In the first part of the role-playing game Kingdom Come: Deliverance, Warhorse studio already surprised players by making the background characters (NPCs) as believable as possible. Each NPC had their own profession, daily routine, place of residence, and vacation home. All their actions were carefully worked out, which was a great achievement in 2018. In the sequel, the developers decided to go even further in creating realistic NPCs.
Lead writer of Kingdom Come: Deliverance 2 Martin Ziegler told journalists that the team's main achievement was the successful transfer of NPC developments to the new game, which now has a large city of Kuttenberg. This significantly improved the perception of background characters, making their behavior even more believable. The overall character system in the game was also improved.
According to the developer, in Kingdom Come: Deliverance 2, players will meet more characters with unique behavioral traits and features. The team's main goal was to create realistic NPC behavior to convey the atmosphere of the Middle Ages. Now NPCs not only have their own daily routine, including work and household chores, but also react more dynamically to external events, the player's actions, and the degree of their progress in the game. These factors can change their standard plans.
In addition, the game takes into account the characteristics of background characters. For example, depending on the NPC's status and profession, he may have a certain type of weapon, and he can fight back when attacked or violated nearby.
Previously, the developers talked about involving historians and swordsmen in the creation of Kingdom Come: Deliverance 2. The game is scheduled for release later this year.
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