Piligrims ( Pilgrims ) is an exciting quest from the studio Amanita Design, which gave us such masterpieces as " Machinarium " and a series of " Samorost ". Embark on an exciting journey around the world, look for an approach to different characters and solve interesting puzzles. Below we will tell you how to do it all and unlock each of the 45 achievements.
Note . Since achievements don't have names, we'll number them based on their position in the Achievements menu. For example, if a card with an unlocked achievement is on the right in the top row, then we will denote it as 5/45 (each row has 5 cards). And so on...
After entering, you will find yourself in a clearing. Drag the main character's card onto the screen to get him out of the tent. Every time an action is performed, an icon appears to rewind time. You can use it to avoid watching animations for too long. Click on the tent again so that the man takes out a coin from there.
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Click on the "arrow" in the upper left corner of the screen to see the world map. Climb above the tent, to a pile of earth. Pick up a Kir??y , place the main character and hand him the pickaxe. He will dig up potatoes .
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Go to the boats by the river and talk to the boatman. He will say that he will take you to the other side if you get the bird.
Follow the burning fire at the fork to the right. Pick up a bowler . Return to the boats, give the main character a bowler hat. As a result, you will receive a pot of water . Place it over the fire and drop the potatoes to get a Pot of Boiled Potatoes .
Go to the man standing at the beginning of the forest. Pick up an acorn and give the man a pot of potatoes. You will get the first achievement (1/43) . In addition, the man will agree to give you the gun if you bring him a bottle of booze. The rest of the location will open up.
Go to the bridge and talk to the old woman. Give her the coin found inside the main character's tent. The old woman will be in your inventory (will travel together). In addition, you will unlock the achievement (3/43) . If you give the acorn to the hunter (old woman) now, then you will lose it. However, if you re-enter the location, the acorn will roll on the ground.
Cross the bridge and go down to the house below. ZAn old woman with a broom lives here. Place your old woman and you will understand that this is actually her house, and the evil grandmother took away her broom and kicked her out. Collect flowers and leave the location. Go to the man standing under the tree on the right. Get the old woman and cheer him up: first select the coin, and then the flowers. You will get the achievement (20/43) . Give him the coin and take the fishing rod . Click on the sword. For him, he wants a bag of coins. Unfortunately, this rod is not needed by the boatman.
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By the way, double-clicking anywhere on the map will allow you to move around it faster. Climb up to the house with the chimney in the center of the map. Smoke is still coming out of there. Talk to the innkeeper. He has a bottle, but he will only give it away in exchange for fried fish. Pick up a coin from the floor. Give it to the innkeeper to drink a glass of beer. He drops the coin again. Repeat the steps two more times so that the main character gets drunk. You will unlock the achievement (6/43) . It's useless to get grandma drunk.
After picking up the coin, go outside and go to the building on the right. This is a church. A gloomy priest will come out, but so far nothing can be done with him. See the fire in the upper left corner of the map? Go to him, pluck the fly agaric and remove the rope from the tree.
Go to oz?ru to the right. Pull out the fishing rod and use the acorn as bait. You will get the achievement (22/45) . Now use fly agaric as bait, for which you will unlock another achievement (23/45) . Now go to the castle. A man can't pull the lever to lower the bridge. But under the lever, a worm sticks out of the ground. Take it, return to the lake and catch the fish using the worm.
Go to the fire, having previously collected water in the pot. Place it over the fire and throw in the fish. Give the cooked fish to the innkeeper to get a bottle of alcohol . If you don't have a fly agaric, go up to the clearing to the fire at the top left and pick the mushroom. Now fill the kettle with water, return to the house with the evil old woman. Give her a drink, show the fly agaric and she will hide inside the house. Pick up the broom that the old woman dropped. You will get the achievement (17/45) . Then when the old woman comes back, take out your old lady and give her the broom. There will begin to beat the evil woman. Her eyes will light up. Extinguish them using a pot of water. The evil grandmother will leave, and your old woman will be able to return to her house. You will get the achievement (18/45) . In addition, a bird will fly out of the house, which the boatman needs.
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Return to the old woman who has alreadyto plant flowers. She will give one of them to the main character, and you will unlock the achievement (42/45) .
Go to the hunter with a pistol. Pass him a bottle of alcohol. From now on, you will have a gun in your inventory and the hunter himself, who will travel with the main character. You will get the achievement (2/45) .
Go to the tavern. Use the acorn gun to drive the innkeeper away and take a bottle of alcohol from the shelf. Go to the lake where the merman lives and where you fished. Choose a hunter. Give him a bottle to treat the merman. You will unlock the achievement (24/45) . Catch a fish using a fishing rod and a worm (search by the castle). Then use the fishing rod again and select fish as bait. The water one will eat it, and you will receive a new achievement (25/45) .
Go to the church. Give a bottle of alcohol (you know how to get it: shoot the innkeeper with a hunter) to the priest to unlock the achievement (12/45) . While he is drunk, use the rope to tie up the priest. You can also boil fly agaric in a pot of water, and then drink it with any character. For this you will receive the achievement (39/45) .
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Go to the castle. Hunter pull the lever to get into?? morning. The king will complain about the evil dragon (which looks like a huge chicken), which demands a princess from him. The man will gladly agree to help in exchange for the hand of his daughter. "Dragon" will appear in the upper left corner of the screen, in the mountains to the left of the fire. Go there, select a hunter and a broom to insert into the dragon's mouth. You will get the achievement (30/45) . Do the same with the broom to get another achievement (29/45) . Then, while the broom or fishing rod is in the monster's mouth, shoot the acorn from the pistol. The dragon will pass out and you will get the achievement (33/45) .
Go to the cave to the bear, which is located in the mountains to the right of the castle. Shoot him with a pistol with an acorn to get inside and get a diamond . The achievement (7/45) is also unlocked. Go to the castle and give the king the diamond to get the bag of coins and the achievement (26/45) .
Head to the right side of the map, towards the volcanoes. A devil will appear here and join your team. Remember the bound priest? Read above how to do it. Go to the church and pull out the devil to take the priest. Return it to the volcanoes, for which you will be one step closer to catching the bird. You will also receive the achievement (37/45) . Return to the location with the volcano to see d??x priest and get achievement 43/45) .
Go to the merchant, give him a bag of coins and get a sword . The achievement (27/45) is also unlocked.
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Follow the dragon. Use a sword on him, playing as a hunter. The dragon will offer a deal - you bring the princess, and he will give the chest. We decided not to agree. In this case, you need to hit the dragon with a broom, then insert it into the monster's mouth, and then shoot an acorn from a pistol. While the dragon is stunned, cut its head with the sword. Take it to the king and watch the cut-scene. The hunter will become the new king, and you will receive two achievements (34/45 and 35/45) . In addition, if you helped the devil, the old woman and the hunter, you can finally catch the bird . Return to the castle to find out how it all ended. You will get the achievement (40/45) .
Give the bird to the boatman to complete the game. You will unlock the achievement (44/45) . If you decide to make a deal instead of killing the dragon, go to the castle and use the sword to make the princess go with you. Show it to the dragon, for which the hunter will receive his chest. You will unlock the achievement (36/45) and still be one step closer to catching the bird.
Achievement (4/45) . Do not rush to give grandma a coin. Instead, catch a fish, cook it on a fire (fry without a pot) and treat the old lady.
Achievement (5/45) . Take a fishing rod, go to the devil before you tie up the priest. There should be a rope in inventory. Pull the devil out of the hole with a fishing rod, and then give him a rope.
Achievement (8/45) . Give the bear a bottle of alcohol.
Achievement (9/45) . Give the bear a sleeping pill. Those very flowers plucked from the old woman's house, cook in a pot of water and serve to the bear.
Achievement (10/45) . Hit the bear on the head with the broom. Only a grandmother can do this.
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Achievement (14/45) . Prepare a sleeping flower potion in a cauldron of water and give it to the priest.
Achievement (15/45) . Take the devil to the team in the manner described above. Then go to the church, select the main character so that the priest appears. Select the devil and hit the priest with the broom. Then apply the rope.
Achievement (13/45) . Go to the priest, lure him out as the main character. Switch to the hunter to hit the priest in the face.
Achievement (11/45) . Go to the priest, lure him out as the main character. Switch to the old woman and shoot the acorn from the pistol.
Achievement (19/45) . Entertain the seller using the main character. To do this, you need a worm and fly agaric.
Achievement (21/45) . Entertain the seller using the devil. For example, a broom and flowers.
Achievement (28/45) . Give the diamond to the seller to get the sword.
Achievement (31/45) . Using the broom and the hunter, insert the item into the dragon's mouth. Then pour inside the decoction of fly agaric.
Achievement (32/45) . Similar to the previous achievement, but instead you need to prepare a sleeping potion and pour it into the dragon's mouth.
Achievement (37/45) . Roast the worm on fire.
Achievement (41/45) . After the priest is taken to the devil's hole, revisit the church to see the young priest.
Achievement (16/45) . When the hunter appears, go to the evil old woman, shoot an acorn from a pistol and pick up a broom.
Achievement (45/45) . You will get this achievement after you unlock everything else.nye.