A representative of Digital Foundry has analyzed the technical side of the console version of the free-to-play shooter The Finals.
The specialist, like everyone else who saw the game, admired the perfectly realized system of destructibility of the environment. The physics of objects is processed on the server side, so players' devices are not overloaded with data and do not lag. The Finals perfectly utilizes the resources of Unreal Engine 5 and has support for all its current features.
All in all, a success.