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During the battle with the Parade Commander, be prepared for a variety of attack combinations. One of these combinations includes several blows: first from one hand, then from the other. Often the boss will perform three such attacks in a row. Your task is to block or dodge, and then counterattack. Don't make too many shots, otherwise you'll miss the oncoming one.
If you notice that the Commander has both hands up, he is about to perform a double strike. This is a wide range attack, but if you can get behind your opponent you will avoid any damage. Watch your hands and react in a timely manner.
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Another basic movement is a powerful belly strike to the ground. Although it is slow, after successfully dodging you will have the opportunity to land some quick strikes.
During the second stage of the battle, the Parade Commander will expand his arsenal of moves. He can fall to the ground and immediately launch into a spinning attack. As he raises his club upward, he prepares to make a double attack with his weapon. One of the new moves involves a series of spins; usually there are three in a row. Be especially wary of the moment when he looks like he's going to strike one way, but at the last moment he changes his direction.direction
When he raises his weapon high, prepare for his furious attack. He will slow down before doing so, giving you a chance to block or dodge. At this stage of the battle, such an attack becomes even more dangerous, since he now has a weapon in his hands, increasing the radius of the attack.
If you choose to keep your distance from the Parade Commander, he will try to quickly close the distance with a dash. Your goal is to successfully block his attacks and counterattack.
Once you deal him enough damage, he will begin his second stage, discarding his cage and wielding his club. At this moment, take the opportunity to recover.
After you defeat the Parade Commander, you will receive Quartz and its ergo. Ergo can be exchanged for unique items in the future, so take care of it. And quartz is a valuable resource for upgrading the Heart-P, which you can use later in the game. Do not sell it under any circumstances!
Meeting Crazy Donkey will test your blocking skills. He maneuvers a weapon called the Bone Cutter, which you can obtain later in the game. The saw is heavy and slow, so you have plenty of time to predict the impact. Knowing this, you will gradually learn to block blows perfectly.
Crazy Donkey sometimes decides to attack vertically. If you are active, move around him, most of these attacks will miss you, leaving him vulnerable to your counterattacks.
Particular attention should be paid to his ferocious three-hit combo. It begins with a quick horizontal and vertical strike, followed by a powerful downward swing. This combo is quite fast, making it difficult to block, but if you can't dodge it, it's best to stay away.
All "treasure hunters" encountered in the game are vulnerable to backstabbing. By taking advantage of the Mad Donkey's slowness, you can use this advantage to your advantage. Get behind him and hit him when the opportunity presents itself.
After killing the Mad Donkey, your efforts will be rewarded with the Mad Donkey Mask, the Mad Donkey Hunting Outfit, the Krath Town Hall Key, and the Enigma, which is useful for combining parts of different weapons. But remember that special types of weapons cannot be disassembled into parts.
Your first opportunity to summon a ghost to help you will be in the battle with the Defective Caretaker. The ghost is not a particularly strong ally, so you shouldn't count on his help in the boss battle. However, it can distract the enemy's attention. An effective strategy is to have the Ghost attack from behind while the boss is focused.? you.
The Defective Warden's attacks are predictable but powerful. He will often wave his hand before throwing a punch, so you have plenty of time to block or dodge. His signature strikes often alternate and end with a powerful sweeping blow. This slow strike does more damage and you'll recognize it by the outstretched arm.
It is important to note that the Defective Warden has many similarities to the Parade Commander. In particular, he also uses alternating strikes, but does so more slowly. The main thing to remember is his long arms. This changes the dynamics of the fight so you'll have to do less active dodging and more focus on blocking.
As before, the main goal is to block his furious attacks. A sign of readiness for such an attack is his fists raised up. As soon as he starts to lower them, prepare to block. After each successful combination, you will have the opportunity to counterattack.
Choose equipment that offers reliable protection against flames and burns. Don't forget to stock up on resistance ampoules to strengthen your resistance to high temperatures. If you have a weapon in your arsenal that can cause a burn, consider replacing it, as it will be of little use against Fuoko. Instead, give preference to weapons with electrical damage.twa. Consider equipping Legion Arm with Lightning to maximize the shock effect. And make sure that the boss does not destroy all the obstacles in the arena. In the first phase they may seem unimportant, but in the second phase they can serve as useful cover.
When approaching you, Fuoko will usually use his hammer to attack. Usually he swings, even this swing can cause harm. After a while he makes a powerful blow. You can stop the first attack with a perfect block, but the second attack is best dodged or simply blocked. After a successful block, you will have the opportunity to strike back.
As Fuoko prepares his furious attack (his skin turns red), he suddenly moves towards Pi. If you can successfully block, you will have a window to attack back. If you're having trouble achieving a perfect block, it's best to keep your distance. The boss moves straight, so a simple side dodge will be enough.
Be on guard for his spinning attack. You'll know he's preparing for this attack when he starts dragging his hammer across the floor, causing sparks. His combo includes three hits, so block each one. After each block, you should prepare for the next hit.
When the boss's health drops below 50%, he will retreat and brieflywill stop. After a short time, lava will begin to spill around him, surrounding almost the entire arena. Prepare a resistance ampoule (or a heat purification ampoule, if necessary). If you do not have such means, try to move quickly to protect yourself from the fire. If Fuoko is not standing in the center of the arena, there is a chance that the lava will not reach you.
During this stage, Fuoco will use more ranged attacks, shooting missiles and creating fire traps on the floor. If you are far away from the boss, use the remaining obstacles as cover. Try to maintain direct contact with the enemy so that most of his attacks miss. But remember that he can return to melee combat at any time.
The Redeemer is a melee enemy with a basic arsenal of attacks. Her arsenal includes strikes using a hammer and attacks with her unoccupied hand. When the Redeemer attacks with an unequipped hand, it causes an infection, and attempting to block such an attack will be ineffective. Her movements are clear and you can predict what type of strike is coming next. Despite her simple attacks, she has good mobility, and dodging her attacks is often more effective than trying to block. Focus on dodging to avoid infection. Using it??size and maneuverability, you can quickly move behind her and deliver the decisive blow. The entire fight takes place in one phase, so you will have to deal with the same attacks from start to finish. At the end of the battle, you will have the key to the cable car and the mask of the Redeemer at your disposal.
The Archbishop approaches you and uses his claws to attack. Expect a combination of left, right, followed by a quick claw strike. Be prepared to fend off blows. Most of the time he does quick melee strikes. Given its size and range, it's best to dodge sideways or hold block. When he prepares to attack by raising his body, back away as he will try to hit you with both paws. To minimize damage taken, maintain a medium distance and use block or dodge in response to his attacks. After completing his attacks or combos, attack back.
When he makes powerful attacks or falls to the ground, you will have a better chance of damaging him or using charged attacks. If you notice how he lifts??his torso and does not change direction, quickly move behind his back and attack. If possible, call a ghost for help.
At this stage, the figure of the Archbishop himself will appear before you, which will sit on top of the mutant. His attack radius will increase. Aim at the creature with the staff. He uses a series of basic staff attacks that can be blocked or parried. Notice the blue glow of the staff. When it glows and the enemy raises his staff, run as far as possible. Just like with other bosses, keep an eye on his health: when the health bar is framed in white, use a standard attack.
During this phase, it is important to focus on blocks and dodging, and after blocking or dodging attacks, attack the boss from behind. Be patient and aim for the right moment.
Proceed to the second floor, follow to the end of the street, where you will find the entrance to the boss's lair. Activate the fountain with the Star Shard and move forward. You will encounter four members of the Black Rabbit Brotherhood. This fight can be difficult, as you will often have to face two or three opponents at once. At the beginning of the battle, while the boss's health is above 75%, your main enemy will only be the Elder of the Brotherhood. Block his attacks and there's a good chance his weapon will break, guess what?Improves his attack range and damage output, making combat easier.
He can jump and slam into the ground, making a linear attack. When he starts to fall, block at the right moment. If he raises his weapon into the air while on the ground, he will quickly slash his sword four times in a row. The last hit is slower than the others. Given the rhythm of the attacks, you can easily block and cause stun. If he makes a horizontal kick while lifting one leg, he attacks five times in a row. There is a short pause after the first three attacks, so block the first three attacks, wait and block the last two.
When the boss's health level drops below 75%, a second member of the brotherhood, a fighter with two swords, will come into the arena. He is fast and can launch Pi into the air with his third hit, but it does relatively little damage. Wait for him to jump or throw, then attack him from behind.
When the boss's health drops to 60%, the third member of the brotherhood will appear in the arena, armed with a spear. He is easy to defeat thanks to his linear attacks. Lure his attack by standing at a distance, then attack him from behind.
When the boss's health level drops to 40%, the last of the brotherhood will enter the battle. This sword-wielding opponent makes quick attacks. Approach him from the side or block the final blow to approach him from behind and perform the killing blow.
After defeatingEach member of the fraternity will remain only the Elder. No one will bother you anymore. His attack set will remain the same.
The main thing in this battle is not to panic and remain calm. The Heart Lady has graceful and fast movements, like a dancer, making her a difficult opponent to predict. Her sharp spear can reach a surprising distance, so keep your distance and wait for her to make the first move.
She often uses a three-attack combo of two quick spear strikes followed by a slower spin. The first two attacks can be blocked or dodged, but it is recommended to dodge the spinning attack as it covers a large area. After her combo attacks, this is your chance to deal damage.
Be especially careful when she starts to glow red - this means she's preparing for her powerful attack. When she does this, it is best to increase the distance as her attack covers a larger area around her. After performing this attack, she will be stunned for a while, giving you a chance to deal significant damage.
The Lady of Heart can also summon several illusory copies of herself that will attack you. They disappear after one hit, so focus your attacks on them before returning to the real Lady of Heart.
After defeating the Lady of the Heart, will you be a cart??Awarded Ergo Core and 3200 Ergo. Follow the path further to continue your adventure.
Move forward, go through the dark corridor and activate the next fountain. As you enter the large hall, you will meet the Mystic Knight - a majestic and mysterious sword-wielding enemy who wields his weapon brilliantly.
The Mystic Knight often uses fast attacks and combos, making him a difficult opponent to block. However, due to his size and the weight of his armor, his movements are a bit predictable. When he raises his sword up, he will most likely throw a vertical strike, which can be easily dodged by moving to the side. If he holds his sword low, it is a sign that a horizontal strike is to be expected.
Throughout the fight, the Mystic Knight will summon magical abilities, such as firing magical arrows or creating an explosion of energy around him. When he starts casting a spell, this is your chance to get in close and land some quick strikes.
Once his health drops below 50%, he will begin using new, more powerful attacks, including lightning dashes in your direction. Keep your distance and use your dodges wisely.
When the time comes, move to the doors in the theater located by the looming candelabra,and summon the ghost before that. This fight is divided into two stages: at the beginning you will fight with a giant robot, and then with a mobile and speedy puppet, the real King Romeo. Before starting a skirmish, it is recommended to equip the Arm of the Flamberge Legion, as it is great for fighting the Puppet King, giving many chances to use it. Choose defensive units with maximum physical protection. Despite the limited space in the arena, the boss will often use a specific attack that can be blocked. A smart solution would be to install an amulet that reduces the wear and tear on your weapon, since during combat it will be under stress due to blocking and blows, and thanks to this amulet you will not have to waste time restoring it.
The boss' main trick is a spinning kick, where he raises his arm and slams it. You will easily notice the warning signs of this movement, and it can be blocked. But be prepared: the King can continue his attack or jump back. After blocking or dodging, you can counter with a counter. Your attack will likely have to be blocked again after the animation ends. He can also do a double punch with his hands. If the Puppet King doesn't start his spin and instead chooses a swing attack, it's better to dodge or block.
Sometimes the Puppet King sticks his hands into the ground and deedsHe jumps, taking a better position. This is also an attack. If you are near his hands, block at the right moment. Once his health reaches critical level, hit him with a charged strike. When he falls, before delivering the killing blow, attack from the side 2-3 times, then move into the red zone until the red bruises disappear and then activate the attack. The Puppet King spends a lot of time recovering from being stunned. Use the Arm of the Flamberge Legion to set it on fire.
As the boss's health decreases to 60%, he freezes in place, covering his eyes with his hands, and begins to sob. Then he becomes enraged and begins to quickly attack. Move away from him (his attacks have limited range) and use Flamberge. He will try to stick his hands into the ground more often, launching a powerful attack. As soon as he starts it, move away to a safe distance. Otherwise, you may be lifted into the air. In addition, his attacks will be more varied and faster. Every time he launches an attack, you must block twice almost instantly to avoid damage.
When the boss starts spinning on two legs, approach him. This attack has a long range, but getting close to the King will allow you to avoid it. It can also fire blue projectiles that eventually explode, dealing damage. You can block them. Cha?Above all, the Puppet King is trying to push you into these projectiles, so be prepared to dodge or block.
The Puppet King now has two special furious attacks. The first is a double punch with both hands that can knock you down. If the blow hits, ignore the second attack. If you blocked the first attack, be prepared for a second strike while he is on the ground. The second option is a delaying strike with outstretched arms.
When you keep your distance from the boss, he can cause wind gusts. If you notice the animation of this attack begin, move closer to the boss to avoid damage and counterattack. After the fourth such attack, he will bounce away from you.
Overall, the key here is to effectively block the boss's attacks, especially when he attacks twice in the second part of the battle. This will allow you to quickly charge your stun bar and attack unhindered. Also note that pulse ampoules should be used wisely, as they are especially useful in the next fight against Romeo. If you have the ability to end the battle with a killing blow and you have the last pulse ampoule left, use it. This will allow you to quickly charge the next ampoule after a powerful blow.
Once you defeat the Puppet King, a cinematic scene awaits you. Having completedher, your next duel awaits you against Romeo, the new king of the Puppets. Despite his smaller size, his speed and agility make him more dangerous. He has attacks that cause an overheating effect, so consider using armor that is resistant to this. Before you start, set up your weapon by stepping back from it. Most likely, he attacks with a jump. Parry and counterattack once. The main key to victory is patience.
If Romeo's eyes turn red, dodge. Otherwise, he will throw you off your feet, and his next attack will be successful. If you manage to avoid being grabbed, limit yourself to one counterattack, then immediately prepare to block.
The main difficulty in this battle is its speed. He often leaves a trail of flames as he moves quickly and ends his turn with an attack with his weapon. It is best to parry these attacks, as even a successful dodge may not guarantee your safety.
When Romeo's health drops below 50%, he will activate his most powerful attack. He lights his weapon, shakes it, and then begins a ten-hit sequence. They are difficult to block due to their speed and changing tempo, so your goal is to dodge.
If we talk about strategy, the most important thing here is the ability to block correctly and patience. Is aggression only permissible after a successful stun?Romeo's attack or performing the fatal blow. Otherwise, he will quickly counterattack.
As a reward for winning, you will receive the Scorched White King ergo, the Puppet Prince Costume, a mysterious necklace and 11,025 ergos. After this epic battle, you will also meet Geppetto, who will increase your Pulse Ampoule limit by one.
Before entering combat, consider equipping yourself with a weapon that causes overheating. The ideal choice would be the Flamberge Arm of the Legion. Victor, the Arena Champion, is vulnerable to fire damage. Not only will this tool help you deal more damage, but it will also make it easier to apply the Burn effect. If you feel unsure of your blocking abilities, it is better to choose the Arm of the Legion Aegis, which provides increased defense and additional damage on a perfect parry.
From the very beginning of the fight, Victor will instantly attack. Expect a quick attack ending with a powerful punch. You can use this moment to your advantage: dodge or parry, and then respond with a counterattack. The main thing in this stage is to learn how to react adequately to his three-hit combo, as well as be prepared for his unique furious attack.
The important point is his tackle attempt. When Victor prepares a grab, quickly dodge or keep your distance. Otherwise youyou will find yourself captive to him, without the ability to control your actions. If you manage to stun him, first deal a few blows, and then perform the final, fatal blow.
Once Victor's health drops below half, his fighting style will change. He will be more aggressive and you will need to be on your guard. Watch out for his attacks, as they can now come at a faster pace and with new combos. Additionally, be on the lookout for another furious attack as he rushes towards you on his knees and does a quick slash. Prepare your block or dodge for this attack.
When you successfully deal damage in this phase, Victor's stun process changes. It no longer provides an immediate killing blow opportunity. Instead, after being stunned, he drops to his knees and then does another combo before finally falling, allowing you to complete it.
The fight with Doctor Owl is reminiscent of the fight with the Mad Donkey. Your main tactics should be quick rolls and attacks in the back, since most heroes are more vulnerable to attacks there. Watch his movements, dodge blows and attack when he is vulnerable.
This boss requires special strategy due to its abilities and environment. Equipment of the Arm of the Legion "Flamberg" is hereThis is key to quickly and effectively apply the “Overheat” status to it. Hold this status on an enemy to deal more damage to them. In addition, having protective components against corruption and ampoules of resistance will also be useful to you, since the swamp creature often uses attacks that cause corruption.
Like most bosses, this creature has several unique attacks that require a specific response. Particular attention should be paid to attacks when he burrows into the ground, as this can hit you with a sudden blow.
Also be careful of his vertical strikes, as they can be dangerous, especially when combined with his other attacks. If you stun your opponent, take advantage of the opportunity to deal as much damage as possible with your Flamberge.
Try to always keep your distance and use your ampoules wisely. Also keep an eye on your health and stamina, especially when corruption levels get high. If you are careful and careful, you should be able to defeat the Green Swamp Thing without too many problems.
Encountering this second stage of the Green Beast will be more difficult due to its combination of attacks from past battles. This is a unique enemy that combines the attacks and features of other bosses, making it unpredictable and demandingfrom the player with maximum care.
Try to dodge his throws and attack only after the boss has completed his attack. Thanks to your experience with other bosses, you already know many of his moves, so use this experience to adapt and react quickly to his attacks.
The tentacles of this creature are its main weapon, so pay special attention to them. They can be especially dangerous, especially when the boss uses them to grab.
When the enemy is low on health, he can become even more aggressive and use a combination of his most powerful attacks. Be prepared for this, maintain your health and use all available resources for defense and counterattacks.
Overall, the key to this fight is patience and knowing the right moment to attack. Constantly watch the boss's actions so you know when to dodge, block, or counterattack. If you remain calm and alert, you will defeat this opponent.
You will face the remaining members of the Brotherhood: the Oddball, the Younger and the Chief. However, before the end of the battle, the Elder will rise from the grave. In this battle, the main obstacle will be the need to simultaneously fight three opponents in a fairly limited space. Probability of dyingb here it rises. It is recommended to use the Assassin Puppet Amulet to enhance your damage against enemies. If you wish, you can summon a ghost to help, but its creature will be quickly destroyed. The Brotherhood will continuously attack you with long combos of attacks. But fear not: you will never face an attack from all three at the same time. One of them constantly remains in the background, making comments.
Each of the opponents in their arsenal has their own special weapon that can cause effects: electric shock, decomposition or overheating. Your strategy should be to find an opportunity to attack your opponent from behind after their combo or when they charge their weapon with elemental energy. When only the Elder remains among the opponents, your task is to quickly destroy the remaining two so that you can then focus on the battle with the resurrected Elder. The key to victory is analyzing the movements of each enemy and the most effective reaction to them.
Once you win, you will be rewarded with quartz and gain access to the Trismegistus Relic Battlefield Stargazer activation.
The encounter with the Door Guardian involves a fight with a huge giant armed with a massive club formed from ergo. Despite his menacing appearance, he is less powerful than he may seem. Focus on his leg with the ergo, avoiding the ??th powerful blows. After a successful series of dodges and attacks, you will be able to stun the enemy, which will give you the opportunity to deliver a fatal blow. Continue in this manner until he is defeated. Be sure to use your most powerful Special Weapon to maximize damage during Deathstroke.
Armed with armor and wielding the power of electricity, this majestic knight is a two-phase threat. At the start of battle, his attacks are slow but powerful, with an emphasis on extended combos and electric strikes. Your job is to actively dodge or parry and respond with a short series of strikes. Although his movements seem slow, everything changes in the second stage.
Transformed into the Goddess of Thunder, she demonstrates amazing speed and agility. While she's in the air, focus on parrying her lightning by reflecting it back. Her ability to teleport creates additional problems, as it makes it difficult to properly time her parries. Use pulse ampoules at this stage for the best chance of winning.
Having won, you will receive a reward in the form of an ergo of a sad fanatic.
This final boss represents the game's greatest threat. Having become infected with ergo, he takes the form of a shapeless monster with a powerful weapon. In the first stage of the battle, focus on defense, parrying attacks. This stage will remind you of Laxasia's level, so you may feel like you've faced a similar threat before.
In the second stage, Simon transforms, displaying a similar set of attacks to the first stage, but with the addition of a break effect. This status can be fatal if its level reaches its maximum. To avoid certain death, use a special ampoule of resistance. Although not all hits cause breakage, actively parry them to reduce the risk.