All damage percentages and effect durations may differ from those indicated in the manual.
Barriers you and nearby allies for 110% of your strength and increases attack speed by +25% for 4.5 seconds. Can be knocked out of the Rufus boss (level 20).
Blocks the next melee or ranged attack for 1.5 seconds. Blocking an attack heals you for 30% of your magic power and unleashes a wave of energy that pushes enemies back, dealing 100% magic damage. Makes you intangible for 1.2 seconds when a block is triggered. Available by default.
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Places a shield on you or an ally that absorbs damage equal to 200% of your magic power. When casting a shield, knocks back nearby enemies. Can be dropped from Grayson Gunsmith (Level 27)
Launches a projectile that deals 75% magic damage and drains 40% health on impact. On hitting an ally, heal them for 100% and yourself for 40% of your magic power. Dropped by Meredith the Archer (Level 52)
A shadow projectile that deals 200% magic damage and inflicts a slow for 1 second. Available by default.
Dash forward, disappearing from enemies' view for 2.2 seconds. Your next basic melee attack deals 25% bonus damage and heals you for 5% of your maximum health. Available by default.
Channels a beam of energy that deals 150% magic damage to enemies and heals your allies for 100% of your magic power every second for 4 seconds. Each target hit heals you for 25% of your magic power. Can be dropped from Raziel (level 60).
A dash forward that hits enemies in a straight line. Deals 150% magic damage and heals you for 150% of your magic power over 3.5 seconds. At the end of the effect, an explosion of blood occurs, dealing 150% magic damage to the target and nearby enemies. Dropped from Wilfred, Werewolf Leader (level 64).
All damage percentages and effect durations may differ from those indicated in the manual.
Raises a pile of bones from below to the target area, and then explodes, dealing 125% magic damage and inflicting a slow that lasts 1s when an enemy is hit. Goreswine the Ravager [27 Gear]
Launches a wave of 3 unholy projectiles, each dealing 40% magic damage and knocking the target back, inflicting a Curse that increasesDamage taken by the target by 25% for 5s. Nicholaus The Fallen [37 Gear]
Summons a column of energy that slows enemies in an area for 1s and heals allies for 40% of your magic power. After 1.2 seconds, the pillar erupts with a powerful burst of energy, dealing 75% magic damage to enemies and healing allies for 75% of your magic power. Christina the Sun Priestess [44 Gear]
Summons a mosquito that chases the enemy and explodes after 1s. Deals 60% magic damage in an area and applies a Curse that increases the damage taken by the target by 25% for 5s. Matka the Curse Weaver [72 Gear]
Increases movement speed by 10% and blocks melee attacks and projectiles in front of you for 2s. Each attack absorbed summons a skeleton. Enemies that attack with melee attacks are knocked back. Nicholaus The Fallen [37 Gear]
Dash forward, allowing you to disappear from sight of enemies for 2.2s. Your next attack fires a projectile that deals 25% magic damage, bouncing and hitting up to 4 targets, and applies a Curse that increases damage taken by 25% for 5s. Goreswine The Ravager [27 Gear]
Summons a fallen angel to fight by your side for 15s. The fallen angel's attacks inflict a Curse that increases damage taken by 25% for 5s. Solarus the Immaculate [80 Gear]
Summons spiders that stalk the vra?and explode, dealing 100% magic damage from the explosion. Spawn toxic fumes that deal 20% magic damage every 0.8s and also slow enemies by -25%.
Can be reused up to 3 times. Ungora the Spider Queen [60 Gear]
All damage percentages and effect durations may differ from those indicated in the manual.
Blocks melee attacks and projectile attacks for 1.5s. When blocked, makes you intangible and teleports you to the location indicated by the cursor. Resets the attack cooldown of your Secondary Weapon Foulrot the Soultaker [62 Gear]
Summons a Spectral Assassin at the target area that deals a heavy melee attack, dealing 125% magic damage to nearby enemies, knocking them back and weakening them, reducing the enemy's damage dealt by 30% for 5s. There is up to 6s. Leandra the Shadow Priestess [46 Gear]
Summons a spectral wolf that deals 100% magic damage, applies a slow to the target, and debuffs the target, reducing the target's damage dealt by 30% for 5s. After each hit, the wolf bounces to the nearest enemy, up to 2 times. Each successive hit deals 75% less damage. Polora the Feywalker [34 Gear]
Summon three wisps that will circle around you, dealing 25% magic damage to enemies. Press again to launch all three wisps as projectiles and deal 50% magic?? damage, while weakening the target, reducing its outgoing damage by 30% for 5s. Gorecrusher the Behemoth [78 Gear]
Dash forward, allowing you to disappear from sight of enemies for 2.2s. Your next main attack will deal 25% bonus damage. Creates an illusion at the point of use that hurls projectiles that deal 40% magic damage. Click again to return to the original position and create a new illusion in the previous location. Polora the Feywalker [34 Gear]
Dash forward, turn ghostly on hit and bounce between nearby enemies, dealing up to 600% magic damage spread over targets in the area over 3s. Weakens enemies hit by 30% for 5s. After the action ends, you dash towards your gaze. Repeated use interrupts the ability early. Octavian the Militia Captain [58 Gear]
Summon a Spectral Golem that shields allies in the area for 125% of your Magic Power. It also attacks nearby enemies with strong blows. Re-shields every 1.5s. The golem acts for 7s. Terah the Geomancer [48 Gear]
All damage percentages and effect durations may differ from those indicated in the manual.
A powerful blow to the ground that causes a shock wave. At the end of the eruption, deals 100% magic damage and inflicts an effect??t Chaos Combustion. Errol the Stonebreaker [20 Gear]
Increases movement speed by {haste} and blocks melee attacks and projectiles in front of you for 2s. On a successful block, fires a projectile towards the attacker, dealing 75% damage. Slightly pulls the target in your direction and inflicts Chaos Incinerate. Quincey the Bandit King [37 Gear]
Fires 2 Chaos projectiles in succession that deal 125% magic damage and also inflict Chaos Incinerate. Lidia the Chaos Archer [26 Gear]
Removes all negative effects and imposes a shield on you or on an ally, the shield's durability is 150% of your magic power. Increases movement speed by 25% and attack speed by 25% while the shield is active. Azariel the Sunbringer [68 Gear]
Summons an orb at the cursor area that explodes after a certain amount of time, dealing 70% magic damage and inflicting Chaos Incinerate. Morian the Stormwing Matriarch [68 Gear]
Dash forward, allowing you to disappear from sight of enemies for 2.2s. Your next attack will deal 25% bonus damage. Can be used to re-dash, creating a second illusion in place. Your illusion explodes, dealing 50% magic damage to nearby enemies. Clive the Firestarter [30 Gear]
Launches 4 Chaos Orbs that deal 75% magic damage and 75% magic damage on a direct hit.damage to enemies in the area, also inflicts Chaos Incinerate. Jade the Vampire Hunter [62 Gear]
Rush forward, grab the enemy, drag them with you and push them back, dealing 125% magic damage to them. Upon reaching maximum distance or colliding with another enemy or object, deals 100% magic damage in an area and Stuns for 1.5s. Quincey the Bandit King [37 Gear]
All damage percentages and effect durations may differ from those indicated in the manual.
Fires a projectile that deals 150% magic damage and applies Chill. Hitting an enemy freezes them for 4s. On impact, Crystal Lance explodes into multiple projectiles, each dealing 50% magic damage and Chilling or Freezing targets. Enemy vampires are frozen for 2.5s. Mairwyn the Elementalist [64 Gear]
Increases movement speed by 10% and blocks melee and ranged attacks for 2s. When the barrier is broken, spawn up to 8 waves of frost dealing 50% magic damage and inflicting Chill. Vincent the Frostbringer [40 Gear]
Launches a projectile that explodes on impact, dealing 100% magic damage and applying Chill to surrounding enemies. Hitting a chilled enemy freezes them for 4s. Enemy vampires are frozen for 2.5s. Keely the Frost Archer [20 Gear]
Summons an icy explosion at the specified location.location that deals 100% magic damage and freezes those under Chilled for 4s. The explosion releases a wave that applies a Chill effect to all enemies hit for 5s. Enemy vampires are frozen for 2.5s. Frostmaw the Mountain Terror [56 Gear]
Dash forward, allowing you to disappear from sight of enemies for 2.2s. Places a shield on you equal to 125% of your magical power. Your next basic attack will deal 25% bonus damage and create an ice blast for 50% magic damage in an area, as well as apply a Chill effect to nearby enemies. Vincent the Frostbringer [40 Gear]
Leap into the air and land at your cursor, dealing 225% magic damage to the target. Upon landing, creates an icy wave that freezes any affected enemy for 6s. Enemy vampires are frozen for 3s. Terrorclaw the Ogre [68 Gear]
Summons a frost storm that deals 100% magic damage and pulls enemies towards the center. The storm rages for 6s, dealing 480% magic damage and applying Chill to all enemies. The Winged Horror [78 Gear]
Freeze duration discrepancies mean that the first value applies to all NPCs and the second to other players.
The action game also received a content update.