The first cult hiding place that Detective Anderson discovers at the crime scene is located on the territory of Cauldron Lake. After interacting with the cache, you will find a note with a clear sequence of actions: wash your hands, remove the chicken from the refrigerator and take a nap. To open the lock, use a code cipher that is the correct combination of triangle symbols.
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To the southeast of the witch's hut you will find a small shopping area with a store, where in one of the rooms a locked display case awaits you. Inside it is a sawn-off shotgun - the second weapon to equip Saga. To access the display case, use the code "739" to get your hands on this weapon.
The next cult cache is located in the vicinity of the Crows Foot Hills. If you find a chest with a yellow arrow pointing to the right, follow it to find a key. Once you've picked it up, return to the box to get some supplies for Detective Anderson.
As you head south from the river bank, you'll find a picnic area and a giant padlocked container. Enter the code "658" to unlock it and receive consumables as a reward.
On the northeast side of Cauldron Lake is Witchfinder Station, visited by Saga during a side mission. Inside the building, in one of the offices, you will find a computer, access to which is password protected. Enter the correct combination "2547" to access the system.
During Wake's flashback after talking with the TV presenter, you will need to find a way out of the studio, where the doors are locked with a three-digit code. A hint for the correct combination is the neon sign “Neighbor of the Beast”:
In the northeastern part of Wateree is the sixth cult cache, located under a massive wooden canopy opposite the hut. The locked 'Treasury' hides the next weapon for Saga - a crossbow. To open the box, enter the code “527” and get new equipment for your character.
In the central part of the 'World of Coffee' location, on the territory of the amusement park, you will find a box with a combination lock. Enter the combination "147" to open the box and get a variety of useful consumables.
To the west of the previously discussed point you will find another cult cache. To unlock the box, explore the playground to find the key. The desired item will be found among the debris and branches, under a smiling giant spherical sculpture.
When exploring the gift shop in the Coffee World theme park, you will find a safe, the password for which is a three-digit combination of numbers. The entry sequence must correspond to the designation of professions on the staff board: 'Lost and Found, Security, Cleaner'. Enter the correct code - “146” to open the safe and gain access to its contents.
Continuing to explore the surroundings of the 'World of Coffee', look into the 'Knights of Kalevala' workshop, where a locked door awaits you. To open it, you will need to enter a code combination made up of already familiar triangle symbols, which are presented on various objects in the location. Correct sequence of figures:
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In the northwestern part of the lighthouse is the next cult cache. To open it, similar to the previous riddle, you need to choose the right combination of triangle symbols. Two images 'surround' the box itself, and one is selected at random. Correct sequence of figures:
The next cache in Wateree is located on the pier, in the southeastern part of the location. To open the box with detective supplies, you will need to enter the code for the lock, which is “496”.
In the fifth chapter of the Oceanview Hotel, the main entrance will be closed to Alan. WhatTo unlock the passage, enter the four-digit code “2550”.
To the southwest of the bunker, deep in the forest, you will find a truck with the next cult cache in the back compartment. To access the consumables inside, you will need to enter the code - “177”.
Once inside the Bright Falls Wellness Center, you will notice a password-protected computer in the security room. To log into the system and subsequently unlock the door to the administration office, you will need to enter the following combination of numbers - “170823”.
While exploring the Valhalla nursing home, Saga will need to find a fuse to repair the generator. The item you are looking for is in the red box on the -1st floor of the building. The code for the box is indicated on a note that can be found in the laundry room - “273”.
To the southeast of the Valhalla nursing home, not far from the ranger station, you will find another cult cache. It contains a variety of consumables. To open the lock, you need to choose the right combination of triangle symbols.
At the marina in eastern Bright Falls there is a gate that is locked with a padlock and chains. By unlocking the passage with the bolt cutter, you will have access to explore the interior of the area and the barn, where you will find another cult cache. The access code for the items stored inside is "697".
Not far from the Sheriff's Office building there is another closed passage. As in the previous case, the lock and chains can be destroyed using a largetorez. After this, another cache of the cult will be discovered in the courtyard of the 'hidden' location. To open it, Saga will need to select the correct code from the triangle symbols.
Returning to Wateree, it is recommended to revisit the area near the Knights of Kalevala workshop. Saga, armed with a bolt cutter, will be able to open an emergency exit from the building. At the red wall, in turn, you will find a stick doll and a cache, the code for which is “542”.
After gaining access to the research of the Sheriff's Office building, find Tim Breaker's office. On one of the walls you will find a display case with a pump-action shotgun. In order to pick up this weapon, just enter the code “723”.
PAs you continue exploring the aforementioned area, you will come across the final cache of the cult in Bright Falls. The code for the box lock is “146”. As a reward, you will receive either the key to the Wateree Lighthouse (if this cache is the last of the 22 found), or consumables and manuscript fragments.
The action game also received a content update.