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Syberia : The World Before Walkthrough

Read full walkthrough Syberia 4.
Syberia : The World Before Walkthrough
Author
Svetlana Ivanova
Date of publication
5 November 2024

Syberia: The World Before Guide

Wagen – Musical Quarter, Spring 1937



As Dana Rose, we arrive in Wagen by tram. After disembarking, we walk to the right, hurrying to Frau Beckman on the main street. Along the way, you can explore the surroundings, marked with white dots on the map. To move quickly, use the Shift key or double-click the left mouse button.

Ghetto Research



Check out the newsstand - you'll find a postcard inside. Go up the stairs and check out the painting on the left, which will activate a side quest.

In the alley on the right, the owner of a bookstore is fixing windows after vandalism. Answer his questions, after which you will be asked to draw something on the fresh cement at the entrance. Choose one of three drawings, which will give you the achievement "Leave a mark...".

At the end of the alley, read the sign. On the main street, in the far left corner, listen to two people talking and read the red sign above. This will give you the achievement "Parallel Investigation".



In the central square you are expected to perform on an unusual piano. Frau Beckmann will ask to see the invitation. Select the "Pass" option and then "right" to select another item.

Sit at the piano. Grab the lever on the left and pull it down (hold LMB and move the mouse down). Place the notes of Vagen's anthem on the central stand and start playing. This will start the mechanism that powers the robot musicians.



The Iron Taiga region – salt mine, winter 2004

We play as Kate Walker. Waking up in captivity, we find ourselves in a cell with another prisoner, Katyusha. Talk to her.

Wash yourself in front of the mirror on the left, examine your talisman - Oscar's Heart, paying attention to the small window. Take your equipment to the right of Katyusha's bed.



Self-analysis of the situation

Beast " on the back ) and a poem by Pushkin.



Be sure to sit on your bed and select the "Self-Analysis" option. Only then go to the exit of the cell.

The guard will bring a package with your mother's musical medallion (in the form of a swan) and a plane ticket. You will learn about your mother's death. Olivia invites you to the funeral in New York.

Wagen , Rose House , Spring 1937

Play as Dana . It's time to leave your parents' house - an antique shop. You need to answer a letter from a potential employer.

Checking documents in the store

You can examine the painting behind the table on the right and the three paintings near the father on the left (optional). Find five documents in the shop:

        1-2. On the table is a letter from the employer and a diploma from the music academy.

        In the box on the left is a letter from Herr Zimmer .

        To the right of the box are the notes of Vagen's hymn .

        On paternal on the table - a booklet Voralberg Manufacturing.

Syberia : TWB. House of Roses

From under the books on the table, take a clean sheet of paper. On the left, in the chest of drawers, open the right drawer and take an old pencil. In Dad's desk (on the left), open the second drawer and take a fountain pen. Return to the table and write a letter to Renner , choosing the appropriate style of address.

Suddenly a brick falls into the shop window. Examine it - there is a note on it. The father will take the note, saying that it is insults from nationalists. While he calms the mother, read the threatening note on the table on the left, turning it over to see the text.

Region "Iron Taiga" - salt mine, winter 2004

Kate rereads the letter about her mother's death while Katyusha works in the mine. Choose how to answer her cellmate. Mammoth tusks lie in a dead end.

Go to the cart near the screen, examine the dented helmet. The cart is stuck; examine it – the brake is on. Move the handle on the right, then push the cart again. Move it slowly, listening to Kate’s thoughts .

Take a pickaxe and hit the rock several times. After the collapse, you will find a tunnel with a German train, a motorcycle and the bodies of dead Nazis. First, examine the abyss with Katyusha. She will offer to jump over it on a motorcycle, for which you need keys. Examine the train.

Exploring the train

        Take a look at the architecture at the entrance to the tunnel.

        Examine the two bodies near the motorcycle, noting the wounds on their backs.

        Examine the body near the barrels near the far carriage.

        In the first carriage, examine the officer's body and read his note.

Talk to Katyusha and enter the first carriage. Examine the dead officer at the table, paying attention to his shoulder straps. There is a suicide note on the table. Move the piece of paper to the right to find a round depression in the table. Examine the side drawers.

Move the officer's hand to the left and press the button underneath it. A handle will appear on the lower left drawer. Open it - inside is the "Brown Shadows" sign. Place the sign on the table and turn it. In the secret place on the right is the officer's keychain.

Exit the train and give the keys to Katyusha. Having received the remaining key, open the lock on the freight car (hold down LMB and rotate the mouse in a circle). Quickly and frequently press LMB to move the door to the left (otherwise you will fall).

Inside are valuable items: a vase, a dish, four old paintings (the same ones were in Wagen's antique shop ). Katyusha will find a tube with a portrait of Dana Rose . Examine the painting and the inscription in the corner. Katyusha will notice the resemblance of the girl in the portrait to Kate .

The warden will appear and kill Katyusha, but Kate will manage to fight her off. Before she dies, Katyusha will ask to find the girl from the portrait. Kate will get on the motorcycle, start it and drive out of the tunnel.

Region "Iron Taiga", winter 2004

Show Kate leaving Siberia on her motorbike in winter and reaching Vagen in central Europe.

Wagen - Flower Quarter, Autumn 2005

At the Frau Wagner Hotel, look at the phone book and map. In the book, mark three shops where paintings may be sold (pawn shop, department store, antique shop), crossing out the rest.

In the lower right corner of each store there are coordinates on the map (D3, E5, C4). Mark them on the map.

Choose which store to visit first. Kate will only agree to C4. Take a page from the phone book.

Inspect the main hall: chess on the far table, newspaper "Headlines - Illegal Mine Closed" by the fireplace, internet access behind the fireplace (read the mail, get the achievements "From scratch" and "Search engine").

On the top floor, read three types of leaflets. Examine the map and enter the right door. In the room, take the wallet, Katyusha's plectrum and the mysterious painting. Examine the board with the investigation and the painting of the Musical Square. Sit on the bed for self-analysis.

Downstairs, talk to Frau Wagner. Knock on the occupied phone booth three times and select "Listen" (achievement "Playing Spy"). Exit through the right door.

Explore the Flower District

        Read the sign on the hotel you left.

        Kate's motorcycle on the left.

        Look at the balcony with flowers to the right of the motorcycle.

        Once you go down, look at the flower bed.

        Check the gate to the botanical garden for flowers.

Then follow up to the tram stop. Examine the map and select the destination - "Muller's Shop". In the tram you will hear news about the discovery of something in Devil's Pass.

Wagen - Antique Quarter, Autumn 2005

        Syberia : The World Before . Where to find a coin

        Inspecting the tents before talking to the merchant:

        Read the headlines at the newsstand to the left of the stop.

        Check out Karl's antique shop on the left ahead.

        Check out the carpet seller around the corner on the right.

        Glansvolle Antiques Antiques is on the right on the next street.

        Examine the chest vendor and the restaurant menu on the left.

        Look at the furniture seller on the right.

        The double door on the left leads to the right shop, but go around it for now.

        Examine the door at the end of the left alley where they sell skis.

        Go up the stairs on the right to the Take Cafe Five .

        Look at the watchmaker on the right behind the stairs.

Syberia : TWB. Antique Quarter

After passing two streets, enter the left building "Müller and Sons". On the door is a note from Müller about the inventory and instructions for calling. Ring the bell on the right three times. Show the antique dealer the painting. He will not recognize the girl, but will point out the place depicted in the background.

 

Among the goods, find the Vorarlberg sphere . On one plate is Hans's logo (number 293670). Slide the plate slightly higher. Slide the three movable plates, aligning the three holes to reveal a button. Press it. A recess with a tiny part will open on the back. Press the button on the tip of the part, turning it into a key. Slide another plate.

On the two dials, slide the latch down and press the central button. Enter the code 29-36-70 by turning the dials one by one.

In the opened cross-shaped slot use the tiny piece as a key. In the large recess place Oscar's heart, open the window and wind it with the tiny piece.

The sphere will turn into a mechanical armadillo , Oscar will come to life and talk. Then he will lose control and the armadillo will run away.

To the left of the chest seller are keys 01 and 03 on the table, key 02 is in the drawer under the table, key 04 is on the right at the top, near the books. Key 04 fits the chest.

The armadillo will hide under the furniture on the right. Take the mop and move the armadillo.

Oscar will run up the stairs, then jump off the balcony. Find him: 1) on the left under the canopy, 2) on the right near the sled. He will run into the left alley. You won't be able to convince him. Oscar will disappear into the sewers.

Return to Müller

Returning to the store, you will find that Müller is not upset about the loss of goods - the automatons have long ceased to be of interest.

Return to the tram stop and ride to "Camp".

Wagen , Mountains, 2005

Siberia 4. Walkthrough, guide . Wagen , Mountains

Upon arrival at the mountain site, examine the empty shed on the left and the three posters under the canopy on the right. Exit to the mountain path through the red door. Perform "Self-Analysis".

Enjoy the view before continuing your journey

Look at the view from the withered tree: 1) tree tops in the center, 2) mountains in the center, 3) house on the mountain on the top left.

Inspection of the memorial plaque to the Resistance fighters

On the left path, find a sign on a rock. Under it is a smoldering cigarette butt.

Read the hiking advice board. Cross the bridge over the waterfall and climb the stairs. Examine the generator on the left. On the right, compare the painting to the terrain, noting: 1) the sharp peaks on the upper right, 2) the railings below, 3) the heart-shaped rock on the left near the girl's eyes.

An old woman in a wheelchair appears and recognizes the girl in the painting – it was her friend Leni Renner , who will tell about her meeting with Dana. Rose .

Wagen - Silberspiegel Camp , Summer 1937

Syberia : TWB. Camp

 

Dana arrives at a mountain camp for a summer job as a waitress. Her job is to serve a group of scientists preparing for a hike. After talking with the owner, Gustav, Dana receives an order from a mountain climber.

After filling the tray with drinks as ordered (1 Spitze , 1 Spitze + Birne , 2 Nebel ), she delivers them to the scientists. A conversation with the scientists, using various objects on the table (equipment, scientist on the left, map ), reveals that they are looking for a yeti on behalf of the nationalist party. The conflict with the customer is best resolved by remaining calm, so as not to anger Gustav. After collecting the dishes, Dana leaves.

Inspection of paintings

At the bottom, by the stairs, are two paintings and a note from Gustav asking you to choose one to buy. Choosing either painting gives you the "Artistic Dilemma" achievement.

On the terrace, photographer Yunta takes pictures of Leon, a professional climber. Leni, envious Yunte stole her lens. The binoculars allow you to see the surrounding mountains.

Furnace repair

To the left of the paintings is a stove with a malfunction. After picking up the fallen valve on the right (near the number "3"), Dana installs it on the left (above the number "2"). Then, from the box under the stove, she takes two logs and throws them into the firebox.

After finishing the work, Gustav allows Dana to play the piano. The music attracts attention, the customer gets drunk and makes a scandal, but Leon protects Dana , and they go out onto the terrace together.

Play the piano

Leni walks up to the piano and plays three random notes.

Eavesdropping on a conversation between Dana and Leon, Leni encounters an obstacle from the scientists. Going up to her room, she examines her things (a newspaper clipping about Leon Kobatis , a photo collection) and, opening the window, eavesdrops on the lovers' conversation.

Wagen – Silberspiegel Camp , Autumn 2005

Syberia : The World Before . How to open a chest

Syberia : TWB. Camp, 2005

Kate asks Leni about Dana and is advised to look in Yunta's chest .

The locked telescope requires a coin to unlock ( Kate uses her wallet). By pulling the lever, Kate takes five photos of mountains with coordinates. Exploring the telescope in 1937 and 2005 gives the "Tourism" achievement.

Learn about the region and its history

Examine the railing on the street next to Leni and the box.

Read the official notice at the barrier.

Talk to the tourist Herman.

Examine the book on the second floor near the stairs.

 

Read the newspaper clipping and look at the photographs in Leni's room.

Examine the box in the attic (Lenya's medal and factory documents).

Inside the building, Kate examines the tourist and the piano. On the second floor, she finds the book "The Magic Mountain", a newspaper clipping, photographs, and a Bible verse in Leni's room. In the next room are cigarette butts. If a painting was chosen earlier, it is in the owner's room.

After pulling a lever near the stairs, Kate goes up to the attic, where she finds a take-up reel, documents from the Vorarlberg factory , and Leni's medal.

Yunta 's chest is decorated with complex mechanisms. The top two circles are not active yet. On the left side of the chest are four rotating images that need to be arranged as follows, Syberia : TWB. Yunta's chest

so that they match the main picture: mountains on the right (upper left), dark spot on the left (middle and lower left), greenish spot (lower right). Once correctly positioned, a lever will appear that needs to be turned.

There are six latches on the right side. Three of them (middle left, top right, bottom right) need to be moved, the rest should be left untouched. Turn the lower lever.

The two upper disks must be rotated to align them with the background image. After this, a field for entering a three-digit code will open. After comparing the images in the five photographs from the telescope with the images on the disks, enter the corresponding numbers: 072 ( Silberspiegel ), 108 (Devil's Pass).

Upon opening the chest, Kate will find the Yunta Tapes , an old envelope with Yunta's recordings on the back. Examining the envelope will transport Kate to a memory from 1937. An icon will appear in the upper left corner of the screen to switch between time periods.

Wagen – Silberspiegel Camp , Summer 1937

Syberia : TWB. Yunta Key

Dana takes Yunta's key from the open chest. The choice between reporting the theft of Leni's lens and keeping quiet results in the "True Friend" achievement in the second case. Yunta shows where to hide the key - under the right floorboard near the bed.

Kate searches the right side of the room for a key, moving the box above the rightmost floorboard. The old key found opens a panel for entering a four-character code on the right side of the chest.

Dana retrieves the film from the photo developing room, having memorized the sequence of four symbols (goat, flower, mountain, tree) on the dryer.

Kate enters the combination into the chest, opening the bottom to reveal a film projector. With an empty take-up reel on the right and Yunta's films on the left, Kate views a black-and-white recording from 1937.

After viewing the second tape, Leni's amateur film , Kate can control the viewing, exploring different areas of the camp.

Wagen – Silberspiegel Camp , Autumn 2005

Syberia : The World Before . How to get there

 

A conversation with Leni reveals details of Dana and Leon's quarrel, which resulted in Leon becoming the scientists' guide. The player can choose a nickname for Leon. Leni advises visiting the music academy. On the bridge, Kate talks to an imaginary Katyusha.

In a gen – Flower Quarter, autumn 2005

        Night visit to the hotel.

        Check out the news on your computer

        Kate is using the internet on the second floor again.

USA - New Jersey, Winter 1983

In the dream, Kate is in her parents' house. Her task is to find a mechanical swan located on a white pedestal. A conversation with her mother reveals that it is a gift from her grandparents.

Inspect the house before taking the music box

Kate looks around the house: a box of bottles, an unopened letter, portraits of her grandparents, a photograph of her dad, a nature magazine, a letter from her grandparents, a white chest of drawers (including a book called The Magic Mountain and a letter to Richard).

V a gen – Flower District, Autumn 2005

        After rereading Olivia's letter and selecting the appropriate points, Kate decides to call her.

        Do some "self-analysis"

        Kate ponders the situation at the reception desk.

        A telephone conversation with an ex-girlfriend, the answers to the questions do not affect the plot.

        In the morning, a conversation with Frau Wagner about the route to the music academy. Kate heads to the bus stop.

Wagen , Musical Quarter, Autumn 2005

Syberia : The World Before . How to Save an Oscar

We go through the location where the game began. Around the corner we will hear noisy children, they are playing with a mechanical toy. We will go up and take Oscar Mk.III from them , now he will not run away. Nearby we can examine the memorial plaque.

We return to the main street. We can go to the right alley. If we left a drawing on the foundation there earlier, now we will examine it and get the achievement "Message to the Future".

We go to the square. In the center we enter the gazebo with the piano. Here hangs the Council's Notice that until reconstruction it is forbidden to play the piano.

Do some "self-analysis"

In the piano gazebo we go to the railing in the lower left corner.

On the square on the left we go to the building of the music academy. Inside on the bench there is a Newspaper Clipping, Letter from the Council. On the right we go to the reception desk, on the left we read the Note. We can use the phone, for this we enter Olivia's number from the letter: 212-359-1519. We will get the achievement "Old acquaintances". On the right below we use the bell.

Rector Maximilian Mahler is the only one left at the academy. And he is preparing the papers for closing the institution. We talk about everything. He will agree to hand over Dana's documents if we can repair and play the piano on the square. We will receive a box of documents from him, inside is the score of Vagen's anthem , a drawing, and the rector's report.

 

 

We play for Dana . Using the report, we will return to 1937. The rector asked us to check all the mechanisms of the piano. We go to the central gazebo, there the working mechanisms are marked with flags. From the rector we will receive the Key to the service room. In the square we go around 3 technicians, examine the mechanisms nearby, remember all the codes and locations. We enter the door of the clock tower, use the key, inside there is a 4th technician and locked elevator doors.

Ask the rector about the main square

As Kate, we talk to the rector about 3 more topics.

1 — Violinists. The code on the first mechanism is unknown, so just turn the valve underneath the code (hold down LMB), the door will open. Everything is set up inside, but the lever on top is missing, we will find it later, at the top of the tower.

Syberia : TWB. Cello

2 — Cello. You need to guess the password on the second mechanism. As Dana, in the past we examine the door, from the inside you can see the inverted numbers 6428. To figure out what numbers are on the outside, on the other side of the disks, you need to add 5 to each number. You will get the password 1973.

Inside the mechanism, you need to arrange 4 letters by height. There are rods on the sides, grab them by the horizontal gears, pull them to the center. Turn the vertical gears to turn the desired letters. First, set the desired letters in the central rows, then slightly extend the rod so that it turns only the outer letters, and adjust them. You need to set the letters: CGDA.

Now we arrange the letters by height. We insert the rods to the center, grab them by the horizontal gear, and pull them down. We lower the 2 left symbols to the penultimate line. We raise 1 left symbol higher by 1. The lower left rod does not reach, we do not use it. We lower the 2 right symbols to the penultimate line. We raise 1 right symbol to the 2nd line. We grab the 2 central symbols with the lower right rod, we go down to the very bottom. We raise 1 central right symbol higher by 1. We press the green button.

Syberia : TWB. At the wall

3 - By the wall. The third mechanism is blocked by a car. There is a phone number on the car, remember it. Go to the music academy, use the phone near the rector, enter the number: 5-123-888-321. The worker will drive the van away.

Playing as Dana , inspect the mechanism in the past. Move the camera down to the left, to the unscrewed door. On it from the inside are the inverted numbers 4253. Calculate what numbers were in front, adding 5. Playing as Kate , enter the resulting password: 9708.

Inside the mechanism, in the center, turn the large lever to the right. Turn the small lever at the bottom to the left. You need to adjust the left and right panels. We examine everything in the past, set everything up the same way in the future. On the left side, on the right, you need to turn the disks to set the correct background. On the left, you need to press the keys to open some holes. On the right side, you need to turn all the hooks correctly.

 

 

4 — Clock Tower. At the present time, the tower is closed, we are looking for a way around. In the same building, on the right is a cafe in green flowers. We can go inside, talk to the barista , but he will not let us into the back room.

We go to the alley to the right of the cafe, examine the back exit. Next to it we move the garbage container to the door, climb along it into the open window, in the arch above the door.

In the cafe's utility room, examine the rack. Move the box to the right, behind it we will see the elevator doors to the tower. Move the entire rack to the left (quickly and frequently press LMB).

In the tower we go up the stairs, examine the control panel. Press the lever on the right, the lever on the left, the red button. Start the engine, on the right we go down the 2nd ladder. We examine the red box, on it is a Mechanical part. In front we turn the valve to open the shutters for the mechanical swans.

We go down. In the cafe's utility room we unlock the back door by turning the latch on the lock. On the street we go to the 1st mechanism, near the violinists, insert the mechanical part, turn the lever.

Syberia : TWB. Piano

5 — Piano. Having repaired everything, we go to the central gazebo. In the center we put the Score of Vagen's Anthem . Below we press any key of the piano.

The mechanism will open on the left, turn there. There is a toggle switch in the center, turn it so that it becomes vertical. On the left and right, push small circles inside the pistons. From the center of the rotating wheel, take out the Twisting Automaton . It is broken, it needs to be replaced. Insert it into Oscar's wheel. To the right of the wheel, lower the lever, and the mechanism will start working.

Let's play a melody. We recognize it, there's exactly the same one in mother's music box. We go to the academy, the rector will give us Dana's Dossier. We find out her home address. We return to the tram, go to the new region "Dana's Old House".

Vagen – Bridge of Mists, Autumn 2005

In the block we go down any stairs. You can only go forward along the street. In the dead end on the right they sell books. Further, by the left wall there is a vending machine , use your Wallet on it. We wait for the robot's hand, turn the lever, and take the Cheap Souvenir at the bottom. We need to find house #20, it is on the right. But first it is better to go around the entire street to the end.

Find out the latest news about Wagen

1.       At the 2nd right dead end we look at the green protest posters.

2.       In the far left dead end, a white poster Storm Warning.

House #20. There is still a souvenir shop in Rose's old house, but the owners have changed many times. We examine the goods in three places. We talk to the saleswoman Frau Heigel , ask about everything. We learn that Rose's old things are still in the attic , but the owner refuses to let us in.

To distract the saleswoman, we go to the top shelf, put a Cheap Souvenir that squeaks annoyingly on the free space. The saleswoman will approach it, and at this time we will enter the back door of the store.

On the 2nd floor, both doors lead to the warehouse. On the kitchen table is a photo of the House after the bombing. On the table with the TV are glasses, a photo of Rose and Zimmer . To the right of the shelves are boarded up windows.

Syberia : TWB. Climbing the drainpipe

On the 3rd floor there is a bathroom, a broken mirror. Behind the door there is an abandoned bedroom, we examine the bed. There is a hole in the floor, we look into it, we will see a photo on top of the rack, on the previous floor. In the next room there is a photo of Rose . The 4th floor is bricked up.

We return to the 2nd floor, examine the rack in the center, near the pipe and the door. On the top shelf we will find a photo of Dan in his room. After looking at all the photos, we will get the achievement "Where is her bedroom?". From the images we will figure out that Dana's room was in the attic, on the north side. But there is no direct way there, you need to look from the street.

We go outside. We go to the alley to the right of the store, inspect the fire stairwells. We press in turn: 1) the lower floor, 2) the upper floor, 3) the stairs on the right, 4) the windows of the third floor, 5) the windows of the second floor, 6) the base of the lower balcony, 7) the mechanism on the left on the lower balcony, 8) the drainpipe on the left at the corner of the building.

Having examined everything, we choose the plan: "Climb the drainpipe [Oscar]". As Oscar, we move towards the pipe, we get stuck at the entrance. We switch to Kate , we get the animal. We crawl further, to the 3rd floor. A dove will stand in the way. As Kate, we take the Stone from the flowerbed, throw it into the drainpipe, the dove will get scared and fly away. As Oscar, we climb onto the balcony, go down to the floor with the mechanism, start it. The ladder will go down, Kate will be able to go up. At the top, you need to break the window, we use Oscar for this.

Syberia : TWB. Musical password for the chest

In Dana's room, on the floor by the closet lies the Strange Sketch - the right part. In the center, move the bed, under it is the Left part of the sketch. On the floor between the doors lies the Diploma, on the back side there is a password with notes. On the chest you need to enter this password, but several options are suitable. Additionally, you need to focus on the side view of the lock (move the camera to the right). Compare the side view with the strange sketch. Set the signs so that you get two lines like this:

        comma, b, wave with line, half circle above, one note

        note two tails, 7, wave, wave with line, semicircle below

Inside the chest we will take the Letter from Leon and find out his fate.

Baltayar , Mountains, Autumn 1937

Leon wakes up in a tent. He examines his things: Sauer's books , biscuits, an empty flask, a mountain machete, a camera, a sketchbook, and collects water from a barrel. This action gives the achievement "Be Prepared".

Before leaving, Leon carefully inspects the camp: his tent (including books and two chests), a bear skin, a gun, a blueprint of a gorun , a medallion with a date, and the middle tent with a locked chest (the password 0408 from the medallion reveals a letter to Frank Höss ).

Following the path, Leon finds Sauer's belongings by the river, including a book, an axe, a flask, and a white handprint on a rock.

An encounter with Sauer , who has discovered a Gorun , leads to the need to cross a river using a felled tree. Leon uses biscuits to calm the wounded Gorun and improvised means (pieces of vine and straight branches) to improvise a splint.

At the camp, the scientists cage the Gorun , which leads to a nighttime encounter with the Gorun's mother and Berger's death . Leon, blamed for Berger's death , is knocked unconscious and tied up, but escapes with Horst's help, passing a letter to Dana.

 

Wagen – House of Roses , Autumn 1937

Dana, having received a letter from Leon, loses consciousness. The doctor informs her that she is pregnant. Her parents decide to send her to a hospital.

Dana collects her things: a letter from Leon, a diary, medicine, a brochure about the hospital, and an embroidered handkerchief with her initials. She also examines the toys and a photograph of her parents. All of this is put into a suitcase, and the diary is placed in a chest.

Wagen – Bridge of Mists, Autumn 2005

Kate explores Dana's room, noting the writing on the wall and in the hallway. She finds a letter from the asylum and an old embroidered handkerchief.

Outside, Kate examines a stele with the names of those killed in the pogroms, using a handkerchief to read the names, including Dana's parents. In history books, she finds the date of the pogroms.

A meeting with Yunta (Colonel Janet Blake), a former double agent, leads to a trip to the island.

Baden Island, Autumn 2005

Kate searches for Anna Rose's grave (Sector O-8) in the cemetery, using the map and Oscar to navigate. Exploring the cemetery leads to Anna's grave and Yunta's explanation of Dana and her child's fate.

London, Foreign Office, Spring 1944

Syberia : The World Before . How to place troops

Dana coordinates the resistance, placing troops on the map based on reports.

A meeting with Janet Blake leads to a new mission near Wagen . Repairing the pneumatic tubes and setting up a panel to receive a report containing the call sign "Edelweiss, Highlander Creator" indicates that Leon is leading the resistance in Wagen .

Baden Island, Autumn 2005

After the old lady leaves, Kate picks up Oscar. The cemetery gates close at 9:00 PM. Kate walks around the section, discovers a faulty gate mechanism (the handle is missing), finds a pickaxe (with Oscar's help) and the handle in the barn (after opening the lock with the pickaxe). After installing the handle on the gate mechanism and examining the updated map with marked points of interest (Anna, pickaxe, barn, mechanism), Kate gets the "Cartographer" achievement. She then heads to the tram stop, heading to the guest house.

Wagen , Silberspiegel Camp , Autumn 2005

Kate arrives at the camp during a storm. She inspects the generator, gas cans, and finds a key on the bar. The stairs up are still inaccessible. Kate inspects the common room (including a wheelchair and a photo of Leon) and, after talking to Herman, learns of the dead.

To get to the tent with the bodies, Kate fills the generator with fuel from a canister, turns it on, and opens the chest with a key, finding a handle inside. She ends up searching the tent with the bodies of Harold Exner , his wife, and Leon Kobatis , without finding Dana .

Kate goes up to the second floor, finds Leni sleeping and enters a room where she finds Ludwig ( a Gorun ), learns his story and gets Leon's sketchbook. Kate also examines Ludwig's room (a spool of wire, posters, weapons, a map, a handprint, a poster - the last one gives the " Super Resistance " achievement).

Wagen , Silberspiegel Camp , Summer 1944

Dana meets Leon at the camp. She looks around her room (including the painting she chose earlier - the "Art Criticism" achievement) and finds Leon's sketchbook. In the attic, she discovers Gustav's radio and Vorarlberg's antenna .

After speaking with Ludwig, Leni, Leon, and Exner , Dana uses the antenna to tune the radio. Deciphering the codes using radiogram and Morse code (2111.12.121.21 - BARN - 6.9; PEAK - 8.4) allows her to contact headquarters in London. A flashback reveals the reasons for Leon's death and Leni's injury, and explains Dana's survival.

Wagen , Musical Quarter, Spring 1945

In liberated Wagen, Dana arrives at the music academy, which has become the Allied headquarters. She meets Höss (who is awaiting a tribunal), Horst and Gustav. Dana visits Lana in the hospital and tells her about her plans to move to America.

Wagen , Silberspiegel Camp , Autumn 2005

Leni tells her story and allows Kate to read Dana's letters, which are in the automaton . Kate , using a mechanical key found in the wheelchair and Oscar, solves a series of puzzles with the automaton (latches, butterfly, heart, waist, stomach), extracting Dana's letters from the robot.

New York, USA, winter 1983

Elderly Dana Gongrish , a famous pianist, examines her dressing room (poster, wedding photo, arrival photo, newspaper clipping, record player, letters from Remond , cassettes). A phone call from a nurse at the maternity hospital reveals the fate of her newborn daughter, secretly given to the Zimmer family .

New Jersey, USA, Spring 1983

Dana watches her daughter and her adoptive parents (the Zimmer family ) in their home. After exploring the house (guests in the backyard, the "Magic Mountain", children's drawings, photos of the Zimmer family ), she goes upstairs where she hears young Kate Walker playing the Wagen Hymn on the piano. They play together, after which Dana leaves without revealing her presence.

Wagen , Central Station, Autumn 2005

Syberia : The World Before . The ending of the plot

Kate , after exchanging thoughts with Oscar, decides to return to New York, since all traces of Dana lead to her past. At the station, she buys a train ticket, memorizing the carriage number and date. Calling Olivia from a phone booth, Kate stamps her ticket with a special device using the date on the ticket. She then boards the desired carriage.

On the train, while studying her plane ticket, Kate spots the Kantar - Baltayar train through the window. This clue indicates where Dana is going. At the last moment, Kate changes her plans, transferring to the train to Baltayar , where she unexpectedly meets Ludovic, and together they set off on a new journey.

Game from the guide
  • Platform: PS5, PS4, XBOX ONE, Switch, PC, Xbox Series S/X
  • Genre: Adventure, Quest, Puzzle
  • Release date 18 March 2022