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ShowGamer.comWalkthrough Homesick


Walkthrough Homesick

A detailed walkthrough of the indie horror from the first person Homesick


We wake up in some room. We examine the torn picture on the floor, as well as all the books and sheets. They will have some strange writing in an unknown language. We open the lock and open the door from the room by the handle. We go left along the corridor to the end, there will be a door with keys in the lock, we pick them up and turn around, we go straight and turn immediately to the right, there will be a door, the lock from which will be opened by our selected keys. We select a bucket and go to the room, which is located to the left of ours (in which we woke up). We go into the bathroom and collect water in a bucket. We head to our room to the bed. Flowers grow on the floor next to it, we water them with water from our bucket.

Homesick
Homesick

Now we apply the selected torn picture to our bed. We will fall asleep, in a dream we will read the note "follow the light". Let us be swallowed by the black mixture and we will wake up. Now you need to move the toggle switch up on all light switches (do this in all rooms). Apply the pattern to the bed again and fall asleep. We see that in a dream the door is already open, we go along the corridor and reach the place wherecould not pass because of the bright light, we follow straight and go out into the large hall, there is a door that we beat with an ax. We wake up and go out into the corridor, we will see that the door at the end of the corridor is open. We follow there.

We pass into the large hall, where we see that you can lie down on the sofa. But we go further and enter the corridor, where we examine the iron boxes in which there are photographs. There is a box next to it that needs to be pushed aside to go through the door. To make it fall, you need to open the top drawer, but it has a combination lock. The first two digits of all boxes with a code are 0-0, this can be found from the hint that lies in the box itself. So we go to the box that blocks the path to the closet, its code is 0-0-1-4, open it and the safe will fall.

We go into the closet and look at the newspaper, pick up a stick. Exit and go straight to the right. Here water will drip from the ceiling, we use the bucket on the puddle, and our stick on the swollen ceiling. We collect a bucket and water the flowers near the sofa, then apply the pattern to the sofa and fall asleep. But before falling asleep, we move the toggle switches up in all the switches that we find in the corridors. So, we fall asleep and go to cut the double door that we saw earlier. Let's go through the corridor to the right of the sofa. We open the way and wake up. We opened the doors to the gym.


On the right we will see pillows, and behind them is a door. We go in there and turn aroundwe need valves, now let's run through the gym to all the batteries, they also have valves that need to be turned. So we will supply water and our flowers will bloom, now you can fall asleep on the pillows. We open with an ax the doors that are located to the right of the gym, they are double-winged. We wake up and go there. We get into the room with the piano, as well as with the library.

Homesick
Homesick

There will be a musical notation next to the piano, with some kind of melody, we install the notation on the piano. We go into the corridor, where there is a shield with toggle switches. We go further to explore the rooms. We go into the room where the children's room will be. There is a blue locker, in the bottom drawer we will find instructions on how to play a melody, run to the piano and put it to musical notation.

We return to the children's room, there are drawings on the wall. The first character corresponds to the letter A, since the apple is Apple in the figure, the second icon is the letter B, the third character is C, the fourth character is D, the fifth is F.

Homesick
Homesick

We see that cubes are scattered around the number, we are looking for cubes with icons that are in the pictures. For example, take the cube O. P?We rename it to A, since the sign O corresponds to the letter A. We do this with all the remaining 4 already known signs. Now we go to the kitchen and see the cubes on the table, enter HOME on them, since there is a board in the form of a house on the wall. Now we know 9 letters, i.e. we have deciphered them.

We leave into the corridor and enter the closet on the right side at the end of the corridor. There is a safe there, the password is 3-3-1-1. We get the keys and open the remaining rooms along the corridor, in one of them we find water, fill it in a bucket and go to the room with the children's room, there is a flower near the bed, water it and find a fragment of our drawing on the bed.


Homesick
Homesick

Now we go to the panel with toggle switches, we notice that they are already named in the normal language A, B, C, D, E, F. We open the instructions for it, which is located in the same panel. By and large, nothing is clear, but we notice the selection of capital letters: C, A, B, C, E.

Now we translate all the switches to the right side, this position is off. Now we switch in this sequence C, A, B, C, E. Let's turn on the elevator button, go to sleep. In a dream, we go to the elevators and make sure that they have earned, we wake up and go to the elevator. We go down the mine. We need to draw water in a bucket, we find everythingbusts and throw into the fountain, the water level has risen, we collect water and water the flowers. We go to break the door to the exit, as well as the door to the toilet, look at the reflection and wake up. And we go back to sleep. End.

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