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ShowGamer.comSide Quests Control: AWE

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Side Quests Control: AWE

We tell you how to complete all the side missions of the new story add-on for the action game Control called AWE


Another problem: to feed the plants

To get the task, read the task sheet on the board in the operations center. You need to visit the three marked rooms, find any lantern and light up three plants in each. All plants look the same: withered stems in a pot. The screenshots below show their location.

Plants in Control AWE

Another problem: mold removal

To get the task, read the task sheet on the board in the operations center. You need to visit three rooms and destroy several clots of mold in each. Shoot at it from a weapon or throw any objects by teleportation. All three rooms are shown below.


Mold in Control AWE

Another problem: burn the Darkness

To get the task, read the sheet with the task on the board in the online?center. Using the lantern, destroy the three clots of darkness in each of the three rooms. The screenshots below show the location of these clots.

Darkness in Control AWE

Death on the railroad

To take the quest, just go through the story quest "The Third Kind". Then enter the car and interact with things in this order:

  • Bag
  • Cap
  • Violin
  • Dish
  • Hammer
  • Details

SHUM

While completing the mission "The Third Kind", go to the Fra Mauro section and look for a closed elevator behind the nearest control point. You open it by inserting the battery into the generator. But to the left of the generator, behind the wall, there will be the necessary folder to start the quest. Go to the indicated room and look in the office at the top left for an arcade machine. Choose any game and win it.


Return to sender

Near the control point, the AMC loading platform will be a pneumatic mail, and there is a letter on it. Go to the right office and make copies of the letter. Visit the three indicated places and insert the letters into the pneumomail. And then go back to where you found the original, and you will see a passage on the left. There you need to interact with thebox.

The nasty man took the top head

When you drive Hartman out of Fra Mauro, this quest will be activated. there is a shelter on the side. Talk through the intercom with the prisoner. There are two laboratories nearby. In the right, find two objects, in the left - three. And show each to the prisoner. Then go to the office of the head of the sector and find the astronaut's helmet in the back room, on the second floor, where they took the first battery. Give it to the quest giver.