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ShowGamer.comWalkthrough Haydee 2



Walkthrough Haydee 2

We bring to your attention the passage of the parody action Haydee 2 with many puzzles and a concept reminiscent of the Resident Evil series



After the entry, go to the green door and open it. Then click on the button on the left to open a small room with an item storage container and a save device. Crouch down on CTRL and make your way into the adjacent corridor. First, move to the left. There is a mine at the end of this corridor. Now you can't disable it, but you can die to earn the first achievement. You also need to go through the door on the right. Having done this, click on the green button on the left. Bars will rise, but the enemy will explode on a mine. Go to the other side and press the same button.

Having done this, go to the back room and follow through the red lasers. Don't worry, they are non-lethal! Having made your way through the lasers, open the door and take the pliers from the table. With the help of them, get close to the mine on the floor and neutralize it. The mine should be highlighted in yellow. When this happens, press "1" to activate the pliers. Having done this, lower the knife switch and go back. Place a disarmed mine (didn't you forget to pick it up?) on the floor in front of the grate and open it to blow up another enemy.



Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Both??damage the mine in the long corridor. Don't rush, because there is another mine around the corner on the left. Having done this, go back to the ventilation and save in the same room. Make your way through the ventilation and move to the right. Open the door, go around the enemy in the room and go into the far room. Place a mine in front of the grate behind which the enemy is located. Climb up and click on the green button next to the computer. Having done this, you will open the grate, and the enemy who runs out will be blown up by a mine. Go to the room where the enemy was and pick up a pistol from the floor. Also on the shelf are cartridges. Go back and save.

Go to the corridor, to the left, neutralize the remaining mine and exit through the door to the landing. Climbing up, kill the enemy. You can find ammo in the room on the right. Walk forward and go downstairs, killing a couple more opponents. When you find yourself in a room with two doors, go through the door on the right. Having done this, kill the enemy. There are two doors on the right, another one is ahead and another one is on the left, up the stairs. So the latter leads to a room with a locked box and a save device. Be sure to save.

All maps of Haydee 2

Red Department (Habitat)

Go through the small door of the three side doors next to each other. From here you will be able to shoot all opponents from a safe distance. But for now, go through the far door leading to the Habitat wing. Kill two nearby enemies. There is a map on the wall to the right. There are two mines ahead along the corridor. Disarm them. Also enter the cafeteria and carefully defuse the mine at the tables on the right. There you will find ammo.



Return to the corridor, disarm two mines and go through the door on the right. Kill the enemy and look into the bar on the right. In the room on the left are the toilet cubicles. There is a grate there, but you won't be able to open it now. The door on the right leads to the club. Once there, immediately kill the enemies and go upstairs to the apartment. Finish off the enemies. One room on the upper level is open. There you will findthose screwdriver lying on the table.

You can return with a screwdriver to the toilet of the bar and open the grate. This path will lead you to another corridor. Kill the enemy, duck under the pipes and find another ventilation. This will take you to a blue room with an enemy, a submachine gun and ammo for it (blue). The nearest door will take you back to a familiar place. Open the door at the bottom of the club and find yourself on the landing. The path down leads to an enemy and several doors closed with bars. The door ahead leads to the barracks. There you will find a toilet with a passage blocked by boards. To remove the boards, you need a mount. So go back and go through another door that will take you back to the very beginning.

Elevator

Return to the green corridor where there are several doors. Clear the room with mannequins and enemies (as mentioned above, you can go through the middle door and shoot everyone while being safe). Go through the far door and see the elevator. It does not work because there is no energy. You can go through the door on the left, into the security wing (blue corridor). There are a couple of rooms upstairs with two enemies, but the rest of the doors are locked.

Turquoise Wing (Medical Bay)

Go down the stairs of the green corridor and oh?You are in the medical bay. The path even lower leads to the locked door of the engineering department. Go through the only door. Kill the enemies and go to the morgue. There will be another enemy here. There is a corpse on the shelf on the right, but so far you cannot interact with it. The next door in the corridor leads to the quarantine area. There will be one enemy. Go to where he stood and defuse the mine. Turn around, as another cyborg will wake up and need to be killed. The next grate has yet to be opened.



Return to the corridor and go through the far door. The door ahead leads to a closet. You can go there and save. To the right of the door in the pantry, a mine hangs on the wall. Disarm it and kill the enemy around the corner. Go forward along the corridor and open the door on the right with the UTILITY sign. Having done this, pull the pry bar out of the ventilation on the left and break the boards in front. Kill the enemy and exit the room with the lockers. Immediately kill a few more targets. Open the door at the reception desk. There will be stairs on the right. To her left is a door. It needs a valve. And in front of the door, look for a saw . Do not go up the stairs, as you will find yourself in a room full of poisonous gas !!!

Go to the other side of the corridor, press the button and exit through the door to find yourself in the familiar red corridor.

Crace department

Climb up the stairs and go to the barracks (Barracks). Go down here and open the green door. Go to the toilet and break the boards in the wall.

blue wing

This is the only way you will reach the blue wing by destroying the boards in the toilet. Go to the Chekpoint room and press the button on the table to create a shortcut back by removing the grate. There is nothing special in the barracks, only a closed case. You can save in the Utility room. Go through the large door at the end of the corridor. This path will lead you to another corridor with several doors. On the left there is a room in the form of a checkpoint. There will be a red button on the table. One position removes one grid, the other removes another.



Look for the Workshop door here. She will lead you through several rooms. There will be a shooting range with yellow cartridges. So far, there is no such weapon. In one of the corridors there will be a door to a room where there is a key card reader on the table. For now, you don't need it. In the end, you will return to the beginning, to the Utility room. Find the door to the stairs (Stairs) in the same corridor. Go to the second floor of the wing.

Climb up and open Flight Control. Kill the enemy and find supplies, including green ammo. There's nothing here. Return to the shooting range and kill four enemies. Can installclear the mines and open the door and so on. Then open the door to the shooting gallery and approach the corpse in the corner. There is a blue key card nearby. You can use it to open the door in the arsenal and collect supplies. You can go through the Chekpoint door to return to the blue wing, to the area with the elevator. Open the grate on the left by using the blue keycard. Go to the control room and you will see that the button opens one grate, but closes the other. So now you can't go through it.

Green Wing (Administration)

Go back to the green corridor with several doors. Remember this one? Where there are three doors leading to an elevator. So go back and go through the door ahead in the administration department. Immediately kill the enemies ahead and to the right. Move to the end of the corridor and you will see two open doors - Salary and Accounting.

Enter Accounting and clear the office. There is a mine in the far right booth! Go through the far door and you will find yourself in a long corridor. There are several rooms here. Through the Personnel door you will enter a corridor leading to the R&S door. Go through the door and clear all the rooms. There is a green grate on the left side of the warehouse. Open it with a screwdriver and make your way into the closed room with the enemy. There is a white case with a red symbol on the table. Take the item.



Come backinto the hallway and go through the door opposite the Personnel door. It leads to another corridor. You can save in the Utility room. If there is a mount, break the boards and examine the neighboring rooms. There will be enemies! But you can open the bars and get to Salary's room. This is important because it has a green grill inside it. Also be sure to press the green button on the table to remove the grate. Through the ventilation that opens with a screwdriver, make your way into the next room and find a white key card on the table. It needs to be reprogrammed!

Open the grate nearby. This path leads to the beginning of the department. Go back to the end of the corridor and go through the Salary door. You removed the grate with the button on the table, so you can pick up the green key card from the table. Return to the main wing corridor where the Salary and Accounting doors are. Look for a door with a green panel and open it with a new keycard. Behind her will be an enemy and a white case with a green mark .

Go through the Accounting door again, the office and into the long hallway. This time go past the Personnel door and another door on the right. Ahead will be a corridor with mannequins. If you go through the Security door, then, going upstairs, you will find a grate blocking the path to the department. So go through the far door of the corridor. Kill the enemy in the archive on the right. The passage there is closed, so what's going on?? forward. Go through the long corridor, killing the enemies. There will be a mine on the floor. Go through the back door of Briefing. Kill three enemies and find a wrench on one of the top rows. It allows you to open doors with large devices. Open such a door in this room to return to the beginning of the department.

orange wing

Return to the very beginning, to the room where you appeared. Open the door here with the wrench. Go through the door on the right, go down the stairs. Remove the large grate. You have now opened a fast path back to the green wing and the Storage with the save device. There are a couple of notes and one enemy in the Migration department. The far door is closed with bars.



Go back to the orange (brown) corridor. Go to its end and open the far door. Kill a couple of enemies and go through the far door (the button on the table will close it, so don't touch it for now). Keep moving until you reach the Motorics department (the first door of the department will be closed, so go through the red lasers). Inside, at the end of the room there will be a button. Remove some device from the Wi- Fi symbols from it. You can save in the Repairs section.

Technical corridor

Create a shortcut back by removing the bars, pos?Why go downstairs in the familiar corridor to go from the orange wing to the red one, to the technical department (Technical). Go through the door of the Office, inspect different rooms, but it will be dark everywhere. So leave this wing for now.

To be continued...

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