Expanding your empire in Humankind will eventually lead to conflicts with neighboring empires. Once you've exhausted all other options in the Classic Era, you'll have to think about war. In this guide, I will tell you about diplomacy and war.
Certain actions in Humankind can cause dissatisfaction. Here are some examples:
All of these grudges last 10 turns after you perform an act, and each turn they generate military support. You can also insist on your own, turning it into demands. Satisfying the requirements will lead to the corresponding result (for example, breaking alliances, monetary compensation, abandoning cities and outposts, changing religion or ideology). If the request is rejected, the one who insisted on it will receive additional military support points.
Note 1 . Military support defaults to 50. Meanwhile, militaristic cultures have a military support bonus threshold of +30. Other bonuses can be obtained for the cultural miracle of the Forbidden City.
Note 2 . Having the Religious Principle "Relinquish Luxury" grants a bonus to military support when you make demands and while they are active. Meanwhile, the religious principle "Support the Faithful" adds military support when a demand is denied or an agreement/treaty is violated.
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If you and your opponent both have active demands, either faction can attempt to defuse the tension (return to relative peace) or declare war:
Military Ranking, Score, Points is a mechanism that many have encountered in Paradox Interactive games. In Humankind, they increase as you participate in the war. Here are some examples of what you can get war points for:
As soon as the enemy's military support drops to 0, negotiations for a truce will begin. Even if you did not have time to capture his remaining cities. Negotiations cannot be avoided! On the negotiation panel, you will see the number of war points scored. Then you can choose the terms of the peace agreement - spend war points on a reward for victory. It can be occupation, monetary reward and much more. The value of each territory that you want to control will be taken into account. Thus, you may not have enough points to absorb the entire empire in one war. You will have to participate in several conflicts before you destroy or vassalize your opponent.
Note 3 . After the end of the truce negotiations, the level of military support, both yours and the opponent's, is reset to 0. It will gradually rise to the default level (50), and you can use complaints or demands to raise it again for the next war.
Note 4 . You can plunder cities and outposts after they have been handed over to you by peace agreement. This is useful if you don't want to exceed the city limit. If you want, you can then build an outpost on the territory. In addition, you can merge cities after researching "Military Architecture". But this process is very long.
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