with Eric from the very beginning.

·         He thought it was me in the hut and not Eric.

·         Yes, that's right. Because a stranger warned me.

·         And I haven't had the opportunity to calmly explain all this to you yet.

·         Right.

·         Unknown number?

Eric will tell you that he has an unknown caller. Since it may be related to Adam, he decides to answer. Meanwhile, Ash will start asking you about the mysterious stranger who had previously warned Eric in the forest and sent you messages:

·         Yeah, let me think...

·         No, it won't work. He hid the number.

·         I would have given you his number right away.

·         He knew my name.

·         This seemed very strange to me.

·         He tracked Eric to the hut by following the trail of blood.

·         This seemed rather strange to me.

Choosing these lines will unlock the achievement "A Dubious Proposal" . Further response options will not affect the receipt of the trophy - you can choose any.

After a while, Eric will return to the chat and say that he is going to go to the police station. Trying to dissuade him is pointless - he will go there anyway. In addition, he will send a photo of the same map found in the fireplace of the hut.

When it comes to whether to involve outsiders in what is happening, support Eric and confirm that it is unwise to involve other people in this story.

In this section, it is enough to simply read previously undelivered messages in the chat with Nymos . After that, it will be possible to unlock the secret correspondence between Violet and Charlie (optional, for the achievement). After completing this stage, you can return to the mini-games.

Charlie will appear in the group chat and ask what exactly Adam told you:

·         Yes, Charlie?

·         Hey, when was that?

·         He said he wouldn't be able to get to Greenside .

·         Yes, I would like to know that too.

·         So far everything is clear.

After this, Charlie will send you the final photo in this chapter. If you unlock it along with the three previous media files, you will receive the "Can I See It?" achievement .

Then:

·         What is the Greenside Motel?

·         Do you have any ideas?

·         Maybe he keeps something there?

·         Not necessarily.

·         And Eric was on a completely false trail last night?

·         I was just about to make this argument.

·         But when Adam called me yesterday, he was definitely in the forest.

·         But this is somehow not very logical...

·         Yes? That's pretty ridiculous.

·         Can we wait until Eric gets back from Bucket ?

·         You don't want Eric to leave.

Friends will create a new group chat, where only you, Charlie and Ash will remain. Choose any options in the dialogue until this section of the walkthrough is completed.

Charlie will soon be at the motel and will try to open room 31 with Adam's key, but it won't work:

·         "This can't be!"

·         "The key is probably not the right one."

·         "Look through the keyhole - the curtains are open, but it's dark inside."

·         "Maybe we should ask someone to help?"

·         "He doesn't need to know that."

·         "Just today, on your birthday."

·         "You advertise the Greenside Motel everywhere you go."

·         "Oh yeah, that's a good idea!" "I would believe you."

·         "Charlie, you can do it."

·         "This will definitely be a huge failure."

Charlie decides to go to the motel office, but the door is locked. The employee area will be empty, and there will be no people around. It's worth checking the motel's business hours in the Maps app. You can also find the phone number there and call it to get the Open 7 Days a Week achievement . After the third ring, listen to the voicemail message.

Go to chat with friends:

·         "According to the information on the Internet, they are open."

·         "Why is a motel that seems to be open suddenly closed?"

·         "Such posts on the Internet often go unanswered."

·         "What do you see now?"

Next:

·         "You know what I think?"

·         "Nobody has come to work there for a long time."

·         "Well, you have to start somewhere."

·         "Just write to us if you find something interesting."

Next:

·         "And what do they say?"

·         "You are right."

·         "What's true? That sounds interesting."

·         "We'd love to hear all those stories about Greenside ."

·         "Are you kidding?"

·         "This all looks bad."

·         "Now it's clear why they closed."

·         "Definitely."

Charlie will inspect the building, and you will have to solve several mini-games in a separate menu.

Once you've completed the mini-games, you'll gain access to Nymos . Watch the video from Duskwood Friends .

Return to the chat with friends and listen to Charlie's plan. He will ask you to post a story to see if anyone local knows about the incident at the Greenside Motel. The option to post a photo will appear on the main screen. Choose the photo with the door covered in police tape and add one of two descriptions. On your first playthrough, you will get the achievement "Tales from Redlog " .

To get the "How About Both?" achievement , you need to set two versions of a story post. This can only be done by replaying the episode.

After that, comments will start appearing under your post. If you like at least one of them, you will get the "Like" achievement .

Also, don't pick soft answers - inflate your story as much as possible. When a guy comes along and says that the chat is only for Redlog people and they don't sleep in Greenside , pick "Then we need other hashtags " and "#MurderMotel " .

Then another user will remind you about a guy whose uncle was supposed to stay at this motel. Select "I think his nickname is WASp ". He will answer and ask you to hold while he calls a relative.

Return to the chat and discuss further actions with your friends. Soon you will be able to read the secret chat between Charlie and his colleague. Unlock access to get the achievement "Room 04" .

After this conversation, Charlie will decide to go to work, and Ash will come up with a new plan. You will have to go through several mini-games to continue the story.

Next, you can get an additional achievement, "Have you heard yet?" To do this, go back to the post in the story and wait until a comment appears about something being found during renovations in Greenside . Select the answer, "Correct. A secret room." Then answer, "The murder weapon of a famous killer." After sending the message, you will receive the achievement.

Later, a strange girl will write to you. Agree to listen to her story to the end, after which this part will end. Return to the mini-games. Check the comments and give the available answers. When Ash appears, listen to her and accept the video call, completing the episode.