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How to unlock all paths in The Quarry

There are 15 paths in The Quarry that influence the story. We'll tell you how to unlock each path.
How to unlock all paths in The Quarry
Author
Julia Kushnaryova
Date of publication
14 June 2022

How to unlock all paths in The Quarry

There are 15 paths in The Quarry that influence the story. Simply put, only decisions highlighted in the Paths section of the pause menu have any real impact on the story. Everything else (more than 90% of all dialog options) only changes the next line of the dialog and nothing else. When you activate one of these paths, the screen will display "Path Selected". As you make more decisions about the path, you will receive "Path updated" hints. New ones will be marked with an exclamation mark in the Paths menu so you can keep track of important options.



It is useful to know where each Path begins. While the vast majority will run automatically whether you choose option A or option B, some of them can actually be skipped if you ignore the optional items. A few trophies and achievements are also pathbound, or at least trackable. They are not considered collectibles. Unlocking all paths is not required for any individual trophy or achievement. They are listed below in chronological order.

All the way to The Quarry

Path #2: Above the Law

Prologue - When Laura and Max return to the car, a policeman will appear in the window of your car. During the dialogue, youautomatically activate the path. It's best to always choose the RIGHT SIDE to be fair/compliant with him. Be obedient to go to the Harbinger Hotel.



Path #1: Laura and Max

Prologue . During the exploration of the bunker, you will find a bloody collar, Max will get hit on the head, and he will begin to bleed. The path works regardless of your choice. The best option is to help Max.

Path #15: Souvenirs

Chapter 1 Once you can walk with Jacob at the beginning of Chapter 1, turn left and find a bracelet on the floor (it's Emma's bracelet). Picking it up will unlock Path #15.

Path number 3: Foolish errand

Chapter 1 Playing as Jacob, after collecting the bags, you will go out to the car and can disconnect the fuel line (left choice) or steal the engine part (right choice).


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Path #4: Down the rabbit hole

Chapter 1 When Abigail and Emma are talking about getting their bags from the locked cabin, you can either leave your bags (left) or break in (right). Select break in. Also take the teddy bear from the left side of the cabin in front of the first bunk bed and "SAVE" it. This will update the path and may come in handy later.

Path #5: Playing with Fire

Chapter 2 . Playing as Emma, you will go through the storage room and reach the locked door, opening it, Jacob will take some beer and you can explore ?room. Pick up the shotgun on the right side, which also has the code for the safe. Return to the beginning of the warehouse and Emma will automatically open the safe. There are several fireworks inside. You will have the choice to take or leave the fireworks inside.



Path #6: Watch your step

Chapter 2 . When playing as Dylan for the first time, you will have to look around Chris's office. Check the hatch on the floor next to Chris' desk. Then choose the CORRECT option GO DOWN.

Path #7: Pieces of Silver

Chapter 3 After Nick is attacked, Abi must choose between RUN TO CAMP or HELP NICK. Select HELP NICK.



Path #8: Guardian Seekers

Chapter 3 After Abi returns to the fire and Ryan runs to help. You can take a short cut. Choose SHORTCUT twice in a row and successfully complete the QTE without making a mistake. Then you will see Nick being dragged away by a hunter.

Path #9: Distraction

Chapter 3 - As Jacob, after the hunter helps you out of the trap, don't throw mud at him (just wait and do nothing.

Path number 10: a helping hand

Chapter 5 When Dylan and Ryan are in the radio house. Dylan's arm will become infected. There is a choice of amputation. Shoot your hand with a shotgun, or use a chainsaw. It's worth noting that this path will appear if you broke into the locked hut in Chapter 1 (see Path #4). If you are youIf they didn't break into the cabin, then Dylan is not attacked by the monster in the radio booth and his arm is not injured.



Path #11: White whale

Chapter 7 - Playing as Laura, when you can freely move around the police station, go upstairs and enter the third office. Examine the locker on the right side to find a syringe. Return to your prison cell, interact with the loose rock to the left of your bed to hide the syringe there. Then go to bed. Travis (policeman) will return later, he will give you a poem to read, do not take his gun, instead be compliant. Then the next morning, Laura will pretend to be in pain and Travis will enter her cell to check on her. Complete the QTE to inject him with a syringe, after which you can leave the cell without shooting Travis. Alternatively, you can also choose not to take the syringe and shoot Travis with his pistol, but in this case, he will kill Laura in chapter 9, so don't do this if you want everyone to survive.

Path number 12: Team building

Chapter 8 While playing as Caitlin and talking to Dylan at the car on the street, select the RIGHT "REWARD" dialogue to get him to go to the junkyard with you.

Path #13: Labors of Love Lost

Chapter 8 In the red light tunnel where you will find Jacob in a cage, choose to leave Jacob locked in a cage (do not freehis).

Path #14: Pound of Flesh

Chapter 9 - When Laura shoots the old woman, Ryan is stabbed. In the next scene, as Ryan, DO NOT pull the knife out of his upper body. While you will also activate this path when you draw the knife, it's best to save the knife as it might come in handy later.

Game from the guide
  • Platform: PS5, PS4, XBOX ONE, PC, Xbox Series S/X
  • Genre: Horror
  • Release date 10 June 2022