All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)

ShowGamer.comWalkthrough Human Resource Machine

123

Walkthrough Human Resource Machine

Some levels in the game will need to be completed twice to light both bulbs. This is what the developers intended from the beginning. Below you will learn how to complete the Human Resource Machine from the first to the tenth level.


Year 1. Post

So, everything starts, as usual, from the first, most simple level. The person at the top of the screen is your manager. Click on him to talk. At the beginning of the game, you don't really need to use it. But in the further passage of the manager will play an important role. The right side of the screen shows the objectives of your mission. All goals are written on small paper sheets - these are notes. You can move items from inbox (left) to outbox (right).

It doesn't take a genius to move everything from one place to another and successfully complete the first level of the game. Please note that if you make a mistake, your manager will break down and start screaming. This will allow you to review your actions and debug them before trying to complete the level again.


After the action, click on the play button to view the result. After completing the level, you will see the statistics. You must complete two tasks according to two criteria. And at each level, the requirements will be different.

Year 2. Busy mail

Now you have a new feature: you can jump. You will use it a lot. Just move the function to "jump" down the commands incoming and outgoing, then click on the play button. Ready!

Year 3. Copier

The new function is called COPYFROM. In the middle of the floor you can see tiles. These tiles are sometimes helpful to you and sometimes harmful. Use the new feature to copy floor tiles.


The rest of the passage is shown in the screenshots.

Year 4. Cipher processor

A new feature next year will be COPYTO. It is somewhat similar to the previous one, but it seems to work in the opposite direction. COPYTO allows you to copy messages from your inbox to the tiles in the center of the room, on the floor.


Year 5. Coffee Time

You can complete this level on your own.

Year 6. Rainy summer

At this level, a new function appears - "Add". This feature allows you to add whatever is in your hands. The goal of this level is quite simple. See screenshots below.


Year 7. Zero Fighter

This time the new feature is called JUMPIFZERO. It works in the same way as the JUMP function, but only if you hold the "0" block.

Year 8. Triple

There will be nothing new in this room, but you will have to use the already known functions in a slightly different way. The purpose of this mission is this: you must take the item from the mailbox, triple its value, and then send it to the outbox. Use the triple Add function.


Year 9. Zero Preservation Initiative

Use the screenshots above and below to complete the ninth level of the game.

Year 10. Octopus

The level will be somewhat more difficult than the previous one. You have to pick up the incoming ones, multiply them by 8, and then send them to the outgoing ones.

Centipede

difference

Equality room

Maximizer

Exceptional

Overpositivity

Countdown

Multiplication Workshop

Zero-Terminated Sum

Fibonacci numbers

Smallest number

module module

Cumulative countdown

Separation

Sort three

Stock

string storage

Reverse string

inventory report

Vowel Ashbringer

Spear Destroyer

Connected chain

Reassignment

Sorting floor