At the beginning of the game, lower the lever at the gears and exit into the main hall. Remove the key from the hook on the left and open the yellow lock. Behind the door you will find the first gear. Install it in the appropriate place to the right of the front door. Only two more to be found. To the right of the door there is a crate with a crowbar. Take the crowbar, open the drawer and take one stone. Look to the right and throw a rock (RMB) at the glass case to get a gear. Put it back in place, go back to your car and break (with a crowbar) the red board on the left. Crouch, make your way forward, jump over the barrier and go up the stairs to the right. Jump even higher, find the third gear and set it in place. Get out of the barn.
In front of you is a small neighbor's house. Inside the house there is a corridor, a bathroom, a bedroom, a living room and a kitchen. Access to the second floor is closed. Go around the house and find a descent into the basement with a shovel. Take the shovel , then go further and pay attention to the back entrance. There sits a cat who is playing with a part of the card. This entrance leads to the kitchen. Go there, look in the refrigerator, move the plate and take cat food (a fish-shaped cookie). Go outside, put the fish on a plate and wait. When the kitten is distracted, take the part of the map.
Go to the neighbor's house through the main door. Go forward. Two doors on the left lead to the bedroom and neighbor's office, both rooms are combined. There is a map piece on the wall to the right. Attach to it the second part taken from the cat. Enter the room on the left. There is a safe in the office adjoining the bedroom. Behind the safe hangs a ribbon with colored pieces. Look at the ceiling and see four numbers of different colors. Enter the code according to the color of these numbers and the ribbon. I got 3975 . There are scissors inside the safe.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
There is a closet in the same office. At the bottom there is a cardboard with a picture. Move the piece of cardboard away to find a wooden hand with a sword . Go to the living room with a door and several locks. Opposite the door, on the table is a wooden robot. Put your hand on it. Rotate the hand with the shield several times until the shield is down (the front side with the pattern should be visible). And raise the hand with the sword so that the sword is pointing up. A compartment in the stomach will open and you will receive a red toggle switch .
Pick up the moment and go to the neighbor's bedroom. Use the toggle switch on the bear, lower it and take the key in the shape of a heart from its mouth. You can also pick up the moment, sneak up on a neighbor from behind and steal a wrench hanging from your belt.
In the kitchen, on the table there is a figurine of a neighbor, Mr. Pete.erson. If you go around the barn, you can find an earthen mound. Use a shovel on her to get a girl figurine . With scissors in hand, go to the neighbor's bedroom and cut the pillows to the left of the bed. A round key is hidden in one of them, and another part of the map is hidden in the other. Use the round key to open the second lock (the top one) on the living room door. Hang the map on the wall in the corridor, opposite the neighbor's office and bedroom. In principle, parts of the map are not particularly needed. They just point to a spot behind the shed where you can dig up the girl figurine. But you already know about it.
It remains to find two more keys. We have two figurines - Mr. Peterson and a girl. You need a figurine of a boy. Steal a wrench from the neighbor's belt, then go to the part of the corridor opposite which is the stairs. In the corner there is a red cabinet, a closet and a lattice under the ceiling. Jump up, unscrew the bolt on the left with a wrench, open the grate and take the boy figurine from the ventilation. Return to the kitchen, go to the house and set the figures of the girl, the boy and the neighbor from left to right. Take the third key and open the third lock.
The last key remains. There are five identical paintings in the house that hang crookedly. You need to turn all of them, but so that the neighbor does not hear. Otherwise, he will return the paintings to their place. Start the laste how the neighbor enters the bedroom:
When you turn all the paintings, a secret passage will open to the right of the stairs to the second floor. Enter, find the crowbar (I don't know why it's here) and the last key . Unlock the lock and go down to the basement to complete the demo.