Representatives of Naughry Dog studio shared interesting facts about the development of The Last of Us 2. It turned out that the initial idea of the project was to be similar to Bloodborne.
At first the authors planned to make an action game in open world, and gameplay was focused on close combat. But after 5 months it was decided to rework this concept and make a linear adventure without open world. According to the developers, the resulting world and the world itself appeared before the players as a character of the story, striking with its thoughtfulness.
Well, we can say with certainty that the reworking of The Last of Us 2 was clearly in favor of the game.
Warface launches the festive event Triumph in honor of Victory Day: the return of the PvP mode "Arsenal" and a new series of weapons.
The company hopes for a quick resolution to the problem.
FOSSiBOT, a brand founded in 2022 by a team of experts with over 10 years of experience, introduces F112 Pro 5G, the world's first eco-friendly rugged smartphone with a revolutionary approach to design and materials. After two years of development, the company releases a device that combines advanced technology, protection and a responsible attitude to nature.
He will be the last one for the game.