Old Motive - Play a familiar melody on the piano.
In Chapter 2, playing as Madison, you need to go upstairs. You will enter a bedroom with a piano in it. You need to play it.
Keep up! - Pass 5 reaction checks in a row.
When you repair the generator, try not to fail reaction checks.
Pixel Hero - Set a record on the arcade machine.
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In Chapter 3, playing as Chris, you will go to the store to buy milk. Go to the arcade machine and get a record.
Stronger Together - Develop Jaime and Chris's relationship to the maximum.
You need to be kinder to each other whenever possible. Always take each other's side, no matter who you are guided by. While at one point you will have to run to keep everyone alive, when you meet again later as Chris, you can choose not to hit Jaime (just fail the action) and you will hug.
Golden Hands - fix all the generators.
Just play and fix the generators (there are 3 in the game)
Kleptomaniac - collect all the trinkets.
After the first playthrough, you will have access to the "burglar instinct", which allows you to see when trinkets are nearby (there are 12 in total)
He Belongs in a Museum! - collect all the artifacts.
There are 30 artifacts, ranging from collectible documents to the items themselves.
Champion - collect all the Champion artifacts.
Will be unlocked along the way to the achievement "He Belongs in a Museum!"
Storyteller - collect all the Storyteller artifacts.
Will be unlocked along the way to the achievement "He Belongs in a Museum!"
Deadly Plant - Collect all Deadly Plant artifacts
Will be unlocked along the way to the achievement "He Belongs in a Museum!"
Plangonologist - Collect all relics.
Relic Hillbilly: Appears in the first chapter when you play as Sam. You will be in the storm drains. You will have to explore the room until you find pipes that you can climb over. The collectible is right above the pipes by the wall.
Relic Huntress: In the second chapter as Madison, you need to go upstairs. Here you must play the piano, a secret door will open. Follow the secret door down to another room where the relic is waiting for you.
Relic Hunter: To find the Hunter, you need to visit the shop in Chapter 3. Walk around until you reach the corner of the shop with a lamp on top of a chest, and you'll see a collectible with a glowing white outline.
Ghost Relic: In the storm drains during Chapter 5, you'll be playing as Chris. While exploring the wall, you'll find a gap in the wall you can squeeze through, and sure enough, the Ghost is sitting right behind that wall. You can find the Ghost again in Chapter 13 as Sam in the storm drains if you missed it as Chris in Chapter 5.
Clown Relic: In Chapter 5, the Clown is hidden near the Foundry. Instead of going through that door, go back to the main hallways and turn right. There'll be a wall you can walk under, and then at the back of the room, there'll be a clown lying under some junk.
Legion Relic: In 2024, we'll be back as Madison, trying to open the elevator door. At the very beginning of this chapter, you can go up to a previously blocked area. While you're doing that, head to the left corner to find Legion.
Nursa Relic: You'll have to play through most of Chapter 8 while you're not playing as Linda to find Nurse. When you're Linda and in the warehouse area, don't rush to watch the movie, instead look at the middle passage and head down to find Nurse at the end of the area.
Doctor Relic: This is one of the more difficult relics, as you'll have to find a hidden area and then open a second hidden area from the inside. As Linda, head through the door and don't go up the stairs. There's only one door you can use.
The door will lead to a basement, and you'll need to go through it to find a creepy mural on the wall, as well as a book with STONE written on the front. The door here will take you back where you came from (the locked door is now unlocked), but you need to go left and move the panel blocking the secret lair. Afterwards, you can pick up the Doctor's Relic.
Gemini Relic: The Gemini is hidden in Chapter 12. As Madison, go down the secret exit to the bedroom, instead of going through the door, explore the hallways and you'll come to a dead end with the Gemini sitting on a table.
Spirit Relic: In Chapter 13, as Sam, in the storm drain, climb through the crack in the wall where the grate might once have been and follow the hallway until you see the Spirit on the right.
Trickster Relic: When heading to the final location, instead of going left, turn right and look for a strange door to a house in the woods. Go through it and you'll find the Trickster on the floor.
Frank Stone Relic: You can't miss this relic. Watch the post-credits scene and you'll automatically unlock the final 12th relic.
Reflexes Are Key - Pass 10 Reflex Checks Perfectly
Once you unlock "Don't Brake!", you can restart chapters to play the parts with the generators again. You need to click on the little colored bar to pass the Reflex Check perfectly.
Merciless Killer - Madison, Jaime, Chris, Sam, and Linda are dead.
There are some key elements you must complete to get this achievement:
1. In Chapter 5, as Jaime, try to help Chris when Frank Stone shows up.
2. Make sure Madison has the pendant and you accept the drink from Augustine, this is the only way she can die.
3. Sam has multiple opportunities to fail, and towards the end he can be absorbed by Frank Stone.
4. As Linda in Chapter 14, fail a reaction check and Frank Stone will kill her.
5. Send Chris to 1980, after she breaks the lever and goes to get another one fail a reaction check, Stan will come to help her. Choose not to help Stan, Chris will go to 1980.
The Entity is Disappointed - everyone survived.
Camp - complete the story.
All-Seeing - unlock all story branches in the editing room.
There are 224 paths to The Casting of Frank Stone, and to get this achievement you need to see every path. This means killing everyone, saving everyone, and choosing every action throughout the game.
Easy Days - Jaime accepts a bribe from Sam.
In Chapter 1, Sam must fail all the tests at the factory, which will open up a dialogue with Jaime and Sam will offer money for the broken camera.
Hitchhiker - Madison picks up a hitchhiker.
At the beginning of Chapter 2, as Madison, stop to pick up the hitchhiker Linda.
Thief - Jaime steals money from Bonnie.
In Good Health - It turns out that Tom has quit drinking thanks to Sam.
In the prologue, when Sam is about to open the grate and go into the depths of the mill, be nice to Tom and ask him to call for backup. Later, in 1980, when you return home to look at the news articles (after Chris invites Robert and the group), there is a cassette tape on the next table. Take it and put it near the player who is opposite you on another table. You will hear from Tom how he quit drinking because of Sam's kindness.
Open the sim-sim! - open the gate with the puzzle.
You cannot miss this achievement.
Quartered - Stan is torn apart in the astrological clock room.
Refuse to send Chris to 1980, after which a ring will fly at Stan, fail the reaction check.
Back to... the Past - Chris successfully returns to 1980.
During the scene where Chris enters 2024, you must send her back to her time.
Chris is sent to 1980, but something goes wrong.
Send Chris to 1980, after she breaks the lever and goes to get another one, fail the reaction check, Stan will come to help her. Then Stan will fall on the edge of the platform, Chris will run to help him, then fail the check again, Chris will not be able to pull him out and choose not to help Stan, Chris will go to 1980.
Bad Doggie - Find Merlin's collar.
In Chapter 9 as Linda, after leaving the room that locks you in with steam, you will find the collar in the corner next to the turned off light and some mesh fencing.
Escape Artist - Get Jaime off the hook.
In Chapter 13 as Sam, you need to find Jaime in the storm drain and free him. You'll have to fight off Frank with the camera.
Memento mori - Frank Stone rips Jaime's jaw out.
In Chapter 13 as Sam, find Jaime in the storm drain. You must fail the encounter with Frank Stone (with the camera) and he will kill Jaime. Also, make sure you escaped in Chapter 5 as Jaime.
Nothing Personal - Shoot Augustine.
Friendly Fire - Sam shoots Madison.
Make sure Madison HOLDS the pendant, and as Linda, you should not take Sam's gun, but his journal. In Chapter 14, when Madison is hypnotized, Sam should shoot Madison. Do not shoot Frank Stone.
Phagocytosis - Frank Stone hypnotizes and absorbs Madison.
Make sure Madison gets the pendant, then do nothing to allow Frank Stone to absorb Madison in Chapter 14.
Camera Fear - Use the 8mm camera to fend off the killer.
Savior - Sam stops Frank Stone.
During Chapter 1, you need to shoot Frank Stone. Use the path as a route and don't fail any reaction checks.
The action game also received a content update.