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ShowGamer.comWalkthrough Remothered: Tormented Fathers

Walkthrough Remothered: Tormented Fathers

Complete walkthrough Remothered: Tormented Fathers

Indy Horror Remothered: Tormented Fathers begins with the fact that the main character comes to a certain mansion for a conversation with his master. Leave the car, you turn to the path on the left side and go forward until you see the entrance to the estate on the right.

Inspect the figure, located near the gate. See a cut scene, after which you can get inside. You climb up the steps in the garden, where you turn left and go to the door, which is located at the end. But you can not get into the building. The necessary entrance is located on the opposite side of the mansion, where you can get to.

Go around the house on the left side. Knock on the wooden doors. Mr. Felton's nurse will soon meet us at the doorstep. You come to the table in the office and take out a newspaper clipping from the box. See a cut scene. After that you sneak back into the mansion again.

The main game begins from this moment. Once in the corridor of the first floor, you first need to find the source of music that comes from somewhere above. You step along the corridor forward and go up to the second floor. Then turn right and continue straight ahead until you reach the section of the corridor at the end of which the mirror will hang (it, by the way, is used as a first aid kit, and also allows to keep the current progress).

Soon, a cut scene will begin, at the end of which you will need to hide in the closet near the bed. Avoid such an undesirable meeting with the owner of the house. You get out of the closet and take the first attempt to leave the mansion (unsuccessful, of course).

So, from this moment on, you will not be wandering around the house alone, but in the company of the terrible Mr. Felton. The opponent compensates his blindness with an excellent hearing, so he is able to hear our steps (running), even from another floor. So you try to move either by step or by bending over.

Before you leave Mrs. Felton's bedroom, you should look into her bathroom. Study a sink, there is important object. Also take the key from the corridor on the first floor from the hanging bathrobe (the entrance to it is located on the right side of the stairs). However, first we need to return to the front doors of the house (through which you actually entered).

Be sure that the main entrance is blocked; you must now find another way to get out of the house. You need to see a film on the projector of Dr. Felton, located in his office on the second floor (double doors next to marble statues). In order to activate the device, you need to get two things: a film and a battery.

First you go for the film. Go into the opposite end of the corridor opposite the central entrance, where you unlock the doors with the found key (to do this, you approach the object of interaction, open inventory and select the desired object by clicking the button "Use"). You have access to the corridor of the first floor. You notice a big clock ahead. A little later you will have to return to them.

Turn left along the corridor and go into the dining room. There you find a lying chandelier behind the table, from which you take out a metal cable. After you leave back to the corridor and step on it in the same direction to the door leading to the kitchen. You notice a stove. There is film from the projector. But first you need to get hold of a pen. Fortunately, it is located in the same room, on the upper shelf near the refrigerator (see screenshot).

Also you find a plunger in this part of the kitchen on the table. Use it get an important object from the plum. So, insert the found handle into the oven and open the door. You take out the film from there, and then you return to the bathroom of Mrs. Felton. Use the plunger. You find the key to the clock, which was mentioned above. Unfortunately, in time to snatch it from the heroine will not work, so the subject will be in the drainage in the laundry (you get there, come down the main staircase).

First of all you try to raise a heavy grating with our own hands. Connect the grate and forklift with the metal cable. After that, you go up to the second floor to Mrs. Felton's bedroom. Near the entrance to the room you notice a forklift connected to what is located in the laundry. a sudden lights go out in the entire house. Therefore, take the key, and now you need to return the power supply to the building. You will find the generator on the first floor near the front doors of the house.

Now you go to the above mentioned hours. Insert the key into the dial and take out the battery from the bottom panel for the projector. Then will be QTE. So, you have all the necessary items on our hands. Go into Mr. Felton's office, where you study the recording on the projector. As a result of some subsequent events, the heroine will not be in the most enviable position.

You need to alternately press LMB and RMB until the heroine is free. Go to the doors leading back to the corridor. You will see a new scourge. At this point, it is necessary to escape and hide from her. After you successfully escape from the enemy, in the corridor, you will soon meet a girl in a nightie, which, of course, will run away from you.

In the end, the stranger will hide in the loft, where you will get to. Well, first of all you go into the bedroom of Mrs. Felton and find out that her body suddenly disappeared. See the photo lying on the bed, then you come to the cabinet, which will be indicated by the camera, where you select an umbrella from the floor, then you return to the entrance to the loft. You lower the ladder with an umbrella and climb up.

Upstairs you will see creepy mannequins; you reach the table with candles. After a small cut scene, you again meet with the girl, but this time you will run away. As a result, you will be in a certain living room, where new-found acquaintance is watching TV. She will direct you to fireplace. It is located on the left side of the second floor of the estate.

First of all, you need to steal the batteries from the remote from the TV. You need to do this at a time when the girl in the nightie will go to hammer the TV. Steal the batteries, and then you go to the basement. Start the ladder. Climbing it, you'll get some oil. Well, now you go to the suspicious fireplace.

There is the whole area of the mansion behind the fireplace. Go a little forward and you will see a statue in the middle of the corridor. There is a cart to the left of it that blocks the section of the wall. Use the found oil, move the cart, and after that you tilt the statue on the wall. So we'll get to the baby room. After you check the bathroom, in the room suddenly there will be a strange sound from the left drawer of the table.

Open a secret compartment there, you will find a recorder on which you listen to the recording. Soon you will see a ghost of Mrs. Felton, surrounded by sinister moths. You need to break down all mirrors in the room to get out of the trap. Try not to aim the camera at the enemy. The location of the mirrors is shown in the screenshots below.

After all the mirrors in the room will be shattered, you come to the closet, after which you find another secret passage.

As a result, you will be in the reservoir to the waist in the water. The task: to return back to the main part of the house. Avoid the attacks of the Scarlet Nun, use one of the two buttons. In the end, you will get into the wine cellar, where you have to play hide and seek with a girl in a nightie. She is holding a clawhammer. You need to find three valves in a labyrinth. Seal off them. So you can get to the right door (one of the valves is next to it).

It is especially important that you not to see the enemy. But if the enemy will see you, you can throw the bottles of wine at her, push F. Go into the right door, the chase will not stop. Next, you need to barricade the door to the room, move the rack, and then push the same from the door that lies ahead. You will soon hear a metallic clank from the fallen key. You find it near our barricade and open the door.

After a successful escape you go to the elevator on the first floor. It works.  As soon as the elevator starts to fall down, first press the buttons on the panel, and then push aside the grate to stop it. After a short cut scene you will get a new task: to get to the infirmary. It is located in the corridor of the first floor to the right of a large clock.

Get to the place, you will expect another trouble. Gloria was waiting for us in the infirmary; she gives the heroine some kind of drug. After the first cut scene, the nurse move slowly toward you.

In this situation, you need to throw the object in our hands into it. See the note that lies on the table in front, you go out into the corridor, where you again meet Gloria. This time you just need to step back, after which it will disappear again. Then you go to the main corridor of the house, where Mr. Felton will meet you.

As a result of some subsequent events, you will be chained to a chair in the dining room. You point the camera at the chandelier, which is behind you, and then alternately press LMB and RMB. Go to the elevator. At some point, you have to raise it by hand, insert the handle found in the dining room.

In the end, you finally get to the attic, which is the final location in the game. Go a little forward; you see the button, which opens the shutters on the windows. But first you will need to get to the electrical shield in order to eliminate the short circuit. So, you pass to the end of the corridor and find a handle. It opens the passage to another section of the attic. However, before you will interact with it, it is first necessary to wait until the blind Gloria is as far as possible.

Pass through the door, and then a little forward, the enemy will suddenly jump out of the corridor to the right, so you need to run from it all the way in the opposite direction. The chase will soon lead us to the next little heel in the attic, where you need to quietly move the trolley blocking the gap.

In this situation, you need distract Gloria. Throw any object, and then push the cart back and go into the slot. Further, the enemy will block our way to the fuse box. Again you distract Gloria by throwing the object and you finally get to fuse box where you turn on the light in the attic. After this, you are waiting for the next chase, which will lead you back to the switch. Raise the shutters and see the final video and the. The game is completed.

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