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ShowGamer.comHow to pass "Hunt the hunter" in Cyberpunk 2077

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How to pass "Hunt the hunter" in Cyberpunk 2077

We talk about how to complete one of the most interesting secondary tasks of the game related to the disappearance of the nephew of River Ward


Firstly, in order for the quest to become active, you will have to complete the Guardians of Disorder and Bunraku quests. We wrote more about the latter in a separate guide. Then River will get in touch with you.

He will need help. Go to the meeting point and talk about everything. Wait until evening. Go to the entrance to the building. Follow the left and into the alley on the right. There will be a door here, but it requires tech level 12 to open. Go a little further than the door and jump onto the fence on the right. After climbing over the fence, climb the yellow stairs and open the window. You will be inside. Now follow River and scan laptops and other objects in different rooms. In the end, River will stand in the central hall at the locker. There is a door behind him. But you go to the door to the right, in the corner, which leads to a room with a chair for brandance. Scan the boxes on the right and look into the filing cabinet. Talk to the girl who appears, follow her and listen. Then talk to River already in the car. He will go to Randy's mother.


Upon arrival, enter the house andtalk to Randy's mother. Then follow River to the trailer. Need to look around. Go to the restroom and scan the drugs under the sink. Go to the back room and examine the posters on the wall. Examine the cabinet. The drawer is closed. Look under the bed and find a laptop. Taking it, you can hack it right away. If there is not enough characteristic, then go to the common room and turn on the gramophone on the left. You will know what song it is. Also on the bookshelves to the right (to the left of Randy's desk) is a key. You can take it and open the bedside table. Enter the password on the computer - a song from the gramophone. Start learning about the computer. Read all messages and view three files. Then open the network and go to the site. Click on the image on the site (two people) to go to another site. Explore all tabs, including Files. There you will see a deleted file with the same name as the cartoon. Go back to the files on your computer and watch the cartoon. In the end, you can apply the technique, and if the level is enough, then find out the IP address. Talk to River and follow, enter the house and talk to Joss. Agree to stay and go to bed.

Look through the braindance that River will bring in the morning. Examine the teacher, two wall newspapers and an old goblet that will appear in the adjacent corridor. Then press X to switch to the nextpart of brandance. In this braindance, scan cow, control panel, father Harris, syringe with antibiotics, nutritional supplements. Move to the end of the entry to see the same cartoon. Press X to move to the next entry. There will be a lot of details here, so study them carefully. In addition to the image layer, you will need a sound layer, approximately in the middle of the video. As a result, you will find out where this farm is located.

Go with River to his car and drive to the location of the farm. Ahead will be a building with two turrets. Go around it to the right, hiding from the turrets behind various objects. Watch your step as there are mines here. Shoot them to explode. Go around the building and look for a side door that can be opened without any skills. Climb up and scan the wall to the right of the computer. Under the table with the computer there will be a red button, to which the cable points. Click on it to open a secret room on the side. Inside will be the iconic club, as well as a computer that allows you to disable the generator, and with it the security system. It remains to climb to the roof of the barn and jump down. Examine Randy, go to the computer and turn off the system using the cabinet on the side. Go back and free the three hostages and then help River. Talk to him outside. Tell me you can help me figure it outis one villain. Ward will fly away and the mission will end.