Connie is the name of the dog in The Devil in Me. Yes, The Devil in Me has a cute dog, and you can even pet him! From time to time, she will appear on the screen, catching the main characters by surprise. In the end, you will be able to make a fateful decision. In this guide, we will tell you how to save Connie the dog, get the "Best Ending" achievement and find the "Mysterious Creature" diorama.
If Charlie died earlier, you will control Mark as he heads to the factory. There he will see a dog. Here you can aim and throw an object at the dog. Your actions
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Note : If Charlie is still alive, you will control him in this chapter. Connie will bark at him, but Charlie won't throw the rock anyway. Most likely, the game implies the fact that earlier (off-screen) Mark met the beast, stroked it and became friends with it.
The key decision to save the dog in The Devil in Me is made during the Homestead chapter. In my playthrough, I controlled Jamie, although Kate was also alive (both survived the Glass Trap).
In any case, enter the house. Jamie will see Connie the dog. Then you are presented with an important choice that affects the fate of the beast. You need to tell Kate what to do:
Shortly after, Du'Met will appear. He will hear Connie growl and understand where the noise is coming from. Once Du'Met spots Jamie, the camera will pan to the broken bottle Jamie is holding. You will be able to aim and throw an item.
Here are all possible outcomes:
In any case, Connie the dog is already saved and will not die. The next time you see him is during the final chapter "The Lake". As the group leaves on the boat, Connie will board and join them, as she trusts Mark. When Du'Met attacks, she will be thrown overboard, but the creature will be able to swim to safety. You will get the "Best Ending" achievement.
Note . Surprisingly, you will receive this achievement at any timewell, regardless of which characters make it to the end of the game. The main thing is that the dog survives.
Last but not least, if Jamie died during the "Director's Room" chapter (i.e. either at the hands of Du'Met or crushed by a glass trap), in the "Homestead" chapter, you will control one Kate.
When it's time to aim and hit, don't kill Connie. Just let the timer expire so Connie will bark and run away. Oddly enough, Du'Met will just hit a can of tomato paste.
Then make sure Kate saved Mark in the Lighthouse chapter by opening the door. This ensures that you still get the final on the lake. If they are both captured, you will get the worst ending and you won't see Connie escape.