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ShowGamer.comWalkthrough Cry of Fear

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Walkthrough Cry of Fear

We bring to your attention a detailed guide to the passage of the shooter Cry of Fear. We will also talk about possible endings.


Chapter 1

Move along the alley, go into the tunnel and run after the mysterious silhouette by holding Shift. Examine the door on the right (get close and press the E key) - you need a code. Go to the end of the tunnel and go through the door by pressing the E key. Go forward, go down the stairs and go through the door in the dark. You can use your mobile phone as a flashlight. Go to Inventory (Tab), click on the Equipe command and select the phone. Click on LMB when the phone is in the right hand - there is light! Run forward along the alley, do not turn anywhere. Turn left when there is a dead end in front of you. Here, go up the stairs, move between the houses until you find yourself in the square with the obelisk. In the far left corner there are steps by a building with a fence. Go there and pick up a piece of paper from the ground. The username is written on it (it is randomly generated with each passage), remember it. Go down the stairs and turn right. Approach the white van and look into the alley on the left side, here is another piece of paper. Examine it and remember the password (does it also generate??I randomly). Return to the square, go to the house on the opposite side, where the pumpkin lies. In the back room, find a computer, sit down at it by pressing E, and enter your username and password. Click on the OK button and remember the code for the door, again, randomly generated. Return to the door and enter this code using the arrows at the bottom of the screen. The lock is open - go through the door.

Go through the basement, go outside and go through the door on the right, which was slammed shut by a mysterious stranger. Watch the video. Hmm, someone sent an SMS with the text "Look to the right" (Look to the right). Open the door in front of you, since the character has already managed to turn 90 degrees to the right on his own. There is a voice recorder on the floor ahead - with the help of such a recorder you can save progress in the game. Approach him, crouch and press the E key. Double-click on any black slot. Move further along the corridor, watch the video. Kill an enemy with a knife. Go forward, pick up a syringe with morphine from the ground, which can restore health. Climb down through the hatch in front, go through the sewers, killing enemies, climb up another ladder by pressing the E key. Save the game using the voice recorder. Go through the door.


Kill the enemy who ran out from the left wing, there you canYou can find a syringe with morphine. Go right and kill another zombie. Let's call them that. Now you have a choice - to go on the left path, or - on the right path. Go first on the right path that leads to the water, kill the enemy and lower the lever on the panel on the right. Go back and move along the left corridor, at the end of which go through the opened door (you pulled the lever and it opened).

Someone sent another SMS asking for help. Move along the alley on the right, jump onto the scaffolding against the wall on the right, run to the end of it, jump over to the plank, and then climb onto the balcony. From the balcony, climb onto another board and follow it up, straight to the fire escape. Climb up the stairs, go along the boards to the balcony and jump onto it. Open the balcony door and go inside the building.

The unknown sent SMS again - asking to come to the fourth floor.


Go into the room to the left of the note (the door is closed), pick up a syringe with morphine. Moments later, the light in the room will go out, someone will break the window. Pick up the key that appears on the floor, go back and kill the enemy. Exit to the corridor, a hint appears at the top of the screen on how to use the key. So, open your inventory (Tab) while standing opposite the door to another room, opposite the one where we are now??s were. Click on the command Use (Use), then click on the key in the bag (Bag). Voila! The door is unlocked, go to the room opposite.

Kill the child in the bathroom on the right side, climb through the gap in the wall and kill another enemy. Follow the kitchen through the open doorways, kill the child and take the morphine syringe from the table. Do you hear the roar? There was a hole in the wall in the hall. Approach the gap, crouch, holding CTRL, and crawl into the next apartment. Approach the wall in front and pick up a clip from the ground. Open the door, next to the breach - an inscription will appear stating that you have unlocked the door. Apparently, it was locked from this side and it would not have been possible to open it from the other side. Do not rush out, we found the clip, but where is the gun? And look at the ceiling - do you see a hanging hand holding a gun? Take the gun and you will automatically get the key to the door at the end of the corridor on the second floor. Leave the room through the open door, go forward and to the left. Ahead is the door you need! Come close to it, open your inventory, select the Use command and click on the key in the bag.


Go through the door and shoot the two monsters. Go up to the third floor, unlock the door with the green sign and go up to the fourth floor. It's a bit dark here, but take the phone in rUki don't rush - you need to kill the child. Pick up the clip from the floor, then inspect the panel to the left of the elevator. So we need code.

Go down to the very bottom, pick up a clip from the floor and go back to the first floor. A baby should appear - finish him off. Go through the door with the sign, enter the nearest room on the right side (go through the locked door). An enemy is waiting for you in the room on the left - kill him and pick up a clip. After the kill, the tape recorder will start working. In another part of the room there is clothes - pick them up - this is a secret suit (HLC hoodie). Go to the kitchen and save the game. Also take from the kitchen table, to the right of the stove, a syringe with morphine. There is nothing else to do here - return to the corridor. Immediately shoot the child on the right, move to the end of the corridor and enter the elevator. You will find yourself on the fourth floor!


Take a few steps forward, receive a new SMS confirming that you are there. Go through the door with blood on the floor, take a couple of steps and watch the cutscene. You will find the key in the bathroom with the corpse. Go to the balcony, watch the cut-scene and kill the girl in the room. Save the game, the voice recorder is in that room. In the room to the left, where the girl originally ran out of, there are clips and a rope on the floor. Collect the clips, pick up the rope and return to the balcony. Standing close to the balcony railing, fromOpen your inventory, select the Use command and click on the rope. Now the rope is tied to the balcony, and you can go down. Press the E key once.

Once at the bottom, pick up a clip, in the kitchen on the left side, kill the monster and take another clip. Go out into the corridor, kill the girl on the right (it is better to use a pistol against them). Please note that now the entrance is blocked by an iron grate, which was not there before. Run forward, the same first note with a secret message lies on the floor. Go through the door on the left, to the note, you can save the game in the kitchen. A girl will break out of the room on the left, another girl is waiting on the balcony - kill both of them. Climb over the plank to the adjacent balcony, go down one flight and go through the second floor door. Immediately kill the girl, shoot another around the corner. Go through the door with blood stains, without fear of anything, move through the gaps in the wall to the last room. Go to the front door to the apartment, a girl will burst in - kill her. Go through the bloodied door opposite, kill the girl that will appear from the room on the left. Return to the corridor, exit to the landing through the door on the right side. Go down to the very bottom, kill the enemy - the lower tier is flooded with water. Go through the door with a sign to the right of it (a man on a green background), is it under??al. Go forward, on the right side the door should break and the girl will run out. For some reason, she appeared behind me. Kill the monster, go forward to the end of the corridor and use the door to the right of the elevator.


Go downstairs, save yourself, use the key to open the right door (you already know exactly how this is done). Go to the basement, pick up the clip and move forward. Go through another door, run further and a monster will appear. He will drive you crazy, so click LMB as often as possible to still pick up a gun and finish off the vile creature. Move on, through the passage with the sign. In the container room, first approach the wall opposite and look to the left. In the distance is the same ghost - finish him off with a pistol. Between the two containers is another one - kill it. In the far corner, to the right of the wall with a blood stain, there is a door - go through it. Cross the corridor and at the very end go through another door. You will find yourself in a room with gallows. Go to the gallows and take the morphine syringe and videotape from the table. Now you need to find a video player. Go through another door, kill the enemy who comes running to the left. Move to the door ahead and pick up the clip. Return to the opposite side, turn left and go through the door. You will unlock the adjacent door for the one through which you enteredbasement.

So, go upstairs, go to the corridor of the first floor. Run forward and leave the first floor. Climb up to the second floor, go into the corridor of the second floor and go into the apartment on the left. If you remember, I wrote to you to go here and kill the girl who will break out of the room on the left, a little further than the kitchen. Also in that room you found the very first key. This apartment has a TV, under which there is a VCR. Get close to the TV, place the video cassette from your inventory into the video player (the same way you opened the door with the key), then turn on the TV. Watch a creepy video, pay attention to the sequence of numbers on the body of the victim (the code is generated randomly with each passage). Exit to the corridor, go to the landing through the door on the right. Climb to the very top, look again at the panel (key E), to the left of the elevator, and enter the code. Click on the red cross, go to the elevator.

Once at the bottom, pick up a clip on the right, run to the very bottom, collecting clips along the way. Run down the corridor, save and go through the door ahead.

Here you will find a fight with the first boss of the game named Sawer. It's a monster with a chainsaw. Well, dodge his attacks, shoot him until he falls to his knees. Go around it and shoot at ??hole on his back! Repeat the procedure until you kill the villain. It would be economical to do it differently: shoot with a pistol so that he fell to his knees, then cut his eye on his back with a knife. Watch the video.

Chapter 2

Save the game using the voice recorder, go through the door not far from it. Kill the enemy, go through the door on the right and kill the second enemy. Pick up the syringe with morphine, return to the corridor and move to the right. Go into the room on the left and take the clip lying on the floor. Return to the corridor and continue to follow deeper, kill the enemy, go through the door in front, as the door on the right leads to an unused storage room. In the next room, go through the door on the left, go up the stairs, kill the three enemies and move forward. On the right there will be a descent to the basement, and on the left - an alley where a newspaper is lying around. Look at this newspaper, it talks about the modern man, it also offers help in the fight against depression. Pay attention to the bottom line - there is a phone number. Get out of the proximity, take the phone in your hand and press the Z key to start dialing the phone number. Dial 543-214 and click OK. Remember the sequence of numbers - 5247. Go down to the door to the basement, enter the code 5247 on the panel on the right. Exit p?Approach and go through the unlocked door.

Go forward to other rooms, do not climb the stairs on the right - there is nothing to do there. Go down the stairs, do not be afraid of the sound of a chainsaw, this monster will no longer exist. Turn right, turn left into the second opening and move forward. Right downhill - go down. There is a hatch here - go down even lower through it and go through the door.

Save - the recorder is on the floor in front, go right and kill the monsters that come out of the water. Move forward, duck down to crawl under the pipe. Jump down, kill two monsters and move on. Kill another enemy to get on the ledge, duck down and then jump. Go to the opening in the wall, crouch and jump into it. Knock out the boards with the usual blows of the knife and jump down. To move forward and jump down, press the space bar - there is no other way out. Run forward, turn right, at the fork also choose the path to the right. Kill the enemy, run forward and kill the other enemy that appears on the right. At this fork, move in any direction, anyway, one enemy and the same door are waiting for you - go through it. Go through the door opposite.

Climb up the stairs to the far right.find the same hatch in the corner of the construction site and go down. Go ahead and save, because the voice recorder is next to the yellow pillar, to which the lantern is attached. Move through the passage, kill one enemy that attacked upon your arrival in the room, go to the left side and kill another enemy that jumped out of the corridor on the right hand. Opposite this corridor there is a door, to the left of the door there is a panel with buttons. Thus, one more code must be found to move forward. Go to the corridor where the second enemy ran out, go through the door on the left and pick up the clip. Return to the corridor and follow to the left, where you go through another door. Take the syringe from the table, read the staff note:

Jeff, welcome to the team! I'm sure your boss has already brought you up to date, but here are some things you need to know: 1) this cave is wet, cold and full of puddles, so watch where you step; 2) smoke breaks every two hours (most important!); 3) Dick is the leader; 4) remember the code from Sector D. You will be walking back and forth throughout the day, so you must remember the code. Code - 279 (last digit erased)."

Look through the glass into the next room, there is a key on the table. A rope is tied to the handle of the door, a puddle of machine oil stretches from the end of the rope along the ground. In??maybe if you set it on fire, you can unlock the door? Unfortunately, a shot from a pistol will not help here. We will not reproach the developers much for this, I think they also thought about this issue, but did not come to anything else. Return to the door with a combination lock, enter the code, picking up the last digit. And the code comes out like this - 2797. Go through the door, kill the enemy, duck down and crawl through the cave. Kill the enemy in front, turn right and kill another enemy. Once in the room, kill two enemies and take the lighter from the table. Also pick up the shotgun that the headless man on the chair is holding in his hands. Looks like this is the same Jeff. Crawl back, but where you need to turn left, turn right. In the back alley you will find a box with shotgun cartridges. Take it and move back to the room where the staff note is located. From the gun along the way, shoot four monsters. Approach the puddle of oil, it is not necessary to squat, select the Use command in the inventory and click on the lighter. The rope is on fire. Return to the corridor and go through the next door. Take the sewer key from the table, exit the room and turn left. There is another locked door at the far end of the room. Open it with the key from inventory, then go through the two doors.

Save the game - the recorder is ahead, go through h??cut the door at the end of the corridor. Watch the video, after which the battle with a new monster will begin - Mace, holding a mace in his hands. So here's what to do here. There are four booths with valves around the perimeter of the room. Turning the valve turns on the generator of electricity. When the electricity generator is fully started, you will hear a characteristic sound. Immediately stand on the stone ledge where the crucified man is located. The monster will be electrocuted through the water, and you will remain alive. Repeat the procedure with other generators until you destroy the monster. Yes, I completely forgot, it’s better not to approach the monster. After killing the monster, you will have a new task - to find something to open the monster and pick up the key. Go through the door located in the far left corner relative to the crucified man. Find a morphine syringe among the lockers, go through the doorway and move along the corridor to the door. Pick up a saw and a syringe with morphine from the floor, go back, along the way, in the locker room, having dealt with two girls. Use the saw on the killed monster and get the key. This key, unfortunately, does not open the door through which the doctor escaped. Go through the door to the left of the crucified man, go forward and there will be another door on the left. Here it is, and unlock the received key. Go through the door and save, the recorder is on the floor.

?Run forward to the end of the corridor, which will then become mired in blood. Return to the other end of the corridor and go through the gap in the wall on the left. Run forward where you need to, duck down, go through the door. Walk down the corridor until hands appear from under the floor. Use a morphine syringe on yourself in time. The path is as follows - run forward, turn right at the fork, turn left at the next fork. Move to the door and try to go through it. Watch the video.

Chapter 3

Go forward, go through the door, go up the stairs to the top, go through the two doors ahead and, once outside, save. Move along the lanes, read the SMS in which you are told that it is better to return home. Kill the enemy while at the bus stop, watch the video. We need to get to Sixth Avenue. Run into the alley opposite the stop, a strange creature will appear from under the ground. Don't get close to him! On the left side, find a hole, bend down and crawl through it. Climb down, kill the appeared enemy and crawl further. On the left there will be a box with cartridges, and so you need to turn right into the second passage. When you get into the room, kill the moving enemy, then finish off the enemy that is being held by that very scary creature against the wall. Pick up an ammo clip from the ground, jump into anotherugly passage by crouching and pressing Spacebar. Break the boards, get out into the street. Go right and kill three opponents, move forward and go up the stairs on the right. Kill the enemy, move on and kill the second enemy. Go through the door behind him.

Go forward, kill the monster in front and in the passage on the right. Go through the door at the end of the corridor, save. Go ahead and watch the video. After the monster with the chainsaw appears, run forward at breakneck speed. Turn left at the fork. Do not try to open the doors - you need to get to the iron fence, and the character himself will jump over it. Go to the right side, into the alley, where there are two trees in the center. You need to go to the left, where two enemies are chained to the wall. However, go to the right side and pick up the clip. Return and go to the same passage, killing the enemies. It is enough to make one accurate shot to the head. Next, move to the basement and go through the door.

Kill two enemies in the apartment on the right, pick up the clip and go deep into the corridor. There are two doors waiting for you at the end of the corridor. Go through the right door, go to the end of the corridor and pick up the clip. Go back a little and kill the girl. Hurry to the previous corridor, since both doors are locked here. Go through the second door, go down the corridor and enter the pe??vyu apartment on the right side. Follow the hall, to the left of the balcony door on the floor, pick up a police baton and clip. You can throw out the knife, because your inventory is limited. In general, it's up to you. Return to the corridor, turn left and go through the door. Go down the stairs, go through the door and kill the enemy on the right. Carefully move on, there will be another enemy on the left, a third on the right along the corridor, but that's where you need to go. Go through the door, go up the stairs - it's destroyed. Crouch and jump onto the ledge on the right. Move along the wall along the ledge, jump over the gap and go through the next door.

Go forward, turn right and run further. At the red car, turn left and go down into the park. Move to the right side and again rise to the ledge on the right, being on the other side of the car blocking the way. Approach the car, go up the stairs and inspect the remote control on the fence on the left. The arrows and the image of a lion are visible on the remote control. You don't know what to do here. Go downstairs, pay attention to the map of the park, which looks the same as the map of the city that you looked at at the bus stop. On the ground, under the map is a voice recorder - save the game. Go down to the very bottom, on the right there is a statue of a horse and a statue of a lion. Go behind the horse statue, go up the stairs to the right, and lookwipe to the right - there is a remote control with the image of a horse. In the center of the park there is a statue of a bird - next to it is the corresponding remote control. A little further, it turns out on the left side of the park, there is a statue of an eagle. The remote for this statue is on the other side of the pond. I'll try to explain - go to the bird statue in the center of the park, stand facing the remote control near this statue, then look to the right. Here you can see the remote control of the eagle in the distance. So, each remote control has arrows, and under each statue there are peculiar crosses - the statue can take either a central position or stand on one of the sticks of the cross. In order to move the statues, you just need to click on the arrows of the corresponding remotes. Go back to the map of the park and read the inscriptions on it.

  • The king of all birds flew above the owl.
  • The horse did not want to sleep, so he ran from the darkness to the West.
  • She flew quietly, like a whisper in the dark. She came upon a river and went south.
  • The four-legged predator crept towards its prey. He were to attack at any moment.

So, the “king of all birds” is an eagle. If the Owl was flying South, then the Eagle was flying North, as the line says "above the Owl". North is the opposite of south. So everything is clear with the horse - the West, i.e. left position. Owl - south (lower position). Did the lion move just like the horse that was his prey?? to the west. Go down the stairs where the map is located, and under the lantern inspect the stone stand with the cardinal points. Approach the control panel of the horse statue and, if your horse is in the center, click once on the left arrow. Otherwise, if it is, for example, in the North position, click once on the down arrow to return it to the center, and only then on the left arrow. In any case, the horse must be moved towards its left side. Approach the Owl statue and click on the down arrow (the Owl must be moved towards its tail). Go to the console opposite the statue of the Eagle and click on the up arrow. Approach the console located at the top and move the lion to the left. If everything is done correctly, a cut-scene will start, and you will be shown a door located one step higher than the remote control of the lion statue. Climb up there and go through the door. Take the key from the table, pick up the sniper rifle from the floor. Leave the building and go down. Pass by the map, move on without going down to the very bottom. Use the key to unlock the lattice door and enter it.

Kill an enemy on a floating bed. If you want to aim with a rifle, then click on the mouse wheel. Follow forward, on the right side there will be steps, and a little further - an iron grate. Go through the iron grate, go to twori ahead and try to open it - you need an access card. Pick up the ammo from the ground and go back to the fork. Climb the steps on the right, move forward killing the enemies and go through the door in the building on the right. The grid is closed.

Go forward, save, go through the door. Kill the enemy, go to the door ahead, pick up the phone - the bell will ring, talk to the stranger, then go through the gate into the park. Perebeyte all the monsters, go to the statue in the center and pick up a shovel. Go back, outside the park, through the same passage. Follow to the left, go behind the stop, behind the stone fence. Find a place that looks like loose earth (right behind the bus stop), open your inventory, select the Use command and click on the shovel. Pick up the key from the hole, return to the park and go to the right side. Exit the park through the passage on the right, apply the key to the door ahead, above which there is a sign with the number 25. Go through the door.

Climb to the third floor, it's lit up, and go to the first apartment on the left. From the gas stove on the left, take the secret suit - ModDB hoodie. At the window, pick up cartridges for a rifle, save yourself - a voice recorder on the bed. Jump, then instantly duck down to climb through the left window, which is broken. Move along the visor, jump over with a runand the neighboring building and climb the stairs to the roof. Jump onto the roof adjacent to the right side, kill two enemies, run to the right edge and shoot the monster on the flying bed. Jump over the roof and pick up the ammo for the gun and pistol. Carefully walk along the canopy on the left side of the building, jump over the gap and climb the stairs to the top. Head to another ladder, climb even higher. Watch the video.

The fight begins with the third boss named Carcass. All you have to do is shoot him. Attention! Here you can complete the game with one of the possible endings, for this, read the text at the end of the walkthrough! If you kill the boss, the game will continue! When he attacks you with flying faces, run back and crouch behind cover. Once you kill the boss, go to the edge of the roof and jump down to the ledge. Climb through the same window into the house and save. Go downstairs, go through the park and exit onto the avenue through another passage. Go to the left side, to the corpse of Sophie and pick up the card. Watch the video.

Chapter 4

Pick up an access card from the ground, run to the very locked door that required a card. Open it using the map like a normal key, then go inside the building. Go downstairs, taking a clip along the way, go throughthrough the door on the right. Go forward, turn right at the fork and go through the door at the end of the corridor. Go through the other door at the end of another corridor and you'll be outside.

Save, recorder on the right. Next to the recorder is a syringe with morphine - pick it up. Go through the tunnel on the right, now the monsters have learned to shoot. Kill the monster, pick up his pistol - cartridges. You're better off! Kill another monster with a pistol on the right, but go left yourself, into the alley on the other side. Kill the monster with the gun, move deeper into the alley and kill another monster. Go through the door.

Save inside the building, go through the other door and as fast as you can, without hesitation, run forward, left, right - through the door. Then keep running forward until you find yourself in a yard with a car. Move on, into the alley ahead, turn right and lower the lever on the left wall - now the monster will definitely not get to you, because there is a grate behind! Break the boards on the door ahead, move forward along the corridor, there will be a monster in one of the nooks and crannies on the left. At the end of the lane, go inside the building by opening the door.

Move along the embankment, pass by the car and turn left. Run forward to the fork. Follow the tunnel, at the end of which you will find an automatic pistol??years. Go back, killing monsters along the way, turn right and climb up the scaffolding: jump onto the bottom board, crouching, make your way to the next one. Get on your feet, turn around and come close to the board a little higher. When you rest against the board, jump up and sit down in flight. You should be on the board above. Move to the next board and make your way into the house through the window, again crouching. Pick up a clip for an automatic pistol at the door in the next room, leave the apartment through another broken window in the same next room (crouch and jump). With a run, jump over to another board on the right, pick up shotgun shells. Now, facing the wall, turn right and move to the end of the board. Jump diagonally to the board at another building, go along the boards along this building and jump again onto the boards of another building, but a little higher. See the gap between the boards? You can't jump over, but you can run. Hold Shift and boldly run to the end of the boards. Now jump diagonally onto the boards by the other building, and climb inside through the broken window. Kill the monster with the gun, take the clip and jump out of the building through another window. Move along the alley and go through the gate.

Go forward, turn left and find a voice recorder at the bus stop - save. Dmove to the right side, on the left side of the red bus, go into the building on the left through the automatic doors. Find a clip in the dark alley on the left, then go through the double door at the end of the room. In the dining room, go first to the right and take a new secret suit from the tables on the right. Follow to the left, because the doors ahead and on the right are locked. Go into the classroom on the left side and on the teacher's table, which is opposite the other tables, find a screwdriver - take it with you and return to the corridor. Walk back and turn left. Go through the wooden door ahead and note the panel to the left of the double door. Go to the panel, use a screwdriver on it and pull out the fuse by pressing the E key. Kill the monster that appears, follow to the left and go through the door behind the screen ahead (through this door you got here). Near the automatic door, pick up the key to the classroom, the door does not work. Return to the corridor back, follow to the left side, to the other wing, to where the classroom is located in which you found the screwdriver. A monster will break out of that class - kill it. Follow along and unlock the class on the right, where another monster is visible - when you try to open the door of this class, a message should appear that the door is locked, not blocked). Kill the monster, go to the far left corner and take the exit key, ??which is in the red box. Follow to the left side, move past the tables, on one of which a secret suit was found. Kill the enemy and use the key found in the classroom to open the door at the end.

Make a long way back, use the lever to raise the grate that you covered in order to hide from the chainsaw monster. Move on, go through the corridor and, when you hit the door with boards and kill the monster, break the boards with a knife or a police baton. Go through the door, save and go through the other door. Go outside where you first met the monsters with a gun, go to the left side and go through the door on the left leading to the subway. Go down the elevator, place the fuse in one of the slots on the panel near the door, then go through the door.

Follow forward, kill two enemies with knives, go through the door on the right, pick up a clip and save. At the turnstiles, kill another monster, to the right of the turnstiles there is a door with an electronic lock - you cannot go through it. Go through any turnstile, move along the station to the next elevator. Climb up, kill the enemy, follow through the turnstiles and into the corridor on the left. Go through the dark door on the left, in the room on the right, kill the ghost and take the clip. Follow the corridor, s?Turn right and pick up a syringe with morphine in the room. Go further, at the end of the corridor on the left is another door with an electronic lock. Turn into the room on the left, kill the ghost, pick up the clip and return to the corridor, where you will kill the girl. Go through the door at the end of the corridor, lower the lever on the panel on the left side, lower the lever on the panel ahead, then leave the room. Run forward along the corridor, turn right and go through the door with an electronic lock. Run faster down the elevator, move forward and climb the other elevator up. Go through the turnstiles and enter the door on the left side. If you suddenly do not have time, then a cut-scene will appear, you will be shown that the electronic lock has again taken on the red color. Return to the control room and lower the lever on the left side again. Then repeat the marathon again. Go forward, kill the girl and go to the control room on the left. Lower the levers on the left and right sides, run to the station, down the elevator. Kill the monsters on the beds, go down the path on the left and go through the door that was previously blocked by a strange creature.

Save, pick up the signal pieces and go down the stairs. Click LMB while holding a saber in your hand and light it. Run forward, do not turn anywhere at the crossroads, but rather pick up a checker under your feet. At the next crossroadsTurn to the right and go up the stairs, after throwing out the checker. Move forward, find another checker to the left of the paths and go up the stairs. Do not take the left or right paths! Light the saber, move forward through the door, follow the corridor, throw away the saber and go up the stairs. Activate the checker, go left at the crossroads and take another checker from the floor. Go in the opposite direction, overcome the obstacles, when the valve takes a position in which the missing blade should be at the bottom, crawl into the adjacent corridor. Move to the left and pick up a checker, go in the opposite direction, do not turn into the passage on the right, but go forward. Pick up a secret leaf in the corner, which should unlock secret items. Return to the turn and turn into the corridor. Jump over the pipe, crawl under another. On the left is an air conditioner, if you try to just climb through the pipe next to it, you will be sucked in and you will die. Climb up the pipe on the left, to the air conditioner. Hold Shift and run forward, pick up the clip.

Crouch and crawl through the ventilation shaft - save and pick up a saber. Climb down the pipe below, crawl forward under the pipe, climb over to the double pipe on the left, slightly lower in level. Under another pipe, crawl to the wall in front, where does it find it?I need the passage you need. Jump over to the pipe on the left, duck down and jump onto another pipe on the left. Follow the pipe until you hit another pipe. Jump on this pipe, follow it, looking at your feet (down), jump on another, crawl to the wall and go down to the pipe on the right. From here, crouching and pressing the Spacebar, climb into the ventilation shaft and continue your difficult path.

Kill the monster with your fist, follow to the left and kill the monster around the turn on the right. Go to the fork and finish off the third monster. Move to the stairs and climb up, throwing a checker. Pick up two checkers in front, on the floor, duck down and crawl along the ventilation shaft on the right. Along the way, you can pay attention to the carcass of a cat. Go through two doors, if necessary, then pick up a checker, throw a signal checker down and go down the stairs. In the shaft on the left you can find a clip, and so move along the right ventilation shaft. Save - the recorder is ahead, then go down the path. Go to the left side and lower the lever on the wall on the right. The gates that blocked the way for the train were opened. Follow in the direction of the train, go along the left tracks. Do you hear the sound? If you do not hurry, you will fall under the steel wheels of the electric train! Run forward, or, if you have time, go back. Anyway, after that, follow the same paths, jumpon the box on the right, and from it - on the roof of the train on the right. Crouch, jump and crawl into the ventilation shaft. Move forward, clinging to the wall on the right, go to the stairs and go upstairs. Pick up a checker and crawl into the ventilation shaft on the left. Crawl forward as usual, kill the monster with your fist and jump down. Pick up a checker and crawl through another hole, after which you will find yourself on the tracks. Run left and turn right before you get crushed by the train. Go to the corridor and go through the door.

Run to the end of the corridor and go through another door. Follow the left side, watch the cut-scene and go up to the platform. Follow the elevator on the left to the top, turn to another elevator on the left side and go down. The door is locked. Pick up the battery and the key from the ground, the flares can be thrown away. Collect ammo on the right and save. In the inventory, click on the "Combine" command, click once on the battery and phone. Now the phone is working! Go back to the platform, kill the three monsters on the beds, go up the other elevator at the other end of the platform. Go through the turnstiles and exit through the door on the left side.

Go outside and go through the door on the right. Run forward, kill the monster, in the alley on the right there will be a door to the gardens. Here is waiting for youhuge monster, kill him and go back. Proceed through the tunnel on the right, kill two enemies with pistols, go into the red bus on the right and kill another enemy. Pick up an M16 assault rifle and ammo for it from the floor, save. Climb out through the broken window above the map. To do this, come close to the window, sit down and crawl away from it a little. Jump in the crouch position, hold the forward arrow and you will find yourself on the street. Climb up the stairs on the left and go through the door on the balcony. Find the landing and go down to the very bottom, to the first floor. Pick up a flashlight for Glock from the ground, combine this flashlight and your regular pistol in your inventory. On the upper, that is, the fourth floor, you will find pistol cartridges and a syringe with morphine. Go to the second floor and go through the door with the exit sign. Go left, kill the ghost around the corner, pick up the ammo and follow to the opposite end of the corridor. Kill the monster at the stairs on the left, go to the door to which the stairs lead and pick up the key from the floor. Go through this door by using the key found in the subway.

Deal with normal enemies on the street, go to the left along the alley, go down the stairs, pick up the morphine syringe and save. So that you have no doubts - yes, we have already been here. So come backe, to where you killed a lot of normal enemies. Look at the bloody footprints on the ground - they lead to the door on the left. Use the key on this door, go into the building. Go forward, pick up clips and save. Go further, pick up another clip and go down the stairs. Follow the corridor flooded with water, kill the monsters. When you are on dry land, turn right, follow the stairs and go down. Go to the left side, in a large room, kill all the enemies that come out of the water, go into the corridor on the right, jump over the obstacle and go up the stairs. Go to another ladder and climb even higher. Follow to the door and go outside. Move between the houses, pick up the ladder and kill the enemies that will appear on the right. Pick up the syringe with morphine in the same place where the ladder lay. In the same place where the enemies were, find the clip. Go back, stop at the police car and save, the recorder is nearby. Pay attention to the wall located opposite the right side of the car - see the blood leading out the window? Place a stepladder under this window - just use it the way you used the key on the door. Press the E key and crawl inside the house.

Get out of the water, instantly go upstairs and kill the monster with a paper bag on its head. This miracle attacks you ondistance through hypnosis. By the way, we are in a familiar room. On the second floor, go through the door on the right, turn into the apartment on the right side and kill the monster with a package on its head in front. Pick up a syringe with morphine, traces of blood point to the balcony door, but it is closed. Follow through the two rooms, using the gaps in the wall, kill the monster - again, on the right, the door to the balcony is locked. Climb through the third gap in the wall, go through the door on the left. Go to the right side and exit to the landing. Kill the enemies flying on the beds, going out to the balcony, move along the plank to the neighboring balcony, because it is on the door of this balcony that there is blood. Kill the enemy, you can save in the kitchen. Deal with two enemies and go to the right, through the broken metal grate. Go through the door, on the landing, go through the door in front, smeared with blood.

Pick up a syringe from the floor and, if you wish, a police baton. Save using the voice recorder on the table. Go down the stairs, move forward along the long corridor, listen to the voice-over and go through the door, which, sooner or later, will be! In the big head room, kill the four enemies on the left and right. Approach the door and shoot the two enemies on the ground. Try to open the door but faildown. Run to the glowing dot ahead, go down the corridor to the door and open it. In the same room, pick up the fuse and save - the recorder is on the table. So, we have the first fuse, but we need to get the second one! Go out into the corridor, jump over the elevator shaft to the landing below, go down to the first floor and go through the door indicated by the exit sign. Run along the corridor forward, go through the door at the end of the corridor. Go down to the water, swim forward and turn left. Crouching and floating to the surface, overcome the barrier of boards, chairs and other things. Swim to the left, then turn into the passage on the right. On the right side of the room will be the place where the man was previously killed on videotape. Pick up the ladder, go back to the hall of the building and apply the ladder to the window with blood, through which we got here. Climb up the stairs to the street.

Go back down the passage on the right, go through the doors, use the stairs, everything is the same as before when you followed here. When you first go down the two ladders and then go up, you can save by the doorway. From the recorder, follow to the other door, go outside and enter the door opposite. The return trip is the same, mind you. Go through the door with the green sign, go up the stairs on the stairsfloor (i.e. one floor above), go through the door with the same green sign. Go down the stairs, climb the boards through the window into the bus.

Now go back to the alley where the big monster is walking around (remember? If not, then look higher), duck down and shoot at him. If you bend down, then in theory he will not even touch you. Move on, deal with a lot of enemies on the road. Go to the right side of the road, enter the park on the left. Move forward, near the right wall, there will be a shovel on the floor. Break the boards on the door ahead, now through this door return to the park where Sophie's body lies (nearby on the highway), leave the park through the passage on the right and go through the door in the alley through which you once got here (to the left of the red bus on the right) . Follow forward and go through another door.

Go forward, kill the girl on the right and move to the left, killing opponents with pistols. Go through the iron grate on the right, go forward and go through the door you were looking for the access card to before.

Quickly go downstairs and kill the enemy with the package on his head. Go through the door on the right, kill another enemy in the passage on the right, go into this passage and go through the door. Run forward and go through the second door, then, once outside, u?Eyte come running enemies and go under the house on the right. Move to the metro station, on the right side, where we left the first fuse. Remove the fuse from the panel and return the same way back through the park. When you return to the lane, where, if you turn right, you can come to the bus, go to the left. This way back to the metro station. Go through the turnstiles, go down to the platform and follow to its end. Climb up, then go down the elevator located on the left. Place the two fuses in the panel to the left of the door, go through the door while chasing the same doctor.

Move forward along the platform, kill enemies with pistols and go up another elevator. Go through the dark door at the end of the corridor, go up the elevator and enter the train on the right. Save, go to the end of the car, go through the door to the next car. Go to the end of the car, pick up a hammer and try to unlock the door to the next car - it doesn't come out. Go back to the previous car, killing the monster along the way. Exit to the platform and kill the other two enemies, go back through the dark door. Do not rush to run even further, do you see brickwork ahead? Break the wall with a hammer (you need to hit it three times), go through the door.

Go right movefollow the middle path, save. Jump over the cliff, move up the elevator, jump over two cliffs with a running start - there is a twisted path ahead. Follow the straight path forward and drop down on the left side. It will hurt for the health bar, but there's nothing to be done. Go further, go down even lower, jump over to the path next door and follow it, then get over to another path. Climb up and jump down the path on the left. Jump over two cliffs and go through the door.

Go through the door ahead, read the note on the floor. This is a clue to the passage of the maze. So what does it say:

“That fateful evening, the child was lying on the road, he was mutilated. Why did you take this road so late, young man? Why are you so stupid? Frustrated and embittered at the words of his parents, the child was broken both physically and psychologically. People in bathrobes put him in a wheelchair, how we laughed! How he laughed! And so he lived for the rest of his life. One fine day, fate smiled at the child, so he became an instrument of destruction!

So, the child was lying on the road - go through the door with the image of the car. After a while, the doctors put him on a wheelchair - go through the door with the image?? wheelchair. Then fate smiled at the child and he became an instrument of destruction - go through the door with a picture of a gun. Finally, go through the door in front, with the image of the book. Save, go forward and jump down through the window on the floor. You are in a labyrinth - follow the maps located on the walls, get to the door, avoiding the carcasses suspended from the ceiling.

Chapter 5

Go down the escalator on the left down, kill the enemies and go up another escalator. Go down the escalator to the left, remove both fuses from the panels. Go back and go through the door you exited at the end of the previous chapter. Walk along the corridor and go down. There is a ventilation shaft next to the stairs - climb into it and take the cartridges for the pistol - a syringe with morphine. Go back, run to the door at the end of the corridor and go through it. Walk forward, go through the dark door, exit to the platform. Go down the track where the train is. Move into the dark tunnel from the train, place the two fuses in the two panels on the wall, go back and enter the train. Watch the video.

Go to the rear car, kill the enemies that appear in the windows, go to the other car and move to its end, destroying the monsters. Get into the next car, pick upe M16 rifle and cartridges for it (if the rifle has already been picked up, then replenish the ammunition). Deal with the enemies in the next car, go to the new car, kill the creatures that appear from the windows and pick up the leg. Return to the first car and put your foot in the suitcase. Watch the video.

Chapter 6

Save, now we need to temporarily get out of the train car before it falls into the abyss. Will have to indulge! So jump on the seat, jump on the pipe by jumping and pressing the CTRL key to crouch. Stand between the two seats, also jump on the right seat, go to the boards on the opposite wall. Jump in the same way onto a standing upright seat. From this seat, jump onto the seat next to you, again jumping and ducking in mid-flight. With a running start (without Shift) jump to the middle of the black door standing horizontally - go forward, jump and press the Crouch button. Climb to the top of the door, turn around and move away from the walls so as to stand up. Climb up the wooden platform above the door in the same way. Get close to the pipe, crouch, jump up and press the forward arrow. Once on the pipe, stand so that your character rises to his feet. While facing the nearest wall and between the two seats, jump onto the right seat (Space then CTRL). Go to the side of another door, press Space to make the character jump on the door. Climb onto the seat on the right (Space then CTRL), walk up the seat and climb onto the other seat (Space then CTRL). Turn back, come close to the pipe, crouch, jump and hold down the W key. Walk along the pipe to stand up to your full height, crouch and jump over to the door lying horizontally, through the box on it. Jump onto the seat to the right of the large wooden door leading up to the top of the carriage. Crouch and jump onto this door from the seat. Climb up, sit down and jump on top of the car. Get out onto the bridge.

There is a lantern between the trees on the left - pick up the lantern and the stick. Take a lantern in your hands to make it brighter - just use a stick in battle. Go deep into the forest and go through the door. Hold a lantern in your hand, move through the forest from lantern to lantern, if you suddenly don’t see it, then hide the lantern in your hands and look around. By the fourth lantern you will have to climb the cobblestones, jump from the cobblestones onto the log and climb over the fence along the log. Approach another lantern, move along the wall and go through the door. Continue moving along the lanterns, go in a clockwise arc, as it were. When you see a lantern near the fence, go behind the fence and move on. Go through the door and save. Go toin front, see the lantern? Go to the lantern, pick up the door handle lying here, pay attention to the sign with the arrow - run in the direction of the arrow until the monster with the chainsaw decides you. After approaching the door, open inventory and use the handle. Come inside - saved. Go through the door ahead, turn right. There is a morphine syringe in the room on the left, take it and return to the corridor. Save, turn left from the recorder and climb through the gap at the bottom of the wall. Climb along the plank to the window, run to the lantern ahead and kill the girl with the knife. Move forward and hit the corner of the building. Follow to the right side, kill another monster and go inside the building. Kill another girl, in the right room, find half of the scissors on the ground. Exit the house and go to the left side, where there is light. So, on a rope hangs a TV with the inscription "Drop me." You need to find the other half of the scissors, put them together and cut the rope. Facing the TV, move to the left side and go into the building. Along the way, you may have to kill a girl with a knife. In the room on the right, kill the monster and pick up the syringe with morphine. Climb up the stairs to the second floor, go into the room on the left and find the second half of the scissors in the left corner. So, in theory, your inventory will be full - throw away the items, leave the lantern and half of the scissors in your inventory. Byselect the second half, go to inventory, select the Combine command and click once on the two halves of the scissors. Pick up the morphine syringe and return to the hanging TV. approach the metal beam to which the rope is attached, use the scissors and go through the door.

Go to the booth, save. Move obliquely to the right, to the lantern. Go further from the lantern to the lantern, when you come to the door, which will break and the hanged woman will appear, follow the wall to the left side and go through the door on the right. Go forward along the path, go down to the basement and follow further, the door will open automatically. Climb down, duck down and crawl to the next descent. Going downstairs, linger on the ajar doors. Crouch and move on, wait for the moment for the doors to be closed. After passing the first four doors, in the fifth you will fall down, one way or another. Move along the corridor, wait for the doors to slam shut, run forward. So you run through all the doors. Approach the door ahead, kill the monster that appears, go forward along the corridor and go through the door. Climb up the steps and go outside.

Go forward, follow the path to the right and go through the gate, which was used by the mysterious doctor in a gas mask. Go inside the houseget up (the recorder is on the counter on the right). Go forward, to the right of the blue door with a panel there is a ladder - go down and go through the door.

Go down even lower, go right and enter the door on the left. Move along the twisted corridor, go through the door, run down the stairs and go through another door. You can take the lantern from the chair. Go to the generator on the left, inspect the panel with buttons on the left wall. So, your task is to lower all the rods to the lower position. At first glance, everything is complicated, but the solution is very predictable - at the initial position, if you have not had time to press anything yet (otherwise you can just reload the last save), press all four buttons in turn (either from left to right or from right to left, without a border ). Food served! Follow back, near the stairs, in the corridor with green walls, there is a passage - there used to be an iron gate. Go through it, kill the girl, follow forward and enter the bowling alley on the left side. Walk along the path for the balls on the right, duck down and pick up the gun - the Doctor will need it in the future. Go back and take a clip for a regular Glock from the counter. Go deep into the room, kill the monster with your fists and pick up another clip for the Glock. Go back and leave the playing room. Go to lion?south side and kill the monster with the pistol. Pick up the Glock - now you have a weapon! Move on, on the basketball court, kill two monsters with a gun, take their cartridges. There is a shotgun with cartridges on the basketball court, but there is nowhere to put it yet. Go to the door, there is a syringe with morphine. If you need to replenish your health, drop an item, take a syringe and use it, then pick up the discarded item. You can return for the gun later, when you give the doctor the gun. Go back, go up the stairs and go through the door.

Kill the girl on the right, the gate also opened on the left - go up the stairs to the third floor and kill the girl. Save, inspect the door with a combination lock. Go down to the second floor. Move to the right side, turn into the alley on the right and watch the cut-scene. The doctor will ask to bring him a new gun, but we already have it with us! In the room on the right, pick up a pistol clip, return to the doctor, pick up a pistol and press the E key. You will be asked whether or not to transfer the pistol to the doctor. Choose any option, anyway, the doctor will give you the key and shoot you in the shoulder, thereby cutting off the health bar. Pick up the key from the ground, apply it to the grate and go through it. Go into the second room on the right, pick up the key from the table and turn to??Keeping on the phone. Need to find some number.

Go back through the bars, go forward along the corridor and kill the monster on the right. Move to the left side, past the stairs, go through the room on the left and kill another enemy. After going out into the corridor, apply the key to the locked door a little to the left, go into the room. Go into the bathroom, the door slams shut. Pick up a syringe with morphine from the ground, wait until the door opens, then boldly go back. Take the left part of the broken plate from the chair. Go out into the corridor, go left and kill the monster that ran out through the door. Also kill the monster around the corner on the left and the monster in the room that the first monster ran out of. Climb out the window, go down the balcony stairs and climb through another window into the room. Open the door on the left, save at the reception. Return to the previous room and climb out onto the balcony. Go to the end of the balcony, jump into the window on the left and kill the monster. Pick up the second part of the plate, combine it with the first part. Return the discarded item to inventory, and it will be either a flashlight or a pistol. Now return to the reception, save again and move to the room with the phone on the second floor. Dial the phone number - 51177816. Then press the button with the letter R. Watch the video. A person holding a qi tablet will appear in the window of the building opposite?Frame 1789. Go to the stairs, go up to the third floor and enter this code on the panel to the right of the door. Go through the door.

Throw away the sign, collect the pistol clips and the morphine syringe, go to another part of the attic where the boxes are. The fight with the Doctor begins. Do not, under any circumstances, approach him! Shoot from a distance, kill the approaching enemies, heal in time. Kill the doctor, watch the video.

Chapter 7

Pick up the doctor's key, exit the attic, go down to the first floor, turn left in the corridor and immediately go into the room on the left. Ahead is a locked door to the backyard - open it with the key from inventory, go outside. Walk forward, enter the house ahead. Climb out the window, move along the lanterns and go through the door. Approach the boat and sit in it by pressing the E key. Turn left and swim to the opposite shore. Get out on land, go inside the house ahead, save and pick up the right items. Go to the next room and fall through the floor. Kill all the monsters, move forward, you can find the necessary items in the rooms on the left and right, or you can meet monsters. Go down into the sewers on the stairs of the hatch.

Go along the corridor with water, kill the monsters, will you let it go?Get under the water and swim into the passage below. Look at the ground, because there you can see circles of light, which means that there is a hole on the ceiling from above, swimming through which you can restore your breath. At the first fork, swim to the right, because there is a grate on the left, at the second fork, swim forward, on the right there will be an exit to the room where the door is locked. Swim forward, restore your breath in the first hole on the ceiling, and through the second get to the surface. Follow the corridor, discard the morphine syringe, use one of them if necessary. The door ahead is locked, but there is plywood on the ground in front of it, on which there is a key. Stand with your back to the locked door, pick up the key and, with all your strength, drape to the hatch and go down the water. Return to the fork, swim along the other path and get to the surface. Use the key from inventory to open the door and go through it.

Move forward and to the left, go up the stairs. Go to the left side along the street, at the door to the pink house on the right side, pick up a gun. Go to the end of the street, enter the house, to the left of the blue Audi. Kill the child on the left, go forward and go outside through the door on the right. Kill the monsters, go along the path to the left, dealing with opponents. Make your way to the garage on the right, through the raised gate (crouching down), take the lantern if there is none, and go through the twoer.

Move along the road, go into the house on the left side of the red color, near the door of which there is a bicycle. Go forward, save in the kitchen on the right. Go to the back room and watch the cutscene - you need to kill Simon. Roll your wheelchair forward, turn right and move along the path of stones floating in the air. All you need is to shoot better and faster than him. Watch the final video.

Endings. Beware spoilers!

Possible game endings

The ending of the game depends on your actions in two key moments of the game. First place - fight with the third boss named Carcass after meeting with Sophie. Second place - when in a mental hospital the Doctor asks to give him a gun. In the first case, you can either accept the fight, or escape by jumping onto the parapet. In the second case, you can either give the gun to the Doctor, or keep it with you.

  • First ending

We don't fight Carcass and don't give the weapon to the Doctor - the worst ending of the game.

  • Second ending

We do not fight with Carcass'om, but we jump down to the parapet and climb inside the house; we give the weapon to the Doctor - a bad ending.

  • Third ending

We fight with Carcass and do not give the weapon to the Doctor - a sad ending.

  • Fourth ending

We fight with Carcass and give the weapon to the Doctor - a good ending.

  • Fifth ending

After the game is over, we start it again. At the very beginning of the game, in the alley where Simon sees an incomprehensible figure coming around the corner, there is a door. It is unlocked after beating the game for the first time. This room contains unlockable items, among which there is a package addressed to the protagonist, you need to take it. When you get to the college where you need to get the cork, use this parcel on the yellow mailbox near the bus stop. Keep going through the game, but when you get home, you will receive the same package, and then the final passage of the game will begin, which is a reference to Afraid of Monsters ..