The Digital Foundry team conducted a technical analysis of the new Exoprimal shooter, which went out for release on PC and current generation consoles a few days ago. In general, the specialists liked what they saw, and they highly appreciated the level of optimization.
The project, which was developed by the Capcom studio, shows a good result of work on all platforms. True, there are no stable 60 FPS anywhere, but the counter values are not critically lowered. The novelty was created on the RE Engine, because it does not have chips such as ray tracing. However, this is more than offset by the lack of critical bugs, as well as good picture quality.
You can also evaluate the quality of Exoprimal by watching the corresponding video.
The action game also received a content update.