First Blood
Die.
This achievement is quite simple. Just die in any manner, and you will unlock this achievement.
Place your hand on the spiked pedestal.
After the cutscene where you first encounter the Wizard at the start of the game, interact with the PC to play the retro game. When you enter the first puzzle room, interact with the pedestal featuring a red hand to earn this achievement. This is a story-related achievement and cannot be missed.
Restore the video signal.
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After solving the puzzle involving the large ice enemy blocking your path, a video error will occur, preventing you from progressing in the game. The Wizard will instruct you to go to the basement to restore the signal. This achievement is also story-related and cannot be missed, but I will provide the solutions for the puzzles.
When you reach the basement, you will find four valves; two control one pipe, and the other two control another. These pipes correspond to the white lines on your screen. Turn the valves until the white lines disappear from the screen to unlock the door.
Next, you will face another puzzle where you need to press buttons in a specific order to continue. Since there are no colors, it may be challenging to identify the button colors initially, but
there are paintings around the room that can assist you.
After solving this puzzle, three galloons will drop from pipes in the ceiling. Arrange them in the correct
order, and this achievement will unlock.
Attack the Skeleton without a weapon.
Immediately after resolving the video error, return to the PC and continue the game. In the next room, you will find a bridge with a pirate skeleton. Interact with it and select "Yes" when prompted to start a fight with the skeleton. You must initiate the fight before obtaining the Magic Sword (refer to the "Glorious Battle!" section). You will die, and this achievement will unlock. Although it is an easy achievement, it is missable.
Sell 20 fish to the merchant.
To the left of the room with the bridge, there is a small shop with a few items. You need to purchase a fishing rod to catch 20 fish and then sell them to the merchant. The fishing rod costs 10 coins.
To acquire coins, head to the far-right room and loot the pile of bones. After purchasing the fishing rod, go to the flooded room. There is a bench next to the water.
Interact with the bench to start a fishing minigame. You can catch up to 9 fish per attempt.
Once you catch the fish, return to the shop and sell them at the green box in the corner.
To progress in the main story, you only need to sell five fish, but to earn this achievement, you will need to sell 20 fish. After selling them, this achievement will unlock. This one is missable.
Defeat the Skeleton.
After unlocking both the copper and gold doors, you will gain access to the iron gate in the kitchen, outside the PC. A screwdriver and a floppy disk will be available for purchase (see the
"Collectibles" section).
Interact with the green circular hatch in the wall. A hand will emerge from the opening. You will need to offer 3 trophies to purchase the screwdriver.
All trophies are located in the kitchen. One is on the table next to the window.
The second trophy is on a chair next to the fridge.
The last trophy is above the lamp on the ceiling.
After collecting the trophies, buy the screwdriver with the coins you have earned. Use the screwdriver to unscrew the wooden boards marked with a green X on the wall near the vending machine. There
will be an image of a fish with some numbers below it. Set this value to
10,000.
Now, each fish you catch in the minigame will be worth 10,000 instead of 10 coins. To defeat the pirate skeleton, you will need the Magic Sword, which costs 50,000 coins in the shop. Simply sell 5
more fish, and you will be able to purchase it. Remember to catch 2 extra fish to buy the floppy disk. Return and interact with the skeleton to initiate the fight. It’s a straightforward battle; just dodge the obstacles and press the button with the symbol of the skeleton’s weakness (poison) when it appears.
After pressing the correct button three times, the skeleton will be defeated, and the achievement will unlock. This achievement is story-related and cannot be missed.
Enter the swamp.
Immediately after defeating the pirate skeleton, the ground will collapse, causing your character to fall. Avoid the spikes, and you will eventually return to the cabin. Interact with the PC, and you will find yourself in a swamp, unlocking the achievement. This achievement is also story-related and cannot be missed.
Replace the carpet texture.
Right after defeating the big slime, the carpet texture will vanish. The Wizard will appear again and instruct you to return to the basement to replace it.
When you reach the basement, you will need to navigate a path filled with static. Use the switches on the wall to reveal the path. To get to the other side, you will need 5 fuses. One is already in the fuse box, and another is on the shelf next to the stairs. The other three are located at the coordinates written on the wall.
After solving the puzzle, you will enter мa room with three different carpet textures. You can choose any of the three; it doesn’t matter. Select one, then return and interact with the opening at the
back of the PC, and this achievement will unlock. This achievement is story-related and cannot be missed.
Play hide and seek with the Leprechaun.
This achievement can be quite
frustrating. After solving a few puzzles, you will encounter the Leprechaun.
Interact with him, and he will ask you
to play hide and seek. His first hiding spot is quite obvious, but then he will
teleport to the cabin, and you will need to find him.
You must locate the Leprechaun in his
five hiding spots within the cabin to win the game. He will first disguise
himself as a small bench in the kitchen.
Next, he will turn into a box on the
bench near the basement door.
Then he will become one of the pictures
on the wall, specifically the one to the left of the treasure room door.
After that, he will transform into a
frying pan hanging on the wall, next to the window in front of the PC.
Finally, he will disguise himself as a
basket on a small sofa in the room with the pentagram.
Once you find him five times, return to
the PC and speak with him. He will allow you to continue the game, and the
achievement will unlock. This achievement is story-related and cannot be
missed.
Activate the Boar.
After defeating the Leprechaun, another
room in the cabin will become accessible. To earn this achievement, you will need
to revive the Boar located in this room. To do this, you will need blood, a
heart, a soul, runes, and electricity.
To obtain the blood, go to the corner of
the room to grab an empty vessel. It is behind a glass panel, but you can break
it by throwing a rock. There are four rocks in the room with the pentagram;
just pick one and throw it at the panel.
Next, head to the kitchen and turn on
the sink. Blood will flow from the sink, and you can fill the empty vessel with
it.
Then, return to the Boar’s panel and
place the vessel with bloodon it.
To acquire a heart, look at the panel in
the Boar room and search for the rooms in the PC game that match the tile
patterns. The green tiles will have a number.
In one of the corners of the Boar room,
there is a spot to input the code you just found. The code is 2536. After
entering the code, it will open and reveal some fertilizer.
Pick up a bag of fertilizer and return
to the kitchen. Go to the corner where there is a plant pot next to the
fireplace.
Place the fertilizer in the plant pot,
and a heart will grow.
Pick up the heart and place it on the
Boar’s panel.
To obtain a soul, go to the upper room
in the PC game and interact with the green tomb.
Immediately after that, the ground will
start to crack open, and you will need to use tiles to cover all the cracks to
prevent it from emerging.
Once all the cracks are covered, you
will receive a soul. It will automatically go to the Boar’s panel, and you
won’t need to interact with it.
To get the runes, go to the room on the
left in the PC game. There will be pressure plates on the ground that you need
to press in the correct order.
To determine the correct order, simply
look at the owl’s eyes on the wall and follow the direction they are looking
(in this case, the owl is looking up, so go up and press the upper pressure
plate).
After solving the puzzle, you will
receive a scroll.
Pick up the scroll, then return to the
middle room. Place the scroll on the green shelf.
Then head back to the Boar room, and you
will see the scroll with four symbols written on it.
Now interact with the corresponding
symbols on the ground in the Boar room, and you will obtain the runes.
To acquire electricity, go to the room
on the right in the PC game. There will be yellow pipes leading to a generator.
To fix the pipes, go to the Boar room
and look for three steering wheels. Interact with them until the pipes are in
the correct position. You can use the TV next to it for assistance instead of
going back and forth to the PC.
Once you have electricity, it will
automatically go to the Boar’s panel.
After gathering everything needed to
revive the Boar, simply pull the lever below the Boar. It will awaken, and you
will earn the achievement. This achievement is story-related and cannot be
missed.
Defeat the Wizard.
After reviving the Boar, continue with
the PC game. You will pass through a room with three symbols. Memorize the
symbols and their respective colors, as you will need to recall them during the
Wizard boss fight. Don’t worry; the fight is not overly difficult.
Now, proceed to the Wizard boss fight
room. Pay attention to the color of the flame surrounding the Wizard. Keep
dodging the obstacles until the buttons appear. When the buttons spawn, press
the one that corresponds to the color of the flame (for example, if the flame
is light blue, press the button that corresponds to fire).
After dealing 3 damage to him, he will
exit the PC game, and the final part of the boss fight will take place in the
cabin. It’s the same concept here; just keep dodging the obstacles.
To attack him, wait until he is stunned,
then look for a button with a sword on it. There are five different positions
where these buttons can appear. One is in the Boar room, next to the steering
wheels.
Another is above the red chest, next to
the PC.
Another is in the room with the
pentagram, above the blue chest.
Another is in the kitchen, next to the
vending machine.
And the last possible position is in the
corridor, near the kitchen and the basement door.
Search for these buttons to attack him
when he is stunned. After dealing four more damage, the Wizard will be
defeated, and the achievement will unlock. This achievement is story-related
and cannot be missed.
In "Is This Game Trying To Kill
Me?", the collectibles are floppy disks, each providing a bit of lore
about the game. There are a total of 3 floppy disks and 2 achievements related
to them, all of which are missable. The achievements are:
Shard of Memory
Find the first floppy disk.
Complete Set
Find all the floppy disks.
The first floppy disk is located at the
vending machine in the kitchen. It costs 20,000 coins. After setting the fish
value to 10,000, simply catch and sell 2 fish in the PC game. You will earn
20,000 coins and be able to purchase the floppy disk.
Here’s the lore for the first floppy
disk:
The second
floppy disk is in the basement. When you return there for the second time to
retrieve the carpet texture, you will find two rocks in the corner of the room.
Move them aside to reveal a secret coordinate.
After collecting all five fuses, make
your way to this coordinate, and you will obtain the second floppy disk.
Here’s the lore for the second floppy
disk:
The third
and final floppy disk is with the NPC on the wall in the room with the
pentagram. After reviving the Boar, go and speak with him. He will express his
gratitude and give you the last floppy disk.
Here’s the lore for the third floppy
disk:
You can
check all the floppy disks you have collected at any time by pausing the game.
They also form a code that will be used to unlock one of the endings (see the
"Ending 3 – Root of Evil" section).
After collecting all three floppy disks,
you will also earn the two related achievements. These are highly missable, so
be sure to collect all of them.
Additionally, there is one collectible
that does not grant any achievements. It is a scroll found on a table in a
secret room (see the "Ending 3 – Root of Evil" section).
Here’s the lore for the scroll:
Regain consciousness.
After defeating the Wizard, DO NOT go to
the treasure room. Instead, head to the kitchen and interact with the burning
TV next to the sink.
Then, go to the room with the pentagram
and interact with the second burning TV above the cauldron.
Finally, go to the Boar room and
interact with the third and final burning TV next to the steering wheels.
After interacting with all three TVs,
you will awaken inside a cave, and this achievement will unlock. If you reach
this point, ending 1 becomes unavailable (see the "Ending 1 – Mask"
section).
You became a part. And you became whole.
To achieve this ending, simply go to the
treasure room after defeating the Wizard. Everything will turn static, and a
spiked mask will be forcibly placed on your face, likely resulting in your
death.
This ending is missable if you proceed
to endings 2 or 3, so make sure to do this one first.
You managed to escape.
To achieve this ending, you first need
to obtain the "Where It All Began" achievement. Once you wake up in
the cave, continue forward until you find a person covered in a sort of white
wax. He will talk to you about a code before dying. To find the code, head
right. You will reach a dead-end with symbols written on the wall.
Then, go back and head left until you
find some pedestals. Each pedestal has a symbol on it. Press the pedestal with
the corresponding symbols you saw on the wall, and the door will open.
Continue onward, and you will enter a
large room with a Big Snake. To defeat it, wait until the yellow symbols on its
body glow, then interact with them. But be cautious! It will search for you
with a very bright green light. If the Snake sees you, you will be killed. Use
the pillars to hide until the light goes off, then interact with the symbols.
After defeating the Big Snake, you can
exit the cave, and you will achieve this ending. Unlike ending 1, this one
cannot be missed.
You completed your mission.
To achieve this ending, you will need
the "Where It All Began" achievement, to defeat the Big Snake, and a
code obtained by collecting all floppy disks. Return to the room in the cave
with the pedestalsand enter the code formed by the three floppy disks (see the
"Collectibles" section). You can check this code by pausing the game
and looking at the symbols.
After that, a secret door will open,
leading you to a new room. Grab the scalpel from the table.
Then, return to the room with the Big
Snake's corpse and use the scalpel to remove the amulet from the top of its
head.
Now, go back to the new room and place
the amulet in the hole in the wall.
A door will open, leading you to a room
with a large creature full of tentacles and eyes, which is likely the source of
all the game’s lore, but that’s just my theory.
Now you need to power a crystal gun in
the Creature’s room. Simply create a trail of light leading to the gun using
yellow cubes scattered throughout the room.
Now that
the gun is powered, pull the lever to activate it. Doing so will kill the
Creature, granting you the third and final ending.
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