A detailed walkthrough of the story quests of the adventure RPG with an open world - Horizon: Zero Dawn
At the beginning of the game, after watching the video, you find yourself in a cave. Just go forward behind the marker to find and pick up the Visor. With it, you can project past events, as well as use it as a scanner.
To find the exit, you will need to approach the locked door and use the visor. Interact with the holographic lock and open it. Follow all the time forward and watch a few more cut-scenes.
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In this task, you control a little Ela. Do whatever Rust says.
Gather berries - plants can be used to restore health, then, at the command of the mentor, take cover in the bushes. This is a kind of stealth element that you will use throughout the game.
When Rust says, pick up some rocks and distract the machines. Look around and collect metal fragments from the destroyed car, as well as woodgrass - a plant that grows around the area. In the presence of woodworker and fragments, in a special menu you can craft arrowss for onions.
Follow Rust. After the next video, you need to scan one of the machines and find out where its weak spot is. To quickly deal with it - aim at the illuminated place on the body of the car.
Now you have reached a clearing with horses guarded by bloodhounds. After going down, use the visor to see the path of the bloodhounds and move through the bushes to the guy who fell off the cliff. Escort him to a safe place and watch the cut-scene.
Find and chat with Rust, after which you need to craft some fire arrows. Go down the hill and find the nearest clearing with cars. Get rid of all mounts and collect at least:
When you're stocked, collect some fire arrows and run to the marker on the map, the merchant Karst. He is the only merchant in the area that you can trade with while you are an Outcast.
The next part of the quest is to get rid of Sawtooth. Get to the gate, where Rust will leave the heroine alone with the car. Preo We recommend crafting some electrons for the Nitimet. To do this, you will need parts that can be obtained from any destroyed machine:
Hide from Sawtooth and set traps with Nitimet. When he falls into a trap, shoot fire arrows at the car. Repeat the steps until the Sawtooth is destroyed.
Go to Rust, who will advise you to proceed to the village for a test. While exploring the village, you can chat and get to know many characters. One of the local residents of Teb is a boy that Ela rescued at the beginning of the game. He decides to thank the savior after many years and will give you a reinforced suit for free.
There is a man in the central square, whom Ela notices has the same visor as hers. Talk to him, then approach Trisa and say that you are ready to start praying. Watch the extended cut-scene.
This task consists of several challenges in which you must be the first to reach the finish line. First you need to destroy one of several harmless machines?? and take the trophy. After that, you will have to kill another car and collect the part again, since the first trophy from the hands of Aloy will be knocked out by another participant in the test.
Once you've done that, go up the path and turn onto the abandoned path. This road is quite dangerous, so try not to fall off the cliff.
In the last stage of the quest, you need to kill all the attacking enemies. There are quite a lot of them, so try not to stick out of cover. After killing all the bandits and their leader, watch the video.
After waking up, go to the next room and pick up your things. Find Tirsa and follow her to the exit from the mountain. Watch a short cut-scene after which you need to chat with Rush
At this moment, infected machines attack the settlement, destroy all enemies, then inspect the corpse of the "demon". After that, the next task will begin.
You have picked up an interceptor from an infected car, approach any runner and press the appropriate button to subdue it. Captured cars can be used to move around the world.
Chat with Varl, then run to the marker and go through the Embrace Gate. here by??Speak with Mareya, who will give you a new task.
As soon as you talk to Marea, two zones will appear on the map that you need to visit. Infested zones are inhabited by several corresponding machines. To quickly destroy the infection, use fire arrows . Usually in these zones lives from three cars.
When you get close, Aloy will see the infected machines attack the fort. Help the guards fight off the creature and kill the infected cars. Approach the gate and watch the cut-scene.
Follow the marker on the map until you get to the battlefield. Examine it with a visor: some places can be marked and inspected as evidence. Talk to the survivor, who will tell you that the leader and the remaining soldiers went on the trail of the cultists.
When you get to the right place, turn on the visor to find the bloody trail and stick to it. So you will find yourself at the broken car. ?Watch the cut-scene. Chief Nora will tell about his plans and give a new task: to kill the sectarians in the camp. Having done this, find the audio recording in the camp and talk to the Chief.
Aloy, Sonya, and Varl have learned that the assassins have set up camp in Imp Rage. Follow the marker to Red Echo. Upon arrival, save and watch the cutscene.
Listen to Sona and go down the hill. You need to clear three camps with bandits. Each of the camps is well guarded. Choose tactics: Operate stealthily, or use exploding barrels, such barrels explode only when using fire arrows. In any case, allies will come to your rescue.
Follow the marker to the east and talk to Sona. Follow Varl. After reaching the ruined building, talk to Varl to climb up. Now you need to find a place where the fire is visible. Deal with a few bandits and continue to follow Varl.
In front of you are several infected machines - a fiery waterskin and a watcher. In addition, the camp is guarded by bandits, you can go through the locationIu on stealth, or use force. In the second case, you will not be sweet. You need to get to the fire pit and shoot the explosive barrels. As soon as this happens, allies will come to your aid. Destroy all enemies and vehicles to complete the quest.
Talk to the guard and follow and follow the marker. Further passage requires a high level and pumped character. We recommend moving on after reaching the sixteenth level. Upon reaching Meridian, the guards will search Aloy. Erend will allow Aloy to move freely around Meridian. After talking with Erend, follow him to Olin's house.
After reaching Olin's house, use the visor to find a hatch in the floor under the carpet. Climb to the second floor and climb the stairs to the attic. Here you will find a stack of ingots. Push him down to open the hatch. Go down to the secret room. Use the Wither to view the holotape. Pick up Olin's diary on the table and examine the map. After that, return to Erend. When you get to the place, find the ledge that leads to the excavation area and watch the cut-scene.
In addition to the bandits, you will need to destroy several invaders. These machines like to get close and attack from above. After the battle, talk to Olin. Ask Olin about the facts you are interested in, then decide what to do with him:
Leave the excavation area and go to the master's chapel. By the way, at the same time, a new case will open - "hostages". Having reached the first marker on the map, you need to go through a fortified checkpoint. Destroy all the enemies, climb onto the ledge and watch the cut-scene. In the video clip you will see a new enemy - the Fighter. To destroy the turret, find and attack its weak points. After the fight, inspect the corpse of one of the robbers and find the visor.
Find a passage in the rock and watch the video. Follow the ancient ruins. Here you can listen to the audio and voice of the recording. In a large room, Ela will fall to the lower level, find the stairs and climbgo upstairs. Use the crossbars to overcome obstacles and find a way out. Before you leave the complex, inspect the remaining rooms, here you will find resources and a few notes. Climbing to the very top, examine the strange car. To recover deleted data, use the visor on several holographic records on the table. When the elevator door opens, talk to the Unknown Man, in which you subsequently need to answer:
Finally, you can ask additional questions.
This quest will start when you pass by the Field of the Fallen. Here you will meet Erend. Follow Erend. When you arrive at the place where Erza died. Examine the thickets, for this it is enough to approach the charred ground and press the appropriate button. From now on, use the visor to show the wagon's path. Follow the path to the top of the hill until a cutscene starts. Immediately after that, you will have to deal with the local warriors. When you deal with people, two hostile cars will appear on the field. Deal with them and watch the video. Use the visor again to inspect the ambush site. When you're done exploring the surroundings, return to Erend.Aloy and Erend will conclude that Erza may be alive.
When you get to the palace, the guards won't let you through. Marat Bezbrezhny is standing next to the guards. Talk to him. Follow the man until a cutscene starts. Talk to Avad and head to Pitch Rock. After entering the market square, find Agent Marad. When you enter the square, a cut-scene will start. Use the visor to find him killed near the well.
Leave the village and get to Derval's camp. After meeting with Erend, watch the video. As usual, deal with the machines and enemy opponents. All robots in the location are chained, so it's easier for you to destroy them in close combat until the chains are destroyed.
When the fight is over, follow the marker to find the door to the shack and watch the cutscene. At this point, Aloy will be attacked by an enemy with heavy weapons. Kill the warrior Derval and search his corpse. Head down the stairs to the basement, then turn off the sound devices to free Erza. After that, watch the video.
use the visor to find the clues and examine them. In the big box, take some epic modifications. Talk to Erend to complete the quest.
Return to the palace and speak with Avad. After the dialogue, leave the Palace and follow the marker on the map. When you get to the warehouse, inspect the detonator, then go up to the second floor and open the shutters, push the container with the flamethrower from the window. After a short cutscene, use the visor to find the fireflame trails. Run around the city and until you get to the shelter. Go down to the basement and make your way through the tunnel in the wall.
On the bridge you will see Derval. To the right of the tree, you can see ledges on the rock. Use them to get to the bridge. Deal with a few mercenaries and go up to Avad. Watch the cut-scene where Avad is trying to blow up the city. Destroy the device that emits sound by pressing the corresponding button. Then approach Avad.
Derval is not difficult to kill. He uses as a weapon - a pulse blaster that stuns the heroine. Lastly, Derval will summon flying robots that also need to be dealt with. Shoot at the weak points of the robots to deal with them faster. For best effect, use fire arrows. After dealing with the kites, talk to Derval. After Derval is captured, talk to all the characters to complete the quest. If you want to chat with Derval, then first talk to him, because after talking with Erend, the quest will end.
Complete all business in Meridian and go to the Death Clan. Once inside the cave, get rid of the fanatics and inspect the room in search of an audio recording. Go down into the depths of the cave to find yourself in an ancient bunker. Follow the marker to go even deeper.
You need to install the holo-locks in the correct position on the top and bottom tiers. Near the locks there is a hint how to do it.
Locks on the upper tier (from left to right):
Locks on the lower tier on the right :
Locks on the lower tier on the left :
After opening the door, in the large hall, deal with fanatics and hostile machines. One of the enemies will use a heavy weapon. After dealing with the enemies, use the ledges on the rock to get into the next part of the bunker. Interact with the holographic console and leave the cave.
now you have to fight with the fighter level boss. To deal with him faster, shoot at the guns. Vulnerabilities can be highlighted with a visor. Don't forget to use cover to regenerate health.
Enter the only door and search the room. Interact with the holographic projector and watch the recording. Use the stairs in the elevator shaft to get out of the bunker.
Having reached the mark on the map, climb the rock and rest by the fire. After the cutscene, you need to sneak past the robots using stealth. Follow the marker on the map until you start??Tsya video. Deal with a few fanatics, get to the entrance and interact with the log to get inside. There are ladders near the Longneck's legs. Climb up and watch a long cutscene.
Now you have to escape from the base along the ledges on the rock, try not to stop and not fall down. Do not pay attention to fanatics as they will slow down the process. Having reached the wooden bridge, there is a descent on the bridge itself. Use the slide to escape from the base.
After reaching Sunfall, enter the Citadel Palace and watch the cut-scene. Go down from the balcony to the other side of the mine and inspect the passage.
After a lengthy cutscene, inspect the bunker. In the first two rooms, find the documents and in the third, see the holo-record. In the next room, kill some enemies and listen to four audio recordings: three downstairs and one upstairs by the crate. Watch another holotape, then leave the room and get rid of a few fanatics. Climb down the stairs where you need to place the holo-keys correctly. Interact with the hint and put the keys in the following position:
Climb up the stairs and pick up the emitter. Go down to the holo-keys, install the emitter in the cell and set the combination:
Go through the door where the eclipse fanatics will be waiting for you. The game gives you a choice - go through the location on stealth, or kill all enemies. When you deal with this problem, follow the marker and kill a few more opponents. Find a passage to Sobek's office. Approach the door of Elizabeth's office and press the corresponding key to open it. Interact with the holographic remote control and watch the video.
After a long cut-scene, you have to fight a huge machine. To get a weapon, lure the car to the columns. After destroying two of them, the platform will collapse and you can pick up equipment. Destroy the car and watch the video.
Now you need to head to the Embrace Gate, as fast travel to Mother's Watch is not available. All the following way from the gate of hugs you will meet fanatics and hostile machines, it is up to you to kill them or not. Understand with zah??sensors. Once you reach Mother's Watch, you'll need to deal with the infected Gromozev. This is a huge deadly machine, use fire arrows and cover to defeat it. After the fight, talk to Varla and find Tirsa inside the Mountain. Ignore the chatter of the old women and go to the door to enter inside.
Next, you need to explore the bunker and find out where Aloy came from. After you view the Gaia holotape, leave the complex.
To get to the mountain, head to the nearest bonfire and along the way, get to another bonfire - the last one in this region. The campfire has a climb up the rocks, use it to climb up. Climbing up the mountain, you will encounter many cars in this region. Try not to show yourself to them and get to the next climb to the rock.
Approximately in the middle of the path, you will first meet a giant kite that needs to be eliminated. The enemy will take off and drop a capsule with electrical discharges. When it's in the air, it's pretty hard to hit, but time oh?? time it will descend. Use it to deal with the machine.
After the battle, you have the final push - climb the rock and enter the bunker. Here, as usual, you need to follow the marker and learn new details about Elisabeth Sobek. Once in the room with the hologram of Elizabeth, inspect the projection.
Enter the only door and climb up to the upper level in the elevator shaft. Leave the bunker to get to the last block. Use the manholes to climb up and enter the third section of the bunker. Interact with the remote control and inspect the holoprojection. Talk to Sylens and take the blocker from the table. Leave the complex. When you get to the exit, listen to Sylens, who will be here, in person. After listening to Sylens, go to the table and make a spear. This will complete the quest.
Return to the Sun Palace and speak with Avad. When you're ready, head to the exit of the castle and talk to Marad the Sinless. Now before the decisive battle?With this, you can visit both defensive lines and talk with their leaders. When you're done, go to Olin's house to rest.
Before moving on, we recommend that you complete all active jobs and side quests.
The task will begin immediately after the heroine is awakened by the guards. Your first opponent will be Helis, the leader of the sectarians. Helis uses a sword as a weapon, so you can take out some health from a distance, then take him down in melee. Don't forget to get rid of the cultists that spawn around the boss. You can also lure the enemy to explosive barrels and shoot fire arrows at them.
When the main antagonist is defeated, leave the palace and go down to the ridge. Pick up heavy weapons on one of the two platforms. Use this weapon to shoot back from arriving cars and cultists. Characters next to you will notify which sidethe next car arrives. In total, you have to hold out for several waves, between which you can relax a little: restore health and craft the necessary potions.
In this battle, you have to get rid of the most difficult robot in the game in the allotted time (10 minutes). In addition to the main machine, smaller robots will appear abundantly on the map. Use the visor to highlight the car's weak spots and attack. There are boxes of supplies and potions scattered around the location - feel free to search them when necessary. Ultimately, when the main machine is eliminated, ignore the other robots and run straight to Hades. At this point, the final cutscene will begin. End of the game.