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Star Wars Jedi: Fallen Order Walkthrough

Full Walkthrough Star Wars Jedi: Fallen Order and Game Guide.
Star Wars Jedi: Fallen Order Walkthrough
Author
Andrey Pavlenko
Date of publication
5 November 2024

Star Wars Jedi: Fallen Order Walkthrough

1-1. The Adventure Begins (Planet Bracca )

Ship dismantling site:

The player controls mechanic Cal Kestis at the shipbreaking yard on the planet Bracca (" Bracca , Shipbreaking Yard "). Cal carries out an assignment from his superior, repairing cables on a complex structure. During the task, he demonstrates parkour skills , moving along platforms, jumping over gaps and using ropes and supports. This initial part of the level teaches the player the basic mechanics of movement and interaction with the environment. From the top of the structure, a large-scale dismantling site of imperial ships opens up. The descent from the heights involves overcoming various obstacles, such as jumping over pits, pulling up on grates and moving along narrow beams. Interaction with his colleague Prauf leads to a sudden incident - the collapse of the platform, caused by the actions of imperial robots. Cal saves Prauf from the attack of a large underground creature, using the Force.



Train

Following the incident, Cal and Prauf are traveling by train. The trip is interrupted by a sudden vision of Cal chasing a droid and meeting his Jedi Master. It turns out to be just a dream. Upon awakening, Cal and Prauf are captured by Imperial stormtroopers. The arrival of Imperial ships with elite troops leads to Prauf's interrogation and tragic death at the hands of the "Second Sister" - an Imperial Inquisitor. This event is the catalyst for Cal to ignite his lightsaber and begin the fight for survival.

The battle begins on a train, and Cal must use both his combat skills and his ability to navigate moving vehicles. He kills several stormtroopers while making his way through the train cars, using the environment to his advantage (such as destroying hoses to create passages). The combat involves encounters with opponents armed with light batons, and requires the player to combine combat with parkour . The culmination of this section is an escape from the train on the roof, which requires the player to be agile and precise.



Chase

The escape continues on the open platforms of the train, under fire from an Imperial aircraft. Cal is forced to use cargo and other cover to avoid the fire, using tactics to quickly move between cover during lulls. This part of the level requires quick reactions and precise timing . The destruction of parts of the train adds to the difficulty and requires the player to be able to adapt to the changing environment. At the end of the chase, the Imperial helicopter is shot down by the Allies, giving Cal the opportunity to move to another train, and then jump to an Allied ship, after which he falls into the abyss, clinging to a drone .

Boss : Second sister (The Second Sister):

Cal faces off against the Second Sister, a powerful Imperial Inquisitor. This fight does not require the player to kill a boss, but rather focuses on surviving for a certain amount of time. It is important to learn how to dodge the Second Sister's attacks, as some of them are unblockable. After Cal has survived for a certain amount of time, allies will arrive to help and evacuate him.

 



On the ship "Mantis"

Cal ends up on the Mantis ship where he meets Cere . Janoy and Grisom Dritus . He learns that his name is Cal. Kestis reveals that he is a Padawan disguised as a worker and that the Inquisitors will pursue him. Cere offers to help him revive the Jedi Order.

1-2. Rebirth of the Jedi Order (Planet Bogano )

Cal and his companions land on the planet Bogano , rich in green vegetation, and begin their search for an ancient temple. Along the way, they meet a small droid, BD-1, who becomes Cal's loyal assistant . The levels on Bogano are a complex system of platforms, caves, and canyons that require the player to use parkour skills and solve puzzles. The player constantly encounters enemies such as lizards and crabs, and explores the environment in search of resources and information.



Bogdo pits

This area contains several secret locations and items, including a fragment of Force essence needed to enhance Cal's abilities . There is also a boss enemy here, the toad Oggdo-Bogdo , which is recommended to be fought later. The level contains fan puzzles that require the use of the Force to solve.

The Wanderer's Abode

the droid BD-1 is damaged . Cal uses the workbench to repair it and customize the appearance of the lightsaber. The player uses the Force to overcome electrical traps and gains new tools, including the ability to scan the environment with BD-1, and uses medical supplies.



The Great Divide

This area offers the player large views and challenging movements across cliffs and canyons. This section contains several caches and enemies, and a puzzle that requires finding a hidden passage to the temple.

Underground shelter

In this underground area, Cal faces water obstacles and new enemies. The key is to pass a series of obstacles that unlock the ability "Wall Run", in a memory of Cal's training . This ability greatly expands the player's abilities when moving through the levels. There are Force Echoes in this area that help Cal regain his memories.



Great Section (5 boxes)

Once on the surface, Cal makes his way along a combination of metal and stone walls. In one of the chests (2/5), he finds a switch called "Valor II". After jumping onto the elevator platform, he activates it by pressing the white button.

Inside the circular rock, Cal climbs to the top, finding a chest (3/5) containing the Valor II Clutch. Nearby is a locked red chest that can be opened later, after repairing BD-1's Probe Adapter. Using a zipline, he descends to two statues and, using parkour skills , passes between them, making his way to the tower.

Ancient storage

Inside the tower, Cal discovers a door labeled "Vault." After examining the inscriptions and offerings around it, he enters a dark room, descending into a large hall. There, he listens to a holographic message from an old Jedi, Eno Cordova, who tells of a temple of the ancient Zeffo civilization and the upcoming trials necessary to access information about those who wield the Force. Returning to the surface, Cal engages in combat with a large toad.

Abandoned Workshop (4 boxes, 1 cache)

Moving down and to the right, Cal reaches a large locked door. BD-1 displays a holographic message from a Jedi about the discovery of Dathomir , offering an opportunity to visit the planet ahead of schedule. On the right wall, Cal scans a faded mural, then opens the door, creating a shortcut back.

After walking along the semi-circular wall, Cal climbs to the top of the islet, where he sees a pit with a toad boss. However, he decides to postpone fighting it. After descending the zipline and running along the wall, he quickly returns to the ship. At the starting platform, he scans the Boglik tunnel , after which he views the message in the holocron on the ship.

2-1. The Epicenter of the Storm (Planet Zeffo )

Abandoned hangar (3 boxes, 1 cache)

Cal lands in the center of a storm on Zeffo . The front door is locked, but to the left under an awning is a crate (1/3) with the Blue Leader Robot Theme. Inside an abandoned hangar, he scans a storage box and finds a chest (2/3) with the Bravo Poncho Material.

Further along the path and bridge, Cal finds a stormtrooper killed by two skazz boars . To the right is a locked door, next to which he scans the stormtrooper's electrostaff . To the left is a clearing with three monsters.

Near a small waterfall, Cal finds a cache with an echo of "On the Run (1/1)". Using his lightsaber to light his way, he crosses several chasms and finds a Stim Canister , which increases the number of available heals.

Continuing along the path, he opens a set of double doors, creating a shortcut to the landing pad. Several Assault Riflemen await him beyond the gate. Cal then scans the stone buildings with a warning poster. On the rise, he finds a crate (3/3) with a "Duty and Resolve" emitter.

Abandoned Village (3 boxes)

Cal navigates the mill wheel, slowing time to jump over the blades. In the clearing, he is met by stormtroopers with batons. To the left, along the cliff, he finds an echo of "Parting". Between the buildings, he scans an eviction notice on a door. Climbing onto the first roof, he finds a chest (1/3) with material for the "Guardian" suit. Inside the building, he finds a save point and a shortcut to the landing pad.

Continuing along the rooftops, he passes a semi-circular beam where he meets some Stormtroopers. On the roof is a crate (2/3) with the "Duty and Determination" clutch. Below is a locked red chest. After that, he finds himself on the other side of the bridge, where he finds a save point on a mountain path.

Turbine unit (1 box)

In a dark cave, using his lightsaber for light, Cal crosses the gaps. He scans the "Sages" crate and finds a locked door. After going through the left cave and turning on the light, he returns to the center and finds a crate (1/1) with the "Copper" sword material.

Emerging on the other side of the cliff, Cal slows down time and jumps over the paddles of the wheel. On the path, he fights a phyllaq mountain goat , and then four enemies in a clearing, including one with a rocket launcher .

Squally Cliffs (1 cache)

Cal navigates four fans by using the Force to slow their rotation.

In a cache located on the upper cliff, accessible by slowing down the fan and using it as a support, Cal finds a save point and scans the "Shrine of the Residents" monument. Using a similar method, he passes three more windmills and finds a Health Essence (1/3).

In the clearing, he kills the assault riflemen, among whom is the commander. On the right, he opens the door, creating a shortcut through the right cave.

Weathered Monument (4 boxes)

Cal climbs down the ice, jumps over a chasm, and encounters a squad of stormtroopers at a locked door. In a dead-end cave on the right with a fan, he finds a "Dead Resident" echo. On the left, on the upper cliff, is a save point.

At a locked stone door, he sees a transport ship take off from the Imperial base and scans evidence of the skirmish. The Imperial headquarters remains inaccessible, and Cal returns.

A heavily armed enemy with a machine gun awaits him beyond the bridge. After overcoming it, he goes through a cave on the right, finds a locked red chest and purple plants with "Royal Fur " seeds. Crawling along a beam under the transformers and descending on the ice, he lowers a rope, creating a shortcut.

Choppers "Bura" (3 boxes, 1 hiding place)

In the darkened hall, Cal examines the control panel and listens to the Imperial message "Project "Drill"". On the balcony, he kills two warriors and finds a box (1/3) with a switch "Duty and Resolve".

Flying along the rope, Cal , slowing down time, jumps on square pistons. In the cave, he slows down the first piston and makes his way into its shaft, finding a chest (2/3) with material for the sword " Durasteel ". Having overcome the remaining pistons and slowed the last one, he runs along the wall and rises higher, finding a save point.

In the cache near the save, after destroying the fence, Cal jumps on the grinders and finds a health essence (2/3).

After jumping over two ropes, he fights two commanders and a gunner on the platform, finding a crate (3/3) with a Starfighter ship paint job. He then climbs down the ice.

Ancient Catacombs (1 box)

In the cave, Cal runs along the wall, discovers another wall behind him, and finds an echo of "Dubious Value." In the darkness, he fights off lizards and reaches a lighted circle. Following a hidden corridor to the right, he finds a crate on a raised platform, accessible only after activating the geysers. Finding a locked door, he exits to the right and saves.

Wind-Tattered Ruins (2 Crates)

On the stone platform, Cal finds four goats wandering around alone. Under the inclined column to the right is a box (1/2) with a "Debt II" coupling. The second box is located on a high side platform, currently inaccessible. Climbing up to the central platform, Cal collects the " Gill " seed.

 

On the left, Cal enters the cave through narrow passages. He navigates the circular vortex using time dilation and presses the floor button near the ball to activate the elevator leading down.

2-2. Eilram's Tomb

Tomb of Eilram (3 boxes, 2 caches)

After climbing up and going through the rubble, Cal avoids the skungus cacti that explode on contact . After defeating several lizards, he activates the buttons on the walls, turning on the air flow to move the ball into the central depression. After destroying the wall with the ball, he finds the echo "Whisper".

Secret Place (1/2): Solution to the Ball Puzzle:

Cal activates a flow of air directed towards the center.

By activating the left flow, it slows the ball down with force halfway through its path.

Having turned off the left flow, he waits for the ball to roll to the center.

Below the ball is a room with a Meditation Relic and a Power Essence (2/3). In the side room, Cal fights three lizards and goes up the hallway. In the room with the ball hanging on a rope, Cal activates and immediately turns off the wind. Using time dilation, he flies to the other side, clinging to the swinging ball, and runs along the wall, reaching a save point.

On the platform, Cal fights the mechanical Tomb Guardian, dodging laser beams and using cover. After winning, he activates the wind to place the ball in a recess. Using the resulting platforms, he climbs the wall, descends, and jumps onto the rope.

Instead of jumping forward right away, Cal finds two additional ropes to the left, where he finds a crate (1/3) with the material for the "Outlander" poncho on a separate island and scans "Wind Pendants". Returning to the first rope, he jumps onto the wall.

Cal jumps slightly to the right of center as he crosses the wind chasm . After defeating two lizards, he passes through several more wind chasms, blowing away dangerous cacti with a side wind and, after destroying one cactus with a sword strike, finds a save point.

After activating the wind, Cal jumps across the gap and fights the Guardian. After reaching the upper level and activating the wind, he runs along the air current, breaking the thin stalactites on the other side.

In the hallway, Cal scans "Ancient Statues" and examines the gate. The vision takes him to the door, where he dodges rocks, remembering his Jedi training. Using the "Push" ability, he deflects thrown rocks, learning the ability.

Using his new ability, he destroys the damaged door. On the right, he descends into a narrow corridor, pushing the stones with force. After throwing the last stone into the hall and moving it to the side balcony, he climbs up and finds the echo "Tomb Guardian" and a box (2/3) with the material for the sword " Slivian Iron".

Stash (2/2 ): Back in the room with the two air currents, Cal Force Pushes the cactus into the weak wall, revealing an Echo of Offering and a Force Essence (3/3).

On the main path, Cal views a Jedi hologram, learning about the planet Kashyyyk . After fighting the Guardian and scanning the "Sarcophagus of Eilram ", he passes through the gate, returning.

 

In the central hall, after freezing the ball, Cal quickly runs onto the platform that lifts him up to the ceiling, where he finds a box (3/3) with the "Balsam-grass" robot theme.

After placing several balls, he climbs to the top of the ice slide, where he finds the "Training of the Sages" echo. After destroying the wall and running along the walls, he swings on a rope in the last room, clinging to the wall and finding the "Broken Artifacts" echo.

Puzzle with balls

·         1 Ball: Cal pushes the ball into the side recess under the platform.

·         2 Ball: After passing through the lower center door and rising, he knocks the ball out, sending it into the groove around the 1st ball. After lifting it higher, he slides it into the recess on the right.

·         3rd Ball: Jumping down into the side room where the ball is hanging on a rope, Cal destroys the wall, finds the echo of "Sage Eilram ", and with a Force strike sends the ball into the chute around the 1st ball. Rising, he pushes the ball into the pit, returning to the elevator.

Wind-Tattered Ruins (2 Crates)

Returning to the clearing, Cal encounters stormtroopers with grenade launchers, deflecting the missiles with the Push. After destroying the door in the center, he finds an echo of the Zeffo Rituals .

Entering the cave near the save, he jumps over the islands, destroys the gate, and finds an echo of "Excavation". Descending on the ice and running along the walls, he grabs onto the rope, ignoring the elevator, and saves.

Ice Caves (4 boxes, 1 cache)

Just below the save point, Cal finds a rat pad and a crate (1/4) with the material for the "Wayfarer" poncho. On the left pad, he fights Jotaz , after which he scans the "Sound of Destruction" and finds the "Officer Crane " echo . On the right, he lowers a rope, creating a shortcut.

Continuing to move along the islands, he slows down the gears and jumps on them. On the platform, he is met by a boss and a machine gunner, next to the elevator is a locked red chest. Having risen on the left elevator, he scans "Excavation equipment" and "Collapse", opening a shortcut back. Having descended the ice slide, he returns to the cave.

After jumping onto the island with the mountain goat, Cal fights a pair of Stormtroopers. Ignoring the right elevator, he goes right, runs along the walls, kills the goat and, using the wind currents, rises to the platform, where he fights a Hunter Stormtrooper with tasers . He collects two boxes (2/4) with the material for the sword " Cerakoth " and (3/4) with the theme for the robot " Bestine ". Scanning the "Excavation Saw", he finds the echo "Search for Artifacts" and opens the doors, returning to the beginning of the cave.

Boss: AT-ST

Taking the right elevator up , Cal quickly returns to the landing pad where he battles the AT-ST, dodging bombs, deflecting laser shots, and using the Push to deflect missiles.