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ShowGamer.comApsulov End of Gods Walkthrough



Apsulov End of Gods Walkthrough

We offer you to familiarize yourself with the detailed walkthrough of the action-horror-survival Apsulov: End of Gods. The main character of the game must find the keys-artifacts in order to lock the portals to the parallel worlds once and for all, where the Ancient Scandinavian gods live.

Walkthrough Apsulov: End of Gods

Select the difficulty level and start the game.

Chapter 1

Follow the orders of an unknown creature. First, go to the first illuminated table, pick up the cube, turn it so as to find and press the button. Approach the second table. Open the case and take out the key. Apply it to the computer on the left. Go to the third table and place your hands on it. After a few seconds, activate the epiphany mode by pressing the F key and interact with any character. The unknown will ask you to stand still. Go to the center to the ventilation and press the marked button. When the ventilation opens, then jump down, duck down and move to the first source of data. You will hear the words of Dr. Anderson. That is what needs to be found. After getting outside, go to the locked door and activate the epiphany to see the code 6725. Enter it to open the door. Go through another vent, using the seer to see in the dark. Climb the stairs and eventually get outside. Activate the stone in front of the statue of a strange creature.ads/2019/08/Project_C-Win64-Shipping-2019-08-09-11-43-49-027.jpg"> Walkthrough Apsulov: End of Gods Go through the dark corridors, but do not hold down the run key so that you will not be heard. Turn left and right. Move the only way, climbing over the boxes ("Space" key). Press the button and go down the stairs. Move through the following corridors until you find an elevator. Call him and drive to the upper cooling floor. Walkthrough Apsulov: End of Gods The doors are closed, so climb up the boxes on the left, taking the collectible (1/28) from them. Follow further through the ventilation, get out and pick up another audio diary. Follow further, climb the stairs and move through the ventilation. After getting out, inspect the door on the right. On the floor to the right in the epiphany mode, you can see the code. In the hall with two enemies, go behind the reception desk and look for the code on the floor - 7913. Get to the elevator, call it, go inside and select the destination - the artifact research department. Enter the previously found code. [caption id="attachment_8310" align="aligncenter" width="300"]ject_C-Win64-Shipping-2019-08-09-12-04-57-004.jpg"> Walkthrough Apsulov: End of Gods Passage of Apsulov: End of Gods [/ caption] Go further along the corridors, bypassing another enemy, and in front of the door, turn into the open ventilation on the left. Once outside, pick up the audio diary from the table. Exit and go right and through the doors on the left. Get to another room with a new audio diary about the Valkyries. In the next room, climb up the sloping metal stairs and through the ventilation, move to the room with shields from Asgard. Go to another part of the room, to the corpse nailed to the wall, and remove your hand from the spike. Apply it to the door on the opposite side (to the terminal with a hand). Now you can open similar doors. Carefully make your way past the enemy, returning to the beginning of the corridor. You can turn into the room on the left to find a collectible item (2/28) in one of the boxes. Go back to the room with the save stone and follow the ventilation to the previous corridor. Immediately behind it, on the left, there is a door with a panel. Apply the found hand to it and follow further, picking up an audio diary along the way.lov: End of Gods" width="300" height="169" /> Go inside a plant that will take you to another location. Follow the only path until you are attacked by spiders. Luckily, you will be rescued. Watch the video and listen to Henrik Then scan your hand on the table in front of the transparent glass.From now on, you can open all doors with a symbol that looks like the number "1".Climb down and open the first door.Move down by pressing the button and lowering the ladder.[caption id="attachment_8312" align ="aligncenter" width="300"] Walkthrough Apsulov: End of Gods Passage of Apsulov: End of Gods [/ caption] Ahead there will be a locked hatch with a recharging terminal. Go to the room on the right and pick up a cell for improvement. Go back and stand in front of the hatch so that a hint appears. Hold LMB and release it to unlock the hatch. Interact with the terminal to replenish the energy, and then follow through the hatch. Behind the hatch, shoot a charge at the control button at the top of the stairs to lower it. If there is no energy, then use the terminal to the left of the stairs. From the table on the right, pick up another cell, as well as special consumables to replenish energy. If there is no terminal nearby, then open inventory on TAB and press E. Far door?? cannot be opened with a normal hand scan. However, you can use hand momentum. Shoot three times at the rotating mechanism (visible in epiphany mode) and the door will open. To replenish the charge, use previously collected cells. You can return to the table where you found them and get new ones. By the way, the door on the left can also be opened with three shots, and behind it is a collectible (3/28) . And if you get into the door when the rotating circle is compared with the top one, then it can be opened on the first try. Shoot the remote upstairs in the back room to lower the ladder. Go further, take a recharge and open another door. Unlock the hatch by shooting at it. You will learn about nine artifacts that are needed to overcome a strange creature. Follow the only route until you find the root you need to enter.

Chapter 2

Once in the Ice World, pick up the audio diary and follow the only route. Having made your way into the building, turn off the screw and follow forward. Go further and you will be in the room. The door on the right is closed, but you can enter the room on the left through a hole in the wall or the door with the number "1". There is a recharging station and a container with another upgrade slot. There is also an audio diary. Exit through the hole in the wall and look up to find a hatch. Unlock it by firing a pulse of energy.://showgamer.com/wp-content/uploads/2019/08/Project_C-Win64-Shipping-2019-08-09-12-41-43-587.jpg"> Walkthrough Apsulov: End of Gods Once up, go right to the outside balcony, jump up and go down through the hole into the room with the lockers. Examine each of them to find an artifact key. Scan the hand of the corpse where the key was to get an upgrade to open the doors with the number "2". In one of the lockers, you can find a cell to improve the number of impulses. You can open door "2", but it leads back. On the other hand, it is now possible to break open the door with the number "3". Do it like you did before. In insight mode, a circle will be visible. After breaking open the door, look for a collectible in one of the booths (4/28) . Go back through the ventilation and open the door "2". Find the elevator outside and ride it down. A giant's head will appear on the rock above. Walkthrough Apsulov: End of Gods Climb down and hug the wall on the left. Go inside the container and wait. The area the giant is looking at is illuminated with a bright blue light. When the light moves away from the container, run out and follow the rock on the left, under the catOroi giant does not see. Wait, and when the light goes out again, run into the cave on the right. Enter the tree root to return to Midgard.

Return to Midgard

Pick up the audio diary, follow the corridors to find the elevator. Activate it and the platform will turn around, taking you to the research area. You will find yourself in a huge hall, having previously found another audio diary. So, you are on the second floor of the research center. Walk along the wall on the right. Unlock door "4" using momentum and epiphany. Crouch down and follow the perimeter of the room until you find a hatch. Hack it and you will enter the next room with a collectible (5/28) . Unlock the door on the side. Walkthrough Apsulov: End of Gods Go further along the right wall and unlock door "3". Hidden behind it is an audio diary. Along the left side on the second floor, you can break open door "5" and find a collectible (6/28) in the dining room under one of the tables. Also on the left there is a code door and door "2", behind which lies an audio diary. There is an audio diary on the couch on the first floor, and another one in the room under the stairs. There is a save stone in the room under another staircase. Call the elevator from the second or first floor and for nStart driving towards the exit to the surface. There are charges and an audio diary lying around. Take the same elevator down to floor B1, to the garbage dump. Get to the save stone. Go through the door on the right and turn left to listen to Anderson. He will call the code for the door at the end of the corridor - 3425.

Chapter 3

Go in the opposite direction and in the room behind the second door, take the audio diary from the table. A collectible (7/28) is hidden in one of the lockers in the same room. Go back and turn left to the save stone. A little further on there is the same code door. Follow the only route until you reach a room with a door and a monitor. To the left are the cabinets. Examine them to get a collectible (8/28) and an audio diary. Follow further and soon you will find a door with the number "8". There is a recharging terminal on the side of it, and behind the door itself, there are two cells on the table (one of them is in a case) that increase the number of charges. There are three doors in the room that can be opened with a pulse. Luckily there is a charging station nearby. On the other hand, only recharging batteries are hidden behind them. Use insight to see the vertical module. Interact with the hatch in the floor, thanks to which the module will rise up. Apply 5 impulses to it to charge it, and then go to the monitor on the left that turns on. Unlock with itthe power of the door. Then you can take energy from the block, as you do with recharging stations. A ghost is waiting for you outside the door. Hold LMB and hold until there is a flash in your hand. Then release LMB to shoot out powerful energy and get rid of the ghost. Move on until you destroy another ghost. Before him, you will need to jump over the boxes onto the pipe. Soon you will call the elevator and go to the Eitrium block. Make your way through the ventilation and soon find the hammer Mjolnir. Lower the ladder to the left or right and follow down. Go through the only door and take out the first troll using a pulse shot (as with ghosts). Follow further to the control room. There will be another troll. After killing him, find the remote and press the button to unlock the lower levels. Go back through the workshop and turn into the first door on the left to find a collectible near the corpse (9/28) . After returning to Mjolnir, charge your hand, go down and go through corridor B1. Kill the enemy and go up the stairs to the left. Go through the doors to the control room and find the board with the code 4673. Go back to Mjolnir, go upstairs and open the door by entering this code on the terminal. Deal with the enemy, call the elevator and go to the medical block. Go forward and pick up another cell from the table in the center to increase the number ??aryadov and audio diary. Behind the column on the same table is a collectible (10/28) . The door ahead opens by pressing the panel on the left. The door on the left can be opened by lifting a vertical block from under the floor and charging it, as was done before. If you open it, you can use the save stone. Go through the door ahead and search the lockers on the left and right. One of them contains a collectible (11/28) . Killing all the monsters in the medical block is unwise. You simply don't have enough energy. Try to sneak past them. Continue on until you reach a laboratory with a table. On the other side, up the stairs, there are corpse pods. Scan their hands to access doors "3". You will open this door below. There are also two trolls walking around here. In the room, activate the connection with the database, and then go back to Henrik through the new door. Talk to him in his lair. Take the artifact from the table, go back to the save stone, but turn left. Get to the elevator and go down to the first floor of the research department. Climb to its second floor and opposite the door where you originally came from, find a stone slab with holes. Insert the key in the form of a skull into it. As you can see, it remains to find two more keys. Sarah will tell you what to do next. Go downstairs and go to the big one?? gate to the right, where there is an inscription "East wing". Enter code 3825 and use the turntable. Follow on, charge up at the terminal and kill two enemies at once using momentum. Having done this, go up to the control room and use the monitor. Don't rush back, but instead break open the door on the right using three impulses. Once downstairs, search the pipe behind the door to get a collectible (12/28) . Go back to where you killed two enemies at once. They will come to life, so immediately run through the door on the right. Follow the corridor and to the right. Go through the door on the left and use the recharging terminal. Pick up a vertical block from under the floor and charge it with five pulses. Open the gateway, do the same with the second one. Follow through the corridor, move further in any way until you find the recharging terminal. Use the hatch or pipes to get to the other side. Move through the warehouse to the door and lift the two vertical blocks. Charge them - 5 pulses for each. You will need to return to the recharging station. Then call the elevator and go down to the communication block. There will be a save point. A little further there will be a recharging station. Behind her, on the right, is the door to the room with the collectible (13/28) . Hack the hatch from the outside and take away the audio diary lying in the ventilation. Get to the root and move to n??vy world.

Chapter 4

You will be in Niflheim. Go forward and pick up the audio diary. Follow the street lamps and use the large elevator in the center of the complex. At the top, open the door "4". Enter the room and take a new cell from the table to increase the number of charges. Having done this, open the door on the left and go further. Behind the counter there is a corpse with an audio diary, and on the counter itself there is another cell. Turn around and go up the stairs. Go through the door, turn left and open another one. This room contains an audio diary and a collectible (14/28) lying on the bed. return to the previous room and follow through the other door. Go further through the bridge, open the door "4" and go through the gateway to the save point. Move through caves and mountains. Cross the abyss along the giant's hand on the right side. When you go up the mountain, be careful and avoid the light from the eyes of the two giants. At the top you will find an artifact key. Wait for the wolf to save you, then save and enter the root. Use the turntable and pick up the audio diary. Returning to the Apsul research lab, insert the key into the stove. Use the elevator. You can go up to the third floor and find an audio diary in the far part. There are also two doors here. Are both open on cash only??and energy. It is necessary to pull out a vertical block from under the floor and charge it with 5 impulses. Also, the door on the left must be opened with an impulse. Behind it there is a cell that increases the number of charges. The other door is marked "7". Go back to B1 to Henrik and talk to him. Once in an unknown place, find two spheres and set them on the seal. Enter the formed portal to move to the real world. Listen to Henrik and scan his hand to access doors "5". You can visit the first floor of the study department and open the door "5", behind which the audio diary is hidden.

Chapter 5

Head to floor B2, where the recycling system is located. Save, get to the elevator. Collect a cell to increase the charges and call the elevator. You will be grabbed by a worm and you will find yourself in a dark cave. Follow forward to the save stone. Go a little further and crawl through the narrow pipe. On the other side, you will notice glowing arm batteries. Navigate through them, collect items, including an audio diary. In the end, you will find a corpse with a hand that needs to be scanned. Do this to access doors "6". Continue moving through the cave mostly straight ahead. In some places you need to jump over ledges, in others you need to move through tunnels. In the end, you must find a room with an altar with an eye and a key on it.h-artifact. After taking them, wait a bit for the giant worm to crawl away, opening your way out. Go back, insert the stone into Apuslov and wait. You will be in a familiar place. You need to find two spheres, charge them and take them to the glowing marks. In this case, monsters should be avoided. If they follow you, then try to break away and only after that pick up the sphere. If the sphere is raised and the monster is nearby, then it is best to throw it away and run away (the heroine does not run with the sphere in her hands). When both spheres are not sealed, then just wait.

Chapter 6

Move through the kingdom of the undead by the only route. Difficulties may arise in the cave, where you will need to escape from the spiders. After reaching the save stone, turn to the cave on the right. There you will find a root that allows you to return to the real world. Go ahead, pick up the audio diary, and get to a large room with containers. In the center there is a monitor with an "Activate" button. Click on it. The elevator will start moving up. You must hide from the spiders until he arrives at his destination. And then run forward and activate the save stone. Go to the turntable, pick up the audio diary, and activate it. Head back to B1, picking up your hand from the second floor of the Exploration Department along the way. Visit Henrik. After talking with him, go to the room opposite and take the round soul stoneAnd. Go back to Henrik and show the stone. After listening to him, pick up the eye. Follow the room opposite again, go down to the hall below and activate the surgical drone. Wait for your hand to be restored. Now go to the first floor of the study department and follow through the west wing, where you recently came from. Use the same huge elevator with containers while avoiding spiders. Run back towards the root, but do not rush to turn off. Ahead will be door "6", and behind it is a collectible (15/28) . Follow the root to Helheim. Climb down to the save point and fire pulses at the two columns to create a bridge. Move the only way through several locations until you hit the gate. To open them, you need to sacrifice 9 guards. To do this, follow the path to the left. Enter the cave and note the green fire. Here you can charge your hand. Follow through many rooms and kill spiders. You need to destroy 9 pieces. you can recharge your hand at the beginning of the cave or opposite the gate. You can also find two collectibles 16-17/28) . Go through the gate and get to the throne room. Interact with the skull that is part of Hel's scythe. You can now kill enemies with as little as 3 charges. Also, for recharging, you can absorb the souls of opponents. Follow in the opposite direction, destroying enemies and pbreaking seals. Returning to the real world, get from the study department and hurt Loki for the first time. He will grab you every time, and you just need to hold LMB to charge your hand. After the first wound, Loki will run away. Head to the east wing and hit him twice more. then you will be transported to Helheim. The final battle will begin. Shoot regular pulses at Loki's eyes. After three hits, he will show his face. Fire a powerful blast. Repeat the steps three times to win. The ending of the game depends on what you choose - agree to a deal with Loki or destroy him. after the credits, you can see an interesting dialogue hinting at the continuation of the game.


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