Boris and the Dark Survival is an exciting survival horror game in which you control the dog Boris. His task is to search different levels, collecting supplies and trying not to fall into the clutches of the Ink Monster. Below we consider the basic principles of the game.
There are several interactive objects here.
As you progress through the game, you will find locked cabinets. With a very small probability, you will find scraps of paper inside them. In total, you need to collect seven such parts for the wall in the upper right corner of the starting area. Once you do that, you will be able to see the end of the game.
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Similar to the wall above, you must search the lockers. At some point there will be audio cassettes inside for new tracks.
It is located near the elevator. After completing each level, you will need to drop supplies into this box.
Allows you to go to the passage of levels.
You can interact with her. She will shake. It is not yet known what exactly the box is for.
Every time you leave the starting location on the elevator, you will find yourself in a randomly generated level. However, the days go sequentially. However, there is no final day. They will scroll endlessly. Each level starts the same way: you enter a room with an elevator in the center and a shed to the side where you can hide. Four paths lead from the elevator. You can study them in any order. It happens that one of the paths is blocked.
Six items are randomly scattered throughout each level. You must collect each of them to complete the episode.
It can be:
It happens that you have to look for three identical items. That is, not always all six different things are hidden at the level. Once you collect the last item, the Ink Monster will start chasing you. Despite this, you can still hide inside special booths with "rings" on top. How t?As soon as you get out of the booth, he will continue to pursue you. Very rarely, items are hidden in lockers.
The scale on the right side of the screen shows how much stamina you still have left. As you run, it will gradually empty. Unlike most other games, the stamina bar does not automatically regenerate! The only way to make up for it is to use the booth with the image of a "cup".
At each level, you will find one or more booths that will allow you to restore stamina. Just interact with them. You can't hide in these booths. Please note that when interacting with the booth, your character will stop for a couple of seconds.
Similar to stamina booths, you will find these booths all over the map. And there is always one such booth near the elevator. You can climb inside to hide from the monster. And you can do it right in front of the enemy. He never opens the stall!
Several metal lockers are scattered randomly on each levelov. Interacting with them, you will see a rotating scale. Click on E when the slider is in the yellow zone. This will open the locker. If you miss, you just need to repeat everything again. If a monster runs up to you, you can stop the interaction by pressing the ESC key. In each locker, with a small degree of probability, there is a music track or a note.
A few seconds after you enter the level, an Ink Monster will appear at a random location on the map. He will patrol the entire map, moving randomly. If the monster is nearby, you will hear an increased heartbeat and disturbing music. As soon as he notices you, another melody will play. You will need to hide from the enemy. And this can only be done inside special booths. If there is no booth nearby, run first into the room where there is a wooden support in the center. Run around it in a circle to bypass the enemy. The enemy never teleports.
After you collect all the items on the level, the monster will chase you, clearly understanding where the main character is. Your task is to get to the elevator as soon as possible and leave the level.
Very rarely in the levels you will find voice recorders located on the tables. By interacting with them, you can listen to various recordings.
Sometimes you will find holes through which you can look. Such elements do not carry any semantic load. You will just see a room with a random message on the wall. It's kind of like an Easter egg.