The Witcher 3: Wild Hunt was released more than 8.5 years ago, and fans of the series are eagerly awaiting information about a possible new part. CD Projekt RED has proven its commitment to two of its key franchises in the past - The Witcher and Cyberpunk 2077. After the release of Cyberpunk, it was only a matter of time before the studio presented a continuation of the story in the world of The Witcher. This review presents five major news about The Witcher 4.
Here are five key news about The Witcher 4:
Working title of the game:
In October 2022, CD Projekt RED revealed its strategy for the future, confirming the development of a full-fledged new game in the Witcher universe. The working name of the project is Polaris. This game will be the start of a major role-playing trilogy, with the second and third parts planned for release within six years of the release of The Witcher 4.
Project Polaris development progress:
There is a gradual increase in the Project Polaris development team. If in August there were 260 people working, then by the end of November their number increased to 330. CDPR CEO, Adam Kiciński, promises that by 2024 the number of Witcher 4 developers will exceed 400 people.
Technologies:
Project Polaris uses a new engine - Unreal Engine 5. Despite the fact that UE has not previously been used for open world projects, CDPR are confident that through close cooperation with Epic Games they will be able to develop?- a new engine and create a large-scale game with abundant content.
Attracting new audiences:
The studio is looking to attract new audiences unfamiliar with Geralt's previous adventures. The developers are aware that it is necessary to attract not only fans of the universe, since a lot of time has passed since the release of The Witcher 3: Wild Hunt. An intense storyline and more intense gameplay are promised.
Work on mistakes:
The CD Projekt RED team has learned from Cyberpunk 2077's poor start and promises to avoid previous mistakes. Technical director Colin Walder says they will be using demos and internal testing on consoles from the start of development to avoid the problems they encountered with Cyberpunk.
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