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ShowGamer.comWalkthrough Paradise Lost

Walkthrough Paradise Lost

Check out the detailed walkthrough guide for the post-apocalyptic adventure Paradise Lost

1. Denial

After going into the bunker, go down and use the lighter. Watch the cut-scene and then move through the dark tunnel. Enter the room on the left and read the note from the Oberleutnant. To put it back, right click. In the room on the right, on the table is the patrol report. Keep moving down the stairs, make your way under the rubble of racks and you will see another cutscene. Choose any phrase in a conversation with the mother.

Move into the wheelhouse, follow the far right room and look for a switch on the wall. Lower it to turn on the power in the complex. Return to the main hall and press the red button to disable the alarm. Walk back and click on the button on the right to call the elevator. Ride it down.

Stand near the wall with the coat of arms and the numbers 00. Click LMB to compare this place with the photo. There was floor 04. Go down behind the elevator and jump off the bridge. Go through the train car. There is a newspaper on one of the far tables on the left. After getting out of the car, look into the suitcase on the left and read Adela's note addressed to her grandmother.

Will it pass?? to the next car. On the right, you can find a note for all the settlers, which says that there can only be one suitcase with things per person. There is a cup a little further, but studying it will not give anything. Go into the carriages on the left and open the suitcase lying on the floor to see another memory. A little further on the table there is another note, and nearby is a vial from some remedy called Spiritus.

Climb up to the control room and use the far lever. There is also a note next to it. Go to the platform and activate it with the lever located in the far right corner. You will go down to the settlement.

Move under the car on the right, climb into the next one and turn on the device on the wall in front to listen to the audio recording of the prayer. At the very end on the right, you can see a teddy bear toy. Open the wagon gate nearby, just go forward and come back. Move between the cars, go up to the platform and see coat of arms 01.

Go to the entrance and turn into the car on the left. Search these wagons. In one there will be a note, in the other - a dressing table with a drawer where the syringe lies. And a little further, on the table on the right, there is a medallion with the singer's children.

Enter the station building (you can also go further along the platform - this is a developmentLk, allowing you to get two different achievements).

On the suitcases on the right there is a note with the poem Edelweiss. Move on. On the left you can find a suitcase with an invitation letter and Ausweiss. After taking the last document, go to the cabin on the right and apply it to the device with a lever near the window. So you put a stamp on Ausweiss. Go to the checkpoint and use the sealed Ausweiss to open the grate. Look around, and then go into the elevator in front and press the "4" button.

2. Anger

You will find yourself on floor 02. Go forward along the corridor, enter the room on the left and look for a button between the windows on the lintel. Click to open the door, go through the office and approach the large screen in the meeting room. The camera will turn on and the door behind you will open. Go through it to some museum and look on the right for roller shutters, which will open themselves (when you approach them). After them, go downstairs and chat through the microphones with some girl. Agree to help and go through the door on the left to the warehouse.

Climb down and try to pull the lever. Jammed. Go down to the control panels on the left. Talk to the girl through the communication device. Go back a little and lower the lever on the right (in the same hole). Will you drop the r??ketu hanging on a crane. Interact with the communication device again. As a result, your assistant will send a rocket to the locked gate.

Move on. Press the top button to turn the platform with the wagon towards you. If you pressed the bottom, then you will have to press the top twice. Follow through the car, go up the steps and stairs on the right and listen to the audio recording about some kind of computer. Go further into the control room and use the computer. The girl is not here, and you need to find a memory pipe.

Turn around and search the filing cabinet on the right. One of the boxes will contain a pipe. Insert it into your computer and view the recordings. You can then use the elevator to the right of the computer. Use the communication device and then jump into the pipe.

3. Bargaining

The only way to get to the building and get inside through the window in the right corner. Go into the room on the right to find a note and an audio recording. I think you have long understood the essence of what is happening and with whom the main character of the game communicates. Go to the library and try using the communication device behind the counter. Nothing will come of it. Climb up to the second floor. On the left, there are doors with magnetic locks (and red lights). Walk to the right and inspect each room. Doing this is optionalbut fascinating. In the back room, behind the double doors, you can find a magnetic card lying in a desk drawer. There is a device in the closet on the left. Click on the red button, which will open the passage to another room. There is a stage, and on the dressing table on the left is a dossier on the singer Greta Müller.

Now go back to the beginning of the floor and open the doors in front and on the right using the magnetic card. By doing this, you will find the control center. Start your computer to view the event log. Talk to the girl. Go through the door at the bottom, which opens with a magnetic card. Behind it will be a chic street. Enter the restaurant on the left. Eva will say that she would like to see how the German elite lived. In the restaurant, on one of the tables on the right, look for a bottle of water. A little further, to the left of the microphone, you can find a rag. Go upstairs and wipe the cell with a rag with water so that Eva can see everything. Exit to the main street. You can go around the blockage through the rooms to the left and right of it. How exactly to move is up to you. You can open both passages to find all the notes.

Behind the blockage, go right, enter the building on the left and read the note. Behind the counter is a communication device. You can talk to Eva. Go through the side door, go upstairs, take the phone from the table and insert it into the computer behind the curtain inin front. View the recording if you wish, although Eva will be against it.

Go outside and cross the bridge. Go up. Chat with Eva and press all three red buttons on the remote control. Walk forward and jump down. Ask Eva to stop the car. Go a little further and use the communication device. Go through the greenhouses and open the iron door.

4. Depression

You will find yourself on level 04. Go forward and find a portable communication device on the shelves on the right. Now you will always be in touch with Eva. Examine the grate in front, and then examine the electrical panel located to the left of it. Go outside and squeeze between the fence and the log on the left. Go to the cell block, all cells will be locked. Go around the central cabin, read the note and open the door. Unlock all cameras with the lever on the left. Walk through them, inspect the passes and notes. One of the passes will be unused. Apply it to the device at the elevator opposite the cabin.

Next, you will find a place where people used to live. It will be behind the hospital wing, where there is nothing special. Go to the central platform with a long dining table and an altar where the ceremony was to take place. Eva will say that it was never completed. You can offer help. Doesn't havevalues that you select at the beginning. Walk to the left of the altar, forward and look into the room that Eva points to. Examine the glasses on the left and then open the cabinet. There will be no hairpins. Take the ring from the chest of drawers. Get out of here and go right, left and find the workshop. Exactly behind a place with a long dining table. Remove the animal figurine from the bucket and take both items to the altar. Complete the rite and move on, along the path to the left of the altar.

Browse the album, read the messages and listen to the audio. Go outside, inspect the graves, including Evas, climb the dam and jump into the elevator shaft. Get out through the elevator to the floor and inspect the last entry in the control center. Return to the elevator and ride down. Examine the rooms on the left and in the center (the door on the right is locked), and then go down against the wall between the right and middle room. Go through the tunnel in the room below.

5. Acceptance

Move forward, swim across the river and make a decision that will affect the game's ending. There are four different endings in total, but there is also an option with an achievement, when the hero chooses one for the second time, and changes his mind the third time (he says he will leave, but after that he remains, or vice versa). But there are only four cut scenes - moreener">in a separate guide .


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