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ShowGamer.comWalkthrough Breathedge - guide to all chapters

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Walkthrough Breathedge - guide to all chapters

We bring to your attention a complete guide to the passage of the game, which tells you how to beat Breathedge


There are 6 chapters in total in the game. Below we will describe the passage of each of them, and also dilute all the information with a description of all the achievements and how to get them!

ASK ANY QUESTIONS ABOUT THE GAME AND WE WILL BE SURE TO ANSWER THEM IN THE FORM FOR COMMENTS BELOW!


Chapter 1

Pick up the chewing gum, take it out of inventory (TAB) and plug the leak. Go to the main cabin and use the interphone ahead. You can collect items scattered around the cabin. There is a drawing of a drill on the table, and there is a combing stick by the bed. By taking this stick, you will open the probe circuit. Get outside and fly along the marker to the antenna. Break her. Fly to the other side of the shuttle and inspect the steering wheel. Return back to the shuttle and create a debug station. The metal is scattered in open space. Small lumps can be collected immediately, and large ones will have to be broken with a crowbar. Wire can be obtained by destroying containers and tape recorders. Even easier - fly to the nearest debris, where there are protruding wires (copper), and just interact with them. After collecting 2 metal and 1 wire, return to the shuttle andset the debug station.

Apply it to the interphone and interact with it again. Now we need to create another item. The required resources are listed in the harvester menu. Composite resources must be created on the combine itself. After collecting everything you need, make an item and equip it on the Man.

To get to the extraction point, you need to create a reinforced helmet and spacesuit. First, get out of the shuttle and fly to the "air" icon. There, examine the inflated condom. You will now be able to create an oxygen balloon that increases your oxygen supply. Opposite is a scanner. Examine it, create the scanner itself, scan the scanner with the scanner and examine the device inside. You will learn how to craft an oxygen station and a generator for it. Also a useful thing. Although, if you play without oxygen reserves, hunger and thirst, you don't need it.


Then fly to the right, towards the blue streams. There are two toilets, one of them has yellow water, the other one has shawarma. It will be possible to create an accelerator from shawarma in order to move faster through space. Follow the blue ice floes, warm yourself by the bright lamps, and collect a few pieces of glass. Need a probe!

Go back and fly in the other direction, for the paint. The paint flies in outer space, and is also eaten inside containers, which can be?? drill with a drill. The drawing of the drill lay in the cabin. Gather lead here as well. Go back, create lead paint and craft a helmet with a spacesuit. Equip all this and fly to the extraction point. Now you are not afraid of radiation! Inspect this place, repair and start the engines.


Chapter 2

Use the drill and fly to the engineering shuttle. Inside, collect materials, including large oxygen candles. Scan the steering wheel. To fly the Normandy in the future, you'll have to scan four of these helms. One already exists! Move along different markers and search the wreckage, scan different objects. Above the shuttle you will find an oxygen tank. There is a piano and shawarma inside the wreckage in the cave. Scan the repair tool right there. It will need to be created. Examine the legs nearby and pick up the magnet. You will learn about Bresij coffin breaking.

Follow back, learn how to collect titanium and resin. The resin is hidden in broken flasks. For example, as to the left of the engineering shuttle (if you stand in front of it). Create a couple of cans of fuel, they will come in handy in the future. Inside the shuttle, make a repair tool and a magnetic lockpick. There is aluminum and alkali on the surfaces of asteroids, you should already have batteries (hit the tape recorders in the cave), magnets??yut in a cave, you know how to produce electrical tape.


Open a couple of coffins

You need to open three coffins. There are two in the cave behind the shuttle, in the wreckage to the right of the shuttle and one more each above the shuttle. But in general, there are more of them at the location. After opening the three coffins, you will be asked to lower the radiation level 6 times.

Reduce Radiation 1/6

Fly deep into the cave and look for the shuttle that rammed the communication point. Examine its contents. There is an engineer's pass on the side of the crate. There are also various devices here, including an inductor and a generator. Scan dispenser. Opposite the shuttle there is a small asteroid that the astronaut crashed into. Nearby there is a rocket-vacuum cleaner. This is your first vehicle. The repair tool will allow you to repair the device. Fly it back, create a dispenser and go back. Examine the broken airlock on the ceiling of the communication center, to the side of the shuttle that rammed it with a scanner. Using the dispenser, select the small airlock on the second tab and repair it.


Fly inside, scan everything you can and open or break the door. We picked up the engineer's pass in a shuttle that crashed into a communication point. The door is to the left of the interphone. Use the chicken on the wiring and use the repair tool to patch the wires. PRepeat the steps and then use the interphone. You will receive his scheme and scheme of the kenotron. Any interphone allows you to decrypt the records from the Bresij coffins. Be sure to use this to find markers that point to blueprints for some rare items. Including ZAZ-1 and blaster!

Build a technical compartment, a pipe, a small airlock and fly inside. Inside, install an electric generator, an oxygen generator and a research table. Learn the electric suit, craft it and equip it. Then fly to the indicated place, past the electrical discharges. They won't harm you. Get to the compartment and read the instructions on the projector. Open the menu, settings and lower the radiation level. Yes, it was possible!

Reduce Radiation 2/6

To get into the military bay, scan the military uniform opposite, and then create and equip it. Talk to the gatekeeper and he will let you inside. In the room on the left there is a key card that will allow you to penetrate deep into the complex. Examine the note on the table in the conference room to learn about the Cedar suit. Craft it and equip it to protect yourself from radiation.

Reduce Radiation 3/6

Near the other marker there will be a reservoir of mayonnaise. Scan the engines on the tank first.There are only four of them. Two more fly from the right side. Then create a thruster and an igniter. You will receive both drawings as a result of scanning all six engines. Reinstall the engine. Find 4 metal towers behind this whole structure, near a large mayonnaise ball. One of them needs to be blown up with explosives or shot with a blaster, while others have handles that you need to pull. One of the towers is hidden in mayonnaise, but it's not scary.

Behind the tank there is a narrow corridor with a mayonnaise ball. Fly into it and look for the gateway leading inside. Get to the control room, start the centrifuge by examining the console and using the igniter on the astronaut's corpse. After launching it, fly through the leaky pipe under the ceiling.

Reduce Radiation 4/6

In a huge and destroyed metal sphere there will be coolant and a shuttle with an inscription. To start it, you need fuel - 10 beef pellets. Look for synthetic manure for pellets near the compartment, in debris with a brown liquid. But there will be little of it, so look at other markers related to radiation and you will find a biological compartment. There's even more beef and dung around! Create 10 pellets from 20 manure, feed them and start the shuttle.

Reduce Radiation 5/6

The biological compartment has four orange mounts. to remove them, you need explosives. The diagram can be studied on the research table (or crack open several coffins, decipher the notes and hope that one of them indicates the location of the diagram). Use four explosives, and then pull the lever near one of the former mounts. Fly inside through the hole among the mutant pods. At the very end, find a computer with data and study it. Climb into the room above and use the steering wheel. Go back and take the mutagen.

Reduce Radiation 6/6

Get to the Bogatyr cannon and examine it. Destroy 5 turrets to get bit elements from them, and replace them in the Bogatyr. Fire the cannon and fly towards the damaged compartment. To the right of the damage there is a round hole in the compartment. To the left and just above the hole in the place of damage there is a floor with an entrance door. Make your way inside, break the doors on the way and enter the code. Go down and break all the devices, including the console for 200 HP. Radiation lowered! You can break it with a crowbar or a blaster.

Chapter 3. Normandy

Now you can get to the Normandy. Collecting ZAZ-1 for this is completely optional. Will there be another blueprint for the Normandy??shaft. But you need to scan the other two. Look for one at the shuttle with the oxygen station inside the cave with large spools of electrical tape. Surely you have already studied it. It's near where you found the Rocket Vacuum Cleaner. And there is another one in an engineering shuttle not far from the wreckage with the Bogatyr cannon. When you have studied three parts, fly to the Normandy and study the last one. There you will need to create another engine and repair the three nodes responsible for the operation of the warp portal.

Chapter 4

Fly towards the station and dock. Exit the Normandy and approach the station. Examine the console, and then pull out the contraption. Move further along the marker until you find yourself in the hall with the processor. Examine the control panel and pull either of the two handles. You will receive a blueprint for the processor dome. To create it, you need wire, lead and a non-conductive gel. The latter is mined with a magnetic lockpick and stored in large blue tanks located at the station. Then go back to the Normandy, collecting wire and lumps of lead along the way. Create a dome, go back and place it on the processor (just get close for a hint). Then lower both handles to overload the station.

Go through the door below and to the left of the processor. Follow the room with the rotors and lower?? levers in the following order: left, right, middle. Move on and look into the room on the left, where there are sparkling wires. Use a crowbar or a blaster to break the electrical panel on the left to de-energize the wires. By the way, in the previous room, next to the corpse, there is a blaster lying around.

Go out into the corridor, go left and look left at the fork. The filter is built into the wall. Use the repair tool to get the filter and filtration system diagram. Go into the room ahead and pick up the navigation chip lying near the coffin. There are also sparkling wires on the side. Disarm them and use the repair tool several times. The room will open on the side. Enter it and lower the lever. Go to the main hall and restart the system. Return to the Normandy. The engines have been overhauled.

Cooling zone

Three markers will appear. We decided to fly to the closest, rightmost of the three. On the way to the cooling zone, you will find an automatic repair station. Just fly inside and wait for the Normandy's durability bar (blue, at the top of the screen) to be full. In the cooling zone, look for a marker indicating the docking point. It will be covered in ice. Shoot the ice (be patient, this is a long process) to completely destroy it, and then dock withorable.

Get to the save module. Along the way, you can find two electronics and two lycoplasms. They are needed to craft the filtering system and the navigator. By the way, the navigation chip found at the station is needed to create a navigator. Actually, there should be four of them. We also removed the filter from the wall, which is necessary for crafting the filtration system. Activate the console to open the gate ahead. Walk past the freezers. Examine the refrigerator compartment marked with a marker, lying on the right, at the number "3".

Go through the gate at the end and follow to the left. There will be a coffin, under which the second navigation chip is lying. On the side there are two electronics. From here you can go through two pairs of gates. Follow through the gate to the right of the coffin. Go past the freezers. At one of the cameras on the right, you can find 2 light bulbs. Go a little further and scan the refrigerator compartment on the left. This will be the second of three parts for the cooling block circuit. Return and go through the gate opposite, into the no-gravity compartment. Fly to the very end and scan the cold room on the right to get the last part of the cooling scheme.

Return to the middle and find two holes on the sides. One leads to the floor below, where you have already been, and the other is protected by nitrogen vapor. There are valves on the side of it. Interact with the console?? controls to get rid of the steam and then fly up. Ahead will be the building where the console is located. But it requires an employee pass. In the building on the left, you can find a gravity module and several lycoplasmas. Examine the huge helium balloons under the dome and you will find "seals" in one of them. Fly to the marker in the center of the ball and pick up the employee's pass, next to the hand of the corpse. Return to the console and unlock the passage. Get along the corridor to the office. On the table to the left is another gravity module. Go further along the corridor. There will be three cabins on the left. In the far, on the bed, there is a filtering device. Use the repair tool on it to get the second filter. Go even further and see the control module. Try to get it, and then destroy the four consoles on the sides (with a crowbar or a blaster). Go back to the cold room floor and drill a hole in the marked corpse to get the working fluid. Collect a few more servings of working fluid from corpses using a drill. You need 4 servings in total. Then return to the Normandy, make a generator and be sure to find two portions of the gel. There are tanks in a room with large spheres of gel, one of which had a pass. Now create a cooling block. Go to the captain's bridge and install this block in the control block to improve the shuttle (on the left, above the system??th filtering).

The compartment for the rich

Head from here to the next marker. The closest one is the one located 4500 meters away. After reaching the glass dome, look to the right, on the side wall, for a docking panel. Go forward and take the third navigation chip, which is holding the coffin. In the cabin on the right you can find a ready-made generator. There is nothing interesting in the cabin opposite, so go along any corridor along the piano. There will be destroyed doors on the right, and workers on the left. Enter this cabin and look for the filtration system in the corner. Use the repair tool to get the third filter. In this cabin there will be two corpses of people from the Green Universe organization. There is also electronics. Continue down the left corridor to a dead end with a coffin. Pick up the fourth navigation chip. Go even further and find another coffin-bot, which will have a navigation chip. That is, there are more of them in the game than you need on assignment.

Keep moving, go past the welded doors until a marker appears, pointing to one in particular. Remove the case from it to get the diagram of the sawmill. Return to the Normandy and build a sawmill. It does not require any particularly rare resources. Can you also assemble a navigator and/or a filtering system if you've got everything you need??movable filters and navigation chips. Go back with the sawmill and saw through the hinges on the sides. Go forward after destroying the coffin with the blaster. Go around the platform, but be careful as the turrets will attack you. They cannot be destroyed, so run straight into the building marked with the "fist" marker. Close the electrical panel inside to disable the protection. Climb up and enter the Green Universe leader's shuttle. Go to the captain's bridge and search the equipment on the left. You will receive an anti-asteroid defense blueprint. In addition, under it there is a filtration system. Use the repair tool to get the fourth filter (in our walkthrough, and there are more of them in the game). The first portion of microplasma will also be here - two such resources are needed to create anti-asteroid protection. To collect microplasma, you will need a probe. It should be applied to the shuttle equipment located to the left of the steering wheel.

Unknown compartment

A marker pointing to this compartment will appear at the moment when you fly a couple of kilometers from it. And rest assured it will happen. Follow to the indicated place, destroy the turrets and find a place for docking (on the side). However, you should not fly here until you have collected four gravity modules! If you did this, go into the compartment and follow forward until practically ?broken door. There is a grid on the left. Scan it to get the Antigrav Schematic. Now you can create this device. Return to the Normandy and craft the anti-grav. Go back and place it on the grate. By the way, one of the gravity modules lies by the boxes on the left, in front of the grate. So far, I have managed to find three, and the fourth, fortunately, was nearby!

Continue moving deeper into the complex. After making your way through the ventilation, get to the room where the broken car will stand. On the side of it there is a filtration system from which the filter can be removed. Use the marked grid. A mutant will appear behind you, but you won't have to fight him now. The hero will get out under the dome. Go right to the far shuttle, shoot off four fasteners and lower the latch. When the plate falls down, inspect it and return to the ship. It turns out that someone has already installed protective plates!

Third object

Fly to the third "question mark" and find the docking point at the start of the ship. It will be surrounded by two turrets. Move forward and run into a door that requires special equipment. Return to the ship and craft the tool. Fortunately, no rare resources are needed. Follow back and open the door. You will see a big boss. Flyto the "question" marker and pull the lever. Pick your moment and fly to the next "question" marker. This must be done during reloading, when the word "Run!" is written. Interact with the device and hide. The next time, pull out two plugs, and then shoot four batteries. Wait, soon the robot will explode. Fly to the shuttle and destroy the doors with a blaster. Inside, to the left of the steering wheel, collect microplasma. Now you can create an anti-asteroid defense! Interact with the module at the helm, then go down below and collect the mosaic. Return to the Normandy and fly to the fist sign nearby.

accelerating station

Move deeper into the complex until you find yourself at a massive door. After destroying all the coffins, inspect all interactive points marked with a green "magnifying glass" marker. Eventually, the door will open. Follow forward and take dirt from the hands of the coffin. Then drag the grandfather's coffin, and then open the gateway. Hit the wire with the crowbar in three places, return to the ship and fly up to the warp booster. Dock and then agree to warp jump.

Chapter 5

Go deeper until you are caught by the robots. Watch the extended cut-scene. Go to the next cell and fire the blasteron two huge loops on the lattice, left and right (above). Get out of here, fly through space to the left marker and make your way inside. Look for a door at the end that you can go through. Examine the computer, cut the coffin and interact with it. This will unlock the door in the previous corridor. Go to the "Normandy" and sit at the helm.

Chapter 6

Everything is simple here. Fly to the indicated place, dock and study three schemes. Then create three different blocks. Fortunately, they need simple resources. If necessary, you can use the Normandy and make a warp jump to places you have already visited. When all three blocks are installed, move deeper into the complex to face the Matrix. While the guns are reloading, run from one safe zone to another. All of them are marked in blue. Analyze the device, then destroy four batteries next to each such device. And then use the center panel. Watch the lengthy final video.

Questions about the game

Read in a separate guide