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ShowGamer.comWalkthrough The Bunker

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Walkthrough The Bunker

Watch the opening cutscene.


Day 11109

After the death of your mother, your first full day in the bunker will begin. First you will need to complete all the tasks on the list. Select the first item. Open the cabinet on the wall, select the vitamins on the top shelf and the dosimeter on the bottom - in no particular order. After drinking the vitamins and studying the radiation (you will need to hold the cursor on the white dot in the corner of the screen), underline the task.

Choose the second item. The receiver is to the right of the locker. Turn the toggle switch in two directions.


Choose the third item. Run the computer and you will see that everything is normal with the radiation in the bunker.

Choose the fourth item. Click on the food box for John to have a snack.

Choose the last item and read any book of the deceased mother.


Day 11100

Repeat the same steps.

Day 11101

During the radiation check in the bunker, the computer will give an error. The fuse needs to be replaced. Open the bottom drawer in the table where the computer is standing. After reviewing the manual, you will see a list of actions that need to be performed. You will receive the first wooden toy (1/9) .


Exit the room into the corridor and go through the door on the left. This is mother's room. From one of the drawers of the cabinet where the books are, get the key .

With the key, go out into the corridor and use it to open the door in the center, at the end of the corridor (to the right of John's mother's room). Get down to the second level.


Second level

Go forward, to the left to two doors. Opposite them on the floor, on the right side of the screen, find the second toy (2/9) . Enter the left room - Commissioner's Room. View the memory. Pick up the third toy (3/9) on the floor on the right side of the screen, to the right of the table. Find the microphone on the table and interact with it to make an announcement.

Exit and go through the door on the right. This is a classroom. Pick up the toy (4/9) lying on the floor among the chairs in the center of the room.


Go back and click on the door at the left edge of the screen. Enter inside the shield room. Open it, pull the spare fuse out of the box on top. Pull the lever above the shield to turn off the electricity. Pull out the fuse. When John finds the right one, he will replace it. Return electricity by pulling the same lever.

Third level

Go back upstairs and turn on the computer. This time the filtration system will be faulty. You need to get to the fourth level, but first you need to find a protective suit with a gas mask. Get down to the third level. Go to the military room. Pick up a toy on the floor, to the right of the table (5/9) . Go deeper into the room and you will see two more doors. The right door with the DANGER warning is closed. Open the left door without signs. Turn on the light with the switch on the wire and then interact with the suits.

Take the handbag lying on the boxes on the right side.

Exit and go down to the fourth level.

Fourth level

Click on the switch. Enter the room on the left and turn on the table lamp. Take the sixth toy (6/9) from the drawer.

Exit and go to the right side. Climb up the stairs and turn the valve. Move the cursor over the white dot and click the left mouse button. Go back a little and go into the passage to the left of the unit. On the left there is an active point - a door with a radiation symbol. On the right is a box. A little further on the left wall there is another door. Open it and pull out the right filter. He is defective. Throw it out through the door with the radiation icon. Take a working filter from the box on the right and insert it into the hole. Go back to the valve to turn on the steam supply. John will faint.