A detailed first-person walkthrough of psychological horror Adam Lost Memories.
The TAB key opens and closes the inventory. When you interact with an object that you want to apply something to, the inventory will automatically open. Move forward until you see a ladder down. To the left of it is a closed door. Go down the stairs and go through the door.
Go to the right in the new corridor. There will be a turn to the right. There is a door there. If you go through it, then you will find yourself in a room with a door on which there is no door handle. Return and go further along the corridor. On the right there is a ventilation grate, behind the barrel. There is something inside, but you need some kind of tool to get this item. The path to the left leads to a passage blocked by pipes. But you can go through the door in the middle. Go forward, find a table behind the next door and take a piece of wire . Go back and use this piece on the ventilation to find a metal pipe .
Follow back to the beginning of the game, climb the stairs and use the pipe to open the door on the side of the descent down. While holding LMB, open the door and go forward. You will find yourself in a dead end room. Look through the ventilation pipethe screen went dark. Turn around and go to the light, to the pipe. After this vision, you will return back, and there will be a doorknob on the table on the left.
Run to the stairs, go down and follow to the right. Turn right and go through the door. To start, go forward and to the left, into the light. When it goes out, go back and go left to the door you saw earlier. Use the pen on it, bend down and crawl forward. There is a table at the far end of the room. Take the box of nails and the small button .
Run through the door at the end of the corridor, where a pipe was found in the ventilation on the right. Get to the table on which the piece of wire lay and jump over the railing. You will find yourself behind the pipes that you saw earlier. Interact with the panel on the right, labeled OPEN. To the left of the door, find the panel below. Insert a small button into it and press, and then go through the door.
The door on the right is closed, there is not enough energy. A similar story with the door ahead, so move through the door on the left. Go between the shelves, duck down and crawl to the left. Follow ahead. On the left hand b??det several boxes. If you jump over them, you will find a hatch locked with a padlock. On the boxes on the right, at the dead end, look for a scalpel and a mandible . Climb up the boxes opposite and jump over the rack on the right. Go through the door at the end.
Follow down, turning on the light with the buttons on the side. Walk along the corridor into the room, walk along it so that another door opens on the side. Get to the cage with the boy and wait. Go through the door and you will find yourself in a room with a generator. Try to run it, but nothing will work. You need to repair the pipes on the right. The first piece of pipe is lying right under your feet. Pick it up and bring it to the area where the pipe is missing. Another piece of pipe is in the corner to the right of the door you came through. The other piece is on the racks on the other side, behind the cardboard box. With all three parts installed, start the generator .
Go through the door, crawl through the ventilation and jump down. There is a table with a red box in front. Take away wrench from it . Go left and find a rack with a bolt cutter . Come backand go to the other wing. Find a door leading to a mortuary-like room (at least it has a lot of doors). There is a valve on the table to the right. You may not see him because of the open door. Close the door to remove the shadow. Then look for a passage room with pipes nearby. Use a valve on them, and then secure it with an adjustable wrench. You turn off the hot steam. Find the grate and open it by using the bolt cutter. Move along the pipe and enter the elevator. After riding the elevator, go through the door.
Go through the room with the shelves (you will move over them). Behind the next door, on the left, there is a panel. It doesn't have a switch. Therefore, go ahead and get a screwdriver from the crib. Follow further through the door on the left, study the terminal along the way. At the end there will be a descent. Jump there. There is a platform and a panel that allows you to launch it and return to the top. Remember this moment and go through the door.
Go to the end of the corridor and find a massive door. Apparently, it leads to the main room, where you have already been. But again, not enough energy. Therefore, go through the door in the middle of the corridor. Go forward and take the switch from the chair. Go back to the panel where the switch is missing (back past the baby bed) and activate the lane??switch to turn on the power. Follow again to the massive door in the far corridor, and now you can open it. And then go through another door in the main hall.
You will find yourself in a long corridor with several doors. All of them are now closed. Go to the very end and open the door on the left. There is a hatch in the back room, but now it cannot be opened. There is also a terminal that allows you to open one of the three doors. Select B8 and go through the door opposite. You will find yourself among the pipes. Look to the left for a small hole where a strange smell comes from. Throw a box of nails in there.
Go back, use the terminal to open door 53 and go through it (in the middle of the corridor). Follow under the broken screw that was stopped by throwing nails into the hole earlier. So you get to the room with the generator. It has a tray with a paintbrush on it. Take it and go into the room on the right. Here you will find a tire iron and a green toy .
Return to the terminal. When you try to open door 64, you will be asked to enter a code. Seright now we don't know him. Therefore, approach the hatch nearby and open it with a crowbar. After going down, go through the bridge on the left and open the door. Follow the pipe on the left (crouching) and find yourself in a new part of the sewers. First, go through the broken door on the right to find a syringe in the back room on the table. Go back and go through the door opposite.
Crouch and crawl through the hole in the wall on the right. You will find yourself in the pump control room. Try to lower the toggle switch on the right, but it will return to its original position. Take the camera from the table. Return through the hole. The path to the corridor on the right is flooded with water, so follow back. Go back, and when you move through the pipe, you will see a door ahead (it was previously hidden under the shadow). Go through it and move to where you see the monster. In the end, you will go down and see the terminal. To the right of it there is a dark corridor. Follow through it, hold RMB and press LMB to light the way with a flash from the camera. Eventually, you will reach the end and be able to go through the door in the illuminated hallway.
On the left there is a white board. Take the yellow toy from her and use the brush to remove the dirt. Examine the corpse on the right. Use the scalpel on it to make a hole. More you nothing n?? can do with the body. A little further there is an open corpse freezer. Take the couch out of it and take away the memory card . Click on it in inventory to automatically insert it into the camera. Examine the camera in your inventory, scroll through the frames and see a picture with the code - 3551 . Use the nearest elevator.
Go back through the hatch and use the terminal. Open door 64 by entering the code 3551. Go through this door in the corridor and find the terminal in the room. There is also a can of paint and a key . Return to the corridor, go right to door E and open it with the key. Go forward along the corridor and take the red toy and tweezers from the chair.
Return to the room with the door control terminal and go down through the open hatch. Get to the elevator and return on it to the room with the corpse. Use the tweezers on the corpse to get a purple toy . Now take the elevator up, go down the corridor and turn left into a dead end passage with red walls and a pedestal. On this cabinet you need to install colored gameshandles as follows:
Red Yellow
Green Purple
Open the cabinet drawer and take the key . Return to the main corridor with many doors and go through the round door at the very end (next to the room where the terminal is located, which allowed you to open other doors). Find door 78 and open it with the key. In the corner, open the hatch with a crowbar and jump down, and then go through the door.
Go upstairs, through the door on the right. To the left and right of the pipes there will be corridors with control panels consisting of four and six buttons. If you go further up the floor, then at the very end you will find two monitors for the first and second stages of pump recalibration. Remember the numbers indicated there. Return to remotes with buttons. On one of them, click on the buttons in this order:
On the other click on these buttons:
Come backinto the sewers and go through the hole in the wall. Lower the toggle switch on the wall. This time the pump will work. After removing the water, go down. Move the only way through the sewers and the new complex. Large doors need to be opened using the monitor on the right side. In the open room on the left on the table are oxygen tanks . Take them and examine the monitor nearby. Need a code. Go to the room opposite, through the door, and read the entry on the computer. There is an ID card reader on the table next to the table lamp. Take it.
In the next room on the right there will be a statue, but for now you can't do anything with it. A little further down the corridor, on the left there is a door with a panel. Install a reader on it. However, you cannot open the door now, because you do not have a plastic card. Go through the door on the right, follow forward and read the entry on the computer. It contains the code - 07133 . Enter this code on the terminal in the first room and open the door at the end of the corridor, labeled CENTER.
Go upstairs and click on OPEN on the computer. Go down and try to open the door. The light will go out. Go upstairs again and you will see that a door has opened in the far corner. Go through it to area A. Turn to the door on the right and follow this path. On the rise on the left will be d??ra. You can't go there, so go right. This path will take you to another computer. Open the bridge by clicking on the Bridge, jump down and now boldly go over the pit. You will be on the stairs. When you go down, stop. You can't go through this green fog now.
Go back and go into the passage on the right to find the box. Open it with a crowbar and take the part of the switch . Go back from area A and open the door on the left. Climb down, set the switch on the wall, open the door and move on until you see a monster. Go left at the fork and take the ID-card from the table. Go to the right, through the door towards which the monster crawled. Go through another door ahead and find a room with paintings. Number them from 1 to 5 from left to right, and then click on the second, fourth, first, third, fifth. Some mechanism will work. Return to the room with the bridge, go down and you will see that there is now an open passage. Take the suit from the wall on the right and go up the elevator.
Go to where there is a descent into the water. Dive in and find the elevator. After getting to the surface, inspect several small rooms. Turn on the light with the switches at the openings. You need to find and activate two electrical panels. Then go back to the great hall where it went out with??no. Before reaching it, there is another door on the right. Open it and press Reset A on the remote control. Go down to the hall with corpses, and go through the regular door back. After the vision, open the door with the card reader (using the card found earlier).
To get started, go forward without turning. So you will find a dead end with an electric drill . Then go back to the long corridor where the map was used and go to one of the rooms on the left, into the corridor with the statue. Drill a hole in it with a drill, and then use a syringe to get liquid. Go back there and go through the door on the left, to area D. Move along the corridor. The light will turn on automatically. Get to the room with red wine on the table. Pour the liquid from the statue there and drink it. Go back and find the electrical panel. After activating it, return to the hall where the light was turned off. Go to the two computers upstairs and click on Reset A and Reset B. The light will be restored and you will be able to open the large door below. This will end the game .
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How to invite referrals (friends) to Hamster Kombat
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