Former Bethesda design director notes that the company is unlikely to change the engine to create its new games.
According to Bruce Nesmith, the Creation Engine is too tightly integrated into the production process, and migrating from it to another engine will be too difficult a task. Of course, the technology is already a little outdated and has a not very promising architecture, but the risks for Bethesda are still too high.
Well, apparently, the next part of TESO will also be produced on the engine familiar to all fans of the company's work.
The action game also received a content update.