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Ori and the Will of the Wisps Walkthrough

Detailed walkthrough of the second part of the colorful platformer about the mysterious animal Ori


Ink Marsh (Location)

After the prologue and cutscene, you find yourself at the edge of the Ink Marsh location. To begin with, we recommend that you follow the map to the left to find a Life Cell Fragment. Run left to the water, use the logs and vine to get to the opposite side. Climb the walls, passing dangerous areas with spikes (here you will also find the Sphere of Life , with the help of such elements you can replenish Ori's health). Once at the top, you will see a fork: the path to the left leads to the location " Light Lakes ". Climb down and move the stone blocking the path to the Life Cell Fragment. To do this, hold down the Shift key and point it in the desired direction. With the help of this stone, return to the fork again, and then to the Ink Marsh location.

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Return to the place where you appeared at the very beginning of the game. Follow right until Ori falls off the logs. Run a little more to the right, and when the appropriate guide appears, hold down two keys at the same time to fall through the platform (Shift + S). Here you will see a locked door, to which you need to find twokey. This is what we will do.

Climb down another platform and interact with the bonfire on the left to pick up the torch. Since you don't have a weapon right now, you can use the torch to destroy hostile creatures. Go down even lower and at the locked door go down into the cliff on the left. Use the torch on the branches, then climb up the rocks and talk to Tokk. From now on, your map (TAB key) will display the location of the keys.

Ori and the Will of the Wisps
Walkthrough Ori and the Will of the Wisps

From a new acquaintance, run even more to the left, then go down from the platform. Get rid of the branches, take away the sparks and go upstairs again. Climb onto the ledge, and then jump into the long abyss. At the very bottom, the first strong enemy will be waiting for you. To defeat him with little effort, simply jump before each of his attacks, then strike. You can also use a small hill to catch your breath for a while.


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Walkthrough Ori and the Will of the Wisps
Walkthrough Ori and the Will of the Wisps

When the monster is defeated, the column on the left will lower and open a passage to the waterfall. Use the blue moss to climb to the top of the location, pick up the stone key and return to Tokk. For the completed task, he will give you the second part of the key. Proceed to the right side of the location, and at the stone door, press the E key several times to insert the keys.


Ori and the Will of the Wisps Walkthrough
Ori 2 Walkthrough

Boss Howl

Enter the doors, go over the logs and head right until a cutscene starts. A huge monster will appear before you, from which you need to escape. Once you're in control, don't waste time and run to the right, then climb up the broken tree and press the spacebar to dodge Howl's attack.

IMPORTANT: if this is not done, the wolf will overtake Ori and kill him with one blow!


Ori and the Will of the Wisps Walkthrough
Ori and the Will of the Wisps Walkthrough

Run forward overcoming obstacles until the Howl throws you to the fire. From now on?? fight the boss. There is nothing difficult in a duel with him: wait until he makes a blow, then go up to him and make one or two blows. After that, run away and press spacebar to get back from the boss's second hit.

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Howl's Lair (Location)

When the Howl is defeated, go back a little and go down the cliff. Now almost all paths are closed, because you have no weapons. Do not rush: get down to the very bottom and run to the right. Here you will find a strange tree. Watch the cut-scene.

Now you have a permanent weapon - Spirit Blade. With it, you can destroy small obstacles and open new passages. We recommend starting with the passage to the right side of the location. Climb up the hill bypassing the spikes, deal with several monsters and destroy the barrier on the right. Behind this barrier is one of several Spirit Shards " Magnet ". It allows you to attract sparks from dead enemies at a distance. Destroy another barrier on the left and you will find yourself at a fork.

Moki
Moki. Ori and the Will of the Wisps Walkthrough

Moki will say that Ori is a Spirit, and ?You are advised to follow the Keeper of the Marsh. For this exciting journey, you will need to collect several upgrades. But first things first.

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Go down the platform to the left of where the Moks were standing and open the path. Even lower you will see a suspended tree and a stone next to it. Move the stone to the tree to climb the ledge on the left.

Tree
hanging tree

Now you need to climb up, clinging to the hanging log. When you find yourself in a clearing, columns will appear on the sides. They won't disappear until you've dealt with three different monsters. Do this, then run to the left and go down. Here you will see a tree. Approach it and press E to absorb the light. This way you will unlock the " Double Jump " upgrade.

Double Jump Upgrade
Double Jump Upgrade

Run along the wall on the left and use the acquired skill to master the new Glue Spirit Shard. With this shard, Ori can lingerand the walls an unlimited amount of time. Return to the fork the same way you came.

Remember the hanging log and the rock you placed on it? Now you need to search the right side of the location and find a lever to lower the log down. Having done this, jump behind the log and push the stone forward towards the laser. This way you will get the first part of the key .

Lever arm
A lever that lowers a suspended tree. Below is the first key

Return to the fork again. Here, the Ori will be waiting for Mocha by a strange well. With the help of such wells you can save the game. Climb up and look at the map. You need to go on the left side, then use the double jump to get to the Second part of the key . Directly below this place, you will find a door that can be opened with the keys you found.

Be careful: the water just outside the door can kill Ori! Get to the opposite shore, climb up the wall and hit the rock several times to open a secret passage.

pass
secret passage

Blue moss will help you avoid water. On the hill to the left you will find the second Life Cell Fragment . Since we collected another fragment earlier, Ori's maximum health will increase by one orb.

cell of life
Collect to increase your life pool

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A Little Courage (side quest)

Return to the cliff. There are also several locked passages that you can open with a blade. Made it?Take it and get out of the cliff. At the top you will be met by Moki, who will give an additional task " A Little Courage ". You should not refuse the quest, because for its completion he will give a piece of Gorlek ore . So, from Moka, run all the way to the right (the place where Ori fought Voy). There is a liana in the center of the location, but not enough. To the right you will see two logs that you can't climb (Ori rolls down when trying). Approach the logs, jump up and hit them with your sword a few times. They will stand up straighter and you will be able to cling to them. From these logs, jump to the liana, then to the right. Overcome a small "obstacle course", and at the very end pick up Howl's Fang .

Liana
A place to get away from

After completing the quest, go to the left and use a double jump to climb up to the place from where Voy started chasing you. There will be another climb here, but don't rush. Instead, go down to the left and smash the wall to get a Reckless Spirit Shard. Now you can climb up and go down to the water again. Here you will see another tree from which you can absorb light. This time, Ori will acquire the " Restoration " skill. Thanks et?With this skill, you can restore Ori's life in exchange for Energy points.

Rise even higher. The previously locked door has opened and you can now chat with Cartographer Lupo. Purchase the Marsh Map from him for only 50 Spirit Light Sparks.

Run even more to the left until you reach a fork with a locked passage. Open it. Use the blue moss to cross over to the opposite side and pick up a Fortitude Spirit Shard.

Splinter
Spirit Shard in a secret passage.
Walkthrough Ori and the Will of the Wisps

Come back. You need to jump on the broken tree with double jump and climb up. Open the passage on the right and run forward. So you will meet with Ofer - a monkey merchant of improvements.

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Road to Kwolok's Hollow

From the merchant, go down to the right and get over to the other side along the wooden columns. Here you will also find a wooden platform where you can swing and make a swing jump. This will be very useful in the future. On the left you will see a wooden pillar with spikes on it. Cling to the center?longs, then jump to the wall on the left and to the platform above.

Wall
Cling to the wall on the left

On the right you will see a blue "pillow" on which you need to jump up and hook on the stick on the right. Swing, then jump onto the hanging log to climb up.

Log
A log to cling to.
Ori and the Will of the Wisps Walkthrough

How to find stone eyes

Jump on the vine and watch the cut-scene. Now you need to flush the water. Climb up the right side and talk to Tokk. To the right of it there is a lever: use it to lower some of the water. Go down to the part of the location that was filled with water and find another tree. Absorb the light and gain the new Spirit Arc ability. This skill allows you to shoot a bow using some of the energy.

Tree
Tree of Light

Climb up to the platform and look to the left ve?the lower part of the screen. Here you will see a blue eye. In the future, such eyes need to be shot from a bow in order to activate one or another mechanism. Shoot from the bow, then the platform will rise higher and you can get out.

Eye
Shoot in the eye to raise the platform.
Ori and the Will of the Wisps

Once up, shoot the eye above Ori. He activates the platform with the blue cushion. Jump on the pillow and cling to the branch. Now shoot at the next eye, which will push the part of the wall on the left. Climb up the wall and use the pillow again to climb higher. Grab the wall on the left, double jump and shoot the eye on the right side. The wall will disappear and you will be able to pick up the first part of the Stone Eye key.

Key
First key behind the wall on the left

Get down and follow to the right. Climb up with the blue moss, hook and swing on the branch. Perform a double jump and take the second part of the key. Get out of the hole and approach the huge stone head. Ori will insert the found eyes into it and open the passage. THow do you get to Kwolok Hollow.

Passage to Kwolok's Hollow
Passage to Kwolok's Hollow.
Walkthrough Ori and the Will of the Wisps

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Kwoloka Hollow (Location)

Right at the entrance to the Hollow you will meet a shard merchant - Twillen. With this hero, you can not only acquire new abilities, but also improve existing ones. When you're ready, go ahead. You will see the now familiar blue eyes: shoot them to push the platforms and climb up. There is another Moki on the bridge, which will give a side quest " Spirits Race ", which can be completed in the future. On a hill, you will find a lever, after activating which some of the water will be lowered and new locations will open.

Lever arm
Lever arm.
Walkthrough Ori and the Will of the Wisps

Get down. Here you will see another eye, which, when activated, extends the platform. Jump onto the platform and shoot the eye again to make the platform disappear. At this point, Ori catches on the eye. Jump below and clingfor a small stick. From it jump to the left. This will take you to a new location.

Place
The place where you need to cross to the other side.
Walkthrough Ori and the Will of the Wisps

Now you have two more eyes that will activate the platforms. Don't touch them yet and run to the left side of the location. There is a cane in the spiked ravine that you can hook onto and climb higher. Jump to the rock on the right, then to the suspended stone. From here, shoot at the eye in the upper right corner. The platform will come out and hook the movable stone, then come back and drop it down.

Stone and platform
Stone and platform.
Walkthrough Ori and the Will of the Wisps

Get down to the stone. Shoot the eye on the left, then push the stone to the platform that appears, almost to the very top. Stop and shoot the right eye, then the left again to make the first platform disappear. Place the stone on the stove. A passage will open on the left.

Stone
The correct location of the stone on the square??forms.
Walkthrough Ori and the Will of the Wisps

Follow the same principle to the left side of the location. At the top you will find the first lever, after activating which some of the water will fall below. Climb down and immediately shoot the eye on the right. From this platform, you need to jump to the left and activate another lever. If this is not done, then you simply will not be able to go further! Having done this, follow to the right side of the location. Here, shoot at the eyes and climb higher. Thus, you will leave the location.

Platform and arm
The place where you need to jump to get to the lever.
Walkthrough Ori and the Will of the Wisps

The water is lowered, now you can go down even lower. Go down into the gorge. At the bottom, two flying opponents will be waiting for you. They are very nasty, so jump onto the log in the water, then follow down the right side. Cling to the sticks and get down below. At the very bottom, you will see a ravine with spikes on the left. Get over it and activate the pedestal. This is necessary in order to complete Moka's " Spirit Race " challenge, but a little later.

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Pedestal
Climb up here and activate the pedestal.
Walkthrough Ori and the Will of the Wisps

Return to the ravine and run a little to the right. At some point, an armadillo beetle will attack you. This enemy is very strong, besides, he can only be killed by dealing damage from behind. We advise you to stand on the ledge at the spiked ravine and wait for it to turn away. At this point, hit him a few times. Thus, you eliminate the enemy without losing health. Follow right and get down. You will find the Tree of Light, with the help of which you will receive a new skill " Dash ". This ability allows you to do an unlimited number of dashes before, during, and after the jump.

To the right of the tree there is a ledge, from above which you can see the columns. Use the acquired skill to overcome them and not die. Rise upward. Thus, you will return to the location with water and flying opponents. Get rid of the enemies, climb the log in the water and jump higher. Here you will find another Life Cell Fragment .

  • The first secret after obtaining the ability "Dash" can be found in the same location with water. Move to the left side of the location, stop in front of the water. There will be large slabs above you, which will lower if you stand under them. Activateone plate, and when it goes down - jump on it. The slab will start to rise while you double jump and shoot the blue eye on the right side of the map. This will open the passage on the left and you will be able to pick up a new Spirit Shard " Quick Shot ".
  • You will find the second secret passage after climbing on the blue cushion. Jump on the wall on the left and hit it with your blade a few times. Here you will find an Energy Cell Fragment .

After getting out of the abyss, look for the purple eye under the locked door. You can only get here with the combination of double jump + dash . Shoot him with your bow to open a passage.

purple eye
Purple eye.
Walkthrough Ori and the Will of the Wisps

boss beetle

There is a well just behind the opened passage: save the game. The boss is very simple, you just need to learn a few of his attacks:

  1. First, the beetle attacks with fire. Use double jump and dash to avoid collision.
  2. After the Beetle becomes close to Ori. Just step back a little.
  3. Then the boss performs two jumps directly on the hero. Watch which way the Beetle is facing and use the dash to get behind it. You will have a few seconds to make two or three hits.

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Repeat actions until the enemy dies.

Bug
Boss Beetle.
Walkthrough Ori and the Will of the Wisps

Impulse (Skill)

Use the vine to climb the ledge on the right. At the end, you'll see an enemy spitting purple goo. Get close to the right wall so that the next spit hits the platform and destroys it. A passage down will open.

Go down and find the Tree of Light. You will learn a new interesting skill " Impulse ". Using RMB, it allows you to use any luminous objects (including spitting practicaleski of all creatures), after which it throws Ori in the right direction, and the projectile itself changes the trajectory to the opposite one.

Secret

When you leave the Tree and go upstairs, on the right you will see a column with glowing eyes, which closes the passage to the right side of the location. To get rid of it, you need to climb a little higher: to where purple projectiles fly out of the wall. Jump on the pillow and hold RMB next to the projectile. Now rotate the arrow so that it points DOWN - this way the projectile will fly in the opposite direction [up] and destroy the purple platform. Behind this platform you will find a lever that opens a passage to the right side of the location. This will allow you to find another Life Cell Fragment , as well as a shard of Spirits " Shattered ".

projectile
The arrow must point in the opposite direction from the platform in order for the projectile to hit the target

?Now go upstairs where you came from. Wait until the purple monster starts spitting and use the projectile to jump towards it. Being close, the monster will hide from you, so jump over the spiked ravine, then wait until the creature appears and fires again. Get over the rock with the spikes on it. Next, there is another similar enemy, and right above it is a Large Spiritual Light Vessel . You need to time before his shot falls, then use it to get to the top ledge. After picking up the trophy, go downstairs and follow to the right to be at the Quiet Forest location.

Sphere
It is not easy to do this, but it is possible!

Path to Spring Fields

Run through the forest until a cutscene starts. The Keeper of the Marsh asks you to help him, so you need to find Kwolok. After talking with the Guardian, a new story quest " The Silent Mill " will begin. Run to the right. Here you will see a spitting enemy. Use his shot to climb higher (there is a ledge with sparks directly above him), then return back to the Overgrown Bowels . Before descending to the clearing, you will see a suspended light. Use it and raise??Tes above. On top of that, you can pick up more sparks.

spark
Ori and the Will of the Wisps Walkthrough

In the clearing, cling to the vine, then jump to the left and use the light to climb up. Talk to Moki, who will give you an unusual Drawing . There is a rise to the left of the monkey. The first ledge on the right will take you to Gorlekovy Ore . But in order to get to it, you must first redirect the shot to the purple wall and destroy it!

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Now rise higher, again, with the help of the enemy's spit. Above you will find the same test with spitting and a purple wall. Get rid of the obstacle and run further. Once you're upstairs, watch a short cutscene of Grom calling Ori to talk.

Wall_2
Ori and the Will of the Wisps Walkthrough

Spring Fields (Location)

Talk to the builder named Thunder. He will say that he can fix the current situation in the local flora and fauna if you bring him enough Mountains.lek ore. First, build a well at Grom and save the game. This quest is called " Beautifying the Fields " and must be completed gradually while looking for Gorlek Ore.

To the left of Grom, you can talk to Moki, who will ask you to fix the huts. After that, Thunder will have a new drawing " Overhaul ". Return to Moki again and go even more to the left. Twillen, an upgrade merchant, is in the cave. Buy what you see fit and follow to the left side. There's another Moki here, but it's useless. Instead, use the jump + dash + jump combination to jump to the wooden ledge and climb up.

double jump
Ori and the Will of the Wisps Walkthrough

At the top you will meet another playable character - Motei. He can view his game statistics, which includes almost everything: game time, killed enemies, injuries, deaths, secrets, and so on. If you are interested in this information, you can read it at any time.

Run even more to the left, then climb up the hill. Here you will need to combine jumping, jerking and capturing light. At the second light, do not rush to jump offb down. Instead, hook onto the wall on the left, slide down a bit, then jump onto the pole [jump+dash+jump].

ledge
Ori and the Will of the Wisps Walkthrough

Follow the same principle. Once above the water, hook on the light and jump up (the central part of the location), since the passage on the left is still closed. At the top, deal with two enemies and go down a little to the left to be at the waystone. The road to the right leads to the location " Baur's Limit ", but now you can't get there, there lies a sleeping bear that has blocked the path. The path to the left-up is also closed for now [this requires the corresponding skill, which we are about to get]. It remains to visit the location " Light Lakes " and find a new ability.

way stone
Ori and the Will of the Wisps Walkthrough

Use the monster shot to get across to the other side. Once in the middle of the island, you will see a small cut-scene.

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Spring (Location)

Now your main task is " Silent Mill ". Ori must start the windmill, which in turn will purify the water and it will be possible to swim in it again. This quest is quite lengthy, so we recommend that you be patient.

Run left. There is Ofer at the top of the entrance to the Mill, but we don't need to go there now. From the monkey, go back a little and jump down from the wooden platform. The task is simple: get to the "congestion" on the left-bottom and start the spinning platforms. There is one flying enemy in this area. Use him directly and his spit as a means of transportation.

Secret

If you pass between the first round platform [blue moss platform] and the spiked platform, you will find yourself on a small island on the lower right. There is an Energy Cell Fragment on this island.

Secret_2
Secret.
Ori and the Will of the Wisps Walkthrough

PWith the help of a flying enemy, blue moss and lights, we find ourselves next to a strange monster that needs to be destroyed. As soon as you do this, the mechanism will start moving. Perform a jump over the water and catch on the light. You need to do this when the hole in the middle platform is about to be in front of you!

Hole
Ori and the Will of the Wisps Walkthrough

Inside the large platform, there is an inner one with blue moss. But Ori will outweigh her, and she will always fall down. To do this, stand on the edge of a large platform, and when it lifts you approximately to the middle, jump to the inner platform with moss. You need to wait a moment until the hole on the large platform is as close to the right edge as possible, then jump out of it using the already known combination [ jump + dash + jump ]. Even if you hit a nearby platform, you are unlikely to die and will be able to run (jump) to the platform with moss on the right. Run upstairs to the opened door (where the monkey just stood), then press the appropriate key to enter inside.

Hole 2
Ori and the Will of the Wisps- Walkthrough

Run from the entrance to the right, then jump on the wheels to get to the monster that prevents the platforms from spinning. Get rid of it, after which all the wheels will start spinning. This will allow you to collect the orbs in the upper left corner of the location, as well as continue on your way. To do this, you need to jump on the wheel and wait until Ori is in a comfortable position for the jump. Because of the inertia, the animal flies quite far, use it!

In the next location, climb the wooden stick and jump onto the wheel in the center. It will spin the hero enough to get to the next monster and destroy it. Now the wheel with spikes in the center of the pond also rotates. Wait until the wheel turns to you on the safe side and continue on your way.

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Use the stick on the right side of the map to spin Ori and jump up, then onto the wheel on the left. Climb up the pole, but not to its very top. Stop about halfway down the stick, then jump to the right and immediately press the dash button. If necessary, if Ori begins to fall rapidly, perform another jump after the dash. This way you will not catch the spikes on the wheel on the right, but grab onto the blue moss.

https://showgamer.com/wp-content/uploads/2020/03/5-1.jpg" alt="Wheel 2" class="wp-image-10472"/>
Ori and the Will of the Wisps Walkthrough

Eliminate the enemy that has appeared here, then use the sticks in the ceiling to get over to the other side. From the blue wheel, run to the left (it's impossible to go up now). Swing on a stick above the water, then jump up and destroy the monster that prevents the platforms from moving. Run all the way to the right. Here you will find another Tree of Light and a new ability - " Pull ". This skill allows you to be attracted to blue moss, as well as special blue hooks. To do this, you need to direct the mouse (or move the stick on the gamepad in the right direction), and press the appropriate key ( LB / RMB ). Go back a little. At the locked gate, grab the blue flower, then the hook in the ceiling and interact with the lever. This way you will open the passage.

door lever
Ori and the Will of the Wisps Walkthrough

Don't rush through the gate. Instead, go back a little (to the place where you destroyed the monster) and climb to the very top. Here you will meet Lupo, who will kindly sell you a Labyrinth map for 150 sparks. Leave the auctiontsa and run to the right. Remember the first blue moss wheel? Use it to get to the top and collect more sparks. Now you can return to the opened passage and go inside.

Talk to Tokk. He will say that he lost the compass and point to the right door. Now we will explain how to get there. Grab onto the wheel on the left, then jump right under the platform with Tokk. There is one blue flower that you can latch on to, as well as a flying enemy. Use the enemy to move on.

jump over
Ori and the Will of the Wisps Walkthrough

If you suddenly fall down, then without any problems you can climb back along the left side, with the help of fixed wheels with blue moss. A little further on there will be another flying bumblebee, as well as a blue flower. You need to time it until the bumblebee spit, then use the projectile to jump higher and get across to the other side. It's tricky, so watch the video below.

https://youtu.be/V_jtoAWZ31A
Ori and the Will of the Wisps Walkthrough</em>

Pick up the Gorlek Ore , then use the blue flower and bumblebee to go even higher (to the wheel with blue moss and spikes). Wait for the bumblebee to fly closer and jump even higher to the next similar wheel. From it, jump to the right and cling to the blue flower. After that, immediately double jump to collect some sparks above the ceiling. On the location on the right, you can find several pieces of Gorlek Ore, but before that you have to deal with the Armadillo Beetle. Special recommendations for finding ore in this sector are not needed, you will figure it out yourself. When you're done, return to the blue flower by the cliff.

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Now you need to jump up and hook onto the flower so that Ori flies above and to the left of the flower. This way you will be able to reach the wall above the flower. Grab the wall on the right, climb to the very top and jump to the left using the combination [ jump + dash + jump ]. That should be enough to get Ori to the entrance that Tokk was talking about.

How to climb
Ori and the Will of the Wisps Walkthrough

Get inside. To the right of the entrance, you can chat with Moki, then run??e all the way to the left and jump into the cliff. When you reach a small room on the lower left, the passages will close and enemies will appear in front of you. They are not difficult, but there will be a lot of them. When you deal with this problem, the passage on the left will open and you can talk to the Monkey.

Get rid of the monster holding the mechanism and return to the center of the location. Before you is a big, but not difficult puzzle. To solve it, you need to rotate the platform clockwise three times. First, use the wheels on the bottom and interact with the lever: the platform will turn.

Lever 1
Ori and the Will of the Wisps Walkthrough

Climb to the very top and jump down through the central platform. On the right below you will see another lever. Activate it: the platform will rotate again.

Lever 2
Ori and the Will of the Wisps Walkthrough

Climb back up and enter the center of the platform. Climb down, grab the blue moss on the wheels and interact with the last lever.

e-full"> Lever 3
Ori and the Will of the Wisps Walkthrough

The passage is open. Follow the central part of the platform to get across to the opposite side. On a hill, kill the enemy and take a breath. In front of you is a cliff with water, above which there is one blue flower for a hook. Grab onto him so that Ori will fly forward (but not too far as he can crash into the spikes!). When you do this, immediately press the grapple key to have Ori hook onto the flower above. By the same principle, go upstairs and kill the monster to activate the platforms.

How to climb
Ori and the Will of the Wisps Walkthrough

Now all the wheels outside are spinning, and the last, topmost gate is open. Before you leave this location, enter the large wheel on the left, wait until a hole appears at the left edge, then jump up. Here you will find the item for the Iron Needle quest.

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After getting out of the location, talk to Tokk. In exchange for the needle, he will kindly give you a piece of Gorlek ore . Above Tokka you will see a spinning wheel. Ccling to it and climb higher. This will take you to the Great Library.

On the left is Ofer, now you can improve your skills with this character. There is a well to the left of the monkey - save your progress. Return to Ofer, take a boost and perform the already familiar combo [ jump + dash + jump ] to get to the branch and climb higher. Once you've done this, explore the right side of the map to find a Mysterious Seed .

Entrance
Ori and the Will of the Wisps Walkthrough

Return to the central hall and jump onto the lamp. Climb up and go left. You will be attacked by a terrible monster, from which you will have to flee. It makes no sense to describe the whole path: just run forward, clinging to wooden structures and lanterns. Be careful: if you die, you will have to start the race from the very beginning! For those who are unable to escape from the monster, we have prepared a video:

https://youtu.be/eVy7zKm5Rv8
Ori and the Will of the Wisps - Completedie

Mill

After the chase, Ori will find himself on a small island, where he will meet the jubilant Moki. Jump into the water on the right side and swim down. You need to get to the opposite side on the left. After emerging from the water, hook onto the blue flower, then kill the enemy on the wall with a shot (optional). Get down into the water. At the very bottom there is a locked passage. Make the monster shoot Ori, then dodge. The shot must hit the wall and destroy it. After that, swim to the right and “breathe” to replenish the air supply. Swim even lower to the left, then climb onto the huge wheel. You need to get to the opposite side and dive again.

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The windmill wheel is holding a huge monster that you have to deal with. You don't need to swim to it. Instead, swim to the left and go down. There is a "pocket" with air on the left, and a locked wall on the right. You need to stand in the center and redirect the shot of the monster that is under the pocket so that it hits the wall. By the same principle, we destroy the wall on the right, then the monster that holds the wheel.

Wall
Ori and the Will of the Wisps- Walkthrough

Emerge next to the wheel and climb onto it again. You need to wait for the longest bar, then jump off it and use the jump and dash to get to the wall on the right above the wheel. Now run up and use only double jump to get higher. Here you will find hidden spheres.

Go down into the water and return the same way you came. Under the water to the right of the wheel there is a passage with spikes. To get to the top, you need to wait for the lower monster to shoot, then use it and jump up. It's not easy, but you can do it! If you want to go further, then you need to cling to the blue flower and fly through the cliff with water. But in water you can find health improvement . Destroy the wall and follow on.

Ori and the Will of the Wisps Walkthrough

Jump over the spiked ravine, then climb onto the ledge in the upper right. There are planks here that need to be smashed ( again, if you can't do that, just make Ori die in the nearby bushes ). Do this and run forward. When you come to the abyss, look at the map. You are in the central location, hThrough which you can return to the giant toad - the Guardian of the Forest.

Wall 2
Ori and the Will of the Wisps Walkthrough

Do not rush to jump down. At the very top, you can find more spheres, as well as get rid of the monster that holds some kind of mechanism. This is not easy to do. We went down on purpose, then with the help of two flying bumblebees we climbed up and explored the location. To do this, you just need to use the skill of repulsion from the light.

Monster
It is not yet clear what exactly this monster is holding.

Having done this, go up to the entrance to Kwolok's Hollow, and then to the Silent Forest. Get to the Guardian and talk to him.

Quiet Forest (Location)

Now the water is clear and you can explore the location right under the Keeper (there is a Gorlek ore here). Having done this, get out, then run to the right until it stops and jump into the water. There is a wall blocking the way in the water: get rid of it by shooting underwater monsters. To get out of the water, you will also have to use enemyshots, then a special skill. Jump up and grab the hook on the left.

Bounce
Ori and the Will of the Wisps Walkthrough

Once at the top you will see a huge winged monster. This is the final boss, but the fight with him is still far away. Follow the map to the right. There will be a swamp in front of you: it will kill Ori if the character touches it. Use the stone pillars and the bubbles emerging from the swamp to get deep into the forest. Almost at the end of the path you will see a climb up. Rise above. There is a well on the right and a character named Ki on the left. He will give Ori the Lifeless Branch quest item.

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Go back down, go a little more to the right and pick up the Second Key (we found the previous key in the story earlier). To the left of the key there is another lift to a locked door. Get up and open it.

Missing Girlfriend (Quest)

Follow all the time to the right until Ori meets Owlet. From now on, you will control both of them. Most skills will be unavailable, but others will appear instead:

  • Feather - you can hover after jumping or to placesx where there is air flow (Shift key).
  • Instead of the usual attack, the skill "Gust of Wind" will be added. It is needed in order to kindle fires and create gusts of wind.

Run right. At the dead end you will see coals - use the new skill on them to create a stream of air and fly higher using the feather. On the right there is a new enemy in yellow: these enemies will be useful to you in the future. Climb up and talk to Ki again. You need to find four keys. This is not difficult, especially since they are all displayed on the map. Use airflow and Shift to fly, and don't forget about new enemies that can open passages and get rid of obstacles: just be in his field of view, and the enemy will chase you until it explodes (it would be better when you bring him to the desired object or wall).

  • So, blow up the growth in the upper left corner ( First Key );
  • Visit the cave just below on the left ( Second Key );
  • Even below this cave there is a locked passage that will return you to the previous location, but only from the back. There is no airflow here, so you will need to perform a double jump and hover above the ground ( Third Key ).
  • The last, fourth key is right under the locked door. Getting here is very easy, simple?? use FEATHER.

In the next location, you need to fly forward, go upstairs and talk to Ki again. Now go down to the growth under the skull and shoot it several times with a bow. Having done this, immediately step back, because the skull will fall right on the heroes!

outgrowth
Ori and the Will of the Wisps Walkthrough

Fly forward. Use the enemy to blow up the growth from above. If you want to pick up some orbs, you can repeat the trick again on the wall on the right. Light the fire, then double jump. So you can pick up another piece of Gorlikovy Ore .

Ore
Secret - Ore

In the next location, you have to jump on the bubbles that appear from the swamp. Before the last two bubbles, you will see already familiar growths. Just jump on the bubbles and shoot the growth until it explodes and opens the way. Climb up and watch the cut-scene.

From above, the tree closes the passage, so you need to go down a bit. Shoot the growth and run forward. Saved?Play the game in the well, then watch the already lengthy cutscene. This will start a new story quest.

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Will-o'-the-wisps (Quest)

Baur's Reach (Location)

First, we recommend visiting this particular location, since there are no Bosses here and you can easily go through it.

After the cut-scene, you appear in the Silent Forest, but the Guardian is gone. Run to the Spring Fields, then towards the Spring. At the fork, turn right to where the bear sleeps in the cave. After meeting with the Owl, you have a Feather with which you can wake him up. Choose a skill and use it on the bear, then watch the cutscene. Run right. Use a double jump, then push off from the lantern up. Jump on the frozen tongue of the plant and immediately use jump+dash. This is how you get to the stone. Push him down and follow him. The stone will break the bridge and open a small cave.

There is a cauldron in the cave on the left and a pedestal on the right. If you use the Feather on the cauldron, then a light will fly out of it. With the help of the ability, you need to push off from him so that he flies to the pedestal. When you do this, part of the location will freeze and you can continue on your way.

Shot
Always aim a little higher as the shot loses altitude quickly!

Climb up again, to the right of the bear (to get out of the cave, use the same flame from the cauldron). Grab the plant's tongue and jump to the right. Use the plants with teeth to climb to the very top and activate the lever. Be careful: the plants collapse and can seriously damage Ori's health.

Now go down again and find the passage on the right. Fly over the spikes using the feather and drop down. You have to activate the second pedestal, but for this you have to redirect the light twice in a row. It's not easy, so watch the video below.

https://youtu.be/0IN18cRyLtU

Get out of this cave to where you came from. The ice on the top of the location has melted and you can get even higher. On the right there is a small cave with Lupo. Visit it and buy a Reach card. It will make it easier for you to navigate.

Above there is a monster that p?It fires with ice flames. Climb even higher with their help.

Having reached the snow barrier on the left, complete the location, climb onto it and jump to the right. Use [ jump+dash+jump ] combo, then float with the Feather. This is how you get to Tokka.

Run to the right and climb the frozen waterfall. Use the wooden stick and enemy shots to pick up the First Key on the high ground. Below you will see a cauldron that you need to use to activate the pedestal from below. By the way, to the left of the boiler there is a descent down (you need to reject the stick down, or press the S key, then the jump button). Here you will find a piece of Gorlek Ore .

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So, when you activate the pedestal, the location will freeze. Right above the pedestal you will see the Second Key . Climb up to the cauldron again. Since the waterfall has thawed, you can pick up the Third Key in the small ice cave on the right. Restore lives. Jump right onto the spikes, then climb up and collect the Fourth Key .

Trick
If you have enough health, then Ori will not die when performing this trick!

Use the found keys on the door on the bottom right. You will open the way to a large location with a hut and a Tree of Light. First, go downstairs and absorb the light to learn the new skill " Light Burst ". With this skill, you can create wisps yourself, then bounce or redirect them in the direction you want. Go to the right side of the location and go into the hut. Use the new skill to light the candle. Candles in this location are a kind of "levers" that, when activated, open access to secrets. In this case, you will be able to pick up a Mysterious Seed .

Go back and run all the way to the left. Break the ice from below and above, then use the light to climb higher. At this location, there is still a part of Gorlikova ore . It's no wonder to get it: run up, release a light, then use it to jump up and down, and then use the familiar combination [ jump + dash + jump ] and land with the Feather. You will land on top of a tree.

Ore
Getting here is easier than it seems at first glance!

Return back to Tokku, then go down below. Break the iceBoo on the right and explore this part of the location. At the end of the location, you will need to jump up, then jump over the plants and go down to the water. Ignore the enemies and swim LEFT. Up here you will see a lit pedestal - EXTINGUISH IT. This way you can move on. Go down back to the water, which is frozen. Run to the right and climb higher with the help of a light. Here is a test for you:

  • First you need to get rid of the Ogre. It's not difficult - wait for the enemy to hit, jump behind him and attack. You can also use the skill to bounce off an enemy and land multiple hits at once from behind them.
  • After the Ogre, two Bumblebees and a Rhino Beetle will appear on the map. First get rid of the flying enemies, and only then kill the Beetle. Since this enemy moves very fast, we recommend climbing the wall from either side and waiting for him to turn away from Ori. As soon as this happens - inflict a few blows. Repeat the steps until the complete death of the monster.
  • The last test will be two Ogres at once. We cannot give any special advice - do everything the same as with one similar enemy.

When all the monsters are destroyed, the bridge below will open and you can use the Feather to go up. Dodge spinning spiked racks until you're done??rete to the top. At the very top, watch the cut-scene and get ready to run away from the storm. At the end of the chase, listen to Baur. Optionally, you can visit the last part of the location. From the place where you went up to the Light, go down. If you find all four keys (they are indicated on the Lupo card), then open the door to the test.

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Light Lakes (Location)

It is best to visit this location immediately after Baur's Reach . Return to the Ink Marsh to the very first Well and follow it all the way to the left. Swim underwater to reach the Windmill (the huge wheel you started earlier). Climb up the mill, then onto the wall on the right and onto the small island above the wheel. From here, double jump and dash, then the Feather to reach the entrance to the Bright Lakes .

Jump to the opposite side of the pond, talk to Moki. He will give a new task " The Wisdom of Kwolok ". The Keeper left the Forest and went to the Bright Lakes - you have to find him.

There is a passage to the left, but it is locked. Use balloons with air to climb the tree on the left, find and interact with the lever in the upper left corner of the location (jump from the tree to fly??x enemies and apply Momentum several times). Run into the opened passage.

The path splits. First go upstairs, use the flame to pick up Gorlek Ore . Go down to the water. At the bottom on the right there is a place where a floating enemy appears. Such enemies can break stone blocks, as well as activate a plant that releases balloons. But, if you have already visited Baur's Reach, then you will not need it now, since you can climb higher with the help of a spark. Do this and talk to Tokk .

Dive into the water. Here is a small puzzle for you. Tentacles block the passage, and next to them there are glowing plants. If you touch them, certain tentacles will disappear. You need to touch the first plant, swim down (here you will touch the second plant, which activates the acceleration), then the third plant on the wall on the right - the tentacles in the middle will disappear. At this moment, you need to have time to swim through them, touch the plant on the left and immediately return back. If you do not have time, the tentacles in the center will appear and you will have to start the circle again. When you activate the last plant, the passage below will open.

The main thing here is not to delay!
The main thing here is not to delay!

Replenish oxygen with a bubble and swim down. On the left in the corner there is a place where the monster spawns. Lure him to the right side of the cave on the lower level and break the stone wall with it, behind which you will find a new spirit shard " Enhanced Impulse ". From now on, when using Impulse, Ori will deal damage to enemies.

Useful improvement
Useful improvement

By the same principle, open the blockage to the right. Return to the place where the monster appeared, call and lure him upstairs to the well. On the left there is another wall that needs to be broken - do it.

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In the next location, get rid of all the monsters. The door on the left will open. Use Light Burst to climb up and get a Gorlek Ore Shard. Get down. There is another little mystery waiting for you in the water.

To get to Lupo, swim to the lower left corner. Lure the monster, then climb higher and get rid of the tentacles with the plant nearby. Redirect the monster by blowing up the purple wall from above. Buy from ?Upo the map of the Light Lakes. Get down. On the left there is a stone that falls when approaching. Activate it, swim over it, then summon the monster again. Climb up, then left. Redirect it to the wall to open a passage to the central location.

Take aim and break the wall
Take aim and break the wall

Get ashore and watch the cut-scene with the Guardian. Get down into the water. Use the monster shot to activate the bubble plant to its left (it lies right on the bottom). When it starts to blow bubbles, go upstairs and climb the wall on the right. Perform a double jump, use the impulse on the lantern and hook onto the rock. Don't rush to jump on the bubble. Instead, double jump to the left, then release the Feather . So you can fly to the ledge on the left wall and pick up the Mysterious Seed . After that, interact with the bubble to get to the top.

It is important to correctly time before landing on the bubble
It is important to correctly time before landing on the bubble

On the trail?Find and collect four keys in the current location. This is easy to do, especially if you have the Light Burst skill. When you have all the keys, activate the pedestal in the upper right corner of the map and run through the door directly below it.

Advice

Before that, we recommend climbing even higher (to the left of the pedestal there is a passage to a separate location). There you can find Gorlek Ore , as well as an Energy Cell Fragment . Jump over the balls to the top. Touch the plant on the ceiling and jump into the passage on the right. Here you also need to get up (Impulse + enemies) and interact with the lever. A path to improvement will open.

Just outside the door is a small island with a Tree of Light . Consume the light. In this way, you will learn the new improvement " Underwater Dash ". By analogy with a normal dash, you can now also accelerate underwater. In addition to underwater acceleration, while near the surface of the water, use the skill to make Ori dash and fly out of the water several meters up. With the help of thisWith the same skill, you can overcome large water flows: just press the corresponding key many times in a row.

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Jump into the water to the right of the tree. Swim to the bottom and turn right. Here you will see a button. Interact with her with a dash. A passage will open from above. Activate the bubble plant, then dash out of the water and jump onto the bubble. Thus, you will find yourself in the next location.

Kwolok Defeated
Kwolok Defeated

First you need to destroy the purple wall in the middle of the map. To do this, move to the right side of the location, lure the floating monster and break the wall. Return to the beginning. Dive down and touch the First Plant . Immediately dash out to the Second Plant. After that, press the grab button so that Ori hooks onto the blue plant from above. Double jump and dash will help you get to the Third Plant . And finally, we dive deeper and touch the fourth plant . The path is open.

Secret

When some of the water spills out, the cave on the bottom left will be slightly flooded. In it you will find a floating monster. So, you need to apply Impulse on him several times and throw him against the purple wall on the right. Just behind the wall is a Health Cell Fragment (if you can't, watch the video below).

https://youtu.be/tFtk4_0BPnY

Boss Kwolok

To get to the Guardian, you need to return to the central map of the location where you first met Kwolok. There is a passage under the water, but it was impossible to pass before, because there are three falling stones here. To get between them, you can now use the underwater dash. Watch the cut-scene with Kwolok and get ready to escape.

During the escape, you first need to run on land, and after a while swim under water. In the water, be sure to use a dash - otherwise you won't be saved! Once in the open space will beginbattle. The boss is quite strong, so you need to know his basic attacks.

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First stage:

  • First, Kwolok attacks with his tongue. Just dodge with a dash.
  • The boss hits the ground, causing the fire to spread in different directions.
  • After that, Kwolok activates his paws, which begin to climb out of the ground (even out of the walls, if Ori is on them).
  • The last attack of the boss is the standard spit. You can redirect them back to the enemy. After the first hit on him with such a spit, he will stop attacking.

Adviсe:

  1. It is optimal to attack the enemy after you have stunned the boss with his own attack (spit). You will have a few more seconds to deliver a series of blows.
  2. By and large, you can hit the enemy whenever you want. The main thing is to replenish health in time.
  3. To replenish energy, break the flower on the right side of the screen in a timely manner.

Second phase:

  • In addition to the attacks described above, the enemy will fire purple projectiles, as well as throw stones at Ori.
  • The battle will take place in the water, so you won't be able to heal. You will have to proceed carefully.
  • ChooseFind the right moment and emerge from the water with a jerk, then apply a series of blows. Keep going until the boss is dead

Overgrown Bowels (Location)

Return to the passage to the Silent Forest, but go down before the fork. If you have not yet opened the passage to the location " Overgrown Bowels ", then you can go back a little to the heading "Secret" or look at the screen below.

pass
How to open a passage to the location Overgrown Subsoil

Previously, the passage to this location was closed, but if you come there now, the Moks will kindly open it for you. After his death, Owlet left you the Feather skill, with which you can soar in a strong air current, or slowly descend to the ground after a jump. Use it to descend to a new location.

When you reach the edge of the abyss, you will see new blue plants. They can be attracted to you and climb on them. In addition, they help drive away the darkness. By the way, the darkness in this location plays an important role. If you stay in total darknessjust for a few seconds, then Ori will die!

At first, in order not to die from Darkness, use an ordinary bow. It will help to dispel the darkness for a moment and buy time to search for a source of light!

Firefly
"Firefly" .
Ori and the Will of the Wisps Walkthrough

Go down the cliff, then even lower to the left. Jump over the rocks until you reach the opposite side of the pond. Here you will find the First Key , next to which there is an unusual bubble: hit it once, a luminous insect will fly out of the bubble and follow back. Run after him and try to keep up!

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Run right. There is a locked door at the top, but first you need to find the second key. Climb down, then jump into the cliff on the left. There is no light here at all, so you have to use a bow. In the far left corner you will find the second key, as well as a "firefly". Use it to go back. If you get into trouble and can't climb up, then jump onto the wall on the left, then immediately cling and jump onto the plant on the right.

Plants
Double jump and you are at the exit!

Follow up-left clinging to the plants. At the top, you need to break two growths to dispel the path from below. There is a hive of flying enemies under the ceiling. You can destroy it, or use enemies to move through the air (there are spikes everywhere below). Use the bow and destroy both growths.

Growths_2
You can destroy growths with both a sword and a bow.

Moving to the right on the map you will see a broken bridge - jump down. As usual, there is a lack of light below, so use onions and plants to survive. Go down the left side until you see a firefly. Activate it, jump into the abyss and follow it with the Feather. The firefly will lead you on the left side, and about half way you will need to climb higher. To do this, use the lights and opponents. Use the blue pillow to jump up, then grab onto the plant and stop on the ledge on the left. Jump off the ledge to the right, into the darkness. You should not wait until Ori reaches the ground - they are all covered in spikes. Use the lights for goodgo to the next location.

lights
lights

At the top there is a ledge that can be climbed with the help of flying enemies. The path up will lead you to the Tree of Light and, accordingly, to a new skill. We definitely recommend visiting it, as the skill will be needed during the battle with the boss of this location. Activate the firefly and follow it until you reach the Tree. The Flash skill is now available to you: for a while, Ori emits a large amount of light around him. [ To the right of the tree, under the ceiling, you can pick up a Huge Spiritual Light Vessel ]. Return to the hive the same way you came.

Path to the Tree of Light
Path to the Tree of Light

From the hive, go right to the cliff, then go down the map to the left. On the ledge at the top left you will find a new spirit shard " Spirit Wave ". And on the right side of the location, you can find Lupo and buy a map of the Overgrown Core from him for 250 Sparks of Spiritual Light.

Now that you have the skill, you can explore the dark ??Esta location. Return to the hive and climb up to the left. From here you have to run even higher and explore the location completely. There is nothing complicated in this, just use all the acquired skills to get to the quest marker on the map. On the way, you will have to collect two more keys for the locked door (we marked them on the screen below).

Dungeon Map
Dungeon Map

Boss Spider

You have to fight with a new enemy - a giant spider. Depending on how much you pumped Ori, the difficulty of destroying him will also depend. First of all, you need to know that the boss fight has five stages.

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First stage

  • The spider attacks and strikes once or twice quickly, then swings and delivers a strong blow. The gap between short and strong blows should be used to deal damage to him.
  • Beware of the acid that the boss releases on the ground.

Second phase

  • The boss releases several small spiders. They are not strong, but will interfere a lot during a fight. We recommend immediately ?? to destroy them after the appearance.
  • Beware of the acid that the boss releases on the ground.
  • The spider attacks with acid two more times: long and short attacks. Use the cocoon on the right to take cover from the attacks.
  • Use the lantern in the center of the location: cling to it between the boss's attacks and deal a few hits.
  • Don't forget to replenish the spent energy. This can be done by breaking the blue stones on both sides of the walls.

Third stage

  • Two lights appear in the center of the map, use them and climb into the gorge above you.
  • Jump on the spider cocoon, press right + jump, then immediately the grab plant key (RMB). This way you save a lot of time.
  • Get out of the narrow hole, jump to the right and grab the plant again. Without wasting time, press the jump and capture again. This will allow Ori to literally be inside the tree in an instant and get out of it before the spider gets to you.
The main thing here is not to delay!
The main thing here is not to delay!

Fourth stage

This stage did not bring anything radically new to the game, with the exception of two lights at the edges of the location. K twow, at this stage the enemy will spit acid more often: redirect some of the shots back at the spider. This will allow you not to swing the sword once again.

Fifth stage

The last stage will begin when the Spider stops torturing Ori and stops for a while. The main thing here is not to get confused, because you can pay dearly for the lost time: as soon as this happens, you need to immediately activate the Flash. Without light, darkness will consume Ori, and you will have to go through the previous stage again!

As for the mechanics or attacks of the enemy, then at this stage they will remain the same. Keep deflecting the boss's spit and use the sword from time to time.

Victory over Darkness
Victory over Darkness

Now that the Darkness is gone, you can explore the lower left side of the Overgrown Core area. Go back a little and go down. On the left at the fork there is a poorly visible passage - run there.

Map_9
This part of the location is located on the bottom left of the map

Jump?? in water. At the very bottom there is a fork: the cave on the right will lead to an upgrade Energy Cell Fragment ; in the cave in the center there is a lever that can be used to open the passage to the Battle Shrine (passage on the left). The sanctuary itself is a test in which you have to fight various monsters. When the enemies stop spawning, you will receive the Shard Cell Upgrade .

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To be continued...