Centum Walkthrough — Game Guide

Centum is an experimental indie game by Hack The Publisher, released on March 11, 2025. In this game, you play as a prisoner trying to escape from his cell. However, as you progress, it becomes unclear whether escape is the true goal or just an illusion in the narrator's mind.
Centum Walkthrough — Game Guide
Author
Anton Latoshkin
Date of publication
13 March 2025

Centum Walkthrough — Game Guide

The game challenges traditional gaming conventions by offering a twisted narrative with an unreliable narrator, where reality is as fickle as his mind. Every action you take into account affects the development of the plot and the perception of what is happening.



#1. The Cell (Prison cell)

To start the game, click on the file 100bat.

Day 1

Choose any answers to the judge. The first day will begin. Examine the bed and tear off a piece of fabric. Click and hold the cursor on the bed and move it to the right to find a piece of coal. Wipe the window on the right, then choose any options during the dialogue. By the way, the set will depend on the answers you gave to the Judges. Move the brick (to the right of the bed, near the floor) in the wall first to the left, then to the right, and then look into the hole. Someone is watching you.

Interact with the door on the left. Take a few steps. Continue choosing the option to approach the door until night falls.

Night 1

At night, interact with the hole in the wall where you removed the brick to talk to the Rat. Now all those eyes will be on the door on the left. Go to bed and wait until morning.



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Day 2

In the morning, set a trap in the center of the cell, move away from it and move it to the door on the left. On the second day, tea appeared in a cup on the table. Pour its contents onto the table. It is unclear what it is.

Next, interact with the middle of the wall, approximately above the hole where you removed the brick. You need to use the piece of coal you found earlier. Drawings of organs will appear on the wall. Connect the brain, heart and lungs with vertical lines. From the lungs, draw lines to the left and down and to the right and down, from the heart - to the hands on the left and right. Talk to the prisoner on the wall. Continue talking to the neighbor.

Night 2

Go to bed, and at night go to the door (the trap will be in place). A Friend will appear behind the door. Talk to him. Go to bed until the morning.

Day 3

Examine the bloody trap. Examine the table, which will change significantly. Interact with the living creature, in the place of which the figure previously lay. Pour the contents of the cup onto the table. A vial of poison has also appeared on the table. You can do different things, but in general it is better to leave it on the table. Go to bed.



Night 3

Look through the window. The city is burning. Interact with the hole, choose different options. It remains to wait until the morning to hear the verdict and return to the desktop.

_100.HACKED.bat

In any case, none of this matters! You just need to wait 3 days. You can simply interact with the bed. After that, you will return to the desktop. Run the _100.HACKED.bat file!

Day 1

It doesn't matter what you do. Go to bed.

Night 1

Pour the tea on the table. Go to the door and try to get out. Talk to the Friend (child), start the mini-game. Dodge the cars. Keep in mind that they will move between the lanes. You can temporarily drive to the side of the road.

#2. The Room

Day 1

Examine the plant in the corner. Interact with the window on the right. Remove the books lying under the cabinet. Click on the monitor. The black cat will lie down near the computer. Examine the picture on the wall. Move the ladder by the bookcase to the left (you couldn't do this before, the books were in the way). Climb the ladder to the top of the bookcase and take the key. Be sure to examine the ael (cube) on the bookcase. You need to adjust all four switches. The channels are switched in turn, from S1 to S4. If the music sounds clear, then the switch for the channel is set correctly. If you hear a different noise, move the switch. Once you adjust all four switches, the cat will run away from the computer!



Start the computer. Read the files. Reply to the emails. One of the letters will contain the code - 162435. The other letter will contain the set 1246. Now interact with the BEMK file to start working. Night will come.

Night 1

After work, go to bed on the old sofa. Go through the door on the left, go up to the light by the stairs. You will meet Tim's child. 6 mirrors will appear. Number them from left to right and remember the sequence 162435. You need to interact with the mirrors in this sequence! That is, first the left mirror, then the right one, then the second from the left and so on. A monstrous cat will appear. Talk to it.

Day 2

Look out the window, reply to new emails on the computer. You can launch "tanks" through the mail. You need to score 100 points. Look in the new PHOLDER folder, click on the folders highlighted in purple and study the phone numbers:

  • 1246 -
  • 7240 - Tim
  • 9406 - Rat
  • 5678 - Brother
  • 1312 - Mom


Run the working file BeMK_CODE.bat to work. Then go to bed.

Night 2

Look under the computer desk to find a note with an email. Go to bed again, talk to the cat at the mirrors.

Day 3

Answer the letters. Select "Last letter". All other letters should disappear. A new file will appear on your desktop - run the game GIANT_DRINK.exe. Instead of choosing a drink, click on the person's eye so that it falls out. The inscription "Interesting choice" will appear.

Interact with the phone on the floor. Dial 1246 and click on the eye in the center. Call everyone from the address book:

  • 1246 -
  • 7240 - Tim
  • 9406 - Rat
  • 5678 - Brother
  • 1312 - Mom


Night 3

Go through the door on the left and talk to the cat by the mirrors. Watch the scenes, agree to play the game. The chapter will end soon.

#3. The Wall

Continue watching the video below from 1:23:42 - Chapter "The Wall". We are working on a continuation of the text guide!

To be continued…



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