The Game Informer portal talked to Pavel Sasko, one of the developers working on quests for the Cyberpunk 2077 action role-playing game. Here are the main, most interesting moments from this dialogue.
Sasko talked about the interaction between him, quest designers and testers. So, if the testers are unhappy with something, then the quest designers have to correct the situation.
In addition, Pavel is one of the creators of the Bloody Baron quest in The Witcher 3. He told how difficult it was to look for paternal parallels between Geralt and the Baron. However, as a result, the developers perfectly managed to play on the feelings of gamers.
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The developer also said that almost all quests in Cyberpunk 2077 are made in such a way as to cause doubts among players. First, we are told one story, then it is deliberately distorted, the characters begin to contradict their own words. Therefore, in order to find out the truth, players will have to listen carefully to the dialogues and remember everything that they previously learned during the quest.
Recall that the release of Cyberpunk 2077 should take place on November 19 this year.