A detailed description of all the story quests of the role-playing game in the medieval setting of Kingdom Come: Deliverance
Choose the characteristics of your hero. Your father will give you tasks.
Head to Fritz's tavern. Take away the master keys, they will help you collect the debt from Kunesh.
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Coal can be purchased at the square. For a beer, go to the tavern of Jindřiha - Blanks.
You need to run away from enemies using a horse. Distribute the stamina and acceleration of the horse.
Watch the cut-scene and talk to Borek and the guard. At 6 am, the alarm will rise, head to the gate and run across the bridge. Watch the cut-scene. In order to be let through, you need to change clothes, which can be found in the armory of Henry.
Head to the marker. Upon entering the tavern, you will find Blanca dead. For help, he requires a shovel. At the end, he will be attacked.
After waking up, talk to Teresa and head to the castle, going through the whole city. You need to go up to the 3rd floor.
At the end of training, you can take part in the tournament. You will have to shoot from a bow and fight with swords. Then chat with Bernard and Richtarj (outside or inside the Town Hall).
Get equipment, then look for the guard Nightingale from 11-19 at the church. After completing the patrol, go to the tavern. There will be a fist fight.
In the camp you will rest until dawn. On the hunt, you need to kill three birds with one stone, and get a reward. Next, you will have to go together to hunt for a wild boar. Ptachek will be lost and captured by the Polovtsians. In the enemy camp, it is necessary to act imperceptibly. Strangle the swordsman and eliminate the archer. Free Birdie.
Talk to the centurion and go after everyone. Arriving at the place, conduct a survey and go into the forest to the north. You will see a puddle of blood, and you will hear someone's voices. Sneak up to the bandits and deal with them, remove the hook from one of the bandits.
At the beginning of the passage of the next Kingdom quest, the hero needs to talk with the centurion and follow with everyone. On the spot, you should interrogate everyone, and then go north into the forest. There will be a pool of blood on the road, and a little further the hero will hear voices. You need to quietly approach the bandits and kill them. The hero will remove the hook from one of the bodies. In Neuhof Jindrichu you will find out that a certain Redhead was talking about a hook. Talk to \yakub to tell him where to find him.
Follow the marker to the coal burners in the camp. But, according to the chief, you need to head north from the camp. There they will tell you where to go in search of Red. The coal burner will agree to help you, but in return he asks you to kill two bandits. When you make his request, look at the map and see a new marker. This is Red's location.
!!! Attrouble Pani Zora, so you can help Ginger and tell him about it.
Henry communicates with Bernard and Pan Ratzig.
In Uzhitz, talk to the locals and gather information about Chrome. Talk to Lubosh, then Richtarzh and Marush. According to the woman, you will learn that he visited the priest. Have a drink with the priest, so he will talk to you, and you will also have to hold a service in the morning.
In Ledetchko you will receive a tip from the locals. The innkeeper will tell you about places where Stinky is possibly located. The girl from the bathhouse will tell you to head to the lumberjack camp, and she will also tell you about a cache of treasures.
Talk to Lumberjack Malin for information on Stinky's whereabouts. Go to the cave with Ledetchko. Defeat three robbers.
Head to the mill and chat with Mirka. When thugs appear:
Next, head to Ratzig.
Find the bandit camp. Of the members of the gang, no one should notice you, keep your way to Pribyslavitz. Poison the thugs' food and water. Return to Ratzig again and inform him about everything. Head to Divish.
In Pribyslavitz you will fight thugs. Kill the leader and continue the battle at the church. When the passage through the gate is opened, Henry will kill Shorty upstairs.
In Mrkhoedy, you need to talk to Matvey and Richtarzh. Next, help the prisoner and talk to him. Next, talk to Ratzig.
You will find a wagon that has been robbed. Follow the tracks that will lead you to the coal burners. The head of the camp will inform you about what happened. Conduct an interrogation in the barn. If you have not caught up with the knight, then later you will meet him in the tavern. Retell the conversation with him Y?Faro and head to Sasau.
Chat with the blacksmiths, then you need to get information from Zack. After that, talk to Ratzig. Take the keys from Bernard and head to the basement. The information that Henry receives must be told to Ratzig.
In Sasau, talk to the innkeeper and Richtarzh. You will receive information about recruiters. You also need to pray after 21.00 in the church.
To become a member of a gang, you must kill a person. Ratzig will offer an exchange. Carl will be in the tavern, talk to him. Also take the wallet and the letter from the guard.
To join a gang of bandits, you will have to commit a murder. Ratzig will agree to the monastery in exchange for a promise to keep the Holy One alive.
Find Carl in the tavern. He will tell about the monastery. Here you need to pick up a wallet and a letter from the guard, or at night these items can be taken from the chest.
Follow the monastery, talk to the man in the cassock.
Among the recruits there is Anthony - this is the Holy One. Deal with him and take the dice. Ifif you don't want to kill, use the blood from the canteen on the balken. You can either release the saint or take him to Richtarzh.
The Saint is one of the four recruits. It is very easy to calculate him, his name is Anthony. Then you can kill him and pick up the dice as proof of death. Another option is to find blood in the dining room and spill it on the balcony. After that, the Holy One can be given to Richtarzh or released.
Tell the thugs you've completed the task. Now you have information about the camp. Deal with them and report to Ratzig. Show the bones to get to the camp. There, talk to Eric, Vanek. After completing the tutorial, talk to Eric again.
You can leave the camp through the east gate or jump off the tower.
Take things from the arsenal (Bernard has the keys). Report everything to Divish. When you are at the thug camp, visit Eric's house. Take things, letter and key.
In Thalberg, fight the thugs. Open the wall using the mechanism.
Climb up the wall. Actionget out unnoticed and eliminate the guards. You will find hostages in the central house. However, you will not find Ratzig and Stephanie there. Watch the cut-scene. Pick up Jan and leave this place.
First, we recommend that you complete Borek's instructions, they will be useful to you:
Feyfar asks for Keyser. You will find him in Sasau. You will have to help him with the contract. Steal an order from Karel Jindrich. Give it to Keyser and head to Richtarzh.
Find Pechar in the tavern next to Sazava. Use it to infiltrate Keyser's house. After talking with him, return to Feyfar.
Attack the enemies and help your own and head towards the bridge.
Ride to the trebuchet on horseback and wait for help. Use bow and arrows. Offer to exchange prisoners.
Pull the lever and talk to Borek. After 2 days, talk to him again and attack the western wall. Watch the cutscene and chase Ivash until Ratzig is freed.
Have a conversation with the gentlemen. Deliver the letter to Trosky and talk to Jan. If the hero agrees to leave the territory, then the passage will end.