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ShowGamer.comWalkthrough Human Fall Flat



Walkthrough Human Fall Flat

After falling from the sky, approach the yellow-gray object and hold down the left mouse button to hold it. While you hold down the left mouse button, the first tutorial video is played.



There are a lot of such remotes in the game. You can use them to find various clues.

Approach the door and go through it without pressing anything. Climb up the stairs and see a metal door and a red button. Approach the button and left-click to click on it and open the door.



Также рекомендуем сайт наших партнёров — ТОП лучших игр.


After passing through the doors, you can read the hint on another remote control. Go to another door, tilt the screen first down and then up, simultaneously pressing the left mouse button to activate both buttons and open the door.

01

Follow along and press simultaneously two red buttons located at the same height. To do this, first hold down the left mouse button so that the character's left hand activates the left button. Next, try pressing the right mouse button so that the character's right hand activates the second button. Then the doors will open. Pass through them to fall down to a new level.

Level 2. Train

You see a big train. On the right side there is a yellow container. Walk up to it and just push it to the side. You can grab by holding the left or right mouse button, and then go in the opposite direction. One way or another, you must move the container and find a door behind it.



02

Go through the door and see two low carriages. Move the one farthest from the door all the way towards you. Next, move the second car as well, since the first one does not interfere with it now. Go through this door too.

03

In the next part of the location there are two more cars. First, move the one located below, close to the wall. Next, climb onto it. To do this, you need to lower the camera so that you look from the bottom up, hold down the left mouse button so that your character grabs the top of the car, and then press the SPACE key. Go to the wall and move to the second car (you must stand between the wall and this car). Now push the wagon to the side to open access to another door.

04

In the next room there will be a tall container wagon. You need to get to the door with the red button. On the one hand, in order to move from the car to the door, you need to move it. On the other hand, in order to climb onto this car, it must remain in its original position. In fact, everything is very simple. Without moving the car, jump on it with a running start. Make it simple. If anything, then the car can be moved even closer to the ledge. After that, standing in the center of the car, turn around to face the wall. Approach her and hold down the left or right mouse button (both are possible). So your little man will grab onto the walls. After that, hold down the A key to run to the left, and push the wagon to the right, to the ledge with the door. If you do everything right, you can go through the doors, and behind them - others.

05

The last part of the level will require almost the same actions from you. Climb up the steps and go to the next wagon. Next, use the columns to hold on to them with your hands, and run to the right side with the D key. The car will move to the left side. Go to another car, from there - to the third. With a running start, jump over to the fourth car, from where you can go to the landing and climb the stairs above. Open the door and fall down.



Level 3. Cargo

The first three rooms are fairly simple. First you need to understand that a wooden box is best carried with two hands. So you can raise it as high as possible. Place a wooden box on the black button in the floor in the first two rooms to open a passage further. In the third room, you need to do the same, but use the elevator. Click on the red button to lower it down. Together with the cube, stand on the lift and press the other red button to go up. Transfer the wooden box to the button and go further.

The fourth room will be the last one. Jump down, call the elevator and drag the wooden box onto it. Take the lift up. To start, jump onto the wagon, hold on to the wall and push it closer to the ledge. Then, together with the box, go to this car. After that, hold on to the wall and push the car in the other direction, until it stops. Go with the box further and install it on the button in the floor. Jump down again, call the lift and go up. Go through the door to fall down.

Level 4. Mountain

First you have to jump on different hills without going down. After you do this, you can watch the tutorial video. From this point on, you are prompted that you can climb small hills. To do this, hold down the left and right mouse buttons. At the same time, lower the camera so that you look from the bottom up. Thanks to this, your character should raise his hands up. Get close to a small ledge to grab the top with both hands. Without releasing the mouse button, raise the camera to sort of look at the character from above. You will see your hero climb this ledge.

NOTE. You must release the left and right mouse buttons when you see that the hero has almost climbed the hill. If this is done earlier or later than the set time, then the hero will not be able to rise. This moment needs to be experienced.



Climb higher until you see another clue (you will need to jump to it). This time you will learn how to climb high ledges. And for this, you also need to raise your hands up in advance, accelerate and jump towards the ledge so that the hero has time to grab onto its top. The process of climbing to the top, if you are already hanging on it, is identical to the usual climbing.

You will find yourself next to the red wagon.

SECRET. Stand with your back to the car and look at the rock on the left. There are several ledges along the rock. Jump on them to the very end, until you find an open passage to the cave behind the rock, on a hill. See both pictures below!

06
07

Inside the cave you will find a lantern. Move it around to see everything. There are several green glowing cubes in the cave. Approximately 8 pieces. What they are for is still unknown. If you know anything about this, write in the comments to the article.



And to continue the main storyline, return to the car and move it closer to the ledge. Climb up to this ledge, run from it and jump onto the car, and then climb it. From here climb even higher. Next, you will need to jump on the high hills to the other side.

There will be another wagon here. The railroad, as you can see, is broken. The stone lift is a swing. If you climb to the edge that is above, then the swing will tip over to the other side. First, with acceleration, jump to the ledge of a lonely hill. Climb to the very top and jump to the rails with acceleration. If you manage to climb, then push the car towards you, until it stops, until you fall off the rails.

08

If you can’t jump from this side to the car, then do it from the other side: swing the stone swing to the other side, run up and jump to catch on to the ledge on the other side. Climb up to the wagon and push it all the way to the end of the railroad tracks. And again, use the stone rise to jump to the hill on the other side. From here it will be possible to jump on the wagon to move. Climb the stairs, cling to one of the halves of the door with your hand and pull it towards you. They open only in your direction! Go through the exit door on the right and drop down.

Level 5. Demolition

First, rip off the wooden boards, and then go through the door. Break the glass using the fire extinguisher (just pick it up and run up to the glass holding it in front of you). Pull the lever to the right to move the huge bucket and destroy the wall. Descend through the passage where the glass was, and then climb over the ruins of the newly destroyed wall.



On the other side is a boom excavator. You need to get over to him. Nearby, look for a huge round object. To move it, you need to give a push. Grab it and turn the screen so that the character moves sideways, slightly spinning the object around its axis. And then push the object to the cliff so as to jump from it to the ball. Climb onto the object, jump onto the ball from acceleration and fly down so as to land on the other side.

From the jump, climb inside the excavators, and then move the lever to the right to destroy another wall with an iron ball. Climb over the ruins and see a locked door on the left side. There are also bridges here, but both are raised. Find a bottleneck and jump to the wall with the lever. Lower the lever, which will break. This lever will lower one of the bridges down. Look at another bridge. Do you see the yellow support on which it rests? Approach it, grab it and pull it towards you. The bridge is down and you have the yellow pipe. Go to the other side along the bridge where the lever was. Take the yellow tube with you. Use this pipe to destroy the glass, behind which there is a button in the floor. You need to do the same as last time with a fire extinguisher. Finally, next to the door, find a wooden box and transfer it to the very button. The door will open - go ahead.

First, pull out both yellow supports holding the bridge. Next, pull the lever on the right. The red gate will open, but you will not be able to run in, because as soon as you release the lever, they will also close. Take one of the yellow pipes and throw it so that it slightly pushes the lever (you need to get between the wall and the lever). Take the second pipe and throw it in the same place. Under the weight of the two pipes, the lever will deflect and the red gate will open.

01

Move on. There is a moving platform ahead. Another one is visible on the right side, but so far it's definitely not reachable. Pull the lever to move the nearest platform to the ledge on the right. Take a running jump to this platform, go for the wooden box and move it to it. Climb back up this platform to the lever and tilt it to the left to move the platform with the crate all the way to the left. Take the box from the platform and place it on the button in the floor. Use the platform to jump over to the opened door.

Climb up the blue scaffolding and then remove the wooden beam holding the door. The door will open, and various stones and boards will fall on you. Take one of the stones and hit it several times on the fragile wall to the left of the collapsed scaffolding. You will need to throw a stone 3-4 times at the wall.

02

Having done this, go further and see the car standing on the slope. He does not roll, because there is a log under the rails. Climb up the rails, stand on the rock with the log and pull it out. The car will destroy another wall.

Walk forward and jump diagonally to the left, away from the platform. Go to the end and climb onto the narrow beam on the left, using the same technique. From the beam, jump to the ledge on the other side, from where you rise even higher. Push the iron ball down so that the platform rises towards you. But this is not enough. Open the blue door by pulling it towards you. On the left side there are transparent glass doors. Go through the right side of them and take the wooden box with you. Drag this crate onto the raised platform by moving it over the fence. Walk across this platform with the crate and place it on the button in the floor to open the red gate.

You have a lever that moves the platform forward and backward on the left. On the other side there is a large yellow object, a closed door and a button in the floor. If you look up, above the lever you can see a ladder and a ledge where there is a wooden box. To begin with, use the lever to move the platform forward, to the side where the door is located. Stop it so that you can jump from it to the metal bar. That is, the crossbar should be exactly between the platform and the large yellow object. Jump over to the other side.

Climb up the steps, climb onto the platform and take a running jump onto the bar, keeping your arms up. Hooking on it, use the W and S keys to swing and release the mouse buttons when you are over the yellow object. Raise your hands up and jump onto the ladder that is next to the wooden box. If you manage to cling to it, then you will break the structure. The box will fall towards you. Move the platform with the lever to this side, place a box on top and return the platform closer to the door. Jump over the gap, remove the crate and place it on the button. Go through the opened door.

Look around. You have a lift in the form of two yellow paws and a lever that lowers and raises them. On the left side in the floor there is glass, under which another lever is visible. At the top left is a red gate behind which there is an exit. Find a metal plate next to the lift. This plate must be placed on just two yellow paws. After that, raise them to such a height that you can jump up and hook on the plate to lift it up. Having done this, jump to the left to the metal structure. Climb even higher and pull out the yellow beam. The metal pipe will be released and begin to swing. You throw this yellow beam down to break through the glass in the floor and get to the lever. Pull it and open the red exit gate.

Jump down and stand near the pit with broken glass so that you face the opened exit, but be next to the lift. Jump up to grab onto the swinging pipe. Swing with the W and S keys without letting go of your hand. Do this until your character's feet touch the glass in the passage above. After breaking the glass, release your hands and fly through the hole.

Level 6

Pick up a stone and hit the lock several times to break it. Pull the remaining metal part out of the hinges and open the gate. In the next room, you will need to take a wooden beam and raise it up the stairs. Having risen, go to the corner so that the beam does not fall down. Next, grab it so as to lift the end that is closer to the ledge with the door. With acceleration and swing (you need to use screen rotation), throw the end of the beam to the other side. If it works, then try to move the beam closer to the wall. So you can run across it and go through the gate.

03

There is a bridge on the right side ahead. It's pointless to go through it. Go left to the catapult. First, turn the four-handle lever on the side of the catapult to lower it all the way (clockwise). Next, place one of the stones in the bucket, then pull the long wooden lever to the right of the bucket with the stone. To finally destroy the wall, you will need to throw another stone with a catapult.

Go to the other side of the bridge. Be sure to remove the hook from the iron gate and open it slightly. Other gates will open only from the inside of the fortress.

Go left and climb through the broken wall. Open the iron gate by removing the same hook from it as from the outside. Move the wagon with the stone block to the ledge to the left of the largest wooden gate. Climb up there and cross over to the other side. Jump down and unlock the wooden gate by pulling out the partition. Drag a cart with a stone block here and put it next to the house. Use it to climb onto the roof of the house. From here, jump over the ledges using the lanterns. Soon you will reach a stone bridge.

You can open the gate on the left by using the stone to destroy the castle. Anyway, you don't need them, as they lead back to the first courtyard of the fortress.

Go right and pay attention to the huge wagon with a stone block. Look on the left side of the wooden beams in the wall, on which you can jump up. There are only three of them and they lead to the destroyed bridge. On the other side is another part of the destroyed bridge. Jumping just won't work. Move the cart with the stone block so that it is located between the two halves of the bridge. Climb up using the wooden beams in the wall above, jump onto the wagon, and from it - to the other part of the bridge.

Next, you will see a large metal pipe with a curved edge. This curved edge should be hooked onto a bar above the water. And you should do it like this:

  • Take the curved pipe by the end where the flat part is. Flip the screen down to view from the bottom up. You will see that your character will lift up this pipe. The curved part will be on top.
  • But this is not enough! You need to make sure that the hook looks forward. That is, when you jump, your character will definitely catch on to the crossbar, since the hook is directed in the right direction.
  • Having set up, run up the stairs and jump to the crossbar with acceleration.
  • If you get hooked, then swing and release the left and right mouse buttons to fly to the other side.
04

Next, you will see a wooden wheel. Climb into it and run in one direction and the other. You will see that rotation in one direction raises the stone block on the rope, and in the other direction it lowers it. But first, pick up a metal pipe with a hook at the end so that the hook is on top. Next, look at the ledge next to you will see a sticking out wooden board. Hook this board with a hook and drop it down. You may not be able to do it the first time.

After that, climb inside the wheel and run in that direction to lower the stone block to the ground. Place one edge of the wooden board on a stone block on a rope, and the other clan on a small pile of earth along the same ledge. After that, climb inside the wheel and rotate it so as to raise the stone block. In this case, you need to know the measure: if you lift it too high, then the wooden board will fall off. After that, climb the board on the stone block, and from it jump onto the ledge.

05

On the right side is a closed grille. You need to open it. The lever is to the left along the same wall, at the top. Go inside the house and go up the stairs to the second floor. Exit to the balcony. Topple the barrel and push it down the slope. If the barrel flew over and stopped, then follow it along the same hill. Move the barrel to the lowest ledge. Climb onto the barrel, and from it - onto the ledge. Jump to another ledge, and from there - through the window. Get out through the next window and jump to the next ledge. Jump over to another, and on the third you can no longer rush. From this ledge, you can jump directly into the window.

SECRET. Find a window with a small ledge here. Get up and run forward. Climb up the narrow steps, and then hook the metal pipe with the hook to the rope that leads to the bell tower. You can ride this pipe yourself or let it only by a rope. One way or another, you can ring the bell. Why this is necessary is still unknown.

Go along the wall and turn the lever all the way down until you raise the grate. Follow through this grate.

You will find yourself on a broken bridge. At the very end, pick up a metal pipe with a hook and use it to throw a lantern attached to a chain off the cliff. Next, jump on it and swing to fly over to the windmill. After that, climb the stairs to the windmill and hook on the rotating blade. Jump off it almost immediately to land on the location with the log.

Here I managed to immediately jump down to the catapult. If it doesn’t work out, then it is recommended to build a swing from a log and a wooden board. Place an anvil on one part of the swing so you can jump down from the ledge that goes even closer to the island with the catapult. By the way, the log can not be used. Remove the anvil from the wooden board and move it towards the edge so that it sticks out but does not fall. Place an anvil on the edge of the anvil that is on the ground. Now, from a running start, jump forward from a wooden board.

Lower the catapult bucket, climb into it yourself and pull the lever. When you fly, hold down the left and right mouse buttons so that your character hooks onto the raised wooden bridge. The bridge must go down. Climb up to it and you will see that a grate with a hole at the top is hidden behind it. Pull out the wooden beam from the bridge. Take hold of its middle and start playing ... Here you have to suffer to get the edge of the log into the hole in the upper part of the grate. After that, you will be able to run along the log and climb through the hole in the grate.

06

Walk forward and soon the floor below you will disappear, and you will fall below.

Level 7. Water

Quite difficult tests await you ahead. To get started, climb into the boat with oars. Take the oars in both hands. To lower the oars, you need to raise the camera up and look at the character from top to bottom. Lower the oars while standing at the back of the boat. After lowering, go to the front of the boat to row the oars through the water. After that, lower the camera down to look from the bottom up. So you raise the oars. Go back to the back of the boat and raise the camera to lower them again. And so on until you come to the shore with a motor boat.

To turn on a boat with oars, lower the oars and pan the camera left or right.

You can not use a raft with a sail! But if you have already decided to do this, then remember: it all depends on the wind. The wind is unlikely to blow towards the island with a motorboat. Therefore, you need to grab the lever (steering wheel, rudder) at the back of the raft and move it left and right. And you need to do this constantly, walk in one direction and the other.

Having reached the shore with a motor boat, pay attention to two yellow beams. Place them under the front of the boat, as if diagonally. After that, go to the back of the boat where the motor is located. Grab the step to the left or right of the motor (whichever is lower). After that, lift up this step, and with it the back of the boat. Rock it like this. The boat should roll down the bars into the water. If the bars flew out from under the boat, then put them back in the same place.

Ride on a motorboat. She will swim only when you hold on to the lever. Swim through the rock arch to the left. See the big ship? Swim to its back and jump onto the deck. Go up. There will be two levers here. Give full speed ahead by moving both levers towards the bow of the boat.

You cannot turn the ship, so it will go to the right berth anyway. On the right side is a huge red crane moving along rails. Find a ladder, climb it and approach the crane controls. Pay attention to the two containers that you see ahead, on the pier. You can jump from the crane to the first container, and from it to the second. Unfortunately, from the second container it will not be possible to jump to the bridge from above.

You need to use a faucet. Move the crane to the left so that it is above the ship. Customize its location and drop it to the lowest container you can climb on (beige, light brown). If the chains with hooks lay directly on the container, then go to it and climb up. Take each of the hooks in your hands and hook them to the corners of the container where there are brackets.

01

After that, raise the crane using the same levers. Move the container to the right side, to two large containers on land. Next, you need to move the container so that it is between the blue (farthest from the crane) container and the bridge. At the same time, it should be slightly lower than the bridge, but slightly higher than the blue container. That is, it is not necessary to lower it to the ground. See the picture below!

2

Once you've done that, jump over both containers on land, jump onto the low container from the ship now suspended from the crane, and from there onto the bridge. It is done!

Drop down the wooden box. You can jump on it, or you can immediately jump onto one, and then another concrete partition above the ditch. Wait for the box to hit the barrier. Jump on it and get out to the surface. Go around the bridge and see another wooden box. It consists of two parts. Throw them into the water. Do not hurry! Move the red fence, behind which there are two more of the same boxes. Throw everything in the water. You should get a path of floating boxes. Jump on them to the next part of the location.

3

Now there will be a relatively difficult segment. Get on the raft and remove the ring from the support. You will go with the flow. Grab the chain hanging over your head to drop the ring. Take the ring and put it on the raft support to stop it. Having done this, jump onto the pier, climb the steps and remove the other ring from the support on the dock. Drag this ring on a chain to hold the raft behind you. Move to the other raft you should have noticed. Jump on it and attach the ring to the support. Two rafts tied to each other will float with the current. Between them there will be a wooden beam and the rafts will stop, holding on to the chain.

4

Jump to the wooden box, take it and go down to those very rafts. There is a decent distance between the raft and the pier with the button and it is unlikely that you will be able to jump along with the box. Leave the crate on the raft closest to the dock with the button. Return to another raft and remove the ring. The two rafts will start at the same time and possibly stall each other. The raft near the button will press close to the pier. Take the box and jump onto the dock. Put it on the button, jump on the rafts and go through the open door.

This is not the end of all your suffering. Please note that there is a boat on the shore. You can find a paddle in the water. There are two options: either try using the oar torn from the boat to swim on it to the end of the destroyed ship, or try to jump along the wooden beams of this ship to its top, the bow. I chose the second option. Approach the shore and jump onto the protruding beam with a run. Follow the deck, jump further. Continue these steps until you get to the bow of the ship. Run to the end of the bulging beam and jump down.

Look around. You can do it your way, but I suggest the following option. Do not use a raft. Lift the metal beam from the end where there is no cross support. Lift it up and lean against the ledge, where gray stones are visible above. One of the cobblestones is round. But it doesn't matter. Place the end with the cross on the edge of the ledge to make the most gentle rise. In this case, the metal beam should lie on one of its four sides. Not on edge!!! Approach the beam and carefully run up it. Raise the beam behind you!

5

Climb up the gray stones, gradually dragging the metal beam. Follow a little further to the ledge and, together with the beam, jump down to the place where the red lever is located. Leave the beam and move the lever to the left so that the cabin goes down the cable car as low as possible.

After that, move the edge of the beam to the booth. And it doesn't matter which region it is. Enter the cabin. From here, grab the beam again and drag it so as to tilt the lever the other way. The beam must be thrown onto the lever so that it does not jump off. So you fix it and go upstairs.

6

There will be a pond at the top. There is a dam with a chain here. Remove the chain ring. Attach this ring to the hook on the cabin you used to get up here. Pull the lever to send the cab down and pull the dam leg with it. The dam will collapse, and the water will run down. Thanks to this, the huge wheel with blades, which you could see at the beginning of the location, will work.

7

Swim downstream using the orange mattress. You can try and go down without him. Now cling to one of the blades with your hands to climb up with it. You will need to choose a position so as not to fall off. With a run, jump up to the ledge. Pull the lever to the right to open the huge hatch below. Go to the end of the trampoline and jump down. Jump into the water through the newly opened hatch.

8

Through the water you will fall even lower, to the next level.

Level 8

This level is related to electricity. You see a spinning fan. Pull out any cable, after which the blades will stop moving. Walk past them and see a locked gate. On the left wall hangs a battery with a blue and red input. Go back to the wires and pull out both. Pull the wires with you and connect the blue one to the blue hole and the red one to the red hole on the battery that is on the left wall. Open the small locker by the gate to access the connectors. Insert the wires of the corresponding color into them, connecting the power. The gate will open.

Go further and see another gate with two wires and a shield with connectors inside. At the very edge you will find a battery. Take it in your hands and drag it closer to the shield with connectors and wires. Insert the wires according to their colors to open the gate.

Ahead is a small door, and to the left of it is a button. If you look to the left, then in the distance, at the top you will see a box. But you don't need it! Go to the ledges where you can climb higher. Climb first to one ledge, and from there - even higher to another. Turn around and pay attention to the fan sticking out of the wall. Its green part sticks out. Jump on it to grab your hands and knock down the valve. Drag it to the button and place it on it to open the door further.

9

To the right is a locked door. Nearby there is a button in the floor. Right now, that very box on top is needed. Look to the left and you will see a caterpillar device. There is a lever on the wall to the left. Lower it to launch the tracks. Return to the room where the valve was placed on the button. Climb one ledge at its end, turn around and jump onto the wall with acceleration. This is the wall to which the lever and track are attached. If everything is done, then jump to the ledge, on the other side. Now you need to somehow climb onto the platform with the box. Take a running jump onto the rotating caterpillar. Once hooked, you climb it. Run in the opposite direction and jump onto the platform with the crate. Grab the box and run with it onto the moving caterpillar. From the edge of the caterpillar, jump down and place the box on the button. Go through the door.

There is a shield with connectors near the gate, a lever that lowers and raises them, an ordinary battery, and some other huge unit. Apparently it's a charger. First, connect the battery (which can be moved) to the charger, where the scale has the letter A (ammeter). When connected, you will see how the battery is charging. After that, turn it off and drag it to the shield with connectors. Connect the battery to the connectors according to the colors of the wires. After that, lift up the red lever. When you connect a charged battery on the scale with the letter V, the arrow should go completely to the right (this is a voltmeter).

In the next room, you will need to connect the red and blue wires to the shield connectors near the gate and to those located on the large generator. Only then use the red handle to start the generator. You will need to grab onto it and run back three times to pull. The gate will open.

Next, forget about sockets. To raise the gate, you will need a lift. Get on it (get on). Use the steering wheel to turn the lift. The right lever, to the right of the steering wheel, is used to move forward or backward. Approach the gate and stick the "legs" of the lift under them. Pick them up using the lever on the left.

10

Go to the next part of the location. On the left side there is a lever. If you move it, then raise the bridge to the box on the button. But as soon as the lever is lowered, the bridge will disappear. Nearby, find two wires. Take one of them and drag it to the ledge with the lever. Throw the first edge on one side of the lever and the second edge on the other. Under the weight of the cable, the arm will lower and lock.

eleven

Run across the bridge and take the crate. Drag it back and place it on the button near the door. Pass through it.

To the right of the entrance, there is a lever on the wall. He launches the caterpillar. But you don't need it. Drag one of the cables here. Lower the lever that is on the ground ahead, in front of the abyss. This must be done so that the wire falls on top of it.

12

You will see that the bar on the track has turned. Now there is a passage. With acceleration, jump forward, rise and grab the box. Follow the caterpillar and jump down with him. Set the drawer on the button near the door.

Go through it and look around. Raise another lever to launch two tracks at once. On the far conveyor there will always be a battery that falls down and reappears there. Let's get her first! Jump onto the nearest conveyor with a run to grab onto it. After moving to the other side, jump onto another conveyor. Grab the battery with one hand and wait. When you are under the caterpillar, then jump up, clinging to it with your other hand.

13

Once on the other side, leave the battery next to the shield with connectors. Jump back onto the conveyor. Run up from above and jump onto the hanging wires. You have to hook on to them and throw them off. Either both at once, or one at a time. After that, connect both wires to the connectors in the shield, near the door, and the other ends to the battery. Pull the lever up to open the way further.

Pull the battery behind you, to the shield near the other gates. Connect both wires located side by side. Outside the gate you will see three huge cauldrons. You need to open each of them and throw coal. But you don't have enough coal. So run up the road to the mountain. Or you can go by car. One way or another, another truck will be waiting for you upstairs. Substitute it so that the body is above the hole through which the coal will fall. Go inside the mountain and throw 8 pieces of coal on the conveyor. You should have enough of them. Ride the truck back and throw some coals into each boiler. You must look at the pressure on the device. If you hear a hum and the arrow has gone all the way to the right, then you don’t need to throw coal into this boiler.

To light the other two cauldrons, go to the last one and go deeper. You will see a downward slope. Go down and find a burning torch. Take it and shove it, without releasing it, into each of the two cauldrons. They should light up.

14

When all three boilers show the maximum, smoke will pour from the chimney nearby. Get inside the concrete pipe and jump onto the fan. Soaring into the air, cling to the top. Jump to another pipe where there is a hole. You must grab onto this hole. Climb inside and fall onto another fan. Again you will fly into the air. Cling to the top and jump to the third pipe. There is a small ledge on this pipe, on which you will pass to the left and climb inside.

15

After falling into this pipe, watch the final credits.

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