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ShowGamer.comWalkthrough Armikrog



Walkthrough Armikrog

Tower #1

First floor



After the video, go left and pick up the lever . Inventory, as such, is not in the game. If you now click on the desired panel by the door on the right, Tomminaut will automatically use the lever. If he didn’t have a lever, then the hero would stand at the door, like an “idol”.

The door on the left will open. Go there, move the orange monster to the left. Next, click on the dog to play as him and run into the hole in the middle of the room. Run to the right and pick up the lever . Follow even more to the right to be in the first room. On the wall you will see the first symbol. BE SURE TO REMEMBER THE FIRST CHARACTER OF THE THREE, because each time it will be different.


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Go back the same way to the Tomminaut and switch to it. The dog will spit out the lever. Pick up the lever and go into the room on the right, pushing the creature back along the way. Insert the lever into the panel here so that the Tomminaut opens the door on the right side. All this action takes place in the room where the statue is located. Now move the monster to the doorway on the right. Tentacles should fall from above. Stand on these tentacles and click on the hole in the ceiling to climb up. In total, the first tower has four floors.

Second floor



There is a huge window in the center of the red wall. Click on it to reveal the Lincoln Beetle. Remember all his clicks, they will be useful to you in about 20 minutes: 2, 3, 1. There is a door on the left side. Near it there is a control panel on which you must set three characters. You already have one of the three characters. Jump on the tentacles and climb higher.

Third floor

On the left side there is a closed passage. Next to it is a green button. If the dog stands on this button, a passage will open in the background. But you don't have to go there right now. That is why jump on the tentacles and climb even higher.

Fourth floor

In this room upstairs you will see the first octopus. Looking ahead, we note that there are four such octopuses in the game. Go right and pick up the lever with the letter "G" from the ground. There is nothing to do here yet, so return to the tentacles and go down to the third floor. We continue the passage of Armikrog on ShowGamer.com .



Third floor

Use the found lever on the hole in the middle of the room. Turn it until you see a passage to the red room on the left. Go there. There is a generator and a button to start it. But it is not yet possible to run it, because you need to insert a unique part. Switch to the dog and run into the hole on the left. Get through this hole to the room with the octopus. First, REMEMBER THE SECOND SYMBOL ON THE WALL, which will be arbitrary.

Click on the octopus and carefully watch the video. As a result, a generator part will be near you. Pick it up with your dog and return to Tomminaut. Switch to the hero, pick up the detail that the dog is about to spit out. Insert it into the generator and dog press the red button to turn on the electricity. Exit the room, but don't rush. Turn the lever a few more times so that a green room appears on the left. Log in and watch the video. Pick up the lever .

Leave the room and the child will cry. The tentacles will disappear. Click on its icon. Hang toys on the lullaby as shown in the screenshot below. YOU CAN USE THIS SCREENSHOT WHEN YOU NEED TO HANG THE TOYS. By doing this, you will not only calm the child, but also be able to get a green crystal for this - plutonium.



Ride the tentacles to the fourth floor.

Fourth floor

Insert the lever into the control panel, you will be sucked into the cart. Drive right and down. In the end, you will find yourself in a room with a third character. REMEMBER THE THIRD CHARACTER, which will be arbitrary. Return to the tower and go down to the second floor.

Second floor



Examine the panel by the door on the left again. Enter the three characters found. They will be different in each playthrough, but we have shown you the places where you can find them. Go into the room on the left.

You will be on a wheel. Pull the lever. Now go right all the way, twice all the way to the left, and then again all the way to the right. Thus, symbols should be driven in at the bottom: I, three dots, three dots, I. We continue the passage of Armikrog on ShowGamer.com . Return the wheel to its original position and get out of here. Now on the cart you can go to the second tower.

Tower #2

At the end of the path you will find yourself in front of a purple door. There is a panel next to it. You must find the solution to the puzzle by moving the blocks to the drawing in the bottom sector of the circle. You can move one block at a time using a rotating part in the center. The answer is simple:

Go through the door on the right and you will find yourself inside the second tower with an octopus.



Ground floor (upper)

Go right and in the hall you will see five statues with tags of different colors on their chests. They also have leverage. There is also a sixth lever. Go into the room to the right and you will see a huge statue. Click on it for a hint. Click on the red button on the right to turn off the light. Return to the room with five statues and you will see planets above their heads. If you didn't write down the colors on the chest of the statues from left to right, then go back to the room on the right, turn on the light and do it. Each time the colors will be different. After writing down the sequence, turn off the light.

By turning the levers at the base of the statues, you must make sure that the top has the same sequence of colors as the bottom. The planets above have three primary colors - red, yellow and blue. By combining them, you can also get yellow (green with blue), orange (red with yellow) and purple (yellow with blue).

If the color on top is set correctly, then the icon on the chest of the statue will light up. By customizing all five colors, you will solve the puzzle.

Return to the room on the right, where there is a huge statue. Opened passage to the right. Go there, move the orange creature and climb onto the ledge. Raise the lever.

Return to the octopus and go down.

Second floor (middle)

Go right and find yourself on a balcony with a cannon. Insert the lever into the panel on the left. The tower is being transformed. Enter the tower again and you will see a new passage on the left. Follow there, pay attention to the generator. Find a window in another room. Click on it and you will see a declaration with three stamps in different colors. Remember these seals!

Return to the cannon and set the colors of the three toggle switches in accordance with the declaration you saw - purple, green, yellow. Think about the beetle in the first tower, which looked out of the window and made clicks. From top to bottom, move the toggle switches in accordance with these clicks - two divisions, three divisions, one division. Click on the button on the left to fire the cannon. The gun will shoot at the boot. Pick up a pen.

Return to the beetle with the declaration and give him the feather. We continue the passage of Armikrog on ShowGamer.com . Memorize the correct solution to the puzzle. Return to the room with the generator, where there is a huge green button, and on the wall - a small blue one. Click on the image next to the blue button and arrange the elements so that you get the very signature. Here is the solution:

Click now on the blue button next to the image, a new passage will appear on the left. Go there, climb over the creature and proceed to the room with the button. Let the dog sit on it. Return to the creature and push it all the way to the left. Sooner or later you will run into ledges. Jump over and go left. When you find yourself in a room with another creature, then push it to the button on the left. Return to the previous one and push it all the way to the left, to the second. Climb up and exit to the balcony. Pick up wings from the ground.

Go to the tentacle room. Throw the wings into the bowl to their right. Switch to the dog and click on the bowl. Fly up. Climb up to the ledge above where there is a hole. Find the lever inside the hole. Return to the room with the octopus and click on it. Pick up the part after watching the video.

Fly down and give the item to Tomminaut. Pick up the lever. Go left and insert the part into the generator, then press the red button on the left with your dog to turn on the electricity.

Third floor (lower)

Climb down on the tentacles. Click on the red button on the right. Go through the opened passage and see a cave with a bowl. Place the wings there, switch to the dog and fly up. In the cave you should find another lever. Climb even higher and look for the button on the right. Click on it and return to the Tomminaut.

Give the lever, go left and insert the lever into the console. Go through the door. Ride the monorail to a dead end. There will be three laps ahead. Climb up and see two buttons. Click the left button once, the top right button twice. Get down. The first circle stands as it should. Ride it as many times as it takes to set up a big middle circle. Go back upstairs and press the top right button three times at the end of the path.

Get to the next tower.

Tower #3

Collect the image on the remote. Solution below:

Those elements that you have to move down will be slightly lighter than the rest. In the first room you will see a generator, which will soon have to start. Climb to the ledge on the left and move into the passage. Walk to the left and see a window. You can open it to be greeted by a bug. It has no functional significance.

Look into the room on the left by opening the purple door. We continue the passage of Armikrog on ShowGamer.com . A mountain is visible in the background. There is a remote control in the middle. You must assemble the robot on this remote so that the cannon shoots the egg into the nest. Do as shown in the screenshot below:

Press the button, the egg will be in the nest, and the birds will run there too. This will cause the stone slab to drop down and open the path for the monorail.

Put the wings in a bowl and click on it with the dog. Fly up and through the tunnel get to the room with the octopus. Click on the octopus and pick up the part after the cutscene ends. Take the lever inside the tunnel.

Follow back, go right to the first room, where the generator is. Insert the part that the octopus gave you into it. Switch to the dog to press the red button in the same room. Climb up on the tentacles.

If the child cries, then collect the toys in the same order as before.

Second floor

Go to the monorail. Ride on it further, having previously inserted the lever. Since you have solved the riddle with the robot, the path will be open.

Tower #4

Arriving at the fourth tower, switch to the dog and run through the pipe. Click on the octopus and take the generator key. Click on the panel on the left where you must enter the characters. This is done by selection, so immediately enter the following characters:

Return to the Tomminaut, hop on the monorail and follow the new route on the next screen. After going down, insert the key into the generator and press the red button (dog). Enter the building on the left and pick up the lever. Insert this lever into the panel and press the red button (psom). Go back upstairs to the panel with the round slab.

If you run the dog into the tower with the octopus, then you can see the image of the villain. It is he who needs to be collected in the upper section. It looks like this:

Go inside the tower. Talk to the octopus. Pick up the crystal and go down. Move to the left and watch the cut-scene.

Conclusion

You will enter the very first tower. You have three crystals from a child. Pick the fourth one. Walk left. Exit to the next room. Turn the familiar handle so that on the left there is not a red or green passage, but an image of a spiral. At the same time, a white crystal should light up at the top.

Return to the building on the right and apply the key to the panel. We continue the passage of Armikrog on ShowGamer.com . You must place four symbols at the bottom, choosing them from the top row. These characters are shown in the screenshot below:

If you're wondering how they got there, the room under the fourth tower had four images on the wall that would light up in turn. At the same time, you could hear a certain phrase. So every time you clicked on the octopus with your dog and watched the videos, the characters were shown in them, and at the same time the phrase was called. Here is your answer.

Having done all this correctly, go to the center and solve the last task. You must arrange five crystals in ladder order: ascending from left to right. Move the toggle switch from the bottom to the second position from left to right and move the crystals, inserting them into the holes from the bottom. The solution will come by itself.