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ShowGamer.comWalkthrough INFRA Part I

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Walkthrough INFRA Part I

If the game freezes in the loading window, then try lowering the graphic settings (resolutions, anisotropy, quality of textures and shaders, etc.).


After the introductory cutscene, you will find yourself at a table with the director of your organization. Listen to the conversation. When you are required to do so, left-click to switch slides. Even if you don't succeed, keep trying. Sooner or later the slides will switch.

When Mark, the protagonist of the game that you control, gets up from the table, then exit the office and turn into the open door on the right. This door is still held by a red toolbox. Go forward through the office. See the narrow glass door? To the left of it there is a panel. Point the screen at the panel and press the E key. The green light should light up. This means that the door can now be opened. Turn to the door and press the same key E. If the red light turns on instead of the green light, then the door cannot be opened.


Turn left and exit into the hall, where there are three elevators. Walk forward and to the right. Follow through the EXIT door, which will lead you to the landing. Climb up to the floor above and go to the hall. Walk past the three elevators and enter the offices. Turn right at the first opportunity. In the depths of this office mess is Mark's office. Ahead is a table with a monitor. To the left of the monitor there is another table with white sheets. Approach him and inspect these sheets. On one of them there will be a note that lists the items that Mark must take with him before leaving: a flashlight, a camera, a helmet (you always forget) and a key at the reception.

On the table next to this note is a camera and some kind of keychain. To the left of this table is a cabinet whose doors can be opened. Inside you will find two other things - a lantern and a white helmet. Return to the hall where there are three elevators. Between the left and middle, find a barely noticeable button. Call the elevator, go inside and click on the dial to select the first floor. The elevator will get stuck soon. Crouch down by holding down the CTRL key. Look at the switches under the floor buttons on the wall on the left. Depending on which switches you are looking at, certain toggle switches will be highlighted. Switch them all up so they are green. Then the elevator door will open - exit through it.

Turn the corner to the right and go down the stairs first to the first floor. Go to the lobby and find the reception (administrator's desk) not far from the exit. Talk to the girl at the computer and take the letter from the counter. Inside the envelope is the key. Return to the landing and go down even lower, to the floor "-1". Move to the underground parking. Find two red jeeps facing each other. Go to the door of the driver's seat of one of the jeeps and press the E key to get into Mark's car. Watch the cut-scene.


Abandoned factory

Upon arrival, go forward and turn left where the fence is broken. Go under the bridge. Climb to its base and find a box on the concrete floor - this is a cache. Do you see a small wooden bridge under the bridge? Follow it to the other side. You may need to duck to get on the bridge. Climb down and open the electrical transformer. Switch all toggle switches to the green position and turn the red switch to the ON position.


Go back to the car and go down from it to the buildings. Turn left behind the boat and note that a ladder leads down. There will be an unflooded gateway of small size. Go down, press the "1" key and take a picture of the branches in the gateway. Climb back up and move to the right. Open the locked door and go inside the abandoned building.

Try to lower the switch on the right. Go to the next room. The diary of the workers is on the table. Go forward to the back room. Find large wire cutters that rest on the box. Go back to where you found the diary and go down the stairs. Turn right to the massive pipes, where you can hear the work of the mechanism. See the steam from the pipe? Take a photo of it.


Go into the room nearby and inspect the door on the chain. Press the E key while looking at the chain to cut it.

Follow the narrow path until you reach the shore with the ferry. Pull the ferry using the yellow wheel (you will need to hold down the E key). Take your time: look into the building on the hill. Find new batteries and a note for Matt on the table.


Go back to the ferry and use it to get to the other side. Climb the road up the mountain until you find residential buildings. Feel free to walk past them to the railroad crossing. Look to the right to see the blockage. Take a photo of the fallen tree right after Matt stops talking about the rails. Walk in the opposite direction along the rails. When you pass the bridge, then jump over the metal beam on the right. There is a shield here. See? Approach him and switch the toggle switch so that the traffic light shows red. Walk back over the bridge and follow the left, where you have not been yet. Enter inside the building - this is your destination.

Go down the stairs - the only way. Pay attention to the panel with red remotes. You should see immediately when descending, at the opposite wall. Pull the switch next to it. Sparks will appear. Turn around and go to a small area fenced in with a net. Find the remote with the red button on the table. Take it and bring it to the knife switch. Paste in an empty space. Look through the door on the left and near the barrels (or boxes) find the second such remote control. Bring it to the place. Now lower the knife switch and return to the place where you found the second remote control. There is a lift here. Get on the lift and press the blue button. Wait for the download to complete.

Continuation

There are three doors here, but only one is open. Immediately pay attention to the red light near one of the two closed doors. It's not just like that! Move through the open door, then through another. Go down the stairs and look around. There is already an open passage through the territory of an abandoned building. There is also a door that you can open and get out into the street. But you follow deep into the building along the first floor. On the right there will be a door leading to the street, to the dam. Don't turn around and move forward. You should see the same red light as the one at the locked door. Only this bulb will be on a massive transformer. Please note that you can also click on the red button next to this light bulb. Click, but nothing happens.

Read the hint, which says that both generators must provide more than 6000 units of energy, while the power of one and the second generator separately must not exceed 3500 units. On the left and right, there are two more cabinets with left and right buttons. Move the line with the right buttons so that the generator scale has a value from 3000 to 3500. This will satisfy two conditions. Press the red button again and the green light will turn on instead of the red light. This means that you have turned on the power supply and many doors are now open.

Go to the right of the running cabinets and open the door with the green light. Climb down the stairs as the bridge above is broken. So, the water is electrified by bare wires. Use Shift to accelerate and Space to jump to cross this body of water. Jump on wooden boxes and huge metal units. Get over to the other side. Don't forget to take a photo of this place. Climb up and go through the door.

Go to the control room and listen to the audio message on the table. Next, click on the red button with a flashing light here, a little to the right. The dashboard in the background will light up. In the two side parts there are two more buttons with some kind of device. The arrow constantly rotates. Click on the red buttons until the arrow stops.

Go through the door with the EXIT sign. In a small room on the left, which can be accessed through a white door, there are batteries on the shelves. You can take them and recharge your camera. Go further. There will be an office ahead. You must take a picture of the map and the various writings on the wall. Exit this room and go down the stairs to the right.

Leave the building and you will see huge electric poles. Enter the small building on the right. There is a note on the wall to the left. There is a red button next to it. Click on it, but nothing will happen. Go deep into the location and you will see a sawmill or something like that. Climb up, go around the conveyor line and see a suspended motor. Turn the crank on the wall to lower this motor. Jump down through the gap in the floor. There is a metal cabinet in the next room. Open it and take out the batteries.

There are also several wooden boxes and boards. One of the wooden boxes can be taken - the one that is smaller. Take it and put it on wooden boards. Climb first on the boards, then on the box, and only after that - upstairs, where you can see some objects. There is a key on the box - take it. Use this key to open the door below, on which the lock hangs. Go through this door, look into the room on the left, where there is a computer. Examine the notes on the table, and then take a photo of them when you get out of the zoom.

Go to the next room, where electrical cabinets are visible. There is a door with a red light on it. Find the stairs and go down. Find a breaker. Lower it and quickly return to the top, getting out of the water. Upstairs, the door is now open, because the green light is on. Go through it and you will find yourself in the courtyard. Climb over the fence by climbing onto it with wooden crates.

There are two clear paths here. If you climb the stairs, you can look at the whole picture from above, as well as take a picture of the dam. If you go the other way, cross the bridge, then you will find yourself at the entrance to the cave. The passage is closed, but there is a note stating that the keys to the entrance to the cave are in the guard's cottage.

Go back and go to the top of the steps up. Go past these steps on the left, where there is a barely visible path. Turn onto the bridge leading to the left. After crossing the bridge, you will see an open gate on the right. On the left is the guard's house, on the right is a passage leading back to the first building, where there was electrified water. You need to get to the guard's house. The door is closed, so go around it and find the stairs. Climb up the stairs to the roof. Crouch and follow to the right. Look down. You must fall from the roof to the attic ledge. Do this, climb into the attic and jump down from the attic. Find a locker with two keys on the wall - take both. Read the note on the table. Now you can safely leave the guard's house.

Move back across the bridge to the place where you got over the fence. Do not follow the stairs, but in the other direction. There will be another bridge leading to the entrance to the cave. Open this entrance, because you have already taken the key from the guard's house. Go into the cave and wait for the download to complete.

Cave

Go through the cave. On the box on the right side will be another note. Leave the cave and move forward. Note that there is some building on the right. For now, keep going straight. You will run into a locked door. The red light is on to the right. Return to the same building. You won't find anything on the first floor, so turn the corner and go up the stairs. Get inside. There is a switch to the right of the entrance - activate it to turn on the light.

Look at the table on the left and you will find a note. Go to the office on the right. You can click on the keyboard to turn off the computer. But for now, you should be interested in the panel on the left. There are 16 toggle switches, labeled A to D and numbered 1 to 4. On the left, there is a switch that has four positions - red, orange, blue and green. There is a hint on the wall to the right: in front of each color (switch position), toggle switches and arrows are shown in one direction or another. For example, if you see the inscription A1 and the arrow "to the right", then this means that this switch (yellow toggle switch) should look to the right.

You need to do the following. First, set the toggle switches according to the clue on the wall for the green position. It is highlighted in green in the figure below. Next, move the switch to the green position. Now, without touching the switch, set the toggle switches for the orange position of the switch. In the figure below, circled in orange. Now move the switch to the orange position. This is done through the blue (it still does not work). If you did everything correctly, you will hear a beep. In addition, the green light on the panel will light up.

4

Move to the previously locked gate. Now they are open. Follow forward until you find yourself near a huge tunnel. On the right there is a door, near which a green light is on. Below is a valve - set the camera so that this valve lights up. Hold down the E key to open the passage. Follow inside and wait for the download to complete.

Chapter 3. Forgotten World

Walk forward and look at the locked door on the left. On the right side of the door there is a note that says that if the key is lost, then you need to open the electrical panel and turn the switches A2, B1 and C3. Go behind the screen on the right and you will see an open shield. The wires are tangled, so you need to find the correct buttons from the corresponding entries. Solution below. If everything is done correctly, then you will hear the corresponding signal.

5

Go through the opened door, get to the huge gate with a red light and the number "2". Go a little further and look into a small room. There are four levers here. There is a blueprint on the table to the left. Near the levers there is a note saying that when using one lever, you must press the "reset" button in order to use the other. On the right there is a window, next to which is a shield. Open this shield and you will see several switches. Above the switches there are two lights - green and red, as well as two buttons - orange for switching On / Off and blue for "reset".

Lower levers 1 and 2 first. The first lever is not signed. Next, look at all the toggle switches in the shield. Pick up only one - L DOORS. After that, press the orange button to turn on the green light. Next, press the blue RESET button to restart the system. The gate should now open.

Follow through the gate and ahead you will see the gate with the number "1". Turn left and follow the long corridor. Open the door ahead to get into a bright room with a voice recorder on the table. Listen to the recording. For some reason, my voice recorder was not recording. On the wall, find a locker with two keys. Take these keys to doors A2 and D4!

Exit back and look to the right. There should be door D1 with a glowing green light. There is a valve on the left - turn it to open the gate. Go to the bridge. On the left you can find two levers SU1 and SU2. On the right there is a raised bridge with a yellow button. A little further - a shield with an On / Off toggle switch and several switches.

Go back to the room with the tape recorder. Go through another door. There is a grate here, behind which is a pipe A2. Open this grate with the found key (opens automatically, if there is a key - just press the E key). Go to the pipe, bend down and turn the valve to turn on the green light.

Walk back and to the left. There will be a room with a yellow valve lying on a crate. This valve will still be useful to you. Further there is a flooded gateway C2. You won't be able to open the door until you get rid of the water. But if you have already turned the pipe valve A2, then the passage is open (described above where it is). Turn the valve near passage C2 and continue on.

You will find yourself in a room with large pipes. The room is flooded. Find a broken pipe and take a picture of it. Next, pay attention to the grate, which is locked. You won't open it. But there are crates in the center of the room that you can use to climb onto the pipes. Through the pipes you can get over this grate. So do it. Jump down the stairs, climb up and find the door with the red button. A little further on the left wall there is a panel. Shown here are some pipes and light bulbs. You need to make sure that the four lights in the orange area are off. Four pipes are responsible for these bulbs. Each pipe has one valve. To go down, turn around and see a ledge. There is an inscription A1 on the wall nearby. Climb onto the ledge, duck down and fall down. Here will be the first valve. You need to find all four valves and turn them ( attention!!! ) all the way to the right.

The first valve is nearby, the second - move along the right wall and you will see a valve, where the symbol A5 is depicted on the wall next to it. Then climb up the boxes again, climb the wooden slab and go along the thin pipe. Please note that there will be a valve on the left. Turn it all the way to the right. Again, follow the ton double pipe, get over the big one. Don't rush to jump down the steps. Find the fourth valve here.

It should be noted that some valves are initially turned all the way to the right. Now go back to the panel with light bulbs. If four lights are off, then click on the blue button in the upper right corner of the panel. A signal should sound. The door on the left is now open, because the green light is on. Pass through it.

Read the note on the box, take the batteries. Notice the door on the right. There is a green light on here. But no valve! Remember the faucet you saw earlier near the C2 airlock? Take it and go up with it to this room. Go to the hole in the wall near the door, after which the valve will automatically be in place. Turn the valve and go into the corridor.

Walk along the corridor. The first door on the left and the last door at the end of the corridor are blocked. Red lights are on. But there is one unlocked with a green light. Open it by turning the valve. Quickly crawl under the door, which will automatically close behind you. There are gates to the right and left - four in total. Near them there is one button. Near the two gates on the right, there are two yellow gates, which are blocked for now. Click on the left button at the gate on the left. Wait. The gate will rise and fall down. Now raise the gate on the right by turning the two yellow gates.

When you do this, then run back to the two doors. Wait for all the raised gates to collapse. After that, a grate should rise near the door, behind which you need to enter the code. Enter the first code that is written on the leaf - 0451. Go through the opened door to escape.

Click on the red button to call the elevator. Enter the elevator and press the button. Wait. When the elevator goes up, you must quickly get over the fence. Move through the door on the left. The download will start.

Forest

Move to the street, go right to the blue pipe. There will be a passage on the right. Follow there and find the closet. Open the cabinet doors and take out the pink plastic card. Exit through the other door and open the door ahead by using the pink card on the panel on the left.

Walk right. Talk to the boss. The doors on the left are open. Open the door on the right and go up the stairs to the floor above. Find a note and a key on the table with the computer. So, next you will need to suffer. We will not explain how to go where. Sooner or later you will find the objects you need. Upstairs there is a computer with a pipe diagram. It's next to the computer where you just found the key and the note.

Further down there are four pipes - two red and two blue with valves. In addition, at the location you can find several blue valves. Find any valve and return to the very beginning, where the blue pipe begins. Insert the valve and turn it. Not far from the pipes, find a room with four pools. They must be empty. Near each pool there is a column with buttons.

What you need to do: you need to open the water in the pools. Click on the button next to the pools. If the button is not pressed, then go to the pipes and open or close them. Go back and try pressing the button. If the button is suddenly not pressed again, then return to the computer and close or open the pipes there. As a result, water should first appear in the pool, and then you must empty them. Close the red pipes and click on the buttons for the first and second pools. The water will go away. The third and fourth buttons cannot be pressed yet. First, go to the computer and turn off the water. Next, close the valves of the two blue pipes (in the room with four pipes). Now click on the buttons of the third and fourth pools. Wait until they are empty. The fourth pool contains the key. Use the barrels to climb over there and take the key.

Use this key to open the wooden door next to the fourth pool. Go down and see a wide pipe. On the right there is an empty place under the valve. To the right is another room. Climb up the crates to the ceiling and take the key from the box on the top shelf. With this key, you can now open the grate. Behind the bars, find the valve and insert it in the same place. Turn the valve and the pipe will open. Get down on the stairs down. Get down and move on.

Through the pipe

So, along the pipe you moved to another part of the complex. After loading, the screen will remain dark - do not be alarmed. Just turn on your flashlight by pressing the F key. See? You are in a tube. Crawl forward and get out. Move the wooden box closer to the others, climb up and duck down. Crawl through the ventilation until you are on the grate. Find a gap in the corner and jump down.

Move along the corridor until you get out of the wreckage. You can go downstairs and find the transformer, where you need to raise all the toggle switches and switch the red button to the ON position. Next, look into the room nearby and find two batteries on the shelves. Go to the end of the hall and open the door by turning the yellow valve.

Go further, read the note on the colored chair on the right. Find more batteries on the box nearby. Follow through the ajar door into the tunnel. Go down the stairs and read the note hanging on the dart near the door. The door leads to a small steam room, which you don't need.

Turn left and see a wooden raft on the water. There is a flashlight on the edge of the raft. Get on the raft and it will float. You must move left and right on the raft to change its direction. The raft must not crash into anything. However, remember that you can hold down the A and D keys to move sideways and hold them, since you will not be able to fall off the raft. When you need to duck, then bend down as usual on the CTRL key. Even while sitting, you can change the direction of the raft. Finally, the download should take place.

After the raft

Sail a little more on the raft until you see a shoal. Jump from the raft to the island and get out onto the land. Go through the open door on the right. You will be on the dam. You can explore different rooms where there are batteries. There is also a panel with four green buttons. It has a note on it stating that it cannot be used until the generators are activated.

Follow to the end of the corridor. There is a door with an EXIT sign. Don't rush through it. Turn right from the door and exit to the balcony. Walk along the perimeter of the dam and enter the door on the left. Everything here is overgrown with plants. Get down and crawl on. Find a locker hanging on the wall near one of the passages. There is a key inside - take it.

Now go back to the door with the EXIT sign. Open it and go down the stairs to the very bottom. Follow the passage. There are four generators here - G1, G2, G3 and G4. If you carefully studied what was upstairs, you could find a note. It said that the G2 generator should not be turned on. In the same room on the wall, find the panel where you need to enter the alarm cancellation code. Until she is needed.

Click on the buttons of the three generators (except G2). On the wall at the other end, three red lights should light up. There is a lever nearby. Pull on it, but it doesn't move. Turn on the G2 generator and run back. Stones will fall from above, the alarm will turn on. Run to the alarm shutdown panel (the red light should also light up there). There are blood stains on four buttons, it remains only to choose the correct sequence. And the sequence is chronological. Enter the code 3459 and the alarm will turn off.

Reactivate all generators by pressing the buttons. You can even try the second one, but this time the button will not work. Approach the glowing light bulbs. Facing them, turn right and see another remote control on the wall (near the door). This little remote has four G1-G4 buttons. There is also a red OVERRIDE button. Press the G2 button (generator that does not turn on) and then press the OVERRIDE button.

Pull the switch, there will be electricity. There is a tape recorder on the barrel nearby - you can listen to the recording. There is an open door nearby. Crawl under it and find the elevator call button at the end. Click on the red button and wait. The elevator will eventually get stuck.

Go back up the stairs to the corridor, where there were several rooms. There should be a room with a panel and four green buttons - Main, Settings, etc. In addition, there are two buttons - red and green. Select Settings - Settings and two entries will appear on the screen. Click on the red button to select Flood Doors (Red Button). Next, you need to select a green color - click on the green button so that an asterisk appears at the bottom entry. Go out into the corridor and look to the right, towards the door with the EXIT sign. To the left of it there is a gateway. If the green light is on, then you did everything right. Go to the gateway and turn the valve.

But you don't need that door. Go down to the generator room and you will see another door with a green light next to the alarm disable panel. Turn the valve and go through the door. Move along the pond. Follow the wall along the pieces of wood. You will need to jump from one to another, and also, where necessary, bend down. There will be a blockage at the end, but you turn the corner on the left. Go through the gap and lower the lever on the wall, near the door. The green light will turn on. Open the door and go through it. Batteries are on the right side of the barrel. They are on the shelf if you go back through the door.

Follow forward and enter the red container. On the left in the corner are two white sticks of dynamite. There is a note on the table that you can read. By the way, the cave can be photographed. In addition, there is a control panel on the table. Take one stick of dynamite, exit the container and go deeper. See the red pipe between the rocks? Insert dynamite into it (just approach with a stick of dynamite). Return to the container and click on the remote on the table. Wait for the explosion to happen. Do not leave the container until then! After the explosion, move through the resulting rift.

Follow forward, climb the scaffolding - use any stairs. Jump where you need to. Follow the bridge above and go through the white door. On the left on the table, find the issue of the newspaper. There will also be a shelf with batteries. Move through the door marked EXIT, follow the steps forward. There will be another door like this. In the tunnel, immediately enter5 into the corridor ahead. The corridor is flooded, plus energized. Therefore, after the passage, look to the left. Climb up the structure, bend down and climb forward. When there are boxes on the left, then jump on them. Jump on the boxes and barrels to the electrical panel. Turn off the power supply. Feel free to move on the water. Go through the grate ahead.

Move along the corridor and tunnel until the download starts.

Chapter 4. Heavy Industry of the Pass

Go out into the room and find the stairs on the left (metal pipes in the concrete wall). Climb up and find yourself in the corridor. The door on the left is closed, the door in the center of the corridor with a red light is the same. Go to the door on the right, which is generally inactive. Not far from the door there is a nook, where there is a key inside a metal box with tools. Take the key and use it to open the door at the opposite end.

Get out and go down the street. On the right there will be a door closed with a chain. Need cutters. Move on, climb the stairs and follow the descending gray gate. Above them there is also a purple inscription. The fence on the left is damaged. Walk to the edge and look down. See the pipes? These pipes lead to the same room in the corridor where the red light is on. Carefully jump down onto the pipes and crawl along them into the room. You will need to bend over. Go downstairs, find the batteries on the shelf, the newspaper on the table, and the wire cutters on the stand. Taking the wire cutters (most importantly), go to the door and click on the remote control on the right. Return to the street to the door with the chain and cut it. Go into the building.

Explore it. Climb the stairs to the tier above and you will see the entrance to the zone of biological contamination. There is a sign here, from which it is clear that it is undesirable to go there without a gas mask. Follow even higher. In the end, you have to get into a huge room with some installations. If you go to the right, then you will run into a locked grate. We will open it later. Climb the stairs to the very top, move under the ceiling along the bridge. He will break. Look down. Do you see a piece of metal in front of you on the left? You must jump on it.

As soon as you do this, then move along the beam forward and to the left. Jump onto the bridges. On the bridge, in order not to waste time, move to the left, to the middle of the room. There will be a ladder here. Go down the stairs to the very bottom. Go in the middle between the installations, get over the box through the metal beams. In the middle you will see a spiral staircase leading down. Below are the same poisonous mushrooms, dangerous for breathing. Therefore, there is no need to go there yet. Move forward and take the stairs to the right. Go further and there will be a grate on the right. She was locked up, remember? Open it from this side.

But you don't need to go there. Go around the perimeter of the room counterclockwise. You will find yourself against the wall opposite. If you stand at the grate that was opened, then you need exactly the opposite corner. So, when you are at the opposite wall, then go along it to the left. There is a red light behind the last pillar. Look there and you will see a shield. Pull down the switch to turn on the power. Go back a couple of steps and turn right, where there is a passage to the center. You will find yourself near those same metal beams. We need to raise them. See the remote? You need to press the red button. And you need to do this at the moment when the remote control does not sparkle.

And yet you have to go down to the basement with poisonous gas. No gas mask is needed for this. Go to the center of the location and go down the spiral staircase. Run forward and to the right. See the light on the ground and the inscription AIR FRESH? There are two pipes that will allow you to breathe fresh air. Look around: the door with the red button is the one in the screenshot above. Therefore, you need to run in the opposite direction from it. Move there. Always hold the "run" key. Turn left and immediately left. There will be more pipes here. After a break, run further to the house. Enter it through the door. Take the batteries from the table. There is a locker with two keys hanging on the wall - take both keys.

Return the same way. You will find yourself in the center of the location. Pass under the raised beams and climb the steps to the top. Turn right and enter the control room. Batteries will be here. There is a lever on the wall with a locker P1, lower this lever.

Follow back to the central staircase, which you just climbed. Climb even higher, go to the stairs opposite, past the two cranes, and go upstairs. There are buttons near two taps. One of the buttons is illuminated with a red light. Here it is and press it!

Quickly climb onto the crate nearby and jump onto the moving cauldron. Go around the beam and go down on the boiler. When the cauldron goes down, then jump onto the metal plate. Move along the bridge in the opposite direction. Here you will need to go down the stairs. Follow the wall and find the hanging wire for grounding . Take it!

With this wire, move to the other side. You will see a sparkling door. Since you have a wire, go to it and press the E key. Press it again to open the door. Climb the stairs behind the door and open another door. Follow the steps and you will find yourself in a brighter room.

Go left. In one of the booths you will find a knife switch. Switch it to supply electricity. Now move on top along the edge (where there is a fence). There are no fences in certain areas. Look down and you should see a hole in the roof of the building below. Jump to the roof and climb through the hole inside. There are four switches here. Turn on the first and second, since the third and fourth, as the note says, is the reverse.

Get on the rails and look around. See the gate blinking red? You need to push the standing car there. The car is at the gate. There are two yellow pushers in front of the car. Approach each of them. Set the camera so that the red button is lit. Click on it, and then pull the lever to the left of this button. Do not forget to also switch the arrow on the car (it is at the bottom, if you look at the car with pushers, you can see it). When both pushers touch the car, it will move.

You will be able to get to a new place. To get started, note that there are three booths with numbers from "1" to "3". Each booth has a place for a red button. There are two such buttons in the previous room - upstairs there are several small booths inside which you can find them. Two more buttons can be found in the room where the car left. One is lying in the grass to the left of the car, the other is to the left, but at the top.

Insert all three buttons into the three slots of these booths. One booth is open (No. 2), the other booth is closed with a door, but the door can be opened (No. 1). The third booth appears to be barricaded. But take a close look at the box on which the two barrels are located. The barrels would have rolled down if not for the brick. Remove this brick. Ready!

When all three buttons are inserted, then return to the beginning of the new room and go up the stairs near the entrance. You need to the very top. This is now an open room. Enter it. Find the batteries on the table on the right. Another button is lying on the floor - take note of this. Pull the lever behind the bars. A fire will start.

Open another door and run along the wall. Jump down and close the valve to shut off the gas. Follow further, bypass another stream of flame and you will see a ladder. There is a sparkling wire hanging here - danger! Track where the wire goes, go back and press the button on the remote control. Now follow the stairs, because the wire is de-energized. Climb to the very top, go past the steam from the pipe. Next, there will be a segment where the flame alternately appears from the pipes. Just follow step by step. Run into the room and press the red button on the right.

Exit back and turn up the steps on the left. Open the door and jump off the bridge to the elevator. Enter the elevator and pull the switch. Please note that the door must be closed before using the elevator, and then pull the switch. Will be uploading soon.