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Diplomacy guide in Humankind

A detailed guide to diplomacy in the game: military support, demands made, war score, capture and destruction of empires and much more
Diplomacy guide in Humankind
Author
Anton Latoshkin
Date of publication
19 August 2021

Expanding your empire in Humankind will eventually lead to conflicts with neighboring empires. Once you've exhausted all other options in the Classic Era, you'll have to think about war. In this guide, I will tell you about diplomacy and war.



Certain actions in Humankind can cause dissatisfaction. Here are some examples:

  • Shooting and attacking a unit outside of your domain.
  • Violation of the borders of the empire during the operation of the agreement on closed borders.
  • Transform the empire's population through ideologies or spheres of influence.
  • The transformation of the population of the empire through religion and faith.
  • The chosen path of a society of religious hostility and clash with empires with a different state religion.
  • Rejection of commercial transactions and offers of contracts.
  • Violation of contracts.


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All of these grudges last 10 turns after you perform an act, and each turn they generate military support. You can also insist on your own, turning it into demands. Satisfying the requirements will lead to the corresponding result (for example, breaking alliances, monetary compensation, abandoning cities and outposts, changing religion or ideology). If the request is rejected, the one who insisted on it will receive additional military support points.

Note 1 . Military support defaults to 50. Meanwhile, militaristic cultures have a military support bonus threshold of +30. Other bonuses can be obtained for the cultural miracle of the Forbidden City.

Note 2 . Having the Religious Principle "Relinquish Luxury" grants a bonus to military support when you make demands and while they are active. Meanwhile, the religious principle "Support the Faithful" adds military support when a demand is denied or an agreement/treaty is violated.



If you and your opponent both have active demands, either faction can attempt to defuse the tension (return to relative peace) or declare war:

  • In general, it usually takes 50 military support to declare a surprise war. However, this way you will receive the traitor's badge. You will lose military support every turn, and other empires will dislike you, and they will get a bonus to their military scores for every victory over your army.
  • Formal warfare requires 80 military support. This means that you need to wait until the complaints and demands come into force in order to increase the threshold of the indicator.

How to increase military support

Military Ranking, Score, Points is a mechanism that many have encountered in Paradox Interactive games. In Humankind, they increase as you participate in the war. Here are some examples of what you can get war points for:

  • Winning battles, killing units.
  • Looting outposts and cities, places of extraction of resources.
  • The retreat of the enemy army.
  • The presence of the religious principle "Tithing of the rich" and victory in battles, the retreat of enemies.
  • The presence of the civil principle of "imperialists" and victory.
  • Anti-imperialists and victories against empires that have chosen the path of the imperialists.
  • Capturing a city if Russian culture was chosen in the Industrial Age.
  • Naturally, you will lose war points if you retreat, lose, lose cities, and so on.


Forced surrender and vassalization

As soon as the enemy's military support drops to 0, negotiations for a truce will begin. Even if you did not have time to capture his remaining cities. Negotiations cannot be avoided! On the negotiation panel, you will see the number of war points scored. Then you can choose the terms of the peace agreement - spend war points on a reward for victory. It can be occupation, monetary reward and much more. The value of each territory that you want to control will be taken into account. Thus, you may not have enough points to absorb the entire empire in one war. You will have to participate in several conflicts before you destroy or vassalize your opponent.

  • Destruction of empires. To completely destroy an empire, you must kill all of its units and make sure it has no cities or outposts left. Cities and outposts can either belong to you or be looted and removed from the tile.
  • Vassalization. This is an expensive undertaking. Large empires may need 300 war points or more. You will have to reduce the enemy by participating in several wars in a row. If you succeed, you will become the overlord of the nation. You will receive gold every turn.
  • Simply put, if we are talking about large empires, it is better to bring their military support from 100 to 0 than to increase their combat rating to 300 or 400.

Note 3 . After the end of the truce negotiations, the level of military support, both yours and the opponent's, is reset to 0. It will gradually rise to the default level (50), and you can use complaints or demands to raise it again for the next war.

Note 4 . You can plunder cities and outposts after they have been handed over to you by peace agreement. This is useful if you don't want to exceed the city limit. If you want, you can then build an outpost on the territory. In addition, you can merge cities after researching "Military Architecture". But this process is very long.



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