At the beginning of the game, you can answer the scribe's questions yourself or let him choose the best solutions from the original game. We went with the second option.
Walkthrough Yes, Your Grace 2:
Snowfall
Put on the
crown lying on the chair by the fireplace. Then go left and get the fur coat
from the chest. Eric's old friend, Jakub, came with his son Timo and asks for
help with Kavka.
To help Yakub or not?
In reality,
it doesn't matter, since Eric will agree to help him anyway.
Chapter 1: Sing Before Breakfast, Cry Before Bed
Prologue
The second
part directly continues the plot of the first. The main character is the king
of a small kingdom. At the beginning, the events of the first game will be
briefly recounted. You can choose how to transfer the decisions made earlier:
- Load a
save from the Yes, Your Grace ending.
- Allow
the scribe to automatically select the best options.
- Answer
all questions manually.
You also
need to choose what happened to the defeated enemy:
- Ivo was
executed.
- Ivo is
imprisoned.
The game
starts in the bedroom. We take the robe on the left and the crown on the right.
The entire environment repeats the setting from the first part, but now with a
3D style and pixel graphics. The queen gave birth to twins. Lord Jakub comes
with his son Timo and asks for support in the war against Baron Kavka. Choice:
- Support
Yakub: "We'll have to act wisely."
- Refuse:
"We cannot interfere."
Timo stays
in the palace and begins to communicate with the king's daughter.
1 week
Petitioners:
- Aurelius'
wife - choice of what to do with the wine. It is better to give it away,
then 3 bottles of wine will go into the inventory.
- The
farmer reports that his cattle have run away. We send a warrior, spending
1 action point. Reward: +15 prosperity.
- Tree
felling. Use a warrior (1 point). Reward: +25 prosperity.
Movements:
We get up
from the throne, go to the right edge of the hall, go outside. We visit
accessible places:
- Council
Hall: We meet
the sleeping bear Voitek, the daughter's pet. We talk to the warrior, he
tells us more about Baron Kavka. The advisor suggests building an outpost
for an ambush. We talk to Timo and the daughter - she is preparing a prank
for the meeting with her sister Azalia, who will arrive in 8 weeks.
- Fortress
wall: an
architect is doing repairs after the final siege from the first part.
Three limestone units are needed for restoration. On the left, the worker
Veza makes intimate hints.
Map of the
Kingdom of Davern:
There are
three points to the south of the castle - we choose where to build an outpost
for the quest "Helping an old friend":
- North
Bridge
- Winding
thickets
End of the
week:
In the lower
right corner, click on the moon icon. The screen will summarize:
- Yellow
"influence" (center): increases the level of the kingdom,
opens new laws.
- Purple
"prosperity" (right): temporary resource, disappears at the
end of the week, needs to be exchanged. Can only be exchanged for gold for
now.
At the end
we pay for the agents' services to restore their actions:
- Warrior
Stan - 18 coins
- Witch
Alina - 20 coins
Click the
button in the lower right corner to complete the week.
Week 2
Petitioners:
- Aurelius'
wife - continuation of the dialogue.
- Trader
Yanka - was transporting three lions, but was attacked by a gang of Swans.
Now the animals are roaming the territory. Doesn't ask for anything, but
advises to inspect the lands.
- The
peasant woman complains about her children's illness ("plague").
We involve the witch (1 point).
- Another
peasant woman complains about the "fat cat". Witch - 2 points.
- The
blacksmith talks about armor - a warrior (1 point) and a hammer are
needed.
- A
meteorite fell and killed a cow. Requires too many resources, skip. -10
happiness.
You can ask
the advisor to call prisoners from jail. The list includes: thief, merchant,
priest of Atania, spy, Ivo. Some can be released. If you called but did not
release - -2 happiness. The spy will ask for chalk - later he will open the way
to the treasure. Ivo can be executed.
Castle map:
- Council
room: chatting
with Timo and his daughter.
- Bedroom:
conversation
with the queen, choosing a name for one of the newborns.
- Fortress
wall: the
trader Yanka has opened a tent. On sale:
- Medicine
- 8 coins
- Boots -
10 coins
- Limestone
- 8 coins (you can buy 3 at once for 24 coins and give them to the
architect)
Kingdom map:
Research
costs supplies (green leaves), which can be obtained at the end of the week for
prosperity.
- "Slob-wolverine"
(-4 leaves). Tavern. Reward: +10 prosperity.
- "Stahu"
(-4 leaves). Reward: item and prosperity.
End of the
week:
Now you can
exchange prosperity for gold or supplies. A new parameter appears in the
resource system - happiness (to the left of the "crown"). It
must be kept above zero, otherwise rebellions will begin.
Week 3
Petitioners:
- Resident
of Stahu. Bandits are operating near the oak. The solution is either to
send a warrior (2 points) or give food.
- The
traveler accuses them of lying - supposedly the lions were released by
order of the king. Whatever they answer, -20 happiness.
- "Soviet
Pig". The traveler asks to help the pig. Spend 2 witch points: if you
hit the gold zone of the scale, the reward will be higher.
- Trader
Trifon offers an ointment for rashes. He is a swindler. If we do not
believe him, +10 happiness.
- A
visitor complains about losing his chickens. Reward: +35 prosperity.
- At the
end comes a warrior with the head of the bandit Lebedei. You can hire him
as a third agent.
Kingdom map:
- "High
Bridge" (-5 leaves). Reward: 4 gold.
- "Back
Road" (-3) - Requires 2 warrior or witch points.
- "Secret
Path" (-1). Reward: 2 metals and prosperity.
- "The
Mighty Oak" (-6). Quest "The Lion Tamer". You can't get
there directly - open the path on the left and go to the goal. Reward:
sword and prosperity.
Castle map:
- Council
Chamber: Sedani's daughter is missing.
- Bedroom:
daughter
and Timo are sitting with the babies.
- Fortress
wall: At the
end of the day, the wall will collapse. In a few weeks, Lord Jakub will
arrive with his army. The king will lose consciousness. A red bar will
appear - it shows the level of threat to the kingdom.
End of the
week:
Now you can
exchange prosperity for all three resources: gold, supplies, happiness. If
necessary, you can spend happiness to get more gold and supplies, but this
should only be done in emergency situations.
There are
now three agents available, but you can only take two per week. To change,
click "Remove" for one, and "Add" for the other. Payment is
available even for those agents who are not working - their points are saved.
Week 4
Petitioners
in the throne room:
- A
soldier comes with a report: losses have been incurred due to the collapse
of the wall. The architect responsible for the restoration has been
replaced by a new one - named Julian. After examining the bird sitting by
the window, we find a letter. It contains a warning - the enemy army will
arrive in exactly four weeks.
- If you
previously gave the imprisoned spy a box of crayons, you now get +2 to
your supplies.
- Provided
you helped the special pig, the reward is two servings of hearty stew.
- Your
wife is worried: she reminds you that you recently lost consciousness.
- A
fortune teller appears. She is a fraud. If you refuse to see her, you get
+20 to your happiness level.
- A
clumsy commoner appears: "Here's a week, so a week." Offers help
- you can choose between 1 warrior point or a unit of food.
- A
maiden without a husband tells about her "disguised betrothed".
The reward is 2 warrior points, +15 happiness and 1 gold coin.
Castle
locations:
- Bedroom
. The
Queen reveals a frightening secret: one of the babies has a tail. A boy
named Timo is secretly watching, hiding behind a mirror. He needs to be
convinced to remain silent. The wife asks to bring poppies - with their
help, they can try to cure the child.
- Fortress
wall .
Julian, the new architect, asks for 10 units of limestone.
- Council
Hall .
Talking to my daughter and Timo. One of three possible phrases for Timo:
"Can you keep your mouth shut?"
- Kingdom
locations:
- Dark Caves
(-4
threat) Encounter: Requires 70 points - either 2 witch turns or 3 warrior
turns. Reward: 4 gold.
- Fortress
wall . Lord
Tomila is revealed. We receive +20 to prosperity. After talking to the
merchant, it turns out that a dead lion has been found. The reward is a
painting of Torlando.
End of the
week:
The Kingdom
reaches the first level of development. In addition to the usual distribution
of resources, a choice of one of two laws becomes available:
- Increase
happiness by 1 each week, but with a concomitant increase in illnesses.
- Easier
battles (less points needed), but 1 supply will be lost each week.
By accepting
the first law, you will unlock the achievement "You will do as I
say" .
Week 5
Petitioners
in the hall:
- We ask
Audrey, the advisor, to find poppies.
- The
wife informs that Lord Tomil has promised to deliver poppies. In exchange,
he gives +2 limestone.
- A
message about bandits in the village. It is better to send a strong
warrior for 2 turns. If you send a regular one (with the same costs), he
will end up on a trap with a bloody sign and get wounded.
- The
chickens are lost. It is enough to send one warrior for 1 turn. Reward:
+20 prosperity and a portion of stew.
- Peasants
are accused of spreading seditious ideas. A strong warrior needs to
intervene for 1 turn.
Kingdom
locations:
Roundabout (-5 threat) Brings +10 prosperity
and +5 gold.
Castle
locations:
Council
Chamber . The
daughter has discovered that the baby has a strange illness. One of three
answers. Then she will suggest playing hide and seek. We agree. She can be
found:
- behind
the chest of drawers in the center of the hall;
- in
front of the barrels on the right;
- behind
the boxes in the back on the right.
As a reward
we get: medicine, 5 gold and the achievement "Hide and Seek" .
After the
game, she will propose a plan called "Operation: Snowfall!"
- Fortress
wall . The
architect teaches Timo archery.
Week 6
Petitioners
in the hall:
- The
lord gives a gift for the queen - poppies. The adviser asks if we can
trust the spouse. There is a choice: share with him the secret about the
baby with a tail or continue to remain silent.
- The
daughter asks for a clean cloth. Timo is wounded - we will find them
together in the hall.
- Fire.
The house burned down. To cope, you need at least 70 points. Many traps
where agents can get hurt. There are two bonus gifts. First, we send
specialists with tools, then warriors. If someone gets hurt, they lose 1
turn, and at the end of the week, they will need a cure for recovery.
- Hunting
grounds. There is a blue zone on the scale before the green one. If we use
a minimum of resources and reach the blue zone, the task will be partially
completed, and later its continuation will appear. It is better to give 2
portions of stew right away.
- The
peasants decided to attack the bandits - we need to intervene. Send a
warrior for 2 turns.
Castle
locations:
- Council
chamber . The
Queen bandages Timo's wound. There is a choice of two phrases.
Kingdom
locations:
- Abandoned
guardhouse (-4 threat). We receive: medicine and 2 units of
metal.
- Overgrown
Clearing (-5 threat). +10 prosperity and -10 threat level.
- Fallen
trees (-3
threat). +2 gold.
Returning to
the hall, we receive news from the architect: he saw a man in the clothes of
the Swan, who entered the city. We receive a new task "Noble
robbers" , and the threat increases by 20.
In the
evening there will be a conversation with the queen - we will discuss
everything that happened.
Week 7
Petitioners
in the hall:
- The
wife reminds that everything is prepared for the ritual of healing the
baby.
- The
daughter wonders if there have been any more letters from her sister.
- Dispute
over a carrot field. Requires one turn of a warrior with a sword. Reward:
+35 prosperity.
- "Dancer"
disease. People can't stop. Solution: two strongmen and two wines, plus
warrior Stan. Reward: +35 prosperity and +4 gold.
- The
Raven Quest: Involves a warrior, a sword, and 2 stews. Reward: +20
prosperity.
- The
soldier reports: our outpost (established 1 week ago) has been captured by
the Swans. People are in captivity. The bandits demand negotiations with
the king. After completing the rest of the work, we must go on a campaign.
In the company there will be a merchant of curiosities.
Castle
locations:
- Bedroom
. The
queen is preparing for the ritual. The court physician is nearby.
- Fortress
wall . The
architect needs to be given 10 limestone. If there is not enough, we make
up for it through tasks on the kingdom map.
Kingdom
locations:
- Forester's
Hut (-5
threat). Reward: Sword.
- Crossroads
(-5
threat). We get 2 gold. If we examine the boxes (-2 moves), we will find
wine, +3 gold, +3 limestone and +10 prosperity inside.
- Winding
Thicket (0
threat). Location for the mission "Swans".
Event: Swans
At the
outpost we meet the leader, Ana. She expected to receive a book needed to treat
the wife of King Talis. However, our soldier did not tell us about this, and
the book is missing. Ana demands that the entire palace be ceded to them.
Meanwhile, snow can be seen falling from the city.
Returning,
we find out: this is a snow performance, arranged by the daughter on the advice
of the architect - she wanted to surprise her sister. But the
"snowfall" became a signal for the Swans. They captured the fortress.
In front of
the city gates, we choose who will go to save the queen and the babies: Stan,
Alina, and Oleg. The rest join the battle at the walls. We head to the right.
We defeat two opponents with a sword. Julian is at the gates. He is the leader
of the Swans, and Ana is his sister. The bandits take refuge in the castle, and
we remain outside.
Timo,
deciding to help, shoots a bow - and accidentally wounds us. We get the
achievement "I apologize! "
Chapter 2. When the devil is cornered...
Week 1. Camp
We dream of
a forest shrouded in darkness and scattered lights. We move to the right and
soon wake up. It turns out that the merchant Yanka pulled us out of the
battlefield and transported us to a safe place. Now our new home is a campsite.
We go to the
right and talk with our daughter and Timo.
Then we move
to the left - we talk to the advisor. We need to choose which lord to turn to
for support: Lady Irina - for provisions, Lord Pavel - for gold, or Lord Roland
- for military aid. After choosing, we finish the week.
Week 2. Camp
Now
petitioners will start coming to our tent.
- "Medicine
Thicket" - The Herbalist asks you to clear a path to the
medicinal herbs. On the map, the obstacle is a "bush" - it slows
down the agent. It is better to use items to jump over such cells.
Solution: Warrior + Medicine. Reward: +40 Prosperity, Hearty Stew, +2
gold.
- "New
Lands" - Requires two Warriors. Reward: +25 prosperity
and +2 coins.
- "Incense"
-
Requires three Witches. Result: +10 prosperity.
The camp map
is available, but you can't navigate around it yet.
On the
right, we talk to the daughter. On the left, you can look at the merchant - she
has Wine (2 coins) and Medicine (6 coins). At the end of the week, a bird will
fly in with a letter - we will find it to the left of the throne. Regardless of
the choice, the invited lord will refuse to help - he has his own problems.
At the end,
we spend resources, purchasing 5 units of provisions - we will need them soon.
Week 3. Camp
Petitioners:
The advisor
asks about our wound - we give an answer.
- "Family
Litigation" - If we helped the farmer earlier, now his
neighbor will complain: he is oppressing her. Solution: Warrior + Witch.
Reward: +25 prosperity.
- The
invited Lord Pavel refuses to help - the event develops according to the
plot.
- "The
Doctor's Study" - A girl dreams of going to medical school.
Requires 1 Witch. Reward: +25 prosperity. In the future, she will bring
Medicine.
- "Wrath
of the Gods" (disease) - To succeed, you need to score 70
points. Failure is punished by -20 happiness.
- "Landslide"
(physical
labor) - Warrior needed, he will get wounded. Reward: +30 prosperity.
World map:
In the
evening, a soldier brings news from Vii Lit - someone has stolen her lion. Now
she demands to find the thieves. We follow the trail.
- "Via
Lit's Estate" (-0): It turns out that she was going to stuff
the beast, but someone opened the enclosure. She agrees to help if we find
the escaped lion.
- "Old
Caravan" (-2): Find Strong Boots, Herbs x2.
- "Peaceful
Town" (-3): We receive the Sword.
All lower
routes lead to a dead end - we move up and to the right.
At the camp
you can listen to your daughter read a book about the goddess.
At the end
of the week - purchase 5 units of provisions, it is better to exchange the
remaining gold.
Week 4. Camp
Petitioners:
- The
healer girl we helped earlier returns with the Medicine.
- "Roof
Repair" (physical labor, bad weather) - Warrior needed.
Reward: +20 prosperity.
- "Evil
Goats" (Beasts) - Requires two Warriors. One gets
wounded. Reward: +40 prosperity.
- "Winds
of Fate" (Bad Weather) - Warrior + Boots + 2 Witches.
Result: +50 Prosperity.
Map:
- "Traces"
(-2):
Find Herbs x2.
- "Peasant
Community" (-3): We gain access to the river.
At the camp
we talk with my son and daughter.
Later, a
letter comes from Lord Kavka: he has driven out the Swans and captured our
fortress. There is no mention of the queen and the babies - perhaps they
escaped.
After this,
the hero loses consciousness and finds himself in the dark forest again. We head
to the right and find ourselves at a table with mythical creatures - a girl, a
kikimora, an old man, a devil and a living tree. We answer their riddles using
objects. Having woken up, we finish the week.
Week 5. Camp
Petitioners:
- Velek
appears - a hunter who can be hired.
- "Random
Arrow" (disease) - 2 Witches. Reward: +40 prosperity, +3
gold.
- "Royal
Tax" is a fraudulent request. If we refuse, we will
get +15 happiness.
- "Rotten
Grapes" (Food, Weather) - Witch needed. Reward: +30 Prosperity.
Map:
- "Pine
Forest" (-3): Dead-end path.
- "Wasteland"
(-2):
Also leads to a dead end.
At the camp,
we continue to listen to the book together with my daughter.
Week 6. Camp
Petitioners:
- Timo
asks to finish the book. The daughter runs to get it.
- "Wrath
of the Gods" - Disease. Requires 2 Witches. Reward: +25
prosperity.
- A
peasant wants to become a robber. Refusing will bring +10 happiness.
- "Vicious
Goats" - 3 Hunters needed, one will get injured. Reward:
+35 prosperity, +10 gold.
Map:
- "Hunting
Lodge" (-4): Receive Medicine and Hearty Stew.
In the camp
we continue reading the book. The following pages are torn out.
Week 7. Camp
Petitioners:
- "Noisy
Neighbor" (food) - must be given to the stew. Reward: +40
prosperity.
- "Possessed"
(disease)
- 2 Witches and Wine. Result: +25 prosperity, +4 gold.
- One
knight demands a salary. Refusal - +10 happiness.
Map:
- "Duel
in the Village" (-4): Receive an item and +4 provisions.
- "Lonely
Settlement" (-4): Find Herbs x2 and Metal.
We are
talking with our daughter at the camp.
Week 8. Camp
Petitioners:
- "Bad
Idea" (combat) - relevant if you previously helped the
possessed. Hunter and Witch required. Reward: +40 prosperity, +10 gold.
- "Flightless
Birds" (Beasts) - Witch + 2 Hunters. Result: +17
prosperity, +3 gold.
- "Tailed
Bandits" (beasts) - 40 points required. Use a box of
garbage.
- "Medicine
Thicket" (disease) - Wine + Hunter + Medicine. Reward: +40
prosperity, Hearty stew, +2 gold.
Map:
- "Fortress"
(-5):
Let's find Wine and Scythe.
Week 9. Camp
Petitioners:
- "What
is love for?" - Hunter required, 20 points. Reward: +10
prosperity.
- A girl
with a basket wants to cast out demons. Refusal - +15 happiness.
- "School
of Healers" - Requires 20 points and Hunter. Reward: +10
prosperity.
Map:
- "Forest"
(-5):
We find a dead lion and two Metals. We decide who is to blame.
- "Viya
Lit's Estate" (-0): We go to the far left point of the map. We
report the lion. Viya gets angry and kicks us out. She recognized the
thief as her eldest daughter, Azalea, who had arrived here. Viya is
already looking for her to hang her for theft.
In the camp,
we discuss everything with the advisor. Then we lose consciousness again and
find ourselves in that same dark forest. We return to the mythical creatures,
sit down at the table and answer their questions. This time they do not let us
go. We receive the achievement "Chic Company" .
Chapter 3... He sends a woman
1 week. Fortress
- Royal
chambers. The king's body was taken to the northeastern
citadel, where all his troops are now located. While he is unconscious,
the player takes on the role of the queen. In the bedroom, we conduct a
dialogue with the adviser, carefully examine the crown standing on a
pedestal, check the fireplace and examine the cradle with babies. Each
time we visit the king, we say all the available lines - if you talk to
him ten times, the achievement "I'm always here" will open.
- Children's
room. To the
left along the corridor is a greenhouse where children play. Timo will
apologize again for the incident with the onion. We will have a choice of
three answers - the decision will remain in Timo's memory.
- Throne
room. There
is no one here yet. We move further to the left.
- Council
Hall. We
communicate with representatives of our forces: Witch, Hunter, Warrior and
Strongman.
- We are
ending the week in conditions of acute resource shortages. New types of
decrees are being introduced.
Week 2. Fortress
Fortress
map:
- Royal
chambers. We study the fireplace - there is no fire in it
yet, we will need to light it.
- Children's
room. The
children found a treat - candied almonds.
- Council
Hall. To the
right of the conference table there is Firewood - take it. Then head to
the Witch - she will give you the Flint. Return to the chambers and light
the fireplace.
The advisor
persuades the queen to take on all duties of receiving petitioners while the
monarch is unconscious. The witch Alina takes on the supervision of the
children and the care of the king.
Petitioners:
- The
woman just wants to see how the queen runs the state.
- "Warehouse
Robbery" (Beast). 50 points. Participation: Hunter ×2. Reward: +20
progress.
- The man
comes exclusively to watch the queen at work.
At the end
of the week, a letter arrives. Queen Paloma of Atana is on the mend thanks to
the help of Julian, who stole a medical treatise from us.
We spend
resources on gold and provisions. We assign other agents to tasks.
Week 3. Fortress
Fortress
map:
- Royal
chambers. We talk to the Witch. She shares the news: one of
the babies was born with a tail. However, she considers it a blessing from
higher powers.
Petitioners:
- Timo
brings a gift - a doll. We can express our attitude to the gift.
- "Unsafe
Roads" (Labor, Weather). Required: Witch and Hunter ×2. Reward: +30
progress.
- "Park
Zones" (Weather, Labor). Required: 90 points. Reward: +30 progress.
- "Unexpected
Storm" (Labor). Requires 90 points and special items. Penalty: -10.
Children's
room. The children
discovered a rare coin.
Throne room.
An
additional petitioner appears - a boy reports that the village is going to
execute a woman who stole the lion Vi Lit. In the bedroom, we discuss this with
the Warrior, decide to send him to rescue his daughter.
Kingdom map:
- Verkhnie
Malinki (–0) : Choose the phrases “Wait for a convenient
opportunity” → “Now!”. Save the princess, get the item: Hearty stew.
- Monetsky
Ledge (–4) : We receive 2 packs of Herbs.
In the
evening, the king watches the crying kikimora in oblivion.
We are
passing a decree allowing the item market to open at the end of the week.
Week 4. Fortress
Petitioners:
- Stan
brings in the rescued Azalea. She only has a broken arm.
- "Lost
in the Thorns" (Labor). Required: Strongman ×2 and Scythe. Reward:
+30 progress.
- "Evil
Verses" (Labor). Participants: Strongman and Warrior ×2. Reward: +30
progress.
- "Mokosh
Festival" (Labor). Requires 90 points. Can be refused without
consequences.
- The
merchant lord demands compensation for Azalea's actions. You need to
collect 5 boxes of tools and provisions before the end of the 12th week.
To fill the box, we turn to the advisor and add three items to it - for
example, a hammer, a hearty stew and a dry ration.
- A girl
named Veza appears - strong and determined. We can accept her into the
ranks of agents.
Kingdom map:
- Lower
mountain ridge (–8) : 2 packs of Herbs, Dry rations.
- Old
Malinki (–4) : Hammer.
- Meleski
Village (–3) : Wine, Dry Rations ×2, Garbage ×2.
Fortress
map:
- Children's
room. We
witness a touching scene - Azalea's meeting with her sister and Timo.
- Council
Hall. We talk
to Veza. To buy out her debt, we need 15 gold. After that, she will join
us as an agent. She begins flirting with the mercenary Oleg, who
unexpectedly reveals his origins - he came from Radovia.
Week 5. Fortress
Petitioners:
- If
searches were previously conducted in the thorn bush, we will find people.
- Doctor
Finaneush of Atana is suspected of being a spy. We can talk to him about
his family's troubles. If we allow him to stay, he will give us Finan's
Preparation ×3 - we will need to test it on the sick. He will live in the
council chamber, next to the agents.
- Stan
will ask us for help - you will need to talk to him in the agents' hall.
- Old
lady. Asks to replace half of the arsenal. In fact, it's a scam. +10 to
happiness.
- A
creature nicknamed "Mermaid". You need to send 3 hunters. +30 to
progress.
- "Rebel
Guard" (labor, combat). Requires 2 Veza and a hunter. +40 to
progress.
Kingdom map:
- "Old
Hunting Trail" (-3). Find 2 trash.
- "Bogovo
Village" (-6). We'll get a hearty stew.
Fortress
map:
Council Hall
:
- The
hunter asks to find the last lion - he lives in the Old Ruins, in the
south. If we find him, he will go to Kaladur.
- Oleg
will tell about the death of his wife while crossing the mountains.
- Stan
confesses his feelings for the witch Alina - we can help start a
relationship. First, let's discuss her vials with Alina.
Children's
bedroom : Azalea
will briefly retell the book without pages. Timo will enter into a dialogue.
Azalea will call us Morana - the goddess of winter and death.
In the
evening : The King
dreams of turning a giant wheel.
Week 6. Fortress
Petitioners:
- If you
helped "Mermaid" earlier, the children will be found.
- "Hounds"
(Beast). Warrior and hunter. +30 pro, Strong boots.
- "Trees'
Trouble" (Illness, Labor). Hammer and Hunter. +30 pro.
- "Burning
Oil" (Fight). Two hunters, a sword and another hunter. +30 pro.
Fortress
map:
Children's
Bedroom : Choosing a
Nickname for the Youngest Daughter.
Council Hall
:
- Alina
dreams of entering the Institute of Bards. You need to pay 5 coins and
answer three questions:
- "I learn quickly" - "I'm just starting out" -
"Torlando is our friend" - We tell
Stan that Alina wants to become a bard. He will decide to make a potion
for her voice. You need 10 herbs. If all locations have already been
searched, there will be herbs. Reward - Mask.
- We
continue the conversation with Oleg about his wife. We learn that the
amulet was sold to her by a merchant named Altrik. Oleg will give us a
Special Bell so that we can mark this merchant.
In the
evening : The king
talks with the goblin and his wife.
Week 7. Fortress
Petitioners:
If you sent
Alina's application, then in the morning you will receive a letter about her
enrollment.
- "Burning
Forest" (Calamity). Hunter, 3 witches and a watering can. +30 pro.
- Trader
Altrik. Quest "Lost Cargo" (Espionage, Combat). You will need a
bell and two hunters. +10 pro. If we use the bell, the merchant will later
appear in the council hall.
- The
daughter and Timo plan to clear snow in the winter for a fee, armed with
shovels.
- "Pavlo's
Ham" (Instruments). 90 points, no penalties.
- "Living
Nightmare" (Disease, Monster). Hunter and medicine needed. +30 pro.
- "Frozen
Well" (Weather). 60 points. If you refuse -10 to happiness.
Kingdom map:
- "Abandoned
Tents" (-5). Let's find a hammer.
- "The
Lion's Trail" (-0). The path to the south opens.
- "Old
Cat's Forest" (-3). Find Sturdy Boots.
- "Old
Ruins" (-4). Hearty stew and a live lion. We will receive the
achievement "Hunting the Beast".
Fortress
map:
Children's
Bedroom :
Conversation with Timo about his fears.
Council Hall
:
- Oleg
will talk to the merchant - we will learn that the medallion had no
magical properties and would not have saved his wife. Upgrade: Oleg.
- Stan
will hand Alina his potion. Upgrade: Stan.
- Alina
admits that she has stage fright. To help, we give her the Mask - Stan
will give her one, the rest can be purchased at the market at the end of
the week.
Garden : To the left of the castle, a
garden will open up - the hunter will make a shelter for the lion there.
Upgrade: Velek. Also here we will find the escaped middle daughter. We talk to
her about her friend Maya.
Week 8. Fortress
Petitioners:
From the
letter we learn that Queen Paloma will soon give birth to an heir.
- "Burning
Oil" (Fight). Two hunters and a warrior. +30 pro.
- If you
completed "Ghouls", there will be no reward.
- If the
witch Alina is sent to study to become a bard, she will be absent for 2
weeks. Will leave supplies: Dry rations ×2, Medicines ×2.
- "Deadly
Smoke" (Calamity). Two warriors and a hunter. +30 pro.
- "A
Minor Trouble" (Disaster). 60 points. If you refuse -10 happiness.
- "Reservoir
Dogs" (Disease, Beast). Two hunters are needed. +30 pro.
- The
Lord Merchant asks if we are ready to pay off our debts. If you have
collected 5 boxes by this point, you will receive the achievement
"Daverns Always Pay Their Bills". However, the cargo will not be
collected immediately - the wagon will arrive only by the 12th week.
Kingdom map:
- "Goat's
Loop" (-4). Find 2 portions of herbs and wine.
Fortress
map:
Garden : Conversation with Azalea.
The King's
Dream : In the
lower right corner, pick up the Branch and bring it to the Living Tree.
Week 9. Strengthening
Petitioners:
— "Dangerous
Games" (Fight 40): Strongman participates. If completed successfully —
+15 to advancement.
- If the
"Mad Dogs" quest is completed: you can get a Hammer and Dry
Rations.
— Lord
Marcel arrives: with him is a detachment of soldiers and a certain
acquaintance of the local feudal lord. He mistakes the heroine for the wife of
the castle owner. There is an option to drive him away right away, but then he
will inform the enemies about our whereabouts. It is much more profitable to
let him stay. This is a necessary condition for one of the two possible
achievements.
— Sedani
and Timo's daughter: looking for fresh ideas for earning money.
— "Arson
IV" (Disaster 60): requires a Strongman, a Watering Can, and another
Strongman. Additionally, you can use two Hunters - then you will receive a
gift: +3 gold, Incense Burner, and +60 to advancement.
- "Hot
Bath" (Disaster 70): Refusing to cause a decrease in happiness by 15.
— "This
is just the beginning" (Disease, Labor 80): Medicine, Hunter, and
Finan's Preparation are needed. If successful, +30 to advancement.
Kingdom map:
— Maykovskaia
seredina (–2): Herbs ×2, Metal ×2, Wine available.
— Mara's
Meadow (–2): Metal ×3, Trash ×2, Wine.
Fortress
map:
— Children's
room: dialogue with children is possible.
- Garden:
Marcel's detachment set up camp in it.
— In the
evening: at dinner, Marcel, eating meat, will ask about the heroine's
family and share the news - he is heading to the queen, who recently gave birth
to the "holy child of Atana". Whenever questions about Edemir's
whereabouts are asked, it is best to answer that he is hunting.
Week 10. Strengthening
Petitioners:
- Marcel:
in the morning it will turn out that he ate one of the five boxes of
provisions. Supplies need to be replenished. Again, you will need to answer
where Edemir is now. Marcel decides to stay for a longer period - we allow him
to do so.
- Alina: If
previously sent, now returns. Her skill has been improved.
— "New
Furnace" (Labor, Tools 90): Oleg ×2 participates. Reward — +30 to
advancement.
— "The
Gift of Death" (Espionage 90): Oleg, Map and Mask are required.
Success — +30 advancement.
— "Arson
II" (Espionage 60): use Veza. Get +40 advancement.
Kingdom map:
— Corn
Fields (-3): You can collect Herbs ×2 and Dry Rations.
— Fishermen's
Coast (-6): Hammer is obtained.
Fortress
map:
- Council
Chamber: Meet with Alina upon arrival.
— In the
evening: at dinner, Marcel says that it was he who ordered the lions. The
merchant, who lost them on the way, was captured by him and locked in a
dungeon. So, Janka is now his prisoner.
Week 11. Strengthening
Petitioners:
— In the
morning it will turn out that Marcel has already consumed two of the five boxes
of food.
— A
soldier reports on a poisoner cook: "Attack!" (Battle 90). Oleg
×2 and Sword participate. Rewards: +30 advancement, Dry rations.
- If the
quest "Gift of Death" is completed: we receive Wine.
— Lord
Marcel: asks again about Edemir — we answer that he is hunting. Then Marcel
expresses a desire to spend the night with Azalea, the middle daughter.
— Daughter
and Timo: propose a new idea - to earn money by brushing horses.
— A
soldier brings in an unconscious monk: it turns out he came from the
country of Marseille. We allow the wounded man to remain.
— "Comet"
(Disaster 90): requires Witch and Dry Rations ×2. Successful completion —
+30 advancement.
— "In
the Flame of a Candle" (Disaster 90): Oleg, the Witch, and Dry Rations
participate. Rewards: +30 advancement, Shovel, Hearty Stew, and +10 gold.
- "Arson
I" (Espionage 50): if refused - minus 10 to happiness.
Kingdom map:
— Birch
Mountain (–7): Metal ×3, Strong boots.
— Totskaya
Chapel (–7): Herbs ×2, Trash ×2.
— Roadside
Ditch (-2): a chance to save the dog. Choose one hero: Stan / Alina / Oleg.
The one we choose will become Tsap's master.
Fortress
map:
- Garden:
you can talk to Azalea - Marcel has already tried to pester her.
— Children's
bedroom: we discuss preparation for the upcoming rituals.
— Council
Hall: examine the wounded monk. He needs treatment (Disease 90). You can
use Finan's Preparations. Then talk to the doctor, tell him that you've given
out all three of his vials. Talk to Marcel.
— In the
evening: Marcel talks about Baron Kavka — he plans to build a road near the
castle in a couple of weeks. After that, he makes rude comments about King
Eric's family and invites first Azalea and then the heroine to spend the night
with him. Possible answers:
— “…” —
the heroine silently refuses, which gives the achievement “Nerves of Steel” .
- "I've
had enough!" - the heroine ruins the dinner, for which we get the
achievement "Yes, I'll get you" .
Week 12. Fortress
Petitioners:
From the
very morning it became known: Marcel, without warning, consumed three of the
five boxes with our supplies.
1. The
rescued dog. The agent
sent on a mission will not return to the fortress alone - he will bring a dog
with him.
2. Marcel. Having come to us, he will announce
his final departure and, without a twinge of conscience, will take the
remaining supplies with him.
3. Quest
"Pursuit" (Required: Espionage 50). Participants: Oleg x2 and Alina. If
the operation is successful, as a reward we will receive: +30 progress, one
Hammer, and +10 gold.
4. The
"Meeting" quest (Espionage 90). We use Oleg and Alina twice.
Successful completion will bring: +30 progress, a Potion, and +3 boxes of
provisions.
5. Quest
"Arson III" (Espionage + Disaster, difficulty 70). If refused: -15 to overall
happiness.
6. The
Merchant Lord. Having learned that Marcel was visiting us and that all the supplies had
disappeared, the Merchant Lord reports that he has informed Atana of our
location. The consequences are immediate: Baron Kavka's forces will soon be
moving towards our region.
A message
will arrive soon, written by Baron Kavka himself. We will decide to set up an
ambush on the river to repel his attack. Before the clash, it is necessary to:
train 5 squads of soldiers (you will need Agents and Tools) and reserve 5 boxes
of provisions (we will use Tools, Combat, Labor and Food). You can start
preparing immediately - just give the order through the advisor.
Kingdom map:
- Waterfall
View (cost:
-6) Leads to the next area.
- Kashuk
Forest (cost:
-3) - You can find Grass x2 and Hearty Stew there.
Fortress
map:
Garden. Let's talk to Azalea. Let's discuss
why we are called "Morana".
Children's
bedroom. We tell our
daughter about the dog. However, animals no longer interest her.
Council
hall.
- The
doctor will hand over two vials of Finan's Superior Medicine. After using
them, he will officially join us as an agent.
- Let's
talk with the awakened monk.
- Let's
talk to the agent who has a dog. You can interact with the dog itself -
and even feed it (if the Food indicator is 70). As a reward, we will
receive Agent Tsapa - a dog that can be taken on missions, but only in a
pair with a person. The "How to tame a dog" achievement will
also open.
Evening of
the same day. In his dream, the king goes to the right, picks up the Lion's Mane under a
tree and takes it to the green kikimora.
Week 13. Fortress
Petitioners:
- Lord
Jakub. Timo's
father will return with him. We will have to choose what to tell Jakub
about his son. He will also bring a prisoner named Julian. When he brought
a certain book to Queen Paloma, he was called "The Hero of
Atana", and then secretly deprived of his tongue. We will have the
opportunity to learn his secrets if he learns to write. We will also
decide whether to leave him in captivity or sentence him to death. Jakub
will then become an agent.
- A
musician without an instrument. A swindler. If you refuse, you'll get +10
happiness.
- Quest
"Barracks Poisoning" (Espionage + Disease, difficulty 90). Participants:
Oleg, dog x2, plus a Potion and Medicine will be required. A third dog
will also be required. Upon successful completion - +40 to progress.
- Task
"Lost Laundry" (Espionage 90). Refusal does not cause negative
consequences.
Fortress
map:
Children's
bedroom. Jakub will
tell the children a fairy tale. You can ask him additional questions.
Council
hall.
- The
monk is available for conversation again. If we allow him to stay, he will
become a new agent named Mateo.
- We will
talk to the doctor. We will inform him that all his samples have been used
up. He will become an agent under the name of Doctor Finan. Bedroom. The
doctor will examine the king, but his potion will be ineffective.
Week 14. Fortress
Petitioners:
- Quest
"Attack!" (Battle 110). Jakub and Sword participate in
the battle. Reward: +30 progress and Dry Rations.
- Daughter
and Timo. The daughter earned 5 coins and trustingly hands
them over to us for safekeeping.
- Azalea's
daughter. Wants to talk in the garden. Invites us for a
chat.
- Quest
"The Frightened Lord" (Espionage 90). Jakub x2. Successful completion
will give +30 progress.
- A
robber nicknamed Snake. If you refuse - -10 to happiness.
- Fake
gold. Cheater.
Refusing will give +10 happiness.
We continue
to invest resources in training soldiers and stockpiling provisions.
Fortress
map:
- Garden.
We talk
with my daughter about Marcel. Azalea will tell about Maya.
- Bedroom.
At my
husband's bedside we share the news that Sedani has earned her first money
on her own.
Evening. The king will begin construction of
the house ordered by the elder.
At the end
of the week, you will be able to choose what to do with the coins that Sedani
gave you: spend them or keep them for safekeeping.
To be continued...