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ShowGamer.comGuide Assassin's Creed Valhalla - how to find all members of the Order of the Ancients

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Guide Assassin's Creed Valhalla - how to find all members of the Order of the Ancients

The Order of the Ancients is the same cult that you eliminated during the passage of Assassin's Creed Odyssey. Let's talk about all the cultists of the new part of the game!


13 members of the Order of the Ancients you will kill according to the plot of the game. They can only be found during story missions! Thus, complete the storyline and automatically get rid of 13 cultists. The remaining 32 cultists must be found in the open world. You can also meet Zealots. These are very strong characters, when killed, you can get a hint on the members of the Order of the Ancients. I recommend going through the story, and after that deal with the Zealots.

Each killed member of the Order will provide you with a medallion. You can give it to Hasim, but first build the Office of the Unseen in your settlement. This will start the quest "Destruction of the Order". Hasim will point out where to look for the first two Members of the Order. For each medallion you will receive new abilities.


The 15 Zealots travel all over the map, but usually within certain regions. 30 members of the Order have fixed positions. Each 6 members are associated with a specific master. To make it easier to kill 15 Zealots, when you find out that you will be hunted, do not burn the scroll in the "Hunting" quest. Zealots will find you themselves. You don't have to putfollow them personally. True, and you can kill them much later.

You need to kill ALL members of the Order, including the Zealots, in order to complete the "Battle with the Order" quest and find out who the Father is.

Where to find Zealots

They move in certain regions, strictly on roads. Therefore, you need to travel along these roads and wait for Eivor to face Zealot. Let's list their regions.


Left row of Zealots (top to bottom):

  • Kent
  • Essex
  • Hamptunshire
  • Sussex
  • oxenfordshire
  • oxenfordshire
  • Lincolnshire
  • Grentebridgeshire

Right row (top to bottom):


  • Gloucestershire
  • Sheropshire
  • Lincolnshire (top) or Jorvikshire (bottom)
  • Jorvikshire
  • Grentebridgeshire
  • Ledecestershire
  • East England

When the identity of a member of the Order is revealed, you can open his personal card in the "Order" section and press "Space" to track the location. A yellow marker will appear on the map.

6 members of the Order on the right

Kietvi you will kill according to the plot of the game. Then build the Office of the Unseen and learn about where to look for Leofgifa and Junta. Three other members of the Hordes??on will be killed during story missions in Lunden.


Magister Gorm is the only unique Magister. A separate location is associated with it - Vinland. Once you've killed all the enemies, talk to Haysim, Randvi, and Nessa at the wharf. Agree to go to Vinland. There you will have to collect resources in order to buy equipment from merchants. Gorm himself is located in the northern part of Vinland, at the last point of synchronization.

6 members of the Order top left

You will learn about the Tail from the plot of the game, after saving Soma. When you get to Buckingham, you will learn about the Cutter. Find the inn, win the Orlog game and get the second clue. Go to Ethan Barn and look for the third piece of evidence behind the wall. You get there on the "Fire Trap" quest. You need to blow up the wall with a jug.


You will also learn about the Staff in the story. The second clue will be found after the quest "The Song of Hunvald".

After learning about Gorm, you will receive the first clue to the Anvil. Above Lunden there is Alban Abbey. On the left side there is an open-air forge. There will be a second piece of evidence on the table.

Kill Musel in Buckingham to get the first clue on the Spear. Go to Nordwick in East Anglia, up and to the right of the town to the sync point. The evidence lies in the tower of this point. Then go??e to the camp below and to the right of the Watch of Britain (this is the synchronization point). The enemy will have the clue.

As for the Halberd, you will learn about it as soon as you finish off the Parchment from the upper right branch. There is Elfgarstun on the left side of Lincolnshire. In the house on the barrel is the second piece of evidence.

6 members of the Order of the upper right branch

Igloo, Golovnya and Stash you will kill according to the story in Jorvik. The first evidence on Parchment will appear after traveling to Vinland for Gorm. There is a synchronization point in the center of Gloucestershire. To the left will be a cache of thieves. Make your way into the building in the center, through a channel dug in the ground, and take the second piece of evidence.

As for the Sting, you will get a hint about it after killing the Parchment. There is Castle Castle in Shiropshire. To the right of it there will be a synchronization point. Make your way inside through the window to the right of the door.

Finally, evidence will point to Tesla after killing Sting. In Ledecester, you need to defeat the drunkards in a duel. The third clue is in Tonnastadir. Go down from it, to the settlement of Kveornrik. There will be a windmill on the left and the clue is in the house on the hill.

6 members of the Order of the Left Branch

Feather, Loop and Sax you will kill in Winchester according to the plot of the game. Killing the master of the right upper vet?And, you will learn about Oil. Get to the Henge farm above Winchester and look for people dancing. There is a second piece of evidence on the table. Follow to Readingum Abbey and look for a pig farm on the left side. Break the boards and jump into the well for evidence.

The Sickle and the Bell will be pointed to by clues obtained after killing the Halberd. Go to the camp at the Muldoon Salt Works on the right side of Essex. Inside the building, at the top, there is a second piece of evidence for Serp. You can get inside through the hole at the top.

Go to the outpost in Sussex, above and to the right of Porchester. There is evidence in the building on the left. To get inside, find the window above and shoot the bolt through it.

The fifth master will be killed in the story. Once you've killed 5 Masters, 24 Orders, and 15 Zealots, return to the longhouse in your settlement and listen to Highsim. Head to the meeting point with Alfred to find out who is the head of the Order of the Ancients in England.