The player controls mechanic Cal Kestis at the
shipbreaking yard on the planet Bracca (" Bracca , Shipbreaking Yard
"). Cal carries out an assignment from his superior, repairing cables on a
complex structure. During the task, he demonstrates parkour skills , moving
along platforms, jumping over gaps and using ropes and supports. This initial
part of the level teaches the player the basic mechanics of movement and
interaction with the environment. From the top of the structure, a large-scale
dismantling site of imperial ships opens up. The descent from the heights
involves overcoming various obstacles, such as jumping over pits, pulling up on
grates and moving along narrow beams. Interaction with his colleague Prauf
leads to a sudden incident - the collapse of the platform, caused by the
actions of imperial robots. Cal saves Prauf from the attack of a large
underground creature, using the Force.
Following the incident, Cal and Prauf are
traveling by train. The trip is interrupted by a sudden vision of Cal chasing a
droid and meeting his Jedi Master. It turns out to be just a dream. Upon
awakening, Cal and Prauf are captured by Imperial stormtroopers. The arrival of
Imperial ships with elite troops leads to Prauf's interrogation and tragic
death at the hands of the "Second Sister" - an Imperial Inquisitor.
This event is the catalyst for Cal to ignite his lightsaber and begin the fight
for survival.
The battle begins on a train, and Cal must use
both his combat skills and his ability to navigate moving vehicles. He kills
several stormtroopers while making his way through the train cars, using the
environment to his advantage (such as destroying hoses to create passages). The
combat involves encounters with opponents armed with light batons, and requires
the player to combine combat with parkour . The culmination of this section is
an escape from the train on the roof, which requires the player to be agile and
precise.
The escape continues on the open platforms of
the train, under fire from an Imperial aircraft. Cal is forced to use cargo and
other cover to avoid the fire, using tactics to quickly move between cover
during lulls. This part of the level requires quick reactions and precise
timing . The destruction of parts of the train adds to the difficulty and
requires the player to be able to adapt to the changing environment. At the end
of the chase, the Imperial helicopter is shot down by the Allies, giving Cal
the opportunity to move to another train, and then jump to an Allied ship,
after which he falls into the abyss, clinging to a drone .
Cal faces off against the Second Sister, a
powerful Imperial Inquisitor. This fight does not require the player to kill a
boss, but rather focuses on surviving for a certain amount of time. It is
important to learn how to dodge the Second Sister's attacks, as some of them
are unblockable. After Cal has survived for a certain amount of time, allies
will arrive to help and evacuate him.
Cal ends up on the Mantis ship where he meets
Cere . Janoy and Grisom Dritus . He learns that his name is Cal. Kestis reveals
that he is a Padawan disguised as a worker and that the Inquisitors will pursue
him. Cere offers to help him revive the Jedi Order.
Cal and his companions land on the planet
Bogano , rich in green vegetation, and begin their search for an ancient
temple. Along the way, they meet a small droid, BD-1, who becomes Cal's loyal
assistant . The levels on Bogano are a complex system of platforms, caves, and
canyons that require the player to use parkour skills and solve puzzles. The
player constantly encounters enemies such as lizards and crabs, and explores
the environment in search of resources and information.
This area contains several secret locations
and items, including a fragment of Force essence needed to enhance Cal's
abilities . There is also a boss enemy here, the toad Oggdo-Bogdo , which is
recommended to be fought later. The level contains fan puzzles that require the
use of the Force to solve.
the droid BD-1 is damaged . Cal uses the workbench
to repair it and customize the appearance of the lightsaber. The player uses
the Force to overcome electrical traps and gains new tools, including the
ability to scan the environment with BD-1, and uses medical supplies.
This area offers the player large views and
challenging movements across cliffs and canyons. This section contains several
caches and enemies, and a puzzle that requires finding a hidden passage to the
temple.
In this underground area, Cal faces water
obstacles and new enemies. The key is to pass a series of obstacles that unlock
the ability "Wall Run", in a memory of Cal's training . This ability
greatly expands the player's abilities when moving through the levels. There
are Force Echoes in this area that help Cal regain his memories.
Once on the surface, Cal makes his way along a
combination of metal and stone walls. In one of the chests (2/5), he finds a
switch called "Valor II". After jumping onto the elevator platform, he
activates it by pressing the white button.
Inside the circular rock, Cal climbs to the
top, finding a chest (3/5) containing the Valor II Clutch. Nearby is a locked
red chest that can be opened later, after repairing BD-1's Probe Adapter. Using
a zipline, he descends to two statues and, using parkour skills , passes
between them, making his way to the tower.
Inside the tower, Cal discovers a door labeled
"Vault." After examining the inscriptions and offerings around it, he
enters a dark room, descending into a large hall. There, he listens to a
holographic message from an old Jedi, Eno Cordova, who tells of a temple of the
ancient Zeffo civilization and the upcoming trials necessary to access
information about those who wield the Force. Returning to the surface, Cal
engages in combat with a large toad.
Moving down and to the right, Cal reaches a
large locked door. BD-1 displays a holographic message from a Jedi about the
discovery of Dathomir , offering an opportunity to visit the planet ahead of
schedule. On the right wall, Cal scans a faded mural, then opens the door,
creating a shortcut back.
After walking along the semi-circular wall,
Cal climbs to the top of the islet, where he sees a pit with a toad boss.
However, he decides to postpone fighting it. After descending the zipline and
running along the wall, he quickly returns to the ship. At the starting
platform, he scans the Boglik tunnel , after which he views the message in the
holocron on the ship.
Cal lands in the center of a storm on Zeffo .
The front door is locked, but to the left under an awning is a crate (1/3) with
the Blue Leader Robot Theme. Inside an abandoned hangar, he scans a storage box
and finds a chest (2/3) with the Bravo Poncho Material.
Further along the path and bridge, Cal finds a
stormtrooper killed by two skazz boars . To the right is a locked door, next to
which he scans the stormtrooper's electrostaff . To the left is a clearing with
three monsters.
Near a small waterfall, Cal finds a cache with
an echo of "On the Run (1/1)". Using his lightsaber to light his way,
he crosses several chasms and finds a Stim Canister , which increases the
number of available heals.
Continuing along the path, he opens a set of
double doors, creating a shortcut to the landing pad. Several Assault Riflemen
await him beyond the gate. Cal then scans the stone buildings with a warning
poster. On the rise, he finds a crate (3/3) with a "Duty and Resolve"
emitter.
Cal navigates the mill wheel, slowing time to
jump over the blades. In the clearing, he is met by stormtroopers with batons.
To the left, along the cliff, he finds an echo of "Parting". Between
the buildings, he scans an eviction notice on a door. Climbing onto the first
roof, he finds a chest (1/3) with material for the "Guardian" suit.
Inside the building, he finds a save point and a shortcut to the landing pad.
Continuing along the rooftops, he passes a
semi-circular beam where he meets some Stormtroopers. On the roof is a crate
(2/3) with the "Duty and Determination" clutch. Below is a locked red
chest. After that, he finds himself on the other side of the bridge, where he
finds a save point on a mountain path.
In a dark cave, using his lightsaber for
light, Cal crosses the gaps. He scans the "Sages" crate and finds a
locked door. After going through the left cave and turning on the light, he
returns to the center and finds a crate (1/1) with the "Copper" sword
material.
Emerging on the other side of the cliff, Cal
slows down time and jumps over the paddles of the wheel. On the path, he fights
a phyllaq mountain goat , and then four enemies in a clearing, including one
with a rocket launcher .
Cal navigates four fans by using the Force to
slow their rotation.
In a cache located on the upper cliff,
accessible by slowing down the fan and using it as a support, Cal finds a save
point and scans the "Shrine of the Residents" monument. Using a
similar method, he passes three more windmills and finds a Health Essence
(1/3).
In the clearing, he kills the assault
riflemen, among whom is the commander. On the right, he opens the door,
creating a shortcut through the right cave.
Cal climbs down the ice, jumps over a chasm,
and encounters a squad of stormtroopers at a locked door. In a dead-end cave on
the right with a fan, he finds a "Dead Resident" echo. On the left,
on the upper cliff, is a save point.
At a locked stone door, he sees a transport ship
take off from the Imperial base and scans evidence of the skirmish. The
Imperial headquarters remains inaccessible, and Cal returns.
A heavily armed enemy with a machine gun
awaits him beyond the bridge. After overcoming it, he goes through a cave on the
right, finds a locked red chest and purple plants with "Royal Fur "
seeds. Crawling along a beam under the transformers and descending on the ice,
he lowers a rope, creating a shortcut.
In the darkened hall, Cal examines the control
panel and listens to the Imperial message "Project
"Drill"". On the balcony, he kills two warriors and finds a box
(1/3) with a switch "Duty and Resolve".
Flying along the rope, Cal , slowing down
time, jumps on square pistons. In the cave, he slows down the first piston and
makes his way into its shaft, finding a chest (2/3) with material for the sword
" Durasteel ". Having overcome the remaining pistons and slowed the
last one, he runs along the wall and rises higher, finding a save point.
In the cache near the save, after destroying
the fence, Cal jumps on the grinders and finds a health essence (2/3).
After jumping over two ropes, he fights two
commanders and a gunner on the platform, finding a crate (3/3) with a
Starfighter ship paint job. He then climbs down the ice.
In the cave, Cal runs along the wall,
discovers another wall behind him, and finds an echo of "Dubious
Value." In the darkness, he fights off lizards and reaches a lighted
circle. Following a hidden corridor to the right, he finds a crate on a raised
platform, accessible only after activating the geysers. Finding a locked door,
he exits to the right and saves.
On the stone platform, Cal finds four goats
wandering around alone. Under the inclined column to the right is a box (1/2)
with a "Debt II" coupling. The second box is located on a high side
platform, currently inaccessible. Climbing up to the central platform, Cal
collects the " Gill " seed.
On the left, Cal enters the cave through
narrow passages. He navigates the circular vortex using time dilation and
presses the floor button near the ball to activate the elevator leading down.
After climbing up and going through the
rubble, Cal avoids the skungus cacti that explode on contact . After defeating
several lizards, he activates the buttons on the walls, turning on the air flow
to move the ball into the central depression. After destroying the wall with
the ball, he finds the echo "Whisper".
Secret
Place (1/2): Solution to the Ball Puzzle:
Cal activates a flow of air directed towards
the center.
By activating the left flow, it slows the ball
down with force halfway through its path.
Having turned off the left flow, he waits for
the ball to roll to the center.
Below the ball is a room with a Meditation
Relic and a Power Essence (2/3). In the side room, Cal fights three lizards and
goes up the hallway. In the room with the ball hanging on a rope, Cal activates
and immediately turns off the wind. Using time dilation, he flies to the other
side, clinging to the swinging ball, and runs along the wall, reaching a save
point.
On the platform, Cal fights the mechanical
Tomb Guardian, dodging laser beams and using cover. After winning, he activates
the wind to place the ball in a recess. Using the resulting platforms, he
climbs the wall, descends, and jumps onto the rope.
Instead of jumping forward right away, Cal
finds two additional ropes to the left, where he finds a crate (1/3) with the
material for the "Outlander" poncho on a separate island and scans
"Wind Pendants". Returning to the first rope, he jumps onto the wall.
Cal jumps slightly to the right of center as
he crosses the wind chasm . After defeating two lizards, he passes through
several more wind chasms, blowing away dangerous cacti with a side wind and,
after destroying one cactus with a sword strike, finds a save point.
After activating the wind, Cal jumps across
the gap and fights the Guardian. After reaching the upper level and activating
the wind, he runs along the air current, breaking the thin stalactites on the
other side.
In the hallway, Cal scans "Ancient
Statues" and examines the gate. The vision takes him to the door, where he
dodges rocks, remembering his Jedi training. Using the "Push"
ability, he deflects thrown rocks, learning the ability.
Using his new ability, he destroys the damaged
door. On the right, he descends into a narrow corridor, pushing the stones with
force. After throwing the last stone into the hall and moving it to the side
balcony, he climbs up and finds the echo "Tomb Guardian" and a box
(2/3) with the material for the sword " Slivian Iron".
Stash
(2/2 ): Back in the room with the two air currents,
Cal Force Pushes the cactus into the weak wall, revealing an Echo of Offering
and a Force Essence (3/3).
On the main path, Cal views a Jedi hologram,
learning about the planet Kashyyyk . After fighting the Guardian and scanning
the "Sarcophagus of Eilram ", he passes through the gate, returning.
In the central hall, after freezing the ball,
Cal quickly runs onto the platform that lifts him up to the ceiling, where he
finds a box (3/3) with the "Balsam-grass" robot theme.
After placing several balls, he climbs to the
top of the ice slide, where he finds the "Training of the Sages"
echo. After destroying the wall and running along the walls, he swings on a
rope in the last room, clinging to the wall and finding the "Broken
Artifacts" echo.
·
1 Ball: Cal pushes the ball into
the side recess under the platform.
·
2 Ball: After passing through the
lower center door and rising, he knocks the ball out, sending it into the
groove around the 1st ball. After lifting it higher, he slides it into the
recess on the right.
·
3rd Ball: Jumping down into the
side room where the ball is hanging on a rope, Cal destroys the wall, finds the
echo of "Sage Eilram ", and with a Force strike sends the ball into
the chute around the 1st ball. Rising, he pushes the ball into the pit,
returning to the elevator.
Returning to the clearing, Cal encounters
stormtroopers with grenade launchers, deflecting the missiles with the Push.
After destroying the door in the center, he finds an echo of the Zeffo Rituals
.
Entering the cave near the save, he jumps over
the islands, destroys the gate, and finds an echo of "Excavation".
Descending on the ice and running along the walls, he grabs onto the rope,
ignoring the elevator, and saves.
Just below the save point, Cal finds a rat pad
and a crate (1/4) with the material for the "Wayfarer" poncho. On the
left pad, he fights Jotaz , after which he scans the "Sound of
Destruction" and finds the "Officer Crane " echo . On the right,
he lowers a rope, creating a shortcut.
Continuing to move along the islands, he slows
down the gears and jumps on them. On the platform, he is met by a boss and a
machine gunner, next to the elevator is a locked red chest. Having risen on the
left elevator, he scans "Excavation equipment" and
"Collapse", opening a shortcut back. Having descended the ice slide,
he returns to the cave.
After jumping onto the island with the
mountain goat, Cal fights a pair of Stormtroopers. Ignoring the right elevator,
he goes right, runs along the walls, kills the goat and, using the wind
currents, rises to the platform, where he fights a Hunter Stormtrooper with
tasers . He collects two boxes (2/4) with the material for the sword "
Cerakoth " and (3/4) with the theme for the robot " Bestine ".
Scanning the "Excavation Saw", he finds the echo "Search for
Artifacts" and opens the doors, returning to the beginning of the cave.
Taking the right elevator up , Cal quickly
returns to the landing pad where he battles the AT-ST, dodging bombs,
deflecting laser shots, and using the Push to deflect missiles.
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