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ShowGamer.comHaydee 2 — Walkthrough & Guide


Haydee 2 — Walkthrough & Guide

Read a walkthrough of the parody action game Haydee 2 with lots of puzzles and a concept reminiscent of the Resident Evil series


After the introduction, go to the green door and open it. Then click on the button on the left to open a small room with a storage container and a save device. Bend down on CTRL and make your way into the adjacent corridor. Move to the left. There is a mine at the end of this corridor. Now you cannot neutralize it, but you can die to earn the first achievement. You also need to go through the door on the right. Click on the green button on the left. The grates will rise, but the enemy will explode on the mine. Go to the other side and click on the same button.

Having done this, go to the back room and follow through the red lasers. Don't worry, they are not lethal! Go through the lasers, open the door and take the pliers from the table. Use the pliers on mine on the floor to disarm it. The mine should be highlighted in yellow. When this happens, press "1" to activate the pliers. Having done this, lower the switch and go back. Place a defused mine on the floor in front of the grate (did you remember to pick it up?) and open it to blow up another enemy.

Disarm a mine in the long hallway. Take your time, as there is another mine around the left corner. Having done this, go back to the ventilation and save in the same room. Make your way through the ventilation and move to the right. Open the door, go around the enemy in the room and go into the distant room. Place a mine in front of the grate behind which the enemy is. Go upstairs and click on the green button near the computer. By doing this, you will open the grate, and the enemy who ran out will be blown up by a mine. Go to the room where the enemy was and pick up the gun from the floor. There are also cartridges on the shelf. Go back and save.

Go into the corridor, to the left, defuse the remaining mine and exit through the door to the landing. Go upstairs, kill the enemy. You can find some ammo in the room to the right. Go forward and go downstairs, kill a couple more opponents. When you find yourself in a room with two doors, go through the door on the right. Once done, kill the enemy. There are two doors on the right, one in front and another on the left, up the stairs. So the latter leads to a room with a locked drawer and a storage device. Be sure to save.


Go through the small door from the three side doors, standing next to each other. From here you can shoot all opponents from a safe distance. This path will lead you to a staircase that will allow you to go down to the floor with the medical department or ascend to the security level (the door to the lowest, technical level, is locked).

All Maps Haydee 2

Haydee 2 — Walkthrough & Guide
Haydee 2 — Walkthrough & Guide
Haydee 2 — Walkthrough & Guide
Haydee 2 — Walkthrough & Guide
Haydee 2 — Walkthrough & Guide
Haydee 2 — Walkthrough & Guide
Haydee 2 — Walkthrough & Guide
Haydee 2 — Walkthrough & Guide
Haydee 2 — Walkthrough & Guide
Haydee 2 — Walkthrough & Guide

Red Division (Habitat)

Go through the small door from the three side doors, standing next to each other. From here, you can shoot all opponents from a safe distance. But for now, go through the far door that leads to the Habitat wing. Kill two nearby enemies. There is a map on the wall to the right. There are two mines ahead along the corridor. Disarm them. Also enter the cafeteria and carefully defuse the mine at the tables on the right. There you will find ammo.

Return to the corridor, defuse two mines and go through the door on the right. Kill the enemy and look into the bar on the right. There are toilet cubicles in the room on the left. There is a grate there, but now you cannot open it. The door on the right leads to the club. Once there, immediately kill the enemies and go upstairs to the apartment. Finish off enemies. One room on the upper level is open. There you will find a screwdriver on the table.


You can go back to the bar toilet with a screwdriver and open the grate. This path will lead you to another corridor. Kill the enemy, duck under the pipes and find another ventilation. This will take you to a blue room with an enemy, a submachine gun and ammunition (blue). The nearest door will return you to a familiar place. Open the door at the bottom of the club and you will find yourself on the landing. The path down leads to the enemy and several doors closed with bars. The door ahead leads to the barracks. There you will find a toilet with a passage blocked by boards. You need a pry bar to remove the boards. So go back and go through another door that will take you back to the very beginning.

Elevator

Return to the green corridor where there are several doors. Clear the room with dummies and enemies (as described above, you can go through the middle door and shoot everyone, being safe). Go through the far door and see an elevator. It doesn't work because there is no energy. You can go through the door on the left to the security wing (blue corridor). There are a couple of rooms upstairs with two enemies, but the rest of the doors are locked.

Turquoise Wing (Medical Compartment)

Go down the stairs of the green corridor and find yourself in the medical compartment. A path down leads to a locked door to the engineering department. Go through the only door. Kill the enemies and go to the morgue. There will be another enemy here. There is a corpse on the shelf to the right, but you cannot interact with it yet. The next door in the hallway leads to the quarantine area. There will be one enemy. Go to where he stood and defuse the mine. Turn around as another cyborg wakes up to be killed. The next grate cannot be opened yet.


Return to the corridor and go through the far door. A door ahead leads into a storage room. You can go there and save. There is a mine on the wall to the right of the door in the closet. Disarm it and kill the enemy around the corner. Walk forward along the corridor and open the door on the right with the UTILITY sign. Once done, pull the pry bar out of the ventilation on the left and break the boards in front. Kill the enemy and leave the room with lockers. Kill a few more targets immediately. Open the door at the reception desk. There will be a staircase on the right. There is a door on the left. It needs a valve. Look for a saw opposite the door. Don't go up the stairs as you will find yourself in a room full of poisonous gas!!!

Go to the other side of the corridor, click on the button and exit through the door to find yourself in the familiar red corridor.

Red department

Climb up the stairs and go to the Barracks. Here go downstairs and open the green door. Go to the toilet and break the boards in the wall.


Blue wing

This is the only way to get to the blue wing by destroying the planks in the toilet. Head to Chekpoint's room and click on the button on the desk to create a shortcut back by removing the grate. There is nothing special in the barracks, just a closed case. You can save in the Utility room. Go through the large door at the end of the hallway. This path will lead you to another corridor with several doors. There is a room in the form of a checkpoint on the left. There will be a red button on the table. One position removes one grate, the other removes the other.

Look for the Workshop door here. It will lead you through several rooms. There will be a shooting gallery with yellow cartridges. So far, there is no such weapon. In one of the corridors there will be a door to a room with a keycard reader on the table. You don't need it yet. Eventually, you will return to the beginning, to the Utility room. Find in the same corridor the door to the stairs. Go to the second floor of the wing.


Go upstairs and open Flight Control. Kill an enemy and find supplies, including green bullets. There's nothing here. Return to the shooting range and kill four enemies. You can place mines and open the door and so on. Then open the door to the shooting gallery and go to the corpse in the corner. There is a blue key card nearby. You can use it to open the door in the arsenal and collect supplies. You can go through the Chekpoint door to return to the blue wing, to the area with an elevator. Open the grate on the left using the blue keycard. Go to the control room and see that the button opens one grate, but closes another. So now you can't go through it.

Green wing

Go back to the green corridor with several doors. Do you remember this one? There are three doors leading to the elevator. So go back and go through the door in front.

Go back to the green corridor with several doors. Do you remember this one? There are three doors leading to the elevator. So go back and go through the door in front of the administration department. Kill the enemies in front and to the right immediately. Move to the end of the hallway and you will see two open doors - Salary and Accounting.

Enter Accounting and clear the office. There's a mine in the far right booth! Go through the far door and find yourself in a long corridor. There are several rooms here. Through the Personnel door, you will enter the corridor leading to the R&S door. Go through the door and clear all the rooms. There is a green grate in the warehouse on the left. Open it with a screwdriver and get into a closed room with the enemy. There is a white case with a red symbol on the table. Take the item.

Return to the hallway and go through the door opposite the Personnel door. It leads to another corridor. You can save in the Utility room. If you have a pry bar, break the boards and examine the adjacent rooms. There will be enemies! But you can open the grates and get to the Salary room. This is important because there is a green grid inside it. Also, be sure to press the green button on the table to remove the grate. Through ventilation, which opens with a screwdriver, make your way into the adjacent room and find a white key card on the table. It needs to be reprogrammed!

Open the grate nearby. This path leads to the beginning of the department. Go back to the end of the corridor and go through the Salary door. You removed the grate with the button on the table, so you can pick up the green key card from the table. Return to the main wing corridor for the Salary and Accounting doors. Look for a door with a green panel and open it with a new keycard. Behind it there will be an enemy and a white case with a green mark.

Go through the Accounting door, the office and into the long hallway again. This time go beyond the Personnel door and another door on the right. Ahead there will be a corridor with mannequins. If you go through the Security door, then, go upstairs, you will find a grate blocking the way to the department. So go through the back door of the corridor. Kill the enemy in the archive on the right. The passage there is closed, so go forward. Go through the long corridor, kill enemies. There will be a mine on the floor. Go through the far door Briefing. Kill three enemies and find a wrench in one of the top rows. It allows you to open doors with large devices. Open such a door in this room to return to the beginning of the section.

Orange Wing

Return to the very beginning, to the room where you appeared. Open the door here with the wrench. Go through the door on the right, go down the stairs. Remove the large grate. You have now opened a fast path back to the green wing and storage room with a save device. The Migration section has a couple of notes and one enemy. The far door is closed with bars.

Go back to the orange (brown) corridor. Go to its end and open the far door. Kill a couple of enemies and go through the far door (the button on the table will close it, so don't touch it for now). Continue until you find yourself in the Motorics department (the first door of the department will be closed, so go through the red lasers). Inside, at the end of the room, there will be a button. Take off some device from it with Wi-Fi symbols. You can save in the Repairs department.

Technical corridor

Create a shortcut back by removing the bars, then head down the familiar corridor to go from the orange wing to the red one to the Technical department. Go through the Office door, inspect different rooms, but it will be dark everywhere. So leave this wing for now.

GREAT GUIDE

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