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ShowGamer.comFAQ Amnesia: Rebirth

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FAQ Amnesia: Rebirth

We answer the most popular questions about the horror Amnesia: Rebirth - finding sulfur, saltpeter and other components, solving puzzles and much more


How to load a tank / How to make a projectile

The tank is in the courtyard of the fortress, and it will need to be fired to destroy the gate leading through the mountain range to the village where Dr. Metzir is hiding. To shoot from a tank, you have to charge it. And for this - to find a projectile.

There is a key inside the tank. Remove it and open the armory door in the fortress courtyard. Inside, find a workbench with a cartridge case in a vise. You need to fill it with gunpowder. Above the sleeve hangs a plate with the components:


  • Sulfur Powder
  • crushed coal
  • Saltpeter

For information on where to look for saltpeter, read this article below. There we also talk about sulfur. As for the coal, you need to go down the side corridor and open the door on the right. Behind it, on the right hand there will be a threshing machine. Next to it is a box of coal. Throw one coal into the threshing machine, close the door and start turning the crank. When all three components are in place, pour them into the shell and go to the tank with the finished projectile. Open the barrel of the gun so that an empty cartridge case falls out, and place a projectile in its place.

Where to get saltpeter

For saltpeter, you need to return to the warehouses of the quartermaster, from where you fled. The monster is still there, so be careful! After entering the warehouse through the door in the alley, go up the stairs to the left and you will see a half-open door ahead. This is a pantry, and there is saltpeter on the shelf.

How to hold a torch

While you can set fire to any torch in the game, picking one up will not work. You can light your way either with matches or a lantern, for which you need oil.


How to evaporate sulfur

When you find yourself in the armory, move to the very end and go into the room with the bars. Behind it is sulfuric ointment. On the left, a dead man sticks out in the grate. There is a key in his hand. You can open the grate with them, but immediately run away, because the trap will work and the grenade will explode. To get the achievement, use the windows on the left and get through the grate without activating the grenade. And then remove the hook from the grate so that you can open it and calmly exit. Sulfur Ointment is on the cabinet shelf in the corner. After taking it, go to the same room with coal. Near the far door is a saucepan. Throw sulfuric ointment into it and close it. Then light the candle below with a match. Wait for the ointment to boil away, and then take the sulfur powder.

How to get to the radio

Once in the first premises of the fortress, you will hear a walkie-talkie. And you need to get to it. The first stage is the repair of the elevator, which we described below. Further, going upstairs, look for a cracked floor. It needs to be pierced with a heavy cannon. Look for a nearby cannon, but note the two missing wheels. The first wheel is nearby, and a few more (but you need one) are in the next room, behind the cannon. There are still the corpses of an officer and three soldiers. A monster will appear, but it will not touch you and will soon leave, and you can open the door. And then push the cannon forward.


How to fix an elevator

To repair the elevator inside the fortress, you need a winch. From the elevator go to the right and you will see a table with a crossbow. It will have a winch. Install it in the elevator and find a board on the right that needs to be placed on the floor. Now go upstairs.

How to open the gate

You need to shoot from the tank. We wrote more about the manufacture of the projectile above.


Where are the saves

The path is simple: C:\Users\YourName\Documents\My Games

How many endings

There are 3 endings in total.


How many hours of gameplay (duration)

6-8 hours. If you know how to solve all the puzzles, you can do it in 2-3 hours.

How to get a good ending

Don't leave the baby in the cradle. After taking it and the Leyden jar at the gate, go through the hall with Tinan, hiding from her behind the thickets and calming the child. Exit the room through the door you came in with. Insert the jar into the portal and activate it. Break the wall ahead - you're in Paris!