While traveling with Oneirist in Weird West, you will come to a place called Foxglove. This will be the point of no return.
The guide contains spoilers.
All endings in Weird West
Weird West has two main endings and several variations. However, I've only seen one major ending where you save the world (get the "There's Hope" achievement). Here's what will happen:
- The last point of no return in the game is in Foxglove . The witch at the crossroads will ask if you are ready to go through the doorway. The witch didn't ask about the box.
- If you go through the doorway, you will find yourself in a room surrounded by mysterious figures. It turns out that this is a group of immortals. The character you control is Aleph. Essex Mast was looking for him.
- The next few dialogue options are related to your campaign statistics (such as gold received or number of people killed). You can give pragmatic, cruel, or altruistic answers. Actually I'm not sure if they will affect the ending because I only got one despite reloading a save to change my answers.
- You are also asked about the fate of Essex Mast. If you let him live, you will get the " Eternity Can Wait " achievement. Achievements are not required for the execution.
After the conversation, watch the final cutscene of Weird West. It will depend on your decisions that you made throughout the campaign.Here are some examples:
- Pigmen will coexist with other humans if you free them.
- The Absolutists are defeated if you have destroyed the Blood Moon as a Werewolf.
- The natives calmed down as the spirit of the Wendigo left.
- Sheriff Albright's identity as a siren will remain a mystery unless you reveal it at the end of the Bounty Hunter arc.
Note : To be clear, Weird West does not have a New Game+ mode.
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