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ShowGamer.comWalkthrough Nevermind

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Walkthrough Nevermind

Client first. Prologue

Cottage


First comes the learning system. You will learn how to take the first steps in the game. Approach the advice cloud, which will be highlighted in blue. Read what you need to do and look for pictures. If you don't want to take the tutorial, you can right-click to skip it.

Go down the corridor and open the door at the end. You should get to the garden with the house at the other end. On the right side there are three doors. Move forward, you should see a wooden stand on which the photos with memories you found appear. Below the stand should be the first photo (1/10).


Take a few steps back to the house and find the second photo (2/10) on the ground next to the toy horse. Approach the middle door of the three on the right (on the left if you stand with your back to the house), and go through it into the forest (puppet).

puppet forest

Immediately after entering, on the right side on the stump you can find a photo (3/10). Take her.


Move on and you will soon see the first puzzle to be solved. You must insert pebbles of different colors into the birds' beaks. On the left is a white stone, in the middle is a blue stone, on the right is a pink stone. As you may have guessed, the color of the stone depends on the color of the eyes. Take the next photo (4/10).

Move through another door leading to a spooky puppet forest. At the end of the forest there will be a fifth photo (5/10), not far from the "Hold for a moment" clue.


The path ahead will lead you to a door through which you can leave the forest and return to the cottage. The left of the three doors is open. Pass through it to get to another part of the forest.

Forest (maze)


There will be a labyrinth that can change. First, follow the left side to the statue of an owl. There should also be a table with a plate, and shortly before it, bread is lying on the floor. Pick up the block of bread and place it on the plate. The lights go out and the labyrinth must change.

Turn around and walk back. Walk across the bridge. Follow forward, to the right past the wooden horse and to the left, deep into the forest. There will be a rabbit statue here. You must again find the bread and place it on the plate. The labyrinth will change again.


Follow the direct route until you see the squirrel statue. Find bread and put it on a plate. It will snow.

Find a headless rabbit statue and bread nearby. Next will be an altar with a statue of a frog. Place the bread on the plate in front of the frog. The snow will pass, you will have to follow the road ahead until you see a suspension bridge. On the column on the left in front of the bridge there should be a sixth photo (6/10).

Head over the bridge. There will be several bridges here. After the third bridge on the tree, find the seventh photo (7/10), this time on the column on the right.

The path will lead you to the gingerbread house. Before you enter it, find the eighth photo (8/10) in the picture.

Go inside the house.

Gingerbread house

Move forward. Dodge teeth and spikes that may appear from the ground. At the end of the house, you should see a stove with a photo inside. Click on the photo and you will be teleported there. Click on the hand that will appear from different sides. You teleport to the next location with the boat.

Boat

Here you will find another photo that was visible in the fireplace (9/10). Get on the boat and enjoy the short trip to the other side. There you will reach the hut. Near the red piano opposite the doorway, the last photo (10/10) should be lying on the ground.

Diagnosis and treatment

So you're back at the booth with all the photos. Click on them. You need to find five correct photos that match the background story. The solution to this problem will be:

  1. Number the two rows as follows: top left to right from 1 to 5, and bottom left to right from 6 to 10.
  2. Choose the following photos: #2, #7, #10, #6, #3.

Advanced Neuromapping (Training)

Go to the monitor and select "Training" again. Select "Advanced Neuromapping".

All these items must be searched in parallel with the search for photographs!!! If you did not find them, then reset the research progress and repeat the level again. Follow the instructions below.

Below you can see 11 objects that indicate what kind of psychological trauma was inflicted on the patient. All of them must be found and studied. Not everyone will disappear from the location (a "brain" icon should appear in the lower left corner of the screen, which means that you have found one of the items).

At the location with the cottage between a loaf of bread and a toy horse near the cottage, right on the path you can find a boat. Click on it and inspect. Put it in place.

There is a note on the cottage door. Take her.

When you get to the spooky place in the forest with dolls in the trees, at the foot of the third tree you can find a skull with a knife.

After you complete the steps near the owl statue, then go across the bridge and turn right. Press any key on the small red piano with the letter G.

Again in the labyrinth, when you get to the suspension bridge, on the left you should find a descent down. There is a wide area below. On the right, you should find a skull lying on the ground. Take it in your hands and turn it so that you can read the inscription: "Help Us". Autosave should work.

Under the suspension bridge, you can find another bridge across the river. Cross this bridge and you will see a house. Approach it and look at the door.

After you cross the suspension bridge, keep to the left and find a cake near the bones. Pick it up, rotate it and find the drawing of a red heart.

Before you get to the gingerbread house, you should find a huge tree on the left side. An ax is stuck in it.

When you get to the gingerbread house, don't go inside. Go to the left side and find a feather there, which is leaning against a tree.

Inside the gingerbread house in the third cell on the right is a cookie in a pool of blood.

At the end of the gingerbread house, there is a table on the left. On it lies a chopped piece of meat (ham).

Patient #251

House

At the beginning of your journey through the mind of client #251, you will find yourself in a garden. There is a huge tree in the center of the garden. The first photograph is lying on the ground near him. Don't forget to pick it up. As a result, a blue door should open on the right side, behind you. Go inside the building.

Here you should see an L-shaped corridor. There are four doors in total. The yellow door in front leads to the living room. The door on the left to the bathroom is locked. To the right, a green door leads to the kitchen. The last blue door will let you find the stairs up. Go upstairs and open the red door to enter the bedroom. There are several useful items in the bedroom, we will describe them in a separate paragraph.

Bedroom

Go forward to the lamp and press the yellow button to turn off the light. The only way out of here is closed. Now you can do two things.

First you need to find the password for the safe on the cabinet near the bed. There are photographs hanging on the wall, with the help of which you can find a combination. Photos are located near the door. The first picture depicts a cow, the second shows a weapon, and the third shows something terrible. Now you need to find on the safe the words that are associated with these images. The answer will be: milk (milk), weapons (GUN), sadness (sorrow).

The safe will open and you can pick up the second photo (2/10).

Against the wall opposite the bed is a low cabinet with four drawers. On top there is a tray with three plates and a teapot. You must find three cups on the floor and put them on a tray. Finding them is easy.

Once all the cups are on the tray, the lower left drawer of the cabinet will open, in which you can find the third photo (3/10).

After both photos are found, the door will open. You will be able to go down the stairs. The hallway has changed. On the floor you can find the fourth photo (4/10).

Living room

Go through the yellow door into the living room. In the room you will find pillars with impaled heads. Puzzle pieces are also scattered. Try not to approach the pillars with heads. You need to find eight pieces of the puzzle. In principle, they are in prominent places.

After all of them have been collected, click on the unfinished puzzle on the glass table and complete it by collecting all the pieces found. After you do this, the columns behind you will change. Turning around, you can pick up the fifth photo (5/10).

Kitchen

In the kitchen, you can find two more photos. The first photo (6/10) can be found inside the burning oven. Just click on it to take it with you.

In order to get a second shot, you need to make a little more effort. Go to the refrigerator and see the magnetic letters on the door. Compose the phrase BATHE IN WOES. The refrigerator will open. Inside you will find a labyrinth of milk shelves. To solve the problem, move mainly on the left side. Traces of milk on the ground indicate the correct route.

Arriving at the end of the maze, you will reach an area where there is no shelf. Go to the left corner and look for a blood trail that will lead you to a milk carton that has a photo on it (7/10).

Go back to the fridge door as the shelves are gone and the maze itself is gone. Leave this place, the kitchen, and then the house, to be on the street.

Behind the tree is an open garage. Get inside it.

Garage

Once you're inside the garage, immediately open the next gate and enter a busy street. You have to get to the other side by slipping past the cars. The car doesn't kill you, but you take damage. When you go through two streets, you will find a car that has been in an accident. It will have a photo on it (8/10). Right after you take the photo, you will be teleported to the maze.

This labyrinth can be divided into four sections. The first three sections allow you to find the father who crashed in the same car. Every time you get to the father, the section changes. By the way, you need to move according to the photographs. As you get closer to the photo, you should hear the sound increase.

It is not easy to describe the route, but, on the other hand, there is nothing complicated here. Watch for disappearing photos.

Here are the directions you should take at the crossroads:

  • Section #1. Just move along the only path.
  • Section number 2. Always turn right at intersections.
  • Section 3. Left, left, right, left, left, right, left, right.

In Section 4, you will wander through a space with countless facets. Look for another photo near the strange tree (9/10).

There is an exit to the right of the tree. Ultimately, you must return to the garage. Leave it to return to the garden. On the right side of the tree, there is a door that used to be locked. Now it is open. Pass through it to get to the funeral of the patient's father.

Funeral

Follow the corridor forward until you reach a double blue door. Open it and you will find yourself in a church with a large number of people.

Try to go to the end of the church, but something will go wrong. You need to go there through the moving benches. Get to the small stairs to recognize the coffin. In addition, there are three disks to the left of the coffin. Walk around and look at them. The discs have plates for cups. Pick up the cups from the ground and place them on the plates where the water flows. Literally three or four cups for each disc in the right places. The disks should spin without stopping. The coffin will rise higher and higher.

Approach the coffin, wait for it to open. Go to your father and take the last photo (10/10).

Leave the church and approach the photo tree.

Diagnosis and treatment

Approach the tree with photos. You must select five photographs that describe the patient's injury. The solution will be like this:

  1. Number each photo from 1 to 10: top row from left to right from 1 to 5, bottom row from left to right from 6 to 10.
  2. Select the following shots: #1, #6, #8, #10, #9.

Advanced neuromapping (Patient 251)

You can learn about all the details of the injury only if you find all 14 objects in parallel. You can cancel all progress and start healing it again. All these objects, basically, you just need to study. A "brain" icon will appear in the lower right corner of the screen.

House

A teddy bear (1/14) is lying near a tree in the garden.

Near the front door in the mailbox on the right there is a message (2/14).

As soon as you enter the house, immediately go through the yellow door in front to get into the living room. There are board games on the bottom shelf of the cabinet to the left of the cabinet (one of them is related to Santa Claus). Look at them (3/14).

To the left, to the right of the bed there are shelves with a safe. To the right of the safe are vinyl records. Examine them (4/14).

Living room

When you enter the room, a door will appear against the right wall. You must find a socket there, near which a chess piece is lying on the floor (5/14).

Kitchen

When you enter the kitchen, just look at the clock (6/14). You need to get closer for the autosave to work.

If you are in the refrigerator, then follow the following route: straight, left, right, left, right. You'll be at the far left wall where there are three sacks hanging. There is a bag with the word "Dad" (7/14) lying around at the dead end.

Garage

Right after you enter inside the garage, you can look on the shelf on the right where the letter is (8/14). Autosave should work, keep that in mind.

When you are on the road with cars, you will need to cross both streets. Before you pick up the photo, go to the bridge on the right and look at the graffiti with the words "Figure it out" (9/14).

In the labyrinth, you can pick up small items - cardboard boxes, etc. In the third section, you can find weapons. In the third section, go like this: left, left, right, left, left, left, left. Find weapons (10/14).

Funeral

When you are near the coffin, examine it and see the words "Look at Me" (11/14) on the corner.

Turn around and look in the direction you came from. In the first row on the left under the bench where the visitor sits, there is an inscription "Remember" (12/14).

There is an inscription "They Know" on the left railing of the stairs you climbed (2-3 steps) (13/14).

Look at the flowers on the far right, on the bottom shelf (14/14). There is also a carton of milk on the top shelf.

Patient #418

Road (day)

After hitting the head of patient #418, you will find yourself on a large-scale map. So, we will move to the north, south, east or west. The starting point is in the south.

You must open the golden fountain to the north and throw three coins into it. To get these coins, you need to find banks that are scattered throughout the map. As soon as you find one jar, several more will disappear, which will complicate the search. Banks are in garbage cans, most of which are closed. Having found the jar, insert it into the opening of the vending machine opposite and to the left of that same fountain. A coin will appear on the shelf below. Take it and throw it into the fountain. Remember the number 356 on the back of the machine, which will appear after you insert three coins.

When you try to throw the third coin into the fountain, you will be moved to the starting position. This time it will take place at night.

Road (night)

As you can see, quite a lot has changed here. Everywhere there are dolls that cause you little damage on contact. Many passages are blocked, therefore it will be difficult to get lost. Climb up and turn right. Find the first photo (1/10). There will also be two dolls.

Follow the road further and you will see a large neon sign. Right in front of you will be the second photo (2/10).

Look towards the dark alley. There are several road signs on the board. Rotate them all so that they are in the correct position.

The board will fall, and you can go down the stairs. Open the door and on the left you will see three more doors. Enter a combination of three numbers. Remember the 356 we brought to your attention earlier? Enter this number.

There are four dolls in the middle of the room. There is a first aid kit nearby. Find the third photo (3/10) in the same place. Open the box and take one pill. You will be moved back to your original position.

Road (rain)

Immediately move to the left and find the next photo (4/10) near the garbage can.

If you continue along the route, you will find a double door on the left, where there is another photo (5/10) near the doll.

Now go through the double doors leading to the hotel.

Hotel (normal)

Ignore all doors that can be opened. Climb up to the fifth floor and find a painting with white circles and black lines. Nearby, on the floor, there is a disk that needs to be inserted into this picture. Enter the door on the left (opened after you inserted the disk) and then go into the room with the ghost and the bathroom. Find the next photo in the bathroom (6/10).

The light will go out, you will find yourself on another floor. This time everything around looks gloomy.

Hotel (gloomy)

Go down the stairs, go the other way, but all the time you will move in a circle and return to your starting position. Go up once. You should see buttons on the elevator. Here is a puzzle. Approach the elevator. You must make all the buttons light up. The buttons are in several columns and rows. Below will be the coordinate (horizontally X, vertically Y). If you see the entry 1-1, then this means that you need to click on the button of the first row and first column. Here is the solution:

  • 2-2
  • 6-2
  • 4-3
  • 2-6
  • 4-6
  • 3-5
  • 7-7
  • 6-6

The elevator should open. Enter it. After the accident, you will be able to pick up a photograph from the ground (7/10).

Leave the elevator and find yourself in a familiar place. There are four dolls with a box. A photograph is lying at the feet (8/10).

Open the box and take the pill. You teleport to the starting point. This time there is a carnival in the city.

Road (carnival)

Your goal is this. Above and to the right along the streets of the city is the entrance to the carnival. To get there, you need money, but there are no cans of coins on the streets this time. Opposite the entrance on the road should lie a doll in the blood. Insert the knife into her right palm. A coin will come out of your mouth. Take it and give it to the cashier in the booth to the right of the front door.

Where to find a knife?

Search all the urns in the city. In one of them there will be a first-aid kit, and inside it - a knife.

Carnival (normal)

Between the Ferris wheel and the roller coaster is an oracle machine. Find a photo near him (9/10). Go on the roller coaster.

Carnival (gloomy)

After once again everything around is dark, ghosts will appear at the carnival. Leave the roller coaster and pay attention to the figures in the dash. Find four cans and take out the coins from the vending machine, which is located between the Ferris wheel and the slides (a little further from the oracle machine). The machine is located in front of the Ferris wheel. Throw each coin you find into the machine with the oracle. You need to find four coins and throw them into the machine. It is necessary to avoid targets moving around the location. If you run into them, you will return to the beginning of the city. However, in this case, just return to the carnival through the same door.

Carnival (alarm)

The oracle machine should explode. It will start to rain blood. Find the last photo (10/10) near the roller coaster. There are still puffs of smoke. The last time you teleport to the starting point.

Diagnosis and treatment

After the screen brightens again, you can heal the patient. To the south, there is a cardboard wall with ten pictures. Go there. Number the top row from left to right from 1 to 5, and the bottom row from left to right from 6 to 10. The solution will be: #10, #4, #2, #5, #7.

Advanced neuromapping (Patient 418)

The client can be cured if you find 13 objects. You can cancel all progress and start healing it again. All these objects, basically, you just need to study. A "brain" icon will appear in the lower right corner of the screen.

Road (day)

Wandering down the alley north of town, look for three blue dumpsters. On average, there is a dead rat (1/13).

Road (night)

Remember the entrance to the hotel on the left. There is a board with road signs even further. Behind this board in the corner of the building is a burning barrel and a doll. On the wall of the building there is an inscription: "Come Down". Get close to her for the autosave to work (2/13).

Road (rain)

On the ground, where there was a board with road signs, there is a broken piece of a sign with the letter “P” (3/13) crossed out. Pick it up and examine it.

Go along the road and you will see a board with different inscriptions. Near him, a small green plant makes its way through the asphalt. Look at him (4/13).

Hotel (normal)

On the first floor, take a look at the huge image that is hard to ignore (5/13).

On the top floor, you can see a ghost in the corner (6/13).

Road (carnival)

Move forward into the alley and turn left. Ahead you should be able to see the hotel door across the road. There is a garbage can against the wall on the left, inside of which you can find cartridges (7/13).

Walk a little forward, towards the door to the hotel, and behind the building on the left you will see another trash can. Open and examine the doll's head (8/13).

Go towards the hotel door. On the road, turn right and immediately into the alley on the left. In this alley, you still read the writing on the wall, and also twisted road signs even earlier. An orange poster with black inscriptions hangs on the outside wall of the building on the right. It is dedicated to the carnival (9/13).

Go to the fountain. To the left of it there is a children's slide. Under the hill lies a leg from a doll (10/13). You will need to walk around this leg until autosave kicks in. It is very important!

Carnival (normal)

Go to the carnival. Walk forward and immediately turn right. On the right there will be a white and blue tent (striped), inside which you will find a doll with a bottle in her hands (11/13).

Carnival (gloomy)

Go to the left of the hills. To the left of the Ferris wheel there is a tent with shelves. On the main post in the corner is a small figurine with a target and the inscription "Me". Examine it closer by clicking the left mouse button (12/13).

Look for a doll with a knife on the spinning carousel (13/13).