Read the opening credits by turning the pages with the E key.
To move, use the keys W, S, A, D. First, go to the house that you can see from the shore.
Examine it inside. Use the E key to open the doors. Eat all the food you see. This is how you replenish your health. Exit through the back door, but be careful - there is a bear trap on the ground.
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On the left side, climb up the ladder and look at the console on the right. Click on the right button (it's the only one here). Lower the lever on the middle console (the right one of the two available). The crane will lower the platform. Jump on it and get over to the other side of the fence.
Walk forward and pull the lever on the left. Nothing will happen. Follow the grate and open the door. Look to the right. This is the entrance to the mine, which is blocked by boards. Follow the path to the building and go inside. Turn both red valves, return to the same lever and pull it again. The trolley will accelerate and demolish the boards.
Go into the mine and turn left. On the right side there will be a door with a red light. Now it cannot be opened. Move forward and go through the grate. See the radio on the table? Interact with these receivers to save your current progress.
Climb the stairs on the left to find canned food and replenish your stamina. Go through the grate with a green light, and then through the metal door.
LOADING
Walk forward and jump down. Use the barrel in the far left corner to jump onto the ledge and open the grate. Light the lantern hanging from the ceiling. If you go to the right, you will find a door with a red light. She is closed.
Move forward until you find yourself in a room with several doors and red lights. On the right there is a ladder. Climb up it and cross the narrow plank. Crouch down to climb through the hole in the wall. After jumping down, move towards the other door. To the right of it there is a pedestal with a lever. A trap has been set up around her! Pull the lever and then go through the door.
Ahead you will see a wooden cart. Go around the wagon and turn right. Follow straight ahead to find canned food on another cart. Turn right and go to the end of the tunnel. Jump into the hole in the floor. Go to the cabinet and pull the lever, but be careful - there is also a trap here.
One door is closed, so move through the other. There will be a lever on the left. A trap has already been triggered on the floor. On the right, open the grate and you will see that you have returned to the room where three doors were locked.
Come back here. Go through the door on the left, where there is a ladder that you previously climbed. Follow the right path. Move through the door and open the grate on the right hand to pull the lever. Another grate will rise. Follow forward, find the red valve and turn it. Go deeper to find a room with a lever. This lever should be lowered, but carefully. Go back and open the grate now with a green light. So you have to get to the room with the radio.
Along the way, you can pick up a first aid kit - a red metal mine. In total, you can carry 5 of these first-aid kits. To use them, press the Q key. There is another first-aid kit in the back room on the left. Go through the door and turn right. You will return to a room with three doors that were previously locked and a staircase. Follow through the open opening ahead, where you have already been.
Pull the lever, which will now not snap off. Climb down and enter the metal cabin to go down.
The credits will start.
As you understand, now the whole point of the game is to get out of this mine, where a strange creature roams.
Go through the only passage. Grill ahead. Note that there is a hole in the wall in the small room on the right. Crouch down and push the cube-shaped wooden box into this hole. You will be on the other side. Go forward. It's the same room no matter which way you go. The road ahead is blocked by a fiery flame.
On the left side, find the passage. Climb up and go to the console with three valves. To activate them, hold down the E key. The key must be released as soon as you see how the arrow twitches. If released in time, the arrow will move to the extreme right point on the scale.
When all three valves are activated, you will hear the howl of the monster. Hide behind an obstacle and duck down. Wait 30-40 seconds, then, without getting up, climb back to the place where the flame was. There is no flame now, and you can go up the stairs.
Having risen, eat canned food and read the note (1/7) .
Move forward, jump on the rocks and pipes to get to the next part of the location. The door to the closet is locked. Go left and open one and then another door leading to the "Forbidden Zone".
Go forward and read another note (2/7) lying on the table. Return to the previous room, jump on the wooden boxes to get to the other side. Save using the receiver . To the right of it, find a note (3/7) .
Click on the button to the right of the door, exit to the platform. Jump on the barrels, and from them jump down to the pipes. You need to go down to the very bottom, to the bridge. If you are on the wrong side, then just jump from a run onto a metal beam. Crouch down to get to the door. Open it by pressing the button.
The door to the elevator ahead is closed.
You need to activate it. Move to the right. Please note that there are boards on which you can climb higher. Do not hurry. Go through the opening nearby. There is a toilet on the left side. You can even interact with the toilet. Go to the next room. See the stairs, the path to which is closed? You need to lift this grate. In the meantime, go to the right of it, to the red metal partition. Click on the button on the left to raise it. Crouch down and sneak into the room. Pick up canned food and note (4/7) .
Return to the wooden planks. Jump from a running start to the barrel, and from it to the boards. Go up the slope and move along the boards along the wall. Bend over where necessary. Get over the fence!
The door on the left is locked. But you are about to open it. You can go through the door on the right and find the canned food. And so move through the cave ahead. The door on the left will be locked. Locate an open vent nearby.
Follow through the ventilation until you find yourself in a room with a large grate and an elevator shaft. Open the door on the right to see the same corridor along which you came here.
On the remote with the button, find the note (5/7) , and then press the button itself.
Enter the elevator and lower the lever. Going downstairs, open another door. The door to the archives is locked, so duck down and crawl under the other door. There are three more doors here, but they won't open.
Find the broken fence on the right and push the barrel. Jump down to the big pipe. From it even lower, until you find yourself in a tunnel. Go forward and open the door. Keep moving straight until you hit a locked door. Luckily, you can climb through the pipe on the right when looking at this door.
Move through the cave, jump to the left, lower the lever and follow on as the grate has risen. The grate in front is locked (with a red light). Climb up the stairs to her left.
Walk forward until you hear the howl of the monster. Hide yourself. When the monster passes, you need to move right, left and look for the place where you can jump down. This hole in the floor is behind the low drawers. There should also be a picture of an old man on the wall. Move downstairs and up another ladder. Go to the lever and pull it. When the lift lowers the load, then jump on it. You will fall into the water.
There are several canned goods underwater. One of the toughest moments! It is necessary with the help of a wooden box to jump over the railing and get on the pipes. But here is the most unrealistic. Accelerate along the right pipe so as to jump from its very edge to the left pipe, which is closer to the wall. It will take several attempts until you successfully jump over this place.
Climb over the fence through the pipes. Open the toolbox and take the first aid kit. On the same table is another note (6/7) . Move to the left, follow to the end of the corridor. Open the door on the right first!!! Pick up the last note (7/7) lying under the corpse. Open the door on the left. Move the barrel on the right side and move through the ventilation. See the red room with the rotating valve? Remember and follow on. Go behind the bars, activate the trap, and then lower the lever on the wall. Return through the ventilation to the place where the red room was. The screw has stopped. Make your way past its blades, and then jump down to the trolley. Watch the cut-scene.
From now on, you gain the superpower of telekinesis. By clicking on the left mouse button, you will discard all objects - boxes, barrels, boards, etc. Using the right mouse button, these objects can be lifted into the air. Objects lifted into the air can be moved, thrown to the side (left mouse button), as well as zoomed in or out using the wheel.
Remove the barrels from the side of the door, bend down and move forward. Soon you will be able to pick up the first energy capsule. Before that, there will be a grate, which can be opened by aiming at the lever on the other side and clicking the left mouse button. You should have noticed that a third scale has appeared - blue. It shows how much energy is available to use telekinesis. Open the door on the right, take another capsule, and also read one note (1/6) on the table and another note (2/6) on the floor.
Go back and find the red valve on the other side. Hover over it and left click to rotate it. The pit will fill with water, and you will be able to cross it to the other side. Go left through the long corridor. In the room in the left corner from the entrance, behind the boxes, find the luminous part. The same detail is on the mechanism in the center of the room. And there are two of them, but one is no longer on fire. Use telekinesis to grab a part and move it to the mechanism to replace the old one with the new one. Find a note (3/6) on the shelves and then open the door further.
ALWAYS find the door to the control room in the same room where the note with the mechanism was. Inside there will be a radio to save and another note (4/6) .
After that, go from here to a spacious cave, where there is a DANGER sign. You can’t go into the water, otherwise the acid will kill you. You must throw wooden boxes or barrels into the water, and then jump on them to get first to the island in the center, and then to the opposite side. Here, on the right side, look for barrels with which you can jump onto the boxes, and from there - onto the platform. Pick up one barrel with you and place it next to the wooden crate. Jump on the box, on the barrel, and then on the pipes. Go to the end of the pipes and climb into the ventilation.
Ahead you see a statue with blue eyes. First, turn left, remove the barrels and crates. Crouch down and make your way through the hole below. Find another note (5/6) . Follow back and to the left. Go to the statue. You will enter a certain zone where telekinesis cannot be used. There is a locked grate ahead. To open it, you need to use telekinesis to lower the lever. Thus, you first need to somehow disable this field.
There are two paths in different directions. If you stand with your back to the locked grate, then go first to the right. Move like this until you find a valve behind the fence. Rotate it using the left mouse button and telekinesis. Go to the other side of the statue. There will be a left turn. Remove the boxes and make your way through the hole into the room where you can find the last note (6/6) . Go to the back of this wing. See the corpse? On the left there is a lattice fence and metal plates. You can knock over one of these plates using telekinesis (left mouse button). Now you will see the second valve - turn it with telekinesis.
The same monster will appear. Review his moves. Move after him and hide so that he goes back to the same wing. You now approach the lowered grate and use telekinesis to lower the lever and go further.
Find the elevator and go upstairs.
Go right and through one of the doors that will be open. You will see steam rising from the floor. On the right there is a table with the first note (1/15) . Find two levers nearby. Turn both of them! After that, carefully inspect the place where the steam came from. Using telekinesis, pull out a couple of plates, and then jump down. Move through the ditch until you are outside.
Climb up the stairs to the right. Nearby are two blue barrels and a locked door with a red lamp. Go left, at the end find the lever and lower it. Return to the barrels and you will see that the door is now open (green light). Go through it, you will return to the same place where you came from - to the elevator. But now not only this one is open, but also the door on the right. Open it and you will see fire ahead. Go to the same valves and turn both. Go back and see that there is no fire.
Get to the next corridor. You can open the grate on the left, but there is a locked door further. Go right, to the boxes standing by the fence on the right side. Move two small wooden boxes here and stack them on top of each other. Put a third one next to it. Jump on one box, then on two doubles, from there - on huge ones. Climb over the fence.
Ahead behind the bars you can find a first aid kit. Go left and you will enter a corridor. Enter the laboratory on the left. Look here for one note on the left (2/15) and another note in the bale in front (3/15) . Go to the adjacent part of the laboratory and find another note (4/15) . There is a passage here boarded up with boards. Destroy them with telekinesis and enter further. Another note (5/15) lies on the laboratory table in the middle of the room, on the right.
Return to the corridor and go to the archive opposite. Find one note (6/15) on the table on the right, and another note (7/15) in the drawer of the cabinet in front.
Return back to the lab. In that room, which can be accessed through broken boards, there are metal plates on the floor. Remove them with telekinesis and jump into the ditch. Move along the ditch to the end and get out in another room. Exit to the corridor and go through the door ahead. Take the note (8/15) from the table on the right. Keep moving along the corridor, open the door at the very end.
This room has a door marked EXIT. Try to open it by pressing the button on the right, but it will jam. Nearby there is a red valve that raises the grate of the mine. Turn it, but this grate will not rise either.
Find the note (9/15) hanging on the wall. Look to the other side of the room to find three doors next to each other. Two of them are closed, and the third leads to a room inside which there is another note hanging on the wall (10/15) . Go to the red valve, and to the right of it you will see a passage. Remove the barrels and go through the door. Pull the lever and press E to raise the sunroof. Before you jump down, find the note (11/15) . Move along the cave, turn right at the fork. Dive under the water and swim. In the middle of the route there will be a place where you can replenish your oxygen supply. And so you need to swim to the very end, get out of the water and open the door.
Inside on the left there is one valve. There is also a place where you can attach another valve. Go deep into the corridor and find the valve on the shelves. Take it with telekinesis and transfer it to the installed valve. Now turn the faucet you just attached (right). Quickly return to the water and swim forward. You will see that the grate is up ahead. Swim there, climb up to get out of the water.
After opening the door, look into the room on the left and find the radio . Move to the other side and then jump down. First, go right along the corridor. Open the door on the right, remove the crates to reveal a yellow contraption . Drag it to the left along the corridor. Open the lattice door and find in the far left corner the device to which this device should be attached. Find a note (12/15) on the table. After installing the device, find the lever nearby and lower it (attention, trap!).
Now it will be necessary to wander a little. Move through other doors until you find yourself in the corridors where the monster roams. Follow to the right, because there is a closed grate ahead. Move to the right as the corridor leaves. There will be a road either straight or to the right. If you go to the right, then in a small room, lit by red lamps, behind the barrels you will find ventilation. But for now, you don't need it, because you need to find the yellow device , which you have already installed twice on the same type of mechanisms. So go forward and to the right. Soon you will have to get rooms where there are 3-4 of these yellow devices. All of them are behind bars. Just use telekinesis to lift and move one of them over the grate.
Go back to the vent and move through it with the device. As a result, you should end up in a room where there is one note on the dashboard (13/15) near the door (where there is a button and a lever) and another note (14/15) hanging on the wall of the locker. Finally, the last note (15/15) you should have found in the ventilation, moving through it.
Here, install the yellow device on the mechanism to the left of the passage through which you came here. Find the lever nearby (on the pipe, right next to the device). Pull on it. Go to the red valve and turn it. Stop the valve with telekinesis or the E key when the scale shows half of the maximum pressure. After that, go to the console where the note lies, switch to manual mode using the lever (down) and press the black button. The next door should open.
Use this door to return to the same door with the word EXIT. Open it by clicking on the buttons on the right. Walk forward and watch the cutscene.
So the monster has locked you in. When you wake up, pick up the note (1/12) . After that, approach the grate and use telekinesis to lift it up. Exit and immediately go to the room opposite the detention cell. There is a table with a note (2/12) and other useful items.
Exit and look to the right. There are two bars in front and one on the left. First, open the left grate of the two ahead. Take note (3/12) . Go through the grate on the side. You will enter a corridor with several bars. Behind one of them there is a camera with a note (4/12) . Go to the end and lower the lever located behind the bars (telekinesis).
Go in the opposite direction and you will see that the passage has opened. Go to the grate in front and open the door on the left. Look around and remove the note from the wall (5/12) . Lower the lever and remove the barrels near the boarded up doorway. Break them using telekinesis. There will be another, more dense barrier behind. Throw a wooden box or barrel into it. After breaking, find a passage in this room through which you will jump into the water.
Swim in one direction. At the fork, go right, where there is a poisoned mushroom. At the end of the tunnel you will find a table with a first aid kit, an energy recovery capsule and a note (6/12) .
Go back and move towards the steps. Climb up, go forward first, not to the right. Find a note (7/12) in a small room on the table. There's a lever here, but it's jammed.
Go back and to the left, where you haven't gone yet. In a bright room, find a note (8/12) on a stone. The path to the next room is blocked by massive roots. Climb up the stairs and find another note (912) . On the table lies a straw ball with a metal frame. Take it with telekinesis, go downstairs and set it on fire. Throw a burning ball into the thickets growing in the passage.
Go there until you find yourself in a place where there is a fence. Here you can jump down. Do not hurry. Look to the right. The grate in front cannot be unlocked, but you can clearly see that there is a room with a radio receiver behind it. There is a passage on the right. Roll up and find the hole in the same room. Inside, lower the lever to raise the grate. There is a mechanism here that requires a yellow capsule to work. She's still to be found! Take the note (10/12) on the table. The radio is not working. Apparently, you need to first replace the yellow capsule on the mechanism.
Get out of here and jump down where there is no fence. Find the yellow capsules here. Take one of them and use telekinesis to lift it up. Where you came from. To do this, you will need to move the capsule as far as possible from yourself using the mouse wheel. You may even have to use the jump to throw the capsule up. By the way, you can try to throw the capsule by holding it and pressing the left mouse button.
After going upstairs, take the capsule and go to the mechanism. Install it and save using the radio.
Go back to the fence and turn left. From here you came. But there are two passages, as it turned out. The right one - through which they came, the left one - with a ladder up. Climb this ladder, jump over and go into the next room with several traps. Deal with them, destroy the boards and open the grate. Take the note (11/12) from the table on the left.
Go to the adjacent corridor and jump down through the hole in the floor. You will return to where you left the cell from. Go to the opened passage. Find the lever on one of the columns and lower it. Go to the corridor that has opened. Lean against the grate and use telekinesis to lower the lever on the other side. Move straight and left. You will hear a scream, but don't be alarmed just yet. Get to the very end, where there will be a locked grate. Behind it you see a corpse and a broken jug. Turn around and walk back until you hear the growl again. At the same time, a creak will also be heard - this is the grate that you have just approached. Run in the opposite direction from the monster. Turn left and right. Lower the lever on the wall on the right and go through the bars. Look to the right. Here it is, the long-awaited release .... Unfortunately, on the way to it you will again fall down.
Get out of the water to the ledge. Open the grate, go forward and interact with the door.
Move under the boards up. Open the grid. Immediately go through another grate to the left of the one through which you came here. Move to the very end. In the end, you must rest against a locked grate. There are windows on the left and right. Look through what is closer to the locked grate. You will see a lever on the table. Move it using telekinesis. Go through the opened passage, find the stairs down and get down.
Turn right and find a note (1/5) in the room on the table. Go to the other side of the corridor and see a crying woman. Nearby there is a lever - lower it with telekinesis. Go back and to the left, through the opened passage with steps. Break the boards on the left and go down. Find a note (2/5) near the corpse. There is a lever on the table on the right. Pull it and go to the other side, where the passage opened. You will find yourself in the room where the woman was. Pull the lever that was lowered by telekinesis. Go to the corridor and to the left. As soon as you hear the screams, then go back. You should see a woman coming out from the end of the corridor. This is the enemy. Hiding from her, you need to go around so as to get to where she came from.
Walk along the corridor past the doors with the red lamp. Move on by choosing the right of the two passages. Soon you will run into a grate, behind which you can see the room. Use telekinesis to scatter the boxes and you will see a dashboard with a lever. Switch the lever using telekinesis. Go back to the recently locked door. Now the green light is on. Open the door, you will enter a room with a furnace and a corpse. The door is closed. Scatter the barrels behind which you will find a hole. Get over to that side. So, it is not yet possible to cross the ravine, since the bridge has been raised. Go left and find a door. Go through it, go down and enter the room with the radio and a note (3/5) . Save.
Go back to the place where the bridge is raised. Move the cursor over its top and click the left mouse button. When the bridge falls, get over to the other side. The door is locked. There are boxes on the left. Jump on them to climb the boards from above. You may need to use another drawer below. Luckily there are a lot of items here. Walk along the building along the boards. Jump even higher and higher. With the help of a beam, move to the highest board, which is tilted. Eventually, you will reach a stone bridge.
Go right and pick up the energy capsule. There is a radio in the room, which is not working yet. You can either go left or right. Go to the right side, go down and break the boards on the right. Read the note (4/5) on the table and then take the yellow device. Transfer it to the central room and go to the left side (in this case, when returning, you need to go straight through the door). Find the device and install the battery on it. Return to the receiver and save.
Follow again to the right, to where they found the yellow battery. Turn left and jump down. Go through the doors, move past the tombstones. After the corridor, you will need to go down again a little lower, where there are many tombstones. Find the last note in this room (5/5) , then go through the door to a new level.
You can go left, right or straight. All corridors are interconnected. Go right and find a stone slab in the floor. If you stand on it, then the grate will open further. Go back and look for the cobblestone. Use telekinesis to transfer it to the same stone button. Go under the raised grate, then remove the cobblestone from the button to close it behind you, but open the way further. Go down the stairs. Find a ledge with pipes and jump down.
Difficult and incomprehensible segment. You will find yourself in confusing corridors. At first glance, this is difficult to understand. But in fact, you need to remember that there is a room with a hole on the right. This is where you should run if the mad aunt notices you. Make your way through the hole and the chase will stop. This hole leads to a room with a stone button on the floor. Find a stone in the corridors and bring it here. Set to button. A passage will open, but the path to it is blocked.
Pay attention to the two stone buttons in the floor behind the grate. Go in the opposite direction and sooner or later you will wander into a dead end with a lying capsule that restores your energy. There is a metal fence here, but in the upper part of it there is an empty gap, allowing you to throw stones there. Bring two stones here and throw them. After that, return to the room through the hole, where the stone is already installed on one button. Use telekinesis to control two stones through the grate and place them on two stone buttons. A passage will open. Follow through two openings and find yourself in a new part. Immediately nearby, find the first note at level (1/6) .
Find the chain lift and step on it to automatically go up. Read the note (2/6) on the stone railing ahead. Go right. Follow the stone bridge until you hit a table. Here lies another note (3/6) . There is a round stone slab ahead, but it is pointless to move towards it now. First, go to the right wing, opening the grate.
Go left, turn left into the room and take the note (4/6) and other useful items from the table. Go ahead and turn onto the balcony on the left. Take the note (5/6) from the railing. Go back and watch the cut-scene in which the woman kills the maniac. Who they are is still unclear.
Return to the table, jump across the slabs to the right to the round stone. Read the note (6/6) lying near the corpse, and then press the E key, aiming at the center of the slab. Use telekinesis by clicking the left mouse button. Wait for the plate to line up as it should, then enter the portal. This completes the passage of the first episode of LETHE!