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All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)

ShowGamer.comWalkthrough 1917: The Prologue



Walkthrough 1917: The Prologue

Detailed walkthrough of horror from the first person in the style of PT



wrecked room

Enter the only door in the room to start the game. When exploring the room, you can find matches. These items will help you see in the dark. To use a match, press the "F" key or RMB. Right now you can find four boxes:

  1. On the armchair.
  2. On the floor to the left of the entrance.
  3. Under the table.
  4. In the fireplace

Также рекомендуем сайт наших партнёров — ТОП лучших игр.


ghosts

Looking around the room you will find many different things, almost every one of them has a different story. When you find the glove on the chair, you will see the ghosts of a man and a woman. The man clearly did not like the fact that his companion was talking a lot, so he politely asked her to be quiet. After what you see, enter the only open door.

ghosts
ghosts

Oddly enough, you will find yourself in the same room again, but this time the location of the items will change slightly, as well as new ones will be added. Explore all interesting places and find excerpts from the diary offamous boy.



Puzzle

Examine the desk under which you found a box of matches. The desk shelves are locked, but there is a stash in the right corner that contains a three-word puzzle.

  • To unravel the first word, find a charred bible in which you can see the highlighted word " good ".
  • The second word can be found when examining the collected sheets from the diary. Find the underlined word " neutrality " in one of the passages.
  • To unravel the last word, take a picture of a woman and a child from the table, upon examination of which the protagonist will say the word " evil ".
Puzzle
Puzzle

We select the letters D , H and Z in the puzzle and get the key with the inscription " neutrality ". The key will be needed for the philosophical pyramid, which is located on the shelf to the left of the chair. After you have inserted the key into the pyramid, go through the only open door again. You will move to the same room, but the way it was originally.

Paintings

Look around the room and find many different items??tov. In any case, you will stumble upon the alphabet. See a similar ghost story, but only by a man and a child.

Enter the door, which will take you back to the familiar room and turn off the lights. This time, a card will appear on the table, on which there will be an inscription:



  • In the light of pure fire, real faces were revealed. There was no truth behind them, but there were guides to action .”

Go to the family pictures that are at the table and shine a match on them. All faces will turn into skulls, and some of the depicted people will completely lose their heads.

But we need only one picture, the very first one from the bottom. If you shine a match on this picture, the woman in the image will disappear. Instead, an inscription will appear:

  • " Faith in complete darkness with a blue flame will open your hopes ."


Go to the fireplace, where you will see a toy. Picking up a toy, it will disappear and soon appear on the table. If you take the toy again, it will turn into a horse skull, which will immediately turn into a key. This key must be used on the philosophical pyramid, then go through the unlocked door again.

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Ruined room

Search the room. After finding a few more diary sheets, you will see a calendar on the floor, which says:

  • The twentieth century is cruel and terrible. Two wars autocracy of slaves .

After looking through all the items and opening all the lockers, books will fall on you. After this scene, you can leave the room to refresh it. Approach the table and open the upper left drawer, which contains a revolver .



Go through the ill-fated door again. Go to the fireplace and look at the clock. You need to find the arrows and paste them into place:

  • The first arrow is inside the collapsed calendar;
  • The second can be found behind a skull painting;

When you have both hands, interact with the clock and set it to 06:00 . At this point, the clock mechanism will open and you will be able to read the note. Leave the room.

wrecked room

Examine the table. Here you will see the philosophical pyramid and the key to it. Pick up the key and interact with the pyramid to see the pendant . Watch a few cut scenes below.then pick up the handset of the ringing phone. Walk forward along the corridor and take the revolver from the table. End of the game.