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ShowGamer.comWalkthrough Cat and Ghostly Road

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Walkthrough Cat and Ghostly Road

We offer you to familiarize yourself with the detailed walkthrough of the colorful fantasy quest Cat and Ghostly Road (Cat and Ghostly Road).


Sakura

Walk forward until the cat falls to the ground. After a while you will be in the house. Click on the cat to talk to him, and then go outside through the door on the right. The seedling stands at the front door of the house. There is also a hoe . On the left you will find a bucket . Open inventory, select it with the "palm" icon and apply it to the stream on the left side. Go right to find a loose piece of land opposite the house. Use a hoe, a seedling and a bucket of water on him. You can return to the house.

Room and attic

Lie down on a mat to rest. Soon an evil spirit will appear and steal the master's soul. And you will need to save him. Climb up to the attic, turn on the cat's vision and talk to the ghost from the pillow. You will learn that the owner's soul has been stolen by an evil ghost-demon. Chat with the ghosts in the upper left corner. There is a seal over them, but they will refuse to give it up. Examine the red cabinet to find a red silk pouch (this is now your inventory) and a lantern ghost earring . Use the earring on the swinging ghosts in the upper left. Pick up a personalized stove??b artist. In the right part of the attic, medicinal herbs hang from the ceiling. Take them, go downstairs and apply to the teapot. The medicine is brewed, so you can now apply the master's name seal to the middle canvas on the back wall. You will leave the room.


Inside the painting (seashore)

Talk to the big statue, go to the lake and talk to the frog. She will complain about the evil spirit of the heron. To the left sits a monk. Chat with him. Behind him, in the bushes on the right, lies a drum . Pick it up. On the tree near the statue on the right hangs a beehive with bees . Take it and combine it with the drum. Having received a drum with bees , go to the location to the left of the merchant.

Pick up the clam shell , gold coin and pine resin (click on the pine branch). Here you will also find white clay . Combine the shell with the pine resin in inventory. Use the white clay on the bee drum.

Return to the merchant and give him the two gold coins found on the beach. You will receive an oil lamp . Use it on the Pine Resin Sink to get Liquid Pine Resin (in other words, glue ). Use the drum with bees and white clay on the spirit of the heron (use cat vision). Talk withsmall frog. She will thank you, stating that now you can count on the help of your older sister. Interact with the same statue on the right to make it drop a coin . Pick it up and give it to the merchant to buy a broken dragon amulet . As a gift, the merchant will give a gourd , in which you can store water.


Go to the shore, in the inventory, combine the glue created earlier with the broken amulet. Give the dragon amulet to the carp in the water. Using LMB, move the carp left and right to dodge falling debris. You need to get to the top of the waterfall, after which the carp will turn into a dragon. Talk to the dragon. He will take you to the other side. Also, as a token of gratitude, the dragon will give pearls .

Other coast and forest

Immediately use the gourd on the water on the right. You will get salt water. Chat with the descendant of dragons on the left side. You need to create a pearl tree. In the background, find a dead rat . To the right there is loose earth. Use pearls on it and pour salt water from the gourd on it. A huge tree will grow. Climb it, go up and to the left to chat with the man. He asks for a phoenix feather. Go down to his left to get into the forest.


To the left of the stones there is a genusnick with clean water. Dial it in a gourd. To the left, a red feather is lying among the trees. Farther away , white lilies of the valley grow under the tree. Collect two bouquets of lilies of the valley! Even further, under the same tree there is a pile of stones. Take it apart to find a cache in the forest. Inside you will find an armchair , an incense stick and flint . Immediately combine the flint and flint to get the steel . There is a black feather on a branch of the same tree. Go left to see an incense altar. There will also be a cat girl playing a musical instrument. Chat with her. She is in captivity.

Now, to go back, go right to the stones. Place the lilies of the valley in the two vases on the left and right, pour the pure water from the spring into the bronze bowl. A cloud will appear and take you up to the pearl tree. But now you don't need to go back there. In inventory combine two feathers , red and black. Return to the cat girl. On the left there is a stone lamp (next to the transition to the location with the bridge). Use the fire starter on it and set fire to the incense stick. Place the wand on the altar to the right of the girl so that the evil demon falls asleep. Use cat's vision and take the key from the demon's neck. Open the box next to the girl and use the key on the mirror to reflect it and make it real. At?Change the key to the chain. After freeing the girl, you will receive a mask that will allow you to turn into a human cat.


Go to the bridge to the left. Use cat's vision to see the flesh-eater demon. Use a dead rat on him. The demon will disappear. Cross the bridge (if you can't, just return to the forest and go back to the bridge) and look for the third feather (brown with dots) on the stone on the left. In inventory, combine all the feathers. You will receive a feather duster . At the top of the tree, above the stone, there is an umbrella, but you cannot reach it. Turn into a human and take off the umbrella .

Bridge and bamboo grove

Go to the location on the left, into the bamboo grove. At the very beginning there will be a stone lamp. The cat will say that someone lives inside. There is a statue on the left. Chat with her. To the left, find a tall bamboo stick . Combine it with the top of the umbrella. Give the bamboo umbrella to the statue to start playing. An old spider will come out of the stone lamp on the right. Talk to him. Interact with the lamp to find a dirty feather . Go left to the device in the water. Wash your pen. You will receive a wet pen . You can't light the lamp next to it because it's too wet. Use your cat's vision to spot the spirit, the mushroom princess. Return to the bridge and immediately liftremove the mushroom from the ground. Use it on the mushroom princess. She will stop crying. Light the stone lamp and dry the wet feather. You have found the Phoenix Feather ! Return to the spirit on the tree (lilies of the valley in vases + water in the bronze bowl to rise) and give him the Phoenix Feather.


Soul Garden

The sage will take you to the Soul Garden. Immediately pick up a dry branch . Cross the bridge and pick up another branch to the left of the lamp. There will be a third branch next to the third lamp. There is also a tree with a hollow here. Interact with him to find the snake seal . Examine the frozen tomb. In inventory, combine the three branches and place them under the tomb's lock. Ignite with a flint. Apply the seal of the snake on the tomb. Take the demon's heart and ocarina by reading the scroll. Return to the very beginning (to the right) and pull out the tooth from the tree in the background. Combine it with a heart and throw it into the well at the left end of the location. Return to the tomb. Turn into a human. See the leaves with wishes on the branches? One of the branches is actually a withered hand . Combine it with a tooth and a heart, and then throw it all down the well.

Garden of the Dead Soul

Go left and chat with the evil spirit. Will you need?to play the ocarina. Use the tool on the dead spirit. The ocarina has 6 holes. Number them like this: three left as "1", "2" and "3" (bottom and top), three right as "4", "5", "6" (bottom to top). Play in the following order to light up all the "notes": 1 / 2 / 3 / 4 / 3 / 5 / 2 / 5 / 2 / 3 / 1. You don't care what those notes look like! Everything here is related to the height at which they are (their top points).

At the next location you will see an altar. Put three feathers gathered together in a bowl. Take the dropped incense stick . Light up all the stone lanterns (four) that are on the location. To do this, use a flint. With it, light two lamps on the altar, where you put the feathers. Find a bush of red berries , collect them and apply them to the inkwell, which is at the altar. Light an incense stick from any lantern and place it on the bowl in the altar. Seal the red ink bottle and stamp the sky lantern on the left. Launch it by using the flint and flint. Click on the flashlight to follow it.

ship graveyard

Pick up a fish skeleton , a thorny bush , and a ship plank . You actually have multiple boards. Talk to the ship on the left, then use the boards on the water to get to the rope and get on the deck. Zazhfire two lanterns using the steel. Remove the string from the Chinese lute, take the fragment of the vase and examine the whole vase on the left to find the key . Use it to open the red cabinet and take out the bowler hat and brush . Combine the bowler hat, string and fish bones . Open the black cabinet and place the thorns inside. Now the rat will not climb into the closet. It remains to repair the vase. Go down to the beach. In the background there is a branch on which you can hang a bowler hat with a fish skeleton. Fill the gourd with water from the sea and pour into the pot. Set fire to the boards below it. You will receive fish oil. Apply a brush on it, and then combine it with a fragment of a vase. Set the shard in place. It remains to communicate with the ship. Talk to the ship. He asks for directions. Use a sky lantern on him.

Deserted beach, bazaar and Garden of Flowers

Nearby is a coffin, to the left - thorns . Take them away. Destroy the pile of rocks a little further and collect the ghostly skull (you can only see it with cat vision). Enter the rift and find yourself in the bazaar. Walk to the left and chat with the cat girl that was released earlier. Chat with the ghost (cat vision) on the right. He won't sell the box, but if you find the key, he'll give you the contents. Is there another spirit on the left that was poisoned??. Move to the location to the left.

Look at different objects. There's a flower here that was practically eaten by an aphid. There is a censer nearby, and even more to the left - from the ground you can pick up a knife-coin . Follow even more to the left, to the Garden of Flowers. Remove the hand-embroidered handkerchief from the tree. Follow to the very end. Something is blocking the path. With the cat tree, you will be able to see two headless skeletons. Put the ghostly skull on the left skeleton (you found it on the shore, under the rocks). He will ask you to find a head for his friend.

Return to the market. Next to the merchant with the box there is a cabinet with a mirror. Clean the mirror using a handkerchief and communicate with the spirit. He will ask you to find him a friend. Go ashore and use the knife on the coffin. Inside you will find a bag of gold coins and a brownie . Go to the bazaar, buy aromatic oil from a ghost with a box, giving him a bag of gold coins. Give the house ghost from the mirror to the left and search all the boxes. One of them will contain the key to the box . Unlock the box from the merchant on the right and take the skull .

Go to the location on the left, where there is a censer. Pour aromatic oil into it. However, it still cannot be set on fire. Go even more to the left and return the head to the second skeleton. However, the skeletons will say that aliveYou can't enter the Garden of Flowers. Go back and see the cat girl that appeared at the beginning of the location. She will say that you need a sign of Light and Darkness.

Go to the guardians of the gate, where there is a censer. Use your cat's vision and give the beggar gold coins. He will say that aromatic oil and werewolf hair are needed for the incense burner. Go to the market. Use cat vision to see the werewolf (fox). Use thorns on it and take the fallen werewolf fur . Buy poison from the ghost on the left using a bag of gold coins. Return to the incense burner, pour out the aromatic oil and place the werewolf fur inside. Set fire to move to the twilight city.

twilight city

At the beginning of the location, constellations with identification marks are depicted on the stones. To the left, there are four constellations in the sky. You need to determine what they are and remember the signs. In the screenshot below, we have highlighted the desired constellations. These four signs must be selected on the building at the left end of the location. One of the windows is activated. Fly to the palace of the moths.

Walkthrough Cat and Ghostly Road
Walkthrough Cat and Ghostly Road

Move zag?? rods so that a part of the tree is obtained (from the thickest branches on the right to the thinnest on the left).

Walkthrough Cat and Ghostly Road
Walkthrough Cat and Ghostly Road

A ghost will appear and give the sign of Light and Darkness . Return back to the main character, following to the right. Go to the Garden of Flowers and chat with the cat girl. She will give you a potion of invisibility, but it requires a flower of the dead. Go to the incense burner, pour the poison on the flower with aphids. Use your cat's vision to take the flower of the dead and give it to the cat girl in the Garden of Flowers. She will give you an invisibility potion. Click on it in inventory. The cat will become invisible. Go to the skeletons on the left and enter the Shadow Garden.

Shadow Garden and Lady Yin

Walk to the left, apply the poison on the biting flowers, and then use the moth with the sign of Light and Darkness on the locked gate. Go inside to Lady Yin. Talk to her. You will receive a scroll .

Demon Cave

You will need to defeat the demon in three mini-games. In the first case, remember the cards that depict animals: a fox, a heron, a cat and a mouse (not a bat, because it is a demon!). in the second roundthread cards with flowers (plants). By the way, during the game you can use cat vision to see where the cards with demons are. In the third round, you will need to turn over just these cards. Just turn on cat vision.

The final

Hang a scroll (picture) on a white spot on the remaining wall of the house. Apply the seal of the wizard and enter the portal. You will return home. Enter the hut to watch the end credits.