Representatives of Naughry Dog studio shared interesting facts about the development of The Last of Us 2. It turned out that the initial idea of the project was to be similar to Bloodborne.
At first the authors planned to make an action game in open world, and gameplay was focused on close combat. But after 5 months it was decided to rework this concept and make a linear adventure without open world. According to the developers, the resulting world and the world itself appeared before the players as a character of the story, striking with its thoughtfulness.
Well, we can say with certainty that the reworking of The Last of Us 2 was clearly in favor of the game.
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