Read the passage of the fascinating point-and-click quest Machinarium
In the passage of Machinarium, do not skip dialogues with robots, from them you can learn a lot of interesting information. Also pick up all the items that you come across during the passage of the game. You can use the hints, click on the light bulb or on the book.
First, you will have training. You need to assemble a robot. Click on the bath, the head will stick to the body.
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Give the toy to the rat to get a leg for the robot. Combine the thread with the magnet and head towards the pond. Tilt the pipe with your foot. Throw a fishing rod to get a hand. Adventure awaits next.
Collect the cones and climb onto the pole where the lantern hangs. Use the paint on the cone and apply it to the lamp and the main character's head. Call the guard to let you into the city.
!!!If you encounter difficulties, do not forget to usehints.
Look for an iron hook near the switch. Reduce in size and go to the switch, which is located behind the tank. Switch it to position A2. Next, use the cart.
Then you won't be so small anymore. Take the block from the pipe. Another wagon will pull up. Sit down and head to the room where you will meet your childhood enemy. Take the key by the door, use the lever to call a new cart.
!!! Pay attention to the wall where the instructions are located.
Press the red button to make the control panel available.
Get on the wagon. You will be taken to a platform where you need to connect the top wires on the remote. Wait for the pincer, which will move you into the pipe.
The robot is in captivity. Take the grass, use the lamp to dry it. Take toilet paper and make a cigarette. Make an exchange with your cellmate. He will give you a hand.
Use it on the hole in the wall. You need to drop the broom from the closet. You can make a key from the collected items and leave through the hatch.
It is better to fight the bandits one by one, if there are several of them it will be much more difficult for you. Take the chair with your hand, your enemy will fall and at this time you will take the bullets and the key. At that moment, when the opponent collects cartridges, get out and open the cameras.
Throw the ammo on the floor to make the guard fall when he catches up with the prisoners. Look through the telescope in the next room. The bandits want to blow up the city. The criminals decided to blow up the city.
Take the plunger that is in the chamber in the middle. To open the lock in the third chamber, you must enter the code 445.
After opening the safe, take the gun and head outside. The robot will be asked to help find the dog. The dog is on the other side of the pond in the next street. Use the magnet on the top box, climb on the bottom one and you will get into the control cabin.
Use the remote control to move the buoy as close as possiblee to the dog. When the dog tastes the oil, apply the suction cup to it. The owner of the dog will give you an umbrella.
At the bar, use the tape on the cistern. Release the collected flies near the bartender. He will be distracted and you can take the barrel at this point.
You will be asked to play tic-tac-toe with nuts and bolts. You need to win and the dissatisfied player will throw everything on the floor.
Open the electrical panel of the lamppost in the square. You have to play tag. The tension will be immediately restored after your victory. Take the cat and let it into the musician's pipe.
After receiving the tape recorder, find the loudspeaker in the square and connect these items. You will get to the pipes through the fountain and the sewer. Give the tape recorder to the worker. Use the pipe to leave this place.
Going down the elevator, you will see your beloved.
After answering the questions on the roof incorrectly, the fan will explode. Now access to the laboratory is open. Head there and collect the items.
Play the mini game to the right of the table. Use the emitter to grow plants. Look at the butterflies through a magnifying glass to get into the nerdschesky garden.
There is a press outside where you can get oil.
Exchange the oil with the disabled old man for a ticket, which will open access to a new room.
After receiving two coins, go to the square. Change them to batteries in the machine.
Go to the place where they crushed the oil. To let you through, give the batteries.
You need to find the LEDs. Take them from the robot vacuum cleaner. Dig up the ground and he'll come out.
In the basement, go to the toilet. Stand on the vacuum cleaner and take out the scissors. Head to the shield to turn off the power. When the power supply is completely cut off, cut the wire on the chandelier. She falls into the toilet. Tie it to the vacuum cleaner. When turned on, it will vomit it.
To defuse the bomb, you need to place fuses - DBEA. Climb the stairs and watch the video..
!!! To open the safe, swipe the snake to the green area. Don't forget to use game hints.
The cord that is inside must be connected to a large robot and play a game. After beating the game, you will receive another LED. The elevator can now be used normally. On the basement floor, break the lock to deal with the terrorists.
Rising upstairs, you will reunite with your beloved and leave this place together.